计算机图形学-五角星的画法(转)
話不多說(shuō)直接上實(shí)現(xiàn)效果圖:
以下是步驟,首先看看如何確定點(diǎn)的坐標(biāo)。
有以下說(shuō)明:
① 坐標(biāo)原點(diǎn)o(0,0)為坐標(biāo)原點(diǎn)
② 五角星的長(zhǎng)軸為R = |oa|,長(zhǎng)度已知
③ 五角星的短軸為r = |oa1|
④ 弧度制為rad = π/180 rad
五角星分為以下幾個(gè)步驟:
① 求五角星外五個(gè)頂點(diǎn)的坐標(biāo)(a,b, c, d, e)
由圖可知:∠fbg = 18°,∠aoa’ = ∠a’ob = 36°, ∠aob = 72°
由極坐標(biāo)公式:
可以得到外五角星的五個(gè)坐標(biāo):
((R * cos(90°+ k * 72°+ yDegree)), (R * sin(90°+ k * 72°+ yDegree)))其中k = 0、1、2、3、4, yDegree為oa與y軸的夾角(如下圖),默認(rèn)為0。
但畫(huà)圖時(shí)會(huì)由中心點(diǎn)O(x, y)確定五角星外五個(gè)頂點(diǎn)的坐標(biāo),經(jīng)過(guò)坐標(biāo)變換為:
(x -(R * cos(90°+ k * 72°+ yDegree)), y - (R * sin(90°+ k * 72°+yDegree)))
②求解五角星內(nèi)五頂點(diǎn)坐標(biāo)(a1, b1, c1,d1, e1)
由圖可知:r * cos(36°) = |fo| = R * sin(18°)
所以:r = R * sin(18°) / cos(36°);
根據(jù)步驟①相同方法得到五角星內(nèi)五頂點(diǎn)坐標(biāo):
((R* cos(90°+ 36°+ k * 72°+yDegree)), (R * sin(90°+ 36°+ k * 72°+yDegree)))其中k = 0、1、2、3、4, yDegree為oa與y軸的夾角,默認(rèn)為0。
但畫(huà)圖時(shí)會(huì)由中心點(diǎn)O(x, y)確定五角星外五個(gè)頂點(diǎn)的坐標(biāo),經(jīng)過(guò)坐標(biāo)變換為:
(x -(R * cos(90°+ 36°+ k * 72°+yDegree)), y - (R * sin(90°+ 36°+ k* 72°+ yDegree)))
③開(kāi)始畫(huà)圖
得到頂點(diǎn)坐標(biāo)后,選擇繪制封閉圖形,用畫(huà)刷填充顏色根據(jù)k值(0、1、2、3、4)來(lái)選擇。如下圖,此時(shí)為k=0時(shí),用不同顏色的畫(huà)刷分別填①,③區(qū)域。
① 程序?qū)崿F(xiàn)
/* int R:五角星的長(zhǎng)軸 int x, y:五角星的中心點(diǎn) int yDegree:長(zhǎng)軸與y軸的夾角 */ void pentagram(CDC* pDC, intR, int x, int y, int yDegree = 0) {double rad = 3.1415926 / 180; //每度的弧度值double r = R * sin(18 * rad) / cos(36 * rad); //五角星短軸的長(zhǎng)度POINT RVertex[5], rVertex[5];for (int k = 0; k < 5; k++) //求取坐標(biāo){RVertex[k] = { int(x - (R * cos((90 + k * 72 + yDegree) *rad))), int(y - (R * sin((90 + k * 72 + yDegree) * rad)) ) };rVertex[k] = { int(x - (r * cos((90 + 36 + k * 72 + yDegree) *rad))), int(y - (r * sin((90 + 36 + k * 72 + yDegree) * rad))) };}CBrush pNewBrush(RGB(255, 255, 0));CBrush pNewBrush1(RGB(238, 154, 0));for (int i = 0; i < 5; i++){POINT polylinepoint[4] = {RVertex[i], rVertex[i], { x, y },RVertex[i] };POINT polylinepoint1[4] = {RVertex[(i+1) % 5], rVertex[i], {x, y }, RVertex[(i + 1) % 5] };pDC->SelectObject(pNewBrush1);pDC->Polygon(polylinepoint, 4);pDC->SelectObject(pNewBrush);pDC->Polygon(polylinepoint1, 4);} }版權(quán)聲明:本文為djh123456021原創(chuàng)文章,遵循 CC 4.0 BY-SA 版權(quán)協(xié)議,轉(zhuǎn)載請(qǐng)附上原文出處鏈接和本聲明。
本文鏈接:https://blog.csdn.net/djh123456021/article/details/78306250
ps:
② cario實(shí)現(xiàn)
typedef struct _point {double dx;double dy; }_point;void Draw_Fivepointed(double dx, double dy, double dR, double dAngle = 0) {cairo_surface_t *surface;cairo_t *cr; //聲明一支畫(huà)筆surface = cairo_image_surface_create(CAIRO_FORMAT_ARGB32, 300, 300);cr = cairo_create(surface); //創(chuàng)建畫(huà)筆cairo_set_source_rgb(cr,0,1,0); //設(shè)置畫(huà)筆顏色,也就是紅,綠,藍(lán),這里設(shè)置成綠色。cairo_new_sub_path(cr);double rad = 3.1415926 / 180; //每度的弧度值double r = dR * sin(18 * rad) / cos(36 * rad); //五角星短軸的長(zhǎng)度_point RVertex[5], rVertex[5];// 求取坐標(biāo)int k = 0;for (k=0; k < 5; k++){RVertex[k].dx = dx - (dR * cos((90 + k * 72 + dAngle) *rad));RVertex[k].dy = dy - (dR * sin((90 + k * 72 + dAngle) * rad));rVertex[k].dx = dx - (r * cos((90 + 36 + k * 72 + dAngle) *rad));rVertex[k].dy = dy - (r * sin((90 + 36 + k * 72 + dAngle) * rad));}cairo_move_to(cr, RVertex[0].dx, RVertex[0].dy);for (k = 0; k < 5; k++){cairo_line_to(cr, RVertex[k].dx, RVertex[k].dy);cairo_line_to(cr, rVertex[k].dx, rVertex[k].dy);}cairo_line_to(cr, RVertex[0].dx, RVertex[0].dy);cairo_fill(cr);cairo_close_path(cr);cairo_surface_write_to_png(surface, "h.png"); //寫(xiě)入png文件cairo_destroy(cr); //銷(xiāo)毀畫(huà)筆 }總結(jié)
以上是生活随笔為你收集整理的计算机图形学-五角星的画法(转)的全部?jī)?nèi)容,希望文章能夠幫你解決所遇到的問(wèn)題。
- 上一篇: [转载]三、二、一 …… Geronim
- 下一篇: 信息检索与搜索引擎:Simhash算法优