snes9x 源码_仅64kb的SNES游戏如何制作优美的音乐
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The SNES only had 64 kilobytes of audio RAM, yet composers used it to create some of the most memorable soundtracks in history. How is that possible?
SNES僅有64 KB的音頻RAM,但是作曲家使用它來創建歷史上一些最難忘的音軌。 那怎么可能?
Evan Puschak, AKA The Nerdwriter, explores just that in a video posted yesterday, and you should totally check it out.
昨日發布的視頻中,又名The Nerdwriter的Evan Puschak對此進行了探討,您應該完全檢查一下。
The video goes over some technical details, including the chips that made this music possible. There’s the SPC700, the processing core, and the DSP, which actually made the sounds. Artists could sample extremely tiny bits of audio, but were limited by the storage capacity of cartridges and the tiny amount of RAM dedicated to audio: just 64 kilobytes.
該視頻介紹了一些技術細節,包括使這種音樂成為可能的芯片。 實際上有SPC700,處理核心和DSP發出聲音。 藝術家可以采樣極少量的音頻,但是由于盒帶的存儲容量和音頻專用的RAM很小而受到限制:只有64 KB。
Yet from these limitations came some of the most iconic soundtracks of all time: Chrono Trigger, Super Mario World, and yes, Donkey Kong Country.?That game really pushed things to the limit, offering music that still sounds great today despite the limitations. A particular highlight? Aquatic Ambiance, the underwater theme.
然而,由于這些限制,出現了有史以來最具標志性的電影配樂:《時光觸發》,《超級馬里奧世界》和《大金剛國家》。 該游戲確實將事情推向了極限,盡管存在限制,但今天提供的音樂仍然聽起來很棒。 一個特別的亮點? 水生環境,水下主題。
You know what? Pull up a chair, and let’s listen to Aquatic Ambiance, together, right now.
你知道嗎? 拉起椅子,現在就一起聽Aquatic Ambiance。
Hard to believe that came from a system with only 64 kilobytes of audio RAM. Thanks for listening with me.
很難相信,這是因為音頻RAM只有64 KB。 感謝您的陪伴。
Photo Credit:? Fj?lnir ásgeirsson
圖片來源: Fj?lnirásgeirsson
翻譯自: https://www.howtogeek.com/fyi/how-snes-games-made-beautiful-music-with-only-64kb/
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