日韩性视频-久久久蜜桃-www中文字幕-在线中文字幕av-亚洲欧美一区二区三区四区-撸久久-香蕉视频一区-久久无码精品丰满人妻-国产高潮av-激情福利社-日韩av网址大全-国产精品久久999-日本五十路在线-性欧美在线-久久99精品波多结衣一区-男女午夜免费视频-黑人极品ⅴideos精品欧美棵-人人妻人人澡人人爽精品欧美一区-日韩一区在线看-欧美a级在线免费观看

歡迎訪問(wèn) 生活随笔!

生活随笔

當(dāng)前位置: 首頁(yè) > 编程资源 > 编程问答 >内容正文

编程问答

(包含重力矢量)Pygame粒子模拟

發(fā)布時(shí)間:2023/12/15 编程问答 25 豆豆
生活随笔 收集整理的這篇文章主要介紹了 (包含重力矢量)Pygame粒子模拟 小編覺(jué)得挺不錯(cuò)的,現(xiàn)在分享給大家,幫大家做個(gè)參考.

半成品,目前速度不能修改,另外某些狀況下路徑會(huì)比較奇怪,因?yàn)闆](méi)有速度計(jì)算,包含了重力矢量,可以修改重力方向

import pygame as pg import math import time import random import mathclass Particle(): #Tile is for generating mazedef __init__(self,x,y):self.x,self.y = x,ydef draw(self,color = (100,100,100)): #x,y represents the tile coordinates pg.draw.rect(screen,color,(self.x,self.y,2,2))def rotation_matrix(angle,vector):x,y = vectorangle = angle/180*math.pix_ = math.cos(angle)*x - math.sin(angle)*yy_ = math.sin(angle)*x + math.cos(angle)*yreturn x_,y_def get_clicked():x,y = pg.mouse.get_pos() #pixel coordinatesreturn x,ydef add_particle(x,y):particle = Particle(x,y)print(x,y)matrix[y][x] = particleparticles.append(particle)def frame_calculation():for particle in particles:particle.draw()x,y = particle.x,particle.yfor dx,dy in move_direction:x_,y_ = int(particle.x+dx), int(particle.y+dy)if x_ not in range(grid_size[0]) or y_ not in range(grid_size[1]):breakif matrix[y_][x_] == None:particle.x,particle.y = particle.x+dx, particle.y+dymatrix[y_][x_] = Truematrix[int(y)][int(x)] = Nonebreak#================================initialize parameter===================================screen_size = [800,800] grid_size = [800,800] move_direction = [ rotation_matrix(45,[1,1]), #gravitational vectorrotation_matrix(90,[1,1]),rotation_matrix(0,[1,1])] print(move_direction)particles = []matrix = [] for y in range(grid_size[1]+1):temp = []for x in range(grid_size[0]+1):temp.append(None)matrix.append(temp)screen = pg.display.set_mode(screen_size) pg.init()#================================controls=============================================== mouse_l_clicked = False#================================game loop============================================== run = True while run:screen.fill((255,255,255))frame_calculation()pg.display.update()if mouse_l_clicked:x,y = get_clicked()add_particle(x,y)for event in pg.event.get():if event.type == pg.QUIT:run = Falsepg.quit()if event.type == pg.KEYDOWN:if event.key == pg.K_g:passif event.type == pg.MOUSEBUTTONDOWN:if event.button == 1:mouse_l_clicked = Trueelse:x,y = get_clicked()dx,dy = x-grid_size[0]/2,(y-grid_size[1]/2)print(dx,dy)norm = (dx**2+dy**2)**0.5vec = [dx/norm,dy/norm]move_direction = [ rotation_matrix(0,vec), #gravitational vectorrotation_matrix(45,vec),rotation_matrix(-45,vec)]elif event.type == pg.MOUSEBUTTONUP:if event.button == 1:mouse_l_clicked = False

總結(jié)

以上是生活随笔為你收集整理的(包含重力矢量)Pygame粒子模拟的全部?jī)?nèi)容,希望文章能夠幫你解決所遇到的問(wèn)題。

如果覺(jué)得生活随笔網(wǎng)站內(nèi)容還不錯(cuò),歡迎將生活随笔推薦給好友。