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Kinect的Kinect Manager脚本简介

發布時間:2023/12/16 编程问答 27 豆豆
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Sensor HeightHow high above the ground is the sensor, in meters. (傳感器離地面有多高,單位是米)
Sensor AngleKinect elevation angle (in degrees). May be positive or negative.(Kinect仰角(度數)??赡苁欠e極的,也可能是消極的。)
Auto Height AngleWhether to automatically set the sensor height and angle. The user must stay in front of the sensor, in order the automatic detection to work. (是否自動設置傳感器高度和角度。用戶必須站在傳感器的前面,以便自動檢測工作。)
Compute User MapWhether and how to utilize the user and depth images.(是否以及如何利用用戶和深度圖像。)
Compute Color MapWhether to utilize the color camera image(是否使用彩色相機圖像)
Compute Infrared MapWhether to utilize the IR camera image.(是否使用紅外相機圖像。)
Display User MapWhether to display the user map on the screen.(是否在屏幕上顯示用戶地圖。)
Display Color MapWhether to display the color camera image on the screen.(是否在屏幕上顯示彩色攝像機圖像。)
Display Skeleton LinesWhether to display skeleton lines over the the user map.(是否在用戶映射上顯示骨架線。)
Display Maps Width PercentDepth and color image width on the screen, as percent of the screen width. The image height is calculated depending on the width.(深度和彩色圖像在屏幕上的寬度,作為屏幕寬度的百分比。圖像的高度根據寬度計算。)
Use Multi Source ReaderWhether to use the multi-source reader, if one is available (K2-only feature).(是否使用多源閱讀器(如果有的話)(只有k2功能)。)
Min User DistanceMinimum distance to a user, in order to be considered for skeleton data processing.(與用戶的最小距離,以便考慮骨架數據處理。)
Max User DistanceMaximum distance to a user, in order to be considered for skeleton data processing. Value of 0 means no maximum distance limitation.(到用戶的最大距離,以便考慮骨架數據處理。值0表示沒有最大距離限制。)
Max Left Right DistanceMaximum left or right distance to a user, in order to be considered for skeleton data processing. Value of 0 means no left/right distance limitation.(到用戶的最大左或右距離,以便考慮骨架數據處理。值0表示沒有左右距離限制。)
Max Tracked UsersMaximum number of users, which may be tracked simultaneously.(最大用戶數,可以同時跟蹤。)
Show Tracked Users OnlyWhether to display the tracked users within the allowed distance only, or all users (higher fps).(是否只顯示在允許的距離內跟蹤的用戶,還是顯示所有用戶(更高的fps)。)
User Detection OrderHow to assign users to player indices - by order of appearance, distance or left-to-right.(如何分配用戶到播放器索引-按順序的外觀,距離或左到右。)
Ignore Inferred JointsWhether to utilize only the really tracked joints (and ignore the inferred ones) or not.(是否只使用真正跟蹤的節點(忽略推斷的節點)。)
Ignore Z-CoordinatesWhether to ignore the Z-coordinates of the joints (i.e. to use them in 2D-scenes) or not.(是否忽略關節的z坐標(即在2d場景中使用它們)。)
Late Update AvatarsWhether to update the AvatarControllers in LateUpdate(), instead of in Update(). Needed for Mecanim animation blending.(是否在LateUpdate()中而不是在update()中更新AvatarControllers。需要為Mecanim動畫混合)
Skip Remote AvatarsWhether to skip the remote avatar controllers in multiplayer games.(多人游戲中是否跳過遠程化身控制器。)
SmoothingSet of joint smoothing parameters.(關節平滑參數集。)
Use Bone Orientation ConstraintsWhether to apply the bone orientation constraints.(是否應用骨定向約束。)
Estimate Joint VelocitiesWhether to estimate the body joints velocities.(是否估算人體關節速度。)
Velocity SmoothingSet of joint velocity smoothing parameters.(關節速度平滑參數集。)
Allow Turn-AroundsWhether to allow detection of body turn-arounds or not.(是否允許檢測身體轉向。)
Allowed Hand RotationsAllowed wrist and hand rotations: None - no hand rotations are allowed, Default - hand rotations are allowed except for the twists, All - all rotations are allowed.(允許手腕和手旋轉:不允許任何手旋轉,默認的手旋轉是允許的,除了扭轉,所有-所有旋轉是允許的。)
Wait-Time Before RemoveWait-time in seconds, before a lost user gets removed. This is to prevent sporadical user switches.(等待時間(以秒為單位),在丟失的用戶被刪除之前。這是為了防止零星的用戶開關。)
Avatar ControllersList of the avatar controllers in the scene. If the list is empty, the available avatar controllers are detected at the scene start up.(場景中avatar控制器的列表。如果列表為空,則在場景啟動時檢測到可用的avatar控制器。)
Player Calibration PoseCalibration pose required, to turn on the tracking of respective player.(需要校準姿勢,才能開啟各自玩家的跟蹤。)
Player Common GesturesList of common gestures, to be detected for each player.(常見手勢列表,為每個玩家檢測。)
Min-Time Between GesturesMinimum time between gesture detections (in seconds).(手勢檢測之間的最短時間(以秒為單位)。)
Gesture ManagerGesture manager, used to detect programmatic Kinect gestures.(手勢管理器,用于檢測編程Kinect手勢。)
Gesture ListenersList of the gesture listeners in the scene. If the list is empty, the available gesture listeners will be detected at the scene start up.(場景中的手勢監聽器列表。如果列表為空,可用的手勢監聽器將在場景啟動時檢測到。)
Calibration TextGUI-Text to display user detection messages.(顯示用戶檢測消息的GUI-Text。)
Gestures Debug TextGUI-Text to display debug messages for the currently tracked gestures.(顯示當前跟蹤的手勢的調試消息。)

Kinect自帶動作識別:https://blog.csdn.net/qiao2037641855/article/details/101054011

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