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python技能排名_Python获取暗黑破坏神3战网前1000命位玩家的英雄技能统计

發布時間:2024/1/1 python 44 豆豆
生活随笔 收集整理的這篇文章主要介紹了 python技能排名_Python获取暗黑破坏神3战网前1000命位玩家的英雄技能统计 小編覺得挺不錯的,現在分享給大家,幫大家做個參考.

說實在的個人對游戲并沒有多大的興趣,但唯獨對暴雪的Diablo系列很有感情,去年年初開始玩Diablo3,斷斷續續,感覺最麻煩的是選擇技能,每次版本更新可能都有更優的build,這對于我這樣的業余玩家來說可不是件好事,好在宏偉秘境后有了天梯,借鑒排名在前的高級玩家們build總沒錯,于是花了點時間寫了這個腳本。

腳本只是統計了主動技能、被動技能和傳奇寶石的使用情況,理論上統計其它如裝備等信息也是一樣簡單可行的,但Diablo裝備的生成機制使得統計這個沒有多大意義,相同的裝備屬性可能各有優劣,難以比較,而且某些裝備坑爹的掉率也不是你想要就能有的。

題外話,不得不說Python太適合寫這類功能相對簡單的腳本了,一個字:快。

# -*- coding: utf-8 -*-

"""

Diablo3 排名前1000玩家英雄使用技能統計

python diablo.py help

python diablo.py [barbarian|crusader|demon-hunter|monk'|witch-doctor|wizard]

默認使用的是亞服的數據,如果需要美服或歐服,更改`_rank_page`和`_api`變量地址即可

Copyright (c) 2015 JinnLynn

Released under the terms of the MIT license.

"""

from __future__ import unicode_literals, print_function, absolute_import

import os

import sys

import urllib2

import json

import re

__version__ = '1.0.0'

__author__ = 'JinnLynn '

__license__ = 'The MIT License'

__copyright__ = 'Copyright 2015 JinnLynn'

# 排名頁面

_rank_page = 'http://tw.battle.net/d3/zh/rankings/'

# api

_api = 'http://tw.battle.net/api/d3/'

_api_profile = os.path.join(_api, 'profile')

_api_data = os.path.join(_api, 'data')

_hero_classes = {

'barbarian': '野蠻人', 'crusader': '聖教軍', 'demon-hunter': '狩魔獵人',

'monk': '武僧', 'witch-doctor': '巫醫', 'wizard': '秘術師'}

_retry = 5

_hero_class = ''

_active_skills = {}

_passive_skills = {}

_unique_gems = {}

def _clear_output(msg=''):

sys.stdout.write('\r{:30}'.format(' '))

sys.stdout.write('\r{}'.format(msg))

sys.stdout.flush()

def _process(stated, total):

msg = '英雄數據分析中... {}/{}'.format(stated, total)

_clear_output(msg)

def _get(url, is_json=True):

# print('GET: ', url)

retry = 5 if _retry < 1 else _retry

while retry > 0:

try:

req = urllib2.urlopen(url.encode('utf8'), timeout=10)

return json.load(req) if is_json else req.read()

except KeyboardInterrupt, e:

raise e

except Exception, e:

retry -= 1

# print('retry', retry, e)

# raise e

def _api_url(*args, **kwargs):

slash = kwargs.get('slash', False)

args = [unicode(arg) for arg in args]

url = os.path.join(*args).rstrip('/')

return url + '/' if slash else url

def get_era():

req = urllib2.urlopen(_rank_page)

return req.geturl().split('/')[-2]

def get_rank_page_url(era):

url_part = 'rift-'

if _hero_class == 'demon-hunter':

url_part += 'dh'

elif _hero_class == 'witch-doctor':

url_part += 'wd'

else:

url_part += _hero_class

return os.path.join(_rank_page, 'era', era, url_part)

def fetch_rank_list():

tags = []

try:

_clear_output('獲取當前游戲紀元...')

era = get_era()

_clear_output('獲取當前排名前1000的玩家...')

url = get_rank_page_url(era)

html = _get(url, is_json=False)

# re parse

lst = re.findall(

r"a href=\"(.*)\" title=.*class=\"icon-profile link-first\">",

html.decode('utf8'),

re.UNICODE)

# BeautifulSoup parse

# import bs4

# soup = bs4.BeautifulSoup(html)

# lst = soup.select('#ladders-table tbody tr .battletag a')['href']

for item in lst:

try:

tags.append(item.split('/')[-2])

except:

pass

except Exception, e:

print('fetch rank list fail. {}'.format(_rank_page))

raise e

return tags

def get_hero(player_tag):

url = _api_url(_api_profile, player_tag, slash=True)

data = _get(url)

hero_selected = None

for hero in data.get('heroes', []):

if hero['class'] != _hero_class:

continue

last_updated = hero_selected['last-updated']

# 最近使用的英雄

if hero_selected is None or last_updated < hero['last-updated']:

hero_selected = hero

if not hero_selected:

raise Exception('{} hero missing.'.format(player_tag))

url = _api_url(_api_profile, player_tag, 'hero', hero_selected['id'])

return _get(url)

# 主動技能符文

def stat_active_skill_rune(skill_slug, rune):

global _active_skills

if not rune:

return

slug = rune.get('slug')

if slug in _active_skills[skill_slug]['rune']:

_active_skills[skill_slug]['rune'][slug]['count'] += 1

else:

_active_skills[skill_slug]['rune'][slug] = {

'count': 1,

'name': rune.get('name')

}

# 主動技能

def stat_active_skill(active):

global _active_skills

slug = active.get('skill', {}).get('slug')

# d3 API 返回的數據中可能存在空的數據

if not slug:

return

if slug in _active_skills:

_active_skills[slug]['count'] += 1

else:

_active_skills[slug] = {

'count': 1,

'name': active.get('skill').get('name'),

'rune': {}

}

stat_active_skill_rune(slug, active.get('rune'))

# 被動技能

def stat_passive_skill(passive):

global _passive_skills

slug = passive.get('skill', {}).get('slug')

# d3 API 返回的數據中可能存在空的數據

if not slug:

return

if slug in _passive_skills:

_passive_skills[slug]['count'] += 1

else:

_passive_skills[slug] = {

'count': 1,

'name': passive.get('skill').get('name')

}

def stat_unique_gem(items):

global _unique_gems

def get_gem(tooltip):

if not tooltip:

return None, None

url = _api_url(_api_data, tooltip)

data = _get(url)

gems = data.get('gems')

if not gems:

return None, None

gem = gems[0].get('item', {})

return gem.get('id'), gem.get('name')

if not items:

return

lst = [items.get(s, {}) for s in ['leftFinger', 'rightFinger', 'neck']]

for tooltip in [d.get('tooltipParams', None) for d in lst]:

id_, name = get_gem(tooltip)

if not id_:

continue

if id_ in _unique_gems:

_unique_gems[id_]['count'] += 1

else:

_unique_gems[id_] = {

'count': 1,

'name': name

}

def stat(hero):

global _active_skills, _passive_skills

map(stat_active_skill, hero.get('skills', {}).get('active', []))

map(stat_passive_skill, hero.get('skills', {}).get('passive', []))

items = hero.get('items', {})

stat_unique_gem(items)

def output(hero_stated, hero_stat_failed):

def sort(data, count=10):

d = sorted(data.items(), key=lambda d: d[1]['count'], reverse=True)

return d if count <= 0 else d[0:count]

_clear_output()

# print('======')

# print(hero_stated, hero_stat_failed)

# print('======')

# pprint(_active_skills)

# print('======')

# pprint(_passive_skills)

# print('======')

# pprint(_unique_gems)

# pprint(_active_skills.items())

# print('======')

print('\n=== RESULT ===\n')

print('統計英雄數\n')

print(' 成功: {} 失敗: {}\n'.format(hero_stated, hero_stat_failed))

print('主動技能使用排名: ')

for _, d in sort(_active_skills):

runes = []

for _, r in sort(d.get('rune', {})):

runes.append('{name}[{count}]'.format(**r))

d.update({'rune_rank': ', '.join(runes)})

print(' {name}[{count}]: {rune_rank}'.format(**d))

print()

print('被動技能使用排名: ')

for _, d in sort(_passive_skills):

print(' {name}[{count}]'.format(**d))

print()

print('傳奇寶石使用排名: ')

for _, d in sort(_unique_gems):

print(' {name}[{count}]'.format(**d))

print()

def prepare():

global _hero_class

def print_hc():

print('僅支持以下英雄類型, 默認 demon-hunter:\n')

for c, n in _hero_classes.items():

print(c, ':', n)

if len(sys.argv) == 1:

_hero_class = 'demon-hunter'

elif len(sys.argv) > 2:

sys.exit('參數錯誤')

else:

arg = sys.argv[1]

if arg == 'help':

print_hc()

print('\nTips: 運行中可隨時Ctrl+C終止以獲得已統計的數據結果')

sys.exit()

elif arg not in _hero_classes:

print_hc()

sys.exit()

else:

_hero_class = arg

def main():

prepare()

print('待分析的英雄類型:', _hero_classes[_hero_class])

hero_stated = 0

hero_stat_failed = 0

try:

tags = fetch_rank_list()

if not tags:

raise Exception('parse battle.net rank page fail.')

except Exception, e:

print('error,', e)

sys.exit()

total = len(tags)

for tag in tags:

try:

hero = get_hero(tag)

if not hero:

raise Exception('no hero data')

stat(hero)

hero_stated += 1

_process(hero_stated, total)

except KeyboardInterrupt:

break

except Exception, e:

# print('Fail: ', tag, e, hero)

hero_stat_failed += 1

output(hero_stated, hero_stat_failed)

if __name__ == '__main__':

main()

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