C#Socket Clinet
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C#Socket Clinet
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好久沒寫東西了放點代碼出來,服務端是自己用nodejs寫的先不放出來了。都是短連接,而非長連接,適用數據量傳輸比較小的情況下。
同一個項目中需要使用多個socket client 基礎類 ,簡單點就是配置在每個子類中重寫了一下。 public class SocketClientBase{//#if DEBUG// /// <summary>// /// 日志服務器配置// /// </summary>// private static readonly string MonitorIP = "192.168.151.190";// private static readonly int MonitorPort = 10100;//#else/// <summary>/// IP /// </summary>public string IP { get; set; }// = ConfigurationManager.AppSettings["MonitorIP"];//192.168.151.190public int Port { get; set; }// = int.Parse(ConfigurationManager.AppSettings["MonitorPort"]);//10100IPAddress ip;IPEndPoint ipEndPoint;//#endifpublic SocketClientBase(){}private void CreateIPEndPoint(){ip = IPAddress.Parse(IP);ipEndPoint = new IPEndPoint(ip, Port);}/// <summary>/// 發送socket信息不獲取服務器返回信息。/// </summary>/// <param name="data"></param>public void SendMessage(string data){CreateIPEndPoint();using (Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp)){try{socket.Connect(ipEndPoint);if (socket.Connected){byte[] bytes = Encoding.UTF8.GetBytes(data);socket.Send(bytes, bytes.Length, 0); //發送信息}}catch (Exception){//throw;}finally{socket.Close();/*if (socket.Connected)socket.Disconnect(true);*/}}}/// <summary>/// 發送socket信息,并獲得返回信息。/// </summary>/// <param name="data"></param>public string SendMessageResult(string data){string result = null;using (Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp)){try{socket.Connect(ipEndPoint);if (socket.Connected){byte[] bytes = Encoding.UTF8.GetBytes(data);socket.Send(bytes, bytes.Length, 0); //發送信息byte[] resultBytes = new byte[1024];int len = socket.Receive(resultBytes, resultBytes.Length, 0);result = Encoding.UTF8.GetString(resultBytes, 0, len);}}catch (Exception){//throw;}finally{socket.Close();/*if (socket.Connected)socket.Disconnect(true);*/}}return result;}} 實列1預警的socketClinet namespace WNSLP.Toolkits.Common.Filter public class SocketClient : WNSLP.Toolkits.Common.Sockets.SocketClientBase{/// <summary>/// 服務器配置/// </summary>private static readonly string ConnectionIP = ConfigurationManager.AppSettings["MonitorIP"];//192.168.151.190private static readonly int ConnectionPort = int.Parse(ConfigurationManager.AppSettings["MonitorPort"]);//10100private static SocketClient instance;public SocketClient(){}public static SocketClient GetInstance(){if (instance == null){instance = new SocketClient();instance.IP = ConnectionIP;instance.Port = ConnectionPort;}return instance;}}實列2 Token的sockect 客戶端
namespace WNSLP.Toolkits.Common.Token public class SocketClient : WNSLP.Toolkits.Common.Sockets.SocketClientBase{/// <summary>/// 服務器配置/// </summary>private static readonly string ConnectionIP = ConfigurationManager.AppSettings["TokenServerIP"];//192.168.151.190private static readonly int ConnectionPort = int.Parse(ConfigurationManager.AppSettings["TokenServerPort"]);//10100private static SocketClient instance;public SocketClient(){}public static SocketClient GetInstance(){if (instance == null){instance = new SocketClient();instance.IP = ConnectionIP;instance.Port = ConnectionPort;}return instance;}}
同一個項目中需要使用多個socket client 基礎類 ,簡單點就是配置在每個子類中重寫了一下。 public class SocketClientBase{//#if DEBUG// /// <summary>// /// 日志服務器配置// /// </summary>// private static readonly string MonitorIP = "192.168.151.190";// private static readonly int MonitorPort = 10100;//#else/// <summary>/// IP /// </summary>public string IP { get; set; }// = ConfigurationManager.AppSettings["MonitorIP"];//192.168.151.190public int Port { get; set; }// = int.Parse(ConfigurationManager.AppSettings["MonitorPort"]);//10100IPAddress ip;IPEndPoint ipEndPoint;//#endifpublic SocketClientBase(){}private void CreateIPEndPoint(){ip = IPAddress.Parse(IP);ipEndPoint = new IPEndPoint(ip, Port);}/// <summary>/// 發送socket信息不獲取服務器返回信息。/// </summary>/// <param name="data"></param>public void SendMessage(string data){CreateIPEndPoint();using (Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp)){try{socket.Connect(ipEndPoint);if (socket.Connected){byte[] bytes = Encoding.UTF8.GetBytes(data);socket.Send(bytes, bytes.Length, 0); //發送信息}}catch (Exception){//throw;}finally{socket.Close();/*if (socket.Connected)socket.Disconnect(true);*/}}}/// <summary>/// 發送socket信息,并獲得返回信息。/// </summary>/// <param name="data"></param>public string SendMessageResult(string data){string result = null;using (Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp)){try{socket.Connect(ipEndPoint);if (socket.Connected){byte[] bytes = Encoding.UTF8.GetBytes(data);socket.Send(bytes, bytes.Length, 0); //發送信息byte[] resultBytes = new byte[1024];int len = socket.Receive(resultBytes, resultBytes.Length, 0);result = Encoding.UTF8.GetString(resultBytes, 0, len);}}catch (Exception){//throw;}finally{socket.Close();/*if (socket.Connected)socket.Disconnect(true);*/}}return result;}} 實列1預警的socketClinet namespace WNSLP.Toolkits.Common.Filter public class SocketClient : WNSLP.Toolkits.Common.Sockets.SocketClientBase{/// <summary>/// 服務器配置/// </summary>private static readonly string ConnectionIP = ConfigurationManager.AppSettings["MonitorIP"];//192.168.151.190private static readonly int ConnectionPort = int.Parse(ConfigurationManager.AppSettings["MonitorPort"]);//10100private static SocketClient instance;public SocketClient(){}public static SocketClient GetInstance(){if (instance == null){instance = new SocketClient();instance.IP = ConnectionIP;instance.Port = ConnectionPort;}return instance;}}實列2 Token的sockect 客戶端
namespace WNSLP.Toolkits.Common.Token public class SocketClient : WNSLP.Toolkits.Common.Sockets.SocketClientBase{/// <summary>/// 服務器配置/// </summary>private static readonly string ConnectionIP = ConfigurationManager.AppSettings["TokenServerIP"];//192.168.151.190private static readonly int ConnectionPort = int.Parse(ConfigurationManager.AppSettings["TokenServerPort"]);//10100private static SocketClient instance;public SocketClient(){}public static SocketClient GetInstance(){if (instance == null){instance = new SocketClient();instance.IP = ConnectionIP;instance.Port = ConnectionPort;}return instance;}}
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