[UWP]做个调皮的BusyIndicator
1. 前言
最近突然想要個BusyIndicator。做過WPF開發的程序員對BusyIndicator應該不陌生,Extended WPF Toolkit 提供了BusyIndicator的開源實現,Silverlight Toolkit也有一個,這次想要把這個控件移植到UWP中。
2. 先說點正經的
2.1 BusyIndicator的功能
BusyIndicator的功能很簡單,就是提示正在執行操作并遮擋不能被修改的內容。通常它派生自ContentControl并提供public bool IsBusy{ get; set; }屬性,當設置IsBusy=True時將Content.IsEnabled設置成False,并顯示Overlay、BusyContent和一個ProgressBar。在Silverlight中,它的UI如下:
2.2 移植
Extended WPF Toolkit和Silverlight Toolkit中的BusyIndicator實現基本一致,由于Silverlight和各個XAML平臺的兼容性都比較好,我選擇了Silverlight Toolkit中的BusyIndicator用于移植。事實證明這是個正確的選擇,只改動了幾行代碼就完美移植成功了。
2.3 改進
既然UWP有ProgressRing,我就不想用ProgressBar來展示Busy的狀態。另外,雖然BusyIndicator的ControlTemplate已經夠精簡了,為了方便將來修改我再進一步簡化了XAML,結果如下:
<ContentControl x:Name="content"Content="{TemplateBinding Content}"ContentTemplate="{TemplateBinding ContentTemplate}"ContentTransitions="{TemplateBinding ContentTransitions}"HorizontalContentAlignment="{TemplateBinding HorizontalContentAlignment}"VerticalContentAlignment="{TemplateBinding VerticalContentAlignment}" /> <Rectangle x:Name="overlay"Style="{TemplateBinding OverlayStyle}" /> <ContentPresenter x:Name="busycontent"><Grid HorizontalAlignment="Center"VerticalAlignment="Center"><Grid.RowDefinitions><RowDefinition /><RowDefinition Height="Auto" /></Grid.RowDefinitions><ProgressRing x:Name="ProgressRing"IsActive="True"Style="{TemplateBinding ProgressRingStyle}" /><ContentPresenter Content="{TemplateBinding BusyContent}"ContentTemplate="{TemplateBinding BusyContentTemplate}"Grid.Row="1"FontSize="15"HorizontalAlignment="Center"Foreground="{ThemeResource SystemControlHighlightAccentBrush}" /></Grid> </ContentPresenter>和Silverlight/WPF不同的是,需要在ContentControl上綁定ContentTransitions屬性。
UWP可以使用VisualState.Setters代替VisualState.Storyboard,這簡化了大量XAML,為什么微軟早十年沒想到這個做法。
Silverlight的BusyIndicator:
<VisualStateManager.VisualStateGroups><VisualStateGroup x:Name="VisibilityStates"><VisualState x:Name="Hidden"><Storyboard><ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.001" Storyboard.TargetName="busycontent" Storyboard.TargetProperty="(UIElement.Visibility)"><DiscreteObjectKeyFrame KeyTime="00:00:00"><DiscreteObjectKeyFrame.Value><Visibility>Collapsed</Visibility></DiscreteObjectKeyFrame.Value></DiscreteObjectKeyFrame></ObjectAnimationUsingKeyFrames><ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.001" Storyboard.TargetName="overlay" Storyboard.TargetProperty="(UIElement.Visibility)"><DiscreteObjectKeyFrame KeyTime="00:00:00"><DiscreteObjectKeyFrame.Value><Visibility>Collapsed</Visibility></DiscreteObjectKeyFrame.Value></DiscreteObjectKeyFrame></ObjectAnimationUsingKeyFrames></Storyboard></VisualState><VisualState x:Name="Visible"><Storyboard><ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.001" Storyboard.TargetName="busycontent" Storyboard.TargetProperty="(UIElement.Visibility)"><DiscreteObjectKeyFrame KeyTime="00:00:00"><DiscreteObjectKeyFrame.Value><Visibility>Visible</Visibility></DiscreteObjectKeyFrame.Value></DiscreteObjectKeyFrame></ObjectAnimationUsingKeyFrames><ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.001" Storyboard.TargetName="overlay" Storyboard.TargetProperty="(UIElement.Visibility)"><DiscreteObjectKeyFrame KeyTime="00:00:00"><DiscreteObjectKeyFrame.Value><Visibility>Visible</Visibility></DiscreteObjectKeyFrame.Value></DiscreteObjectKeyFrame></ObjectAnimationUsingKeyFrames></Storyboard></VisualState></VisualStateGroup><VisualStateGroup x:Name="BusyStatusStates"><VisualState x:Name="Idle"><Storyboard><ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.001" Storyboard.TargetName="content" Storyboard.TargetProperty="(Control.IsEnabled)"><DiscreteObjectKeyFrame KeyTime="00:00:00"><DiscreteObjectKeyFrame.Value><sys:Boolean>True</sys:Boolean></DiscreteObjectKeyFrame.Value></DiscreteObjectKeyFrame></ObjectAnimationUsingKeyFrames></Storyboard></VisualState><VisualState x:Name="Busy"><Storyboard><ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.001" Storyboard.TargetName="content" Storyboard.TargetProperty="(Control.IsEnabled)"><DiscreteObjectKeyFrame KeyTime="00:00:00"><DiscreteObjectKeyFrame.Value><sys:Boolean>False</sys:Boolean></DiscreteObjectKeyFrame.Value></DiscreteObjectKeyFrame></ObjectAnimationUsingKeyFrames></Storyboard></VisualState></VisualStateGroup> </VisualStateManager.VisualStateGroups>UWP的BusyIndicator
<VisualStateManager.VisualStateGroups><VisualStateGroup x:Name="VisibilityStates"><VisualState x:Name="Hidden"><VisualState.Setters><Setter Target="overlay.(UIElement.Visibility)"Value="Collapsed" /><Setter Target="busycontent.(UIElement.Visibility)"Value="Collapsed" /></VisualState.Setters></VisualState><VisualState x:Name="Visible" /></VisualStateGroup><VisualStateGroup x:Name="BusyStatusStates"><VisualState x:Name="Idle" /><VisualState x:Name="Busy"><VisualState.Setters><Setter Target="content.(Control.IsEnabled)"Value="False" /></VisualState.Setters></VisualState></VisualStateGroup> </VisualStateManager.VisualStateGroups>2.3 其它細節
<Setter Property="BusyContent"Value="Please wait..." /> <Setter Property="IsTabStop"Value="False" /> <Setter Property="OverlayStyle"><Setter.Value><Style TargetType="Rectangle"><Setter Property="Fill"Value="{ThemeResource ApplicationForegroundThemeBrush}" /><Setter Property="Opacity"Value="0.2" /></Style></Setter.Value> </Setter> <Setter Property="ProgressRingStyle"><Setter.Value><Style TargetType="ProgressRing"><Setter Property="Height"Value="50" /><Setter Property="Width"Value="50" /><Setter Property="Margin"Value="8,8,8,0" /></Style></Setter.Value> </Setter> <Setter Property="DisplayAfter"Value="00:00:00.1" /> <Setter Property="HorizontalAlignment"Value="Stretch" /> <Setter Property="VerticalAlignment"Value="Stretch" /> <Setter Property="HorizontalContentAlignment"Value="Stretch" /> <Setter Property="VerticalContentAlignment"Value="Stretch" />上面是BusyIndicator DefaultStyle的Setters,有一些細節是實現模板化控件需要注意的:
BusyContent
BusyContent沒有在依賴屬性定義中的PropertyMetadata給出默認值,而是在Setter中給出,這是模板化控件中依賴屬性的最佳做法。PropertyMetadata的默認值應該盡量做到:值類型使用值類型的默認值,引用類型使用Null。
IsTabStop
已經不厭其煩地提醒過復合類型控件要將IsTabStop設置為False,以便在使用鍵盤導航時其內容可以直接獲得焦點。
OverlayStyle和ProgressRingStyle
復合類型控件通常都會像這樣為里面某個元素提供Style的屬性,代替提供一大堆OverlayBackground,OverlayOpacity等屬性。為了使用戶清楚這兩個Style屬性對應的TargetType,可以在BusyIndicator的類型聲明上使用StyleTypedPropertyAttribute:
IsTabStop和StyleTypedPropertyAttribute的介紹都可見我另一篇文章:了解模板化控件(9):UI指南
HorizontalContentAlignment和VerticalContentAlignment
使用ContentControl時幾乎每次都要設置HorizontalContentAlignment和VerticalContentAlignment為Stretch,SilverlightToolkit中BusyIndicator的作者就很清楚這點。
這兩個屬性和BusyContent不同,并不是BusyIndicator定義的,而是從父類繼承而來。像這種從父類繼承而來的屬性通常不會在構造函數中設置默認值,而是在DefaultStyle的Setter中設置默認值。
2.4 運行效果
就這樣一個BusyIndicator就移植成功了。由于代碼部分基本沒有改變(除了ProgressBarStyle改成ProgressRingStyle),應該不會出什么大問題。運行效果如下:
<busyIndicatorSample:BusyIndicator x:Name="BusyIndicator"><Button HorizontalAlignment="Center"VerticalAlignment="Center"Content="Login"Click="Button_Click"Margin="0,0,0,150" /> </busyIndicatorSample:BusyIndicator> private async void Button_Click(object sender, RoutedEventArgs e) {BusyIndicator.IsBusy = true;await Task.Delay(TimeSpan.FromSeconds(3));BusyIndicator.IsBusy = false; }3. 來點調皮的
突然來了點興致,于是就派生出新的控件ExtendBusyIndicator并新增public object BusyInformation{ get; set; }和public object IdleInformation{ get; set; }兩個屬性,運行效果如下:
XAML:
<busyIndicatorSample:ExtendBusyIndicator x:Name="BusyIndicator"Background="White"><busyIndicatorSample:ExtendBusyIndicator.BusyInformation><StackPanel><TextBlock Text="十年后"HorizontalAlignment="Center" /><TextBlock Text="10 years later"HorizontalAlignment="Center"Margin="0,2,0,0" /></StackPanel></busyIndicatorSample:ExtendBusyIndicator.BusyInformation><busyIndicatorSample:ExtendBusyIndicator.IdleInformation><StackPanel><TextBlock Text="這個網頁終于加載完了"HorizontalAlignment="Center" /><TextBlock Text="the Web page finally finished loading."HorizontalAlignment="Center"Margin="0,2,0,0" /></StackPanel></busyIndicatorSample:ExtendBusyIndicator.IdleInformation><Button Style="{StaticResource ButtonRevealStyle}"Padding="0"HorizontalAlignment="Center"Background="Transparent"Margin="0,0,0,150"Click="Button_Click"><Image Source="logo1.png"Width="80" /></Button> </busyIndicatorSample:ExtendBusyIndicator>4. 莓良心的
5. 結語
BusyIndicator十分實用,畢竟已經經過多年的考驗而代碼基本沒有更改,應該可以使用在UWP的實際項目中。
其實我個人不是很喜歡IsBusy就將Content.IsEnabled設置成False這么簡單粗暴,因為這樣內容會變成灰色。而且busyContent顯示的過程應該是個透明度漸變的過程。這兩個點使得執行很快的操作會令UI閃爍一下。而且ControlTemplate中ProgressRing和Overlay的父元素是一個叫busyContent的Grid,但BusyContent(注意大小些)是BusyIndicator的一個屬性,內容是Busy狀態下顯示的文字內容,這樣很容易讓人混淆。幸運的是模板化控件最大的特色就是對修改UI是開放的,將來可以想辦法修改。
ExtendBusyIndicator就算了,鬧著玩的。
6. 參考
Extended WPF Toolkit
Silverlight Toolkit - CodePlex Archive
UWP BusyIndicator · telerik UI For UWP
7. 源碼
BusyIndicatorSample
轉載于:https://www.cnblogs.com/dino623/p/BusyIndicator.html
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