設(shè)計(jì)模式(Design pattern)是一套被反復(fù)使用、多數(shù)人知曉的、經(jīng)過(guò)分類編目的、代碼設(shè)計(jì)經(jīng)驗(yàn)的總結(jié)。使用設(shè)計(jì)模式是為了可重用代碼、讓代碼更容易被他人理解、保證代 碼可靠性。 毫無(wú)疑問(wèn),設(shè)計(jì)模式于己于他人于系統(tǒng)都是多贏的,設(shè)計(jì)模式使代碼編制真正工程化,設(shè)計(jì)模式是軟件工程的基石,如同大廈的一塊塊磚石一樣。項(xiàng)目中合理的運(yùn)用 設(shè)計(jì)模式可以完美的解決很多問(wèn)題,每種模式在現(xiàn)在中都有相應(yīng)的原理來(lái)與之對(duì)應(yīng),每一個(gè)模式描述了一個(gè)在我們周圍不斷重復(fù)發(fā)生的問(wèn)題,以及該問(wèn)題的核心解決 方案,這也是它能被廣泛應(yīng)用的原因。
一、設(shè)計(jì)模式的分類
總體來(lái)說(shuō)設(shè)計(jì)模式分為三大類:
創(chuàng)建型模式,共五種:工廠方法模式、抽象工廠模式、單例模式、建造者模式、原型模式。
結(jié)構(gòu)型模式,共七種:適配器模式、裝飾器模式、代理模式、外觀模式、橋接模式、組合模式、享元模式。
行為型模式,共十一種:策略模式、模板方法模式、觀察者模式、迭代子模式、責(zé)任鏈模式、命令模式、備忘錄模式、狀態(tài)模式、訪問(wèn)者模式、中介者模式、解釋器模式。
其實(shí)還有兩類:并發(fā)型模式和線程池模式。用一個(gè)圖片來(lái)整體描述一下:
二、Java的23中設(shè)計(jì)模式
從這一塊開(kāi)始,我們?cè)敿?xì)介紹Java中23種設(shè)計(jì)模式的概念,應(yīng)用場(chǎng)景等情況,并結(jié)合他們的特點(diǎn)及設(shè)計(jì)模式的原則進(jìn)行分析。
1、工廠方法模式(Factory Method)
工廠方法模式分為三種:
11、普通工廠模式 ,就是建立一個(gè)工廠類,對(duì)實(shí)現(xiàn)了同一接口的一些類進(jìn)行實(shí)例的創(chuàng)建。首先看下關(guān)系圖:
舉例如下:(我們舉一個(gè)發(fā)送郵件和短信的例子)
首先,創(chuàng)建二者的共同接口:
public?interface?Sender?{?? ????public?void?Send();?? }?? 其次,創(chuàng)建實(shí)現(xiàn)類:
public?class?MailSender?implements?Sender?{?? ????@Override?? ????public?void?Send()?{?? ????????System.out.println(“this?is?mailsender!”);?? ????}?? }?? public?class?SmsSender?implements?Sender?{?? ?? ????@Override?? ????public?void?Send()?{?? ????????System.out.println(“this?is?sms?sender!”);?? ????}?? }?? 最后,建工廠類:
public?class?SendFactory?{?? ?? ????public?Sender?produce(String?type)?{?? ????????if?(“mail”.equals(type))?{?? ????????????return?new?MailSender();?? ????????}?else?if?(“sms”.equals(type))?{?? ????????????return?new?SmsSender();?? ????????}?else?{?? ????????????System.out.println(“請(qǐng)輸入正確的類型!”);?? ????????????return?null;?? ????????}?? ????}?? }?? 我們來(lái)測(cè)試下:
public?class?FactoryTest?{?? ?? ????public?static?void?main(String[]?args)?{?? ????????SendFactory?factory?=?new?SendFactory();?? ????????Sender?sender?=?factory.produce(“sms”);?? ????????sender.Send();?? ????}?? }?? 輸出:this is sms sender!
22、多個(gè)工廠方法模式 ,是對(duì)普通工廠方法模式的改進(jìn),在普通工廠方法模式中,如果傳遞的字符串出錯(cuò),則不能正確創(chuàng)建對(duì)象,而多個(gè)工廠方法模式是提供多個(gè)工廠方法,分別創(chuàng)建對(duì)象。關(guān)系圖:
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將上面的代碼做下修改,改動(dòng)下SendFactory類就行,如下:
public?class?SendFactory?{ ? public?Sender?produceMail(){ ?
????????return?new?MailSender();?? ????}?? ?????? ????public?Sender?produceSms(){?? ????????return?new?SmsSender();?? ????}?? }?? 測(cè)試類如下:
public?class?FactoryTest?{?? ?? ????public?static?void?main(String[]?args)?{?? ????????SendFactory?factory?=?new?SendFactory();?? ????????Sender?sender?=?factory.produceMail();?? ????????sender.Send();?? ????}?? }?? 輸出:this is mailsender!
33、靜態(tài)工廠方法模式 ,將上面的多個(gè)工廠方法模式里的方法置為靜態(tài)的,不需要?jiǎng)?chuàng)建實(shí)例,直接調(diào)用即可。
public?class?SendFactory?{?? ?????? ????public?static?Sender?produceMail(){?? ????????return?new?MailSender();?? ????}?? ?????? ????public?static?Sender?produceSms(){?? ????????return?new?SmsSender();?? ????}?? }?? public?class?FactoryTest?{?? ?? ????public?static?void?main(String[]?args)?{?????? ????????Sender?sender?=?SendFactory.produceMail();?? ????????sender.Send();?? ????}?? }?? 輸出:this is mailsender!
總體來(lái)說(shuō),工廠模式適合:凡是出現(xiàn)了大量的產(chǎn)品需要?jiǎng)?chuàng)建,并且具有共同的接口時(shí),可以通過(guò)工廠方法模式進(jìn)行創(chuàng)建。在以上的三種模式中,第一種如果傳 入的字符串有誤,不能正確創(chuàng)建對(duì)象,第三種相對(duì)于第二種,不需要實(shí)例化工廠類,所以,大多數(shù)情況下,我們會(huì)選用第三種——靜態(tài)工廠方法模式。
2、抽象工廠模式(Abstract Factory)
工廠方法模式有一個(gè)問(wèn)題就是,類的創(chuàng)建依賴工廠類,也就是說(shuō),如果想要拓展程序,必須對(duì)工廠類進(jìn)行修改,這違背了閉包原則,所以,從設(shè)計(jì)角度考慮, 有一定的問(wèn)題,如何解決?就用到抽象工廠模式,創(chuàng)建多個(gè)工廠類,這樣一旦需要增加新的功能,直接增加新的工廠類就可以了,不需要修改之前的代碼。因?yàn)槌橄?工廠不太好理解,我們先看看圖,然后就和代碼,就比較容易理解。
請(qǐng)看例子:
public?interface?Sender?{?? ????public?void?Send();?? }?? 兩個(gè)實(shí)現(xiàn)類:
public?class?MailSender?implements?Sender?{?? ????@Override?? ????public?void?Send()?{?? ????????System.out.println(“this?is?mailsender!”);?? ????}?? }?? public?class?SmsSender?implements?Sender?{?? ?? ????@Override?? ????public?void?Send()?{?? ????????System.out.println(“this?is?sms?sender!”);?? ????}?? }?? 兩個(gè)工廠類:
public?class?SendMailFactory?implements?Provider?{?? ?????? ????@Override?? ????public?Sender?produce(){?? ????????return?new?MailSender();?? ????}?? }?? public?class?SendSmsFactory?implements?Provider{?? ?? ????@Override?? ????public?Sender?produce()?{?? ????????return?new?SmsSender();?? ????}?? }?? 在提供一個(gè)接口:
public?interface?Provider?{?? ????public?Sender?produce();?? }?? 測(cè)試類:
public?class?Test?{?? ?? ????public?static?void?main(String[]?args)?{?? ????????Provider?provider?=?new?SendMailFactory();?? ????????Sender?sender?=?provider.produce();?? ????????sender.Send();?? ????}?? }?? 其實(shí)這個(gè)模式的好處就是,如果你現(xiàn)在想增加一個(gè)功能:發(fā)及時(shí)信息,則只需做一個(gè)實(shí)現(xiàn)類,實(shí)現(xiàn)Sender接口,同時(shí)做一個(gè)工廠類,實(shí)現(xiàn)Provider接口,就OK了,無(wú)需去改動(dòng)現(xiàn)成的代碼。這樣做,拓展性較好!
3、單例模式(Singleton )
單例對(duì)象(Singleton)是一種常用的設(shè)計(jì)模式。在Java應(yīng)用中,單例對(duì)象能保證在一個(gè)JVM中,該對(duì)象只有一個(gè)實(shí)例存在。這樣的模式有幾個(gè)好處:
1、某些類創(chuàng)建比較頻繁,對(duì)于一些大型的對(duì)象,這是一筆很大的系統(tǒng)開(kāi)銷。
2、省去了new操作符,降低了系統(tǒng)內(nèi)存的使用頻率,減輕GC壓力。
3、有些類如交易所的核心交易引擎,控制著交易流程,如果該類可以創(chuàng)建多個(gè)的話,系統(tǒng)完全亂了。(比如一個(gè)軍隊(duì)出現(xiàn)了多個(gè)司令員同時(shí)指揮,肯定會(huì)亂成一團(tuán)),所以只有使用單例模式,才能保證核心交易服務(wù)器獨(dú)立控制整個(gè)流程。
首先我們寫一個(gè)簡(jiǎn)單的單例類:
public?class?Singleton?{?? ?? ????/*?持有私有靜態(tài)實(shí)例,防止被引用,此處賦值為null,目的是實(shí)現(xiàn)延遲加載?*/?? ????private?static?Singleton?instance?=?null;?? ?? ????/*?私有構(gòu)造方法,防止被實(shí)例化?*/?? ????private?Singleton()?{?? ????}?? ?? ????/*?靜態(tài)工程方法,創(chuàng)建實(shí)例?*/?? ????public?static?Singleton?getInstance()?{?? ????????if?(instance?==?null)?{?? ????????????instance?=?new?Singleton();?? ????????}?? ????????return?instance;?? ????}?? ?? ????/*?如果該對(duì)象被用于序列化,可以保證對(duì)象在序列化前后保持一致?*/?? ????public?Object?readResolve()?{?? ????????return?instance;?? ????}?? }?? 這個(gè)類可以滿足基本要求,但是,像這樣毫無(wú)線程安全保護(hù)的類,如果我們把它放入多線程的環(huán)境下,肯定就會(huì)出現(xiàn)問(wèn)題了,如何解決?我們首先會(huì)想到對(duì)getInstance方法加synchronized關(guān)鍵字,如下:
public?static?synchronized?Singleton?getInstance()?{?? ????????if?(instance?==?null)?{?? ????????????instance?=?new?Singleton();?? ????????}?? ????????return?instance;?? ????}?? 但是,synchronized關(guān)鍵字鎖住的是這個(gè)對(duì)象,這樣的用法,在性能上會(huì)有所下降,因?yàn)槊看握{(diào)用getInstance(),都要對(duì)對(duì)象上鎖,事實(shí)上,只有在第一次創(chuàng)建對(duì)象的時(shí)候需要加鎖,之后就不需要了,所以,這個(gè)地方需要改進(jìn)。我們改成下面這個(gè):
public?static?Singleton?getInstance()?{?? ????????if?(instance?==?null)?{?? ????????????synchronized?(instance)?{?? ????????????????if?(instance?==?null)?{?? ????????????????????instance?=?new?Singleton();?? ????????????????}?? ????????????}?? ????????}?? ????????return?instance;?? ????}?? 似乎解決了之前提到的問(wèn)題,將synchronized關(guān)鍵字加在了內(nèi)部,也就是說(shuō)當(dāng)調(diào)用的時(shí)候是不需要加鎖的,只有在instance為 null,并創(chuàng)建對(duì)象的時(shí)候才需要加鎖,性能有一定的提升。但是,這樣的情況,還是有可能有問(wèn)題的,看下面的情況:在Java指令中創(chuàng)建對(duì)象和賦值操作是 分開(kāi)進(jìn)行的,也就是說(shuō)instance = new Singleton();語(yǔ)句是分兩步執(zhí)行的。但是JVM并不保證這兩個(gè)操作的先后順序,也就是說(shuō)有可能JVM會(huì)為新的Singleton實(shí)例分配空間, 然后直接賦值給instance成員,然后再去初始化這個(gè)Singleton實(shí)例。這樣就可能出錯(cuò)了,我們以A、B兩個(gè)線程為例:
a>A、B線程同時(shí)進(jìn)入了第一個(gè)if判斷
b>A首先進(jìn)入synchronized塊,由于instance為null,所以它執(zhí)行instance = new Singleton();
c>由于JVM內(nèi)部的優(yōu)化機(jī)制,JVM先畫(huà)出了一些分配給Singleton實(shí)例的空白內(nèi)存,并賦值給instance成員(注意此時(shí)JVM沒(méi)有開(kāi)始初始化這個(gè)實(shí)例),然后A離開(kāi)了synchronized塊。
d>B進(jìn)入synchronized塊,由于instance此時(shí)不是null,因此它馬上離開(kāi)了synchronized塊并將結(jié)果返回給調(diào)用該方法的程序。
e>此時(shí)B線程打算使用Singleton實(shí)例,卻發(fā)現(xiàn)它沒(méi)有被初始化,于是錯(cuò)誤發(fā)生了。
所以程序還是有可能發(fā)生錯(cuò)誤,其實(shí)程序在運(yùn)行過(guò)程是很復(fù)雜的,從這點(diǎn)我們就可以看出,尤其是在寫多線程環(huán)境下的程序更有難度,有挑戰(zhàn)性。我們對(duì)該程序做進(jìn)一步優(yōu)化:
private?static?class?SingletonFactory{??????????? ????????private?static?Singleton?instance?=?new?Singleton();??????????? ????}??????????? ????public?static?Singleton?getInstance(){??????????? ????????return?SingletonFactory.instance;??????????? ????}??? 實(shí)際情況是,單例模式使用內(nèi)部類來(lái)維護(hù)單例的實(shí)現(xiàn),JVM內(nèi)部的機(jī)制能夠保證當(dāng)一個(gè)類被加載的時(shí)候,這個(gè)類的加載過(guò)程是線程互斥的。這樣當(dāng)我們第一 次調(diào)用getInstance的時(shí)候,JVM能夠幫我們保證instance只被創(chuàng)建一次,并且會(huì)保證把賦值給instance的內(nèi)存初始化完畢,這樣我 們就不用擔(dān)心上面的問(wèn)題。同時(shí)該方法也只會(huì)在第一次調(diào)用的時(shí)候使用互斥機(jī)制,這樣就解決了低性能問(wèn)題。這樣我們暫時(shí)總結(jié)一個(gè)完美的單例模式:
public?class?Singleton?{?? ?? ????/*?私有構(gòu)造方法,防止被實(shí)例化?*/?? ????private?Singleton()?{?? ????}?? ?? ????/*?此處使用一個(gè)內(nèi)部類來(lái)維護(hù)單例?*/?? ????private?static?class?SingletonFactory?{?? ????????private?static?Singleton?instance?=?new?Singleton();?? ????}?? ?? ????/*?獲取實(shí)例?*/?? ????public?static?Singleton?getInstance()?{?? ????????return?SingletonFactory.instance;?? ????}?? ?? ????/*?如果該對(duì)象被用于序列化,可以保證對(duì)象在序列化前后保持一致?*/?? ????public?Object?readResolve()?{?? ????????return?getInstance();?? ????}?? }?? 其實(shí)說(shuō)它完美,也不一定,如果在構(gòu)造函數(shù)中拋出異常,實(shí)例將永遠(yuǎn)得不到創(chuàng)建,也會(huì)出錯(cuò)。所以說(shuō),十分完美的東西是沒(méi)有的,我們只能根據(jù)實(shí)際情況,選 擇最適合自己應(yīng)用場(chǎng)景的實(shí)現(xiàn)方法。也有人這樣實(shí)現(xiàn):因?yàn)槲覀冎恍枰趧?chuàng)建類的時(shí)候進(jìn)行同步,所以只要將創(chuàng)建和getInstance()分開(kāi),單獨(dú)為創(chuàng)建 加synchronized關(guān)鍵字,也是可以的:
public?class?SingletonTest?{?? ?? ????private?static?SingletonTest?instance?=?null;?? ?? ????private?SingletonTest()?{?? ????}?? ?? ????private?static?synchronized?void?syncInit()?{?? ????????if?(instance?==?null)?{?? ????????????instance?=?new?SingletonTest();?? ????????}?? ????}?? ?? ????public?static?SingletonTest?getInstance()?{?? ????????if?(instance?==?null)?{?? ????????????syncInit();?? ????????}?? ????????return?instance;?? ????}?? }?? 考慮性能的話,整個(gè)程序只需創(chuàng)建一次實(shí)例,所以性能也不會(huì)有什么影響。
補(bǔ)充:采用”影子實(shí)例”的辦法為單例對(duì)象的屬性同步更新
public?class?SingletonTest?{?? ?? ????private?static?SingletonTest?instance?=?null;?? ????private?Vector?properties?=?null;?? ?? ????public?Vector?getProperties()?{?? ????????return?properties;?? ????}?? ?? ????private?SingletonTest()?{?? ????}?? ?? ????private?static?synchronized?void?syncInit()?{?? ????????if?(instance?==?null)?{?? ????????????instance?=?new?SingletonTest();?? ????????}?? ????}?? ?? ????public?static?SingletonTest?getInstance()?{?? ????????if?(instance?==?null)?{?? ????????????syncInit();?? ????????}?? ????????return?instance;?? ????}?? ?? ????public?void?updateProperties()?{?? ????????SingletonTest?shadow?=?new?SingletonTest();?? ????????properties?=?shadow.getProperties();?? ????}?? }?? 通過(guò)單例模式的學(xué)習(xí)告訴我們:
1、單例模式理解起來(lái)簡(jiǎn)單,但是具體實(shí)現(xiàn)起來(lái)還是有一定的難度。
2、synchronized關(guān)鍵字鎖定的是對(duì)象,在用的時(shí)候,一定要在恰當(dāng)?shù)牡胤绞褂?#xff08;注意需要使用鎖的對(duì)象和過(guò)程,可能有的時(shí)候并不是整個(gè)對(duì)象及整個(gè)過(guò)程都需要鎖)。
到這兒,單例模式基本已經(jīng)講完了,結(jié)尾處,筆者突然想到另一個(gè)問(wèn)題,就是采用類的靜態(tài)方法,實(shí)現(xiàn)單例模式的效果,也是可行的,此處二者有什么不同?
首先,靜態(tài)類不能實(shí)現(xiàn)接口。(從類的角度說(shuō)是可以的,但是那樣就破壞了靜態(tài)了。因?yàn)榻涌谥胁辉试S有static修飾的方法,所以即使實(shí)現(xiàn)了也是非靜態(tài)的)
其次,單例可以被延遲初始化,靜態(tài)類一般在第一次加載是初始化。之所以延遲加載,是因?yàn)橛行╊惐容^龐大,所以延遲加載有助于提升性能。
再次,單例類可以被繼承,他的方法可以被覆寫。但是靜態(tài)類內(nèi)部方法都是static,無(wú)法被覆寫。
最后一點(diǎn),單例類比較靈活,畢竟從實(shí)現(xiàn)上只是一個(gè)普通的Java類,只要滿足單例的基本需求,你可以在里面隨心所欲的實(shí)現(xiàn)一些其它功能,但是靜態(tài)類 不行。從上面這些概括中,基本可以看出二者的區(qū)別,但是,從另一方面講,我們上面最后實(shí)現(xiàn)的那個(gè)單例模式,內(nèi)部就是用一個(gè)靜態(tài)類來(lái)實(shí)現(xiàn)的,所以,二者有很 大的關(guān)聯(lián),只是我們考慮問(wèn)題的層面不同罷了。兩種思想的結(jié)合,才能造就出完美的解決方案,就像HashMap采用數(shù)組+鏈表來(lái)實(shí)現(xiàn)一樣,其實(shí)生活中很多事 情都是這樣,單用不同的方法來(lái)處理問(wèn)題,總是有優(yōu)點(diǎn)也有缺點(diǎn),最完美的方法是,結(jié)合各個(gè)方法的優(yōu)點(diǎn),才能最好的解決問(wèn)題!
4、建造者模式(Builder)
工廠類模式提供的是創(chuàng)建單個(gè)類的模式,而建造者模式則是將各種產(chǎn)品集中起來(lái)進(jìn)行管理,用來(lái)創(chuàng)建復(fù)合對(duì)象,所謂復(fù)合對(duì)象就是指某個(gè)類具有不同的屬性,其實(shí)建造者模式就是前面抽象工廠模式和最后的Test結(jié)合起來(lái)得到的。我們看一下代碼:
還和前面一樣,一個(gè)Sender接口,兩個(gè)實(shí)現(xiàn)類MailSender和SmsSender。最后,建造者類如下:
public?class?Builder?{?? ?????? ????private?List<Sender>?list?=?new?ArrayList<Sender>();?? ?????? ????public?void?produceMailSender(int?count){?? ????????for(int?i=0;?i<count;?i++){?? ????????????list.add(new?MailSender());?? ????????}?? ????}?? ?????? ????public?void?produceSmsSender(int?count){?? ????????for(int?i=0;?i<count;?i++){?? ????????????list.add(new?SmsSender());?? ????????}?? ????}?? }?? 測(cè)試類:
public?class?Test?{?? ?? ????public?static?void?main(String[]?args)?{?? ????????Builder?builder?=?new?Builder();?? ????????builder.produceMailSender(10);?? ????}?? }?? 從這點(diǎn)看出,建造者模式將很多功能集成到一個(gè)類里,這個(gè)類可以創(chuàng)造出比較復(fù)雜的東西。所以與工程模式的區(qū)別就是:工廠模式關(guān)注的是創(chuàng)建單個(gè)產(chǎn)品,而建造者模式則關(guān)注創(chuàng)建符合對(duì)象,多個(gè)部分。因此,是選擇工廠模式還是建造者模式,依實(shí)際情況而定。
5、原型模式(Prototype)
原型模式雖然是創(chuàng)建型的模式,但是與工程模式?jīng)]有關(guān)系,從名字即可看出,該模式的思想就是將一個(gè)對(duì)象作為原型,對(duì)其進(jìn)行復(fù)制、克隆,產(chǎn)生一個(gè)和原對(duì)象類似的新對(duì)象。本小結(jié)會(huì)通過(guò)對(duì)象的復(fù)制,進(jìn)行講解。在Java中,復(fù)制對(duì)象是通過(guò)clone()實(shí)現(xiàn)的,先創(chuàng)建一個(gè)原型類:
public?class?Prototype?implements?Cloneable?{?? ?? ????public?Object?clone()?throws?CloneNotSupportedException?{?? ????????Prototype?proto?=?(Prototype)?super.clone();?? ????????return?proto;?? ????}?? }?? 很簡(jiǎn)單,一個(gè)原型類,只需要實(shí)現(xiàn)Cloneable接口,覆寫clone方法,此處clone方法可以改成任意的名稱,因?yàn)镃loneable接口 是個(gè)空接口,你可以任意定義實(shí)現(xiàn)類的方法名,如cloneA或者cloneB,因?yàn)榇颂幍闹攸c(diǎn)是super.clone()這句 話,super.clone()調(diào)用的是Object的clone()方法,而在Object類中,clone()是native的,具體怎么實(shí)現(xiàn),我會(huì) 在另一篇文章中,關(guān)于解讀Java中本地方法的調(diào)用,此處不再深究。在這兒,我將結(jié)合對(duì)象的淺復(fù)制和深復(fù)制來(lái)說(shuō)一下,首先需要了解對(duì)象深、淺復(fù)制的概念:
淺復(fù)制:將一個(gè)對(duì)象復(fù)制后,基本數(shù)據(jù)類型的變量都會(huì)重新創(chuàng)建,而引用類型,指向的還是原對(duì)象所指向的。
深復(fù)制:將一個(gè)對(duì)象復(fù)制后,不論是基本數(shù)據(jù)類型還有引用類型,都是重新創(chuàng)建的。簡(jiǎn)單來(lái)說(shuō),就是深復(fù)制進(jìn)行了完全徹底的復(fù)制,而淺復(fù)制不徹底。
此處,寫一個(gè)深淺復(fù)制的例子:
public?class?Prototype?implements?Cloneable,?Serializable?{?? ?? ????private?static?final?long?serialVersionUID?=?1L;?? ????private?String?string;?? ?? ????private?SerializableObject?obj;?? ?? ????/*?淺復(fù)制?*/?? ????public?Object?clone()?throws?CloneNotSupportedException?{?? ????????Prototype?proto?=?(Prototype)?super.clone();?? ????????return?proto;?? ????}?? ?? ????/*?深復(fù)制?*/?? ????public?Object?deepClone()?throws?IOException,?ClassNotFoundException?{?? ?? ????????/*?寫入當(dāng)前對(duì)象的二進(jìn)制流?*/?? ????????ByteArrayOutputStream?bos?=?new?ByteArrayOutputStream();?? ????????ObjectOutputStream?oos?=?new?ObjectOutputStream(bos);?? ????????oos.writeObject(this);?? ?? ????????/*?讀出二進(jìn)制流產(chǎn)生的新對(duì)象?*/?? ????????ByteArrayInputStream?bis?=?new?ByteArrayInputStream(bos.toByteArray());?? ????????ObjectInputStream?ois?=?new?ObjectInputStream(bis);?? ????????return?ois.readObject();?? ????}?? ?? ????public?String?getString()?{?? ????????return?string;?? ????}?? ?? ????public?void?setString(String?string)?{?? ????????this.string?=?string;?? ????}?? ?? ????public?SerializableObject?getObj()?{?? ????????return?obj;?? ????}?? ?? ????public?void?setObj(SerializableObject?obj)?{?? ????????this.obj?=?obj;?? ????}?? ?? }?? ?? class?SerializableObject?implements?Serializable?{?? ????private?static?final?long?serialVersionUID?=?1L;?? }?? 要實(shí)現(xiàn)深復(fù)制,需要采用流的形式讀入當(dāng)前對(duì)象的二進(jìn)制輸入,再寫出二進(jìn)制數(shù)據(jù)對(duì)應(yīng)的對(duì)象。
7種結(jié)構(gòu)型模式:適配器模式、裝飾模式、代理模式、外觀模式、橋接模式、組合模式、享元模式。
?適配器模式將某個(gè)類的接口轉(zhuǎn)換成客戶端期望的另一個(gè)接口表示,目的是消除由于接口不匹配所造成的類的兼容性問(wèn)題。主要分為三類:類的適配器模式、對(duì)象的適配器模式、接口的適配器模式。首先,我們來(lái)看看類的適配器模式 ,先看類圖:
核心思想就是:有一個(gè)Source類,擁有一個(gè)方法,待適配,目標(biāo)接口時(shí)Targetable,通過(guò)Adapter類,將Source的功能擴(kuò)展到Targetable里,看代碼:
public?class?Source?{?? ?? ????public?void?method1()?{?? ????????System.out.println(“this?is?original?method!”);?? ????}?? }?? public?interface?Targetable?{?? ?? ????/*?與原類中的方法相同?*/?? ????public?void?method1();?? ?? ????/*?新類的方法?*/?? ????public?void?method2();?? }?? public?class?Adapter?extends?Source?implements?Targetable?{?? ?? ????@Override?? ????public?void?method2()?{?? ????????System.out.println(“this?is?the?targetable?method!”);?? ????}?? }?? Adapter類繼承Source類,實(shí)現(xiàn)Targetable接口,下面是測(cè)試類:
public?class?AdapterTest?{?? ?? ????public?static?void?main(String[]?args)?{?? ????????Targetable?target?=?new?Adapter();?? ????????target.method1();?? ????????target.method2();?? ????}?? }?? 輸出:
this is original method! this is the targetable method!
這樣Targetable接口的實(shí)現(xiàn)類就具有了Source類的功能。
對(duì)象的適配器模式
基本思路和類的適配器模式相同,只是將Adapter類作修改,這次不繼承Source類,而是持有Source類的實(shí)例,以達(dá)到解決兼容性的問(wèn)題??磮D:
只需要修改Adapter類的源碼即可:
public?class?Wrapper?implements?Targetable?{?? ?? ????private?Source?source;?? ?????? ????public?Wrapper(Source?source){?? ????????super();?? ????????this.source?=?source;?? ????}?? ????@Override?? ????public?void?method2()?{?? ????????System.out.println(“this?is?the?targetable?method!”);?? ????}?? ?? ????@Override?? ????public?void?method1()?{?? ????????source.method1();?? ????}?? }?? 測(cè)試類:
public?class?AdapterTest?{?? ?? ????public?static?void?main(String[]?args)?{?? ????????Source?source?=?new?Source();?? ????????Targetable?target?=?new?Wrapper(source);?? ????????target.method1();?? ????????target.method2();?? ????}?? }?? 輸出與第一種一樣,只是適配的方法不同而已。
第三種適配器模式是接口的適配器模式 ,接口的適配器是這樣的:有時(shí)我們寫的一個(gè)接口 中有多個(gè)抽象方法,當(dāng)我們寫該接口的實(shí)現(xiàn)類時(shí),必須實(shí)現(xiàn)該接口的所有方法,這明顯有時(shí)比較浪費(fèi),因?yàn)椴⒉皇撬械姆椒ǘ际俏覀冃枰?#xff0c;有時(shí)只需要某一些, 此處為了解決這個(gè)問(wèn)題,我們引入了接口的適配器模式,借助于一個(gè)抽象類,該抽象類實(shí)現(xiàn)了該接口,實(shí)現(xiàn)了所有的方法,而我們不和原始的接口打交道,只和該抽 象類取得聯(lián)系,所以我們寫一個(gè)類,繼承該抽象類,重寫我們需要的方法就行。看一下類圖:
這個(gè)很好理解,在實(shí)際開(kāi)發(fā)中,我們也常會(huì)遇到這種接口中定義了太多的方法,以致于有時(shí)我們?cè)谝恍?shí)現(xiàn)類中并不是都需要。看代碼:
public?interface?Sourceable?{?? ?????? ????public?void?method1();?? ????public?void?method2();?? }?? 抽象類Wrapper2:
public?abstract?class?Wrapper2?implements?Sourceable{?? ?????? ????public?void?method1(){}?? ????public?void?method2(){}?? }?? public?class?SourceSub1?extends?Wrapper2?{?? ????public?void?method1(){?? ????????System.out.println(“the?sourceable?interface’s?first?Sub1!”);?? ????}?? }?? public?class?SourceSub2?extends?Wrapper2?{?? ????public?void?method2(){?? ????????System.out.println(“the?sourceable?interface’s?second?Sub2!”);?? ????}?? }?? public?class?WrapperTest?{?? ?? ????public?static?void?main(String[]?args)?{?? ????????Sourceable?source1?=?new?SourceSub1();?? ????????Sourceable?source2?=?new?SourceSub2();?? ?????????? ????????source1.method1();?? ????????source1.method2();?? ????????source2.method1();?? ????????source2.method2();?? ????}?? }?? 測(cè)試輸出:
the sourceable interface’s first Sub1! the sourceable interface’s second Sub2!
達(dá)到了我們的效果!
?講了這么多,總結(jié)一下三種適配器模式的應(yīng)用場(chǎng)景:
類的適配器模式:當(dāng)希望將一個(gè)類 轉(zhuǎn)換成滿足另一個(gè)新接口 的類時(shí),可以使用類的適配器模式,創(chuàng)建一個(gè)新類,繼承原有的類,實(shí)現(xiàn)新的接口即可。
對(duì)象的適配器模式:當(dāng)希望將一個(gè)對(duì)象轉(zhuǎn)換成滿足另一個(gè)新接口的對(duì)象時(shí),可以創(chuàng)建一個(gè)Wrapper類,持有原類的一個(gè)實(shí)例,在Wrapper類的方法中,調(diào)用實(shí)例的方法就行。
接口的適配器模式:當(dāng)不希望實(shí)現(xiàn)一個(gè)接口中所有的方法時(shí),可以創(chuàng)建一個(gè)抽象類Wrapper,實(shí)現(xiàn)所有方法,我們寫別的類的時(shí)候,繼承抽象類即可。
7、裝飾模式(Decorator)
顧名思義,裝飾模式就是給一個(gè)對(duì)象增加一些新的功能,而且是動(dòng)態(tài)的,要求裝飾對(duì)象和被裝飾對(duì)象實(shí)現(xiàn)同一個(gè)接口,裝飾對(duì)象持有被裝飾對(duì)象的實(shí)例,關(guān)系圖如下:
Source類是被裝飾類,Decorator類是一個(gè)裝飾類,可以為Source類動(dòng)態(tài)的添加一些功能,代碼如下:
public?interface?Sourceable?{?? ????public?void?method();?? }?? public?class?Source?implements?Sourceable?{?? ?? ????@Override?? ????public?void?method()?{?? ????????System.out.println(“the?original?method!”);?? ????}?? }?? public?class?Decorator?implements?Sourceable?{?? ?? ????private?Sourceable?source;?? ?????? ????public?Decorator(Sourceable?source){?? ????????super();?? ????????this.source?=?source;?? ????}?? ????@Override?? ????public?void?method()?{?? ????????System.out.println(“before?decorator!”);?? ????????source.method();?? ????????System.out.println(“after?decorator!”);?? ????}?? }?? 測(cè)試類:
public?class?DecoratorTest?{?? ?? ????public?static?void?main(String[]?args)?{?? ????????Sourceable?source?=?new?Source();?? ????????Sourceable?obj?=?new?Decorator(source);?? ????????obj.method();?? ????}?? }?? 輸出:
before decorator! the original method! after decorator!
裝飾器模式的應(yīng)用場(chǎng)景:
1、需要擴(kuò)展一個(gè)類的功能。
2、動(dòng)態(tài)的為一個(gè)對(duì)象增加功能,而且還能動(dòng)態(tài)撤銷。(繼承不能做到這一點(diǎn),繼承的功能是靜態(tài)的,不能動(dòng)態(tài)增刪。)
缺點(diǎn):產(chǎn)生過(guò)多相似的對(duì)象,不易排錯(cuò)!
8、代理模式(Proxy)
其實(shí)每個(gè)模式名稱就表明了該模式的作用,代理模式就是多一個(gè)代理類出來(lái),替原對(duì)象進(jìn)行一些操作,比如我們?cè)谧夥孔拥臅r(shí)候回去找中介,為什么呢?因?yàn)?你對(duì)該地區(qū)房屋的信息掌握的不夠全面,希望找一個(gè)更熟悉的人去幫你做,此處的代理就是這個(gè)意思。再如我們有的時(shí)候打官司,我們需要請(qǐng)律師,因?yàn)槁蓭熢诜?方面有專長(zhǎng),可以替我們進(jìn)行操作,表達(dá)我們的想法。先來(lái)看看關(guān)系圖:
根據(jù)上文的闡述,代理模式就比較容易的理解了,我們看下代碼:
public?interface?Sourceable?{?? ????public?void?method();?? }?? public?class?Source?implements?Sourceable?{?? ?? ????@Override?? ????public?void?method()?{?? ????????System.out.println(“the?original?method!”);?? ????}?? }?? public?class?Proxy?implements?Sourceable?{?? ?? ????private?Source?source;?? ????public?Proxy(){?? ????????super();?? ????????this.source?=?new?Source();?? ????}?? ????@Override?? ????public?void?method()?{?? ????????before();?? ????????source.method();?? ????????atfer();?? ????}?? ????private?void?atfer()?{?? ????????System.out.println(“after?proxy!”);?? ????}?? ????private?void?before()?{?? ????????System.out.println(“before?proxy!”);?? ????}?? }?? 測(cè)試類:
public?class?ProxyTest?{?? ?? ????public?static?void?main(String[]?args)?{?? ????????Sourceable?source?=?new?Proxy();?? ????????source.method();?? ????}?? ?? }?? 輸出:
before proxy! the original method! after proxy!
代理模式的應(yīng)用場(chǎng)景:
如果已有的方法在使用的時(shí)候需要對(duì)原有的方法進(jìn)行改進(jìn),此時(shí)有兩種辦法:
1、修改原有的方法來(lái)適應(yīng)。這樣違反了“對(duì)擴(kuò)展開(kāi)放,對(duì)修改關(guān)閉”的原則。
2、就是采用一個(gè)代理類調(diào)用原有的方法,且對(duì)產(chǎn)生的結(jié)果進(jìn)行控制。這種方法就是代理模式。
使用代理模式,可以將功能劃分的更加清晰,有助于后期維護(hù)!
9、外觀模式(Facade)
外觀模式是為了解決類與類之家的依賴關(guān)系的,像spring一樣,可以將類和類之間的關(guān)系配置到配置文件中,而外觀模式就是將他們的關(guān)系放在一個(gè)Facade類中,降低了類類之間的耦合度,該模式中沒(méi)有涉及到接口,看下類圖:(我們以一個(gè)計(jì)算機(jī)的啟動(dòng)過(guò)程為例)
我們先看下實(shí)現(xiàn)類:
public?class?CPU?{?? ?????? ????public?void?startup(){?? ????????System.out.println(“cpu?startup!”);?? ????}?? ?????? ????public?void?shutdown(){?? ????????System.out.println(“cpu?shutdown!”);?? ????}?? }?? public?class?Memory?{?? ?????? ????public?void?startup(){?? ????????System.out.println(“memory?startup!”);?? ????}?? ?????? ????public?void?shutdown(){?? ????????System.out.println(“memory?shutdown!”);?? ????}?? }?? public?class?Disk?{?? ?????? ????public?void?startup(){?? ????????System.out.println(“disk?startup!”);?? ????}?? ?????? ????public?void?shutdown(){?? ????????System.out.println(“disk?shutdown!”);?? ????}?? }?? public?class?Computer?{?? ????private?CPU?cpu;?? ????private?Memory?memory;?? ????private?Disk?disk;?? ?????? ????public?Computer(){?? ????????cpu?=?new?CPU();?? ????????memory?=?new?Memory();?? ????????disk?=?new?Disk();?? ????}?? ?????? ????public?void?startup(){?? ????????System.out.println(“start?the?computer!”);?? ????????cpu.startup();?? ????????memory.startup();?? ????????disk.startup();?? ????????System.out.println(“start?computer?finished!”);?? ????}?? ?????? ????public?void?shutdown(){?? ????????System.out.println(“begin?to?close?the?computer!”);?? ????????cpu.shutdown();?? ????????memory.shutdown();?? ????????disk.shutdown();?? ????????System.out.println(“computer?closed!”);?? ????}?? }?? User類如下:
public?class?User?{?? ?? ????public?static?void?main(String[]?args)?{?? ????????Computer?computer?=?new?Computer();?? ????????computer.startup();?? ????????computer.shutdown();?? ????}?? }?? 輸出:
start the computer! cpu startup! memory startup! disk startup! start computer finished! begin to close the computer! cpu shutdown! memory shutdown! disk shutdown! computer closed!
如果我們沒(méi)有Computer類,那么,CPU、Memory、Disk他們之間將會(huì)相互持有實(shí)例,產(chǎn)生關(guān)系,這樣會(huì)造成嚴(yán)重的依賴,修改一個(gè)類, 可能會(huì)帶來(lái)其他類的修改,這不是我們想要看到的,有了Computer類,他們之間的關(guān)系被放在了Computer類里,這樣就起到了解耦的作用,這,就 是外觀模式!
10、橋接模式(Bridge)
橋接模式就是把事物和其具體實(shí)現(xiàn)分開(kāi),使他們可以各自獨(dú)立的變化。橋接的用意是:將抽象化與實(shí)現(xiàn)化解耦,使得二者可以獨(dú)立變化 , 像我們常用的JDBC橋DriverManager一樣,JDBC進(jìn)行連接數(shù)據(jù)庫(kù)的時(shí)候,在各個(gè)數(shù)據(jù)庫(kù)之間進(jìn)行切換,基本不需要?jiǎng)犹嗟拇a,甚至絲毫不 用動(dòng),原因就是JDBC提供統(tǒng)一接口,每個(gè)數(shù)據(jù)庫(kù)提供各自的實(shí)現(xiàn),用一個(gè)叫做數(shù)據(jù)庫(kù)驅(qū)動(dòng)的程序來(lái)橋接就行了。我們來(lái)看看關(guān)系圖:
實(shí)現(xiàn)代碼:
先定義接口:
public?interface?Sourceable?{?? ????public?void?method();?? }?? 分別定義兩個(gè)實(shí)現(xiàn)類:
public?class?SourceSub1?implements?Sourceable?{?? ?? ????@Override?? ????public?void?method()?{?? ????????System.out.println(“this?is?the?first?sub!”);?? ????}?? }?? public?class?SourceSub2?implements?Sourceable?{?? ?? ????@Override?? ????public?void?method()?{?? ????????System.out.println(“this?is?the?second?sub!”);?? ????}?? }?? 定義一個(gè)橋,持有Sourceable的一個(gè)實(shí)例:
public?abstract?class?Bridge?{?? ????private?Sourceable?source;?? ?? ????public?void?method(){?? ????????source.method();?? ????}?? ?????? ????public?Sourceable?getSource()?{?? ????????return?source;?? ????}?? ?? ????public?void?setSource(Sourceable?source)?{?? ????????this.source?=?source;?? ????}?? }?? public?class?MyBridge?extends?Bridge?{?? ????public?void?method(){?? ????????getSource().method();?? ????}?? }?? 測(cè)試類:
public?class?BridgeTest?{?? ?????? ????public?static?void?main(String[]?args)?{?? ?????????? ????????Bridge?bridge?=?new?MyBridge();?? ?????????? ????????/*調(diào)用第一個(gè)對(duì)象*/?? ????????Sourceable?source1?=?new?SourceSub1();?? ????????bridge.setSource(source1);?? ????????bridge.method();?? ?????????? ????????/*調(diào)用第二個(gè)對(duì)象*/?? ????????Sourceable?source2?=?new?SourceSub2();?? ????????bridge.setSource(source2);?? ????????bridge.method();?? ????}?? }?? output:
this is the first sub! this is the second sub!
這樣,就通過(guò)對(duì)Bridge類的調(diào)用,實(shí)現(xiàn)了對(duì)接口Sourceable的實(shí)現(xiàn)類SourceSub1和SourceSub2的調(diào)用。接下來(lái)我再畫(huà)個(gè)圖,大家就應(yīng)該明白了,因?yàn)檫@個(gè)圖是我們JDBC連接的原理,有數(shù)據(jù)庫(kù)學(xué)習(xí)基礎(chǔ)的,一結(jié)合就都懂了。
2
11、組合模式(Composite)
組合模式有時(shí)又叫部分-整體 模式在處理類似樹(shù)形結(jié)構(gòu)的問(wèn)題時(shí)比較方便,看看關(guān)系圖:
直接來(lái)看代碼:
public?class?TreeNode?{?? ?????? ????private?String?name;?? ????private?TreeNode?parent;?? ????private?Vector<TreeNode>?children?=?new?Vector<TreeNode>();?? ?????? ????public?TreeNode(String?name){?? ????????this.name?=?name;?? ????}?? ?? ????public?String?getName()?{?? ????????return?name;?? ????}?? ?? ????public?void?setName(String?name)?{?? ????????this.name?=?name;?? ????}?? ?? ????public?TreeNode?getParent()?{?? ????????return?parent;?? ????}?? ?? ????public?void?setParent(TreeNode?parent)?{?? ????????this.parent?=?parent;?? ????}?? ?????? ????//添加孩子節(jié)點(diǎn)?? ????public?void?add(TreeNode?node){?? ????????children.add(node);?? ????}?? ?????? ????//刪除孩子節(jié)點(diǎn)?? ????public?void?remove(TreeNode?node){?? ????????children.remove(node);?? ????}?? ?????? ????//取得孩子節(jié)點(diǎn)?? ????public?Enumeration<TreeNode>?getChildren(){?? ????????return?children.elements();?? ????}?? }?? public?class?Tree?{?? ?? ????TreeNode?root?=?null;?? ?? ????public?Tree(String?name)?{?? ????????root?=?new?TreeNode(name);?? ????}?? ?? ????public?static?void?main(String[]?args)?{?? ????????Tree?tree?=?new?Tree(“A”);?? ????????TreeNode?nodeB?=?new?TreeNode(“B”);?? ????????TreeNode?nodeC?=?new?TreeNode(“C”);?? ?????????? ????????nodeB.add(nodeC);?? ????????tree.root.add(nodeB);?? ????????System.out.println(“build?the?tree?finished!”);?? ????}?? }?? 使用場(chǎng)景:將多個(gè)對(duì)象組合在一起進(jìn)行操作,常用于表示樹(shù)形結(jié)構(gòu)中,例如二叉樹(shù),數(shù)等。
12、享元模式(Flyweight)
享元模式的主要目的是實(shí)現(xiàn)對(duì)象的共享,即共享池,當(dāng)系統(tǒng)中對(duì)象多的時(shí)候可以減少內(nèi)存的開(kāi)銷,通常與工廠模式一起使用。
FlyWeightFactory負(fù)責(zé)創(chuàng)建和管理享元單元,當(dāng)一個(gè)客戶端請(qǐng)求時(shí),工廠需要檢查當(dāng)前對(duì)象池中是否有符合條件的對(duì)象,如果有,就返回已 經(jīng)存在的對(duì)象,如果沒(méi)有,則創(chuàng)建一個(gè)新對(duì)象,FlyWeight是超類。一提到共享池,我們很容易聯(lián)想到Java里面的JDBC連接池,想想每個(gè)連接的特 點(diǎn),我們不難總結(jié)出:適用于作共享的一些個(gè)對(duì)象,他們有一些共有的屬性,就拿數(shù)據(jù)庫(kù)連接池來(lái)說(shuō),url、driverClassName、 username、password及dbname,這些屬性對(duì)于每個(gè)連接來(lái)說(shuō)都是一樣的,所以就適合用享元模式來(lái)處理,建一個(gè)工廠類,將上述類似屬性作 為內(nèi)部數(shù)據(jù),其它的作為外部數(shù)據(jù),在方法調(diào)用時(shí),當(dāng)做參數(shù)傳進(jìn)來(lái),這樣就節(jié)省了空間,減少了實(shí)例的數(shù)量。
看個(gè)例子:
看下數(shù)據(jù)庫(kù)連接池的代碼:
public?class?ConnectionPool?{?? ?????? ????private?Vector<Connection>?pool;?? ?????? ????/*公有屬性*/?? ????private?String?url?=?“jdbc:mysql://localhost:3306/test”;?? ????private?String?username?=?“root”;?? ????private?String?password?=?“root”;?? ????private?String?driverClassName?=?“com.mysql.jdbc.Driver”;?? ?? ????private?int?poolSize?=?100;?? ????private?static?ConnectionPool?instance?=?null;?? ????Connection?conn?=?null;?? ?? ????/*構(gòu)造方法,做一些初始化工作*/?? ????private?ConnectionPool()?{?? ????????pool?=?new?Vector<Connection>(poolSize);?? ?? ????????for?(int?i?=?0;?i?<?poolSize;?i++)?{?? ????????????try?{?? ????????????????Class.forName(driverClassName);?? ????????????????conn?=?DriverManager.getConnection(url,?username,?password);?? ????????????????pool.add(conn);?? ????????????}?catch?(ClassNotFoundException?e)?{?? ????????????????e.printStackTrace();?? ????????????}?catch?(SQLException?e)?{?? ????????????????e.printStackTrace();?? ????????????}?? ????????}?? ????}?? ?? ????/*?返回連接到連接池?*/?? ????public?synchronized?void?release()?{?? ????????pool.add(conn);?? ????}?? ?? ????/*?返回連接池中的一個(gè)數(shù)據(jù)庫(kù)連接?*/?? ????public?synchronized?Connection?getConnection()?{?? ????????if?(pool.size()?>?0)?{?? ????????????Connection?conn?=?pool.get(0);?? ????????????pool.remove(conn);?? ????????????return?conn;?? ????????}?else?{?? ????????????return?null;?? ????????}?? ????}?? }?? 通過(guò)連接池的管理,實(shí)現(xiàn)了數(shù)據(jù)庫(kù)連接的共享,不需要每一次都重新創(chuàng)建連接,節(jié)省了數(shù)據(jù)庫(kù)重新創(chuàng)建的開(kāi)銷,提升了系統(tǒng)的性能!本章講解了7種結(jié)構(gòu)型模式,因?yàn)槠膯?wèn)題,剩下的11種行為型模式,
本章是關(guān)于設(shè)計(jì)模式的最后一講,會(huì)講到第三種設(shè)計(jì)模式——行為型模式,共11種:策略模式、模板方法模式、觀察者模式、迭代子模式、責(zé)任鏈模式、命 令模式、備忘錄模式、狀態(tài)模式、訪問(wèn)者模式、中介者模式、解釋器模式。這段時(shí)間一直在寫關(guān)于設(shè)計(jì)模式的東西,終于寫到一半了,寫博文是個(gè)很費(fèi)時(shí)間的東西, 因?yàn)槲业脼樽x者負(fù)責(zé),不論是圖還是代碼還是表述,都希望能盡量寫清楚,以便讀者理解,我想不論是我還是讀者,都希望看到高質(zhì)量的博文出來(lái),從我本人出發(fā), 我會(huì)一直堅(jiān)持下去,不斷更新,源源動(dòng)力來(lái)自于讀者朋友們的不斷支持,我會(huì)盡自己的努力,寫好每一篇文章!希望大家能不斷給出意見(jiàn)和建議,共同打造完美的博 文!
先來(lái)張圖,看看這11中模式的關(guān)系:
第一類:通過(guò)父類與子類的關(guān)系進(jìn)行實(shí)現(xiàn)。第二類:兩個(gè)類之間。第三類:類的狀態(tài)。第四類:通過(guò)中間類
13、策略模式(strategy)
策略模式定義了一系列算法,并將每個(gè)算法封裝起來(lái),使他們可以相互替換,且算法的變化不會(huì)影響到使用算法的客戶。需要設(shè)計(jì)一個(gè)接口,為一系列實(shí)現(xiàn)類提供統(tǒng)一的方法,多個(gè)實(shí)現(xiàn)類實(shí)現(xiàn)該接口,設(shè)計(jì)一個(gè)抽象類(可有可無(wú),屬于輔助類),提供輔助函數(shù),關(guān)系圖如下:
圖中ICalculator提供同意的方法, AbstractCalculator是輔助類,提供輔助方法,接下來(lái),依次實(shí)現(xiàn)下每個(gè)類:
首先統(tǒng)一接口:
public?interface?ICalculator?{?? ????public?int?calculate(String?exp);?? }?? 輔助類:
public?abstract?class?AbstractCalculator?{?? ?????? ????public?int[]?split(String?exp,String?opt){?? ????????String?array[]?=?exp.split(opt);?? ????????int?arrayInt[]?=?new?int[2];?? ????????arrayInt[0]?=?Integer.parseInt(array[0]);?? ????????arrayInt[1]?=?Integer.parseInt(array[1]);?? ????????return?arrayInt;?? ????}?? }?? 三個(gè)實(shí)現(xiàn)類:
public?class?Plus?extends?AbstractCalculator?implements?ICalculator?{?? ?? ????@Override?? ????public?int?calculate(String?exp)?{?? ????????int?arrayInt[]?=?split(exp,”\\+”);?? ????????return?arrayInt[0]+arrayInt[1];?? ????}?? }?? public?class?Minus?extends?AbstractCalculator?implements?ICalculator?{?? ?? ????@Override?? ????public?int?calculate(String?exp)?{?? ????????int?arrayInt[]?=?split(exp,”-“);?? ????????return?arrayInt[0]-arrayInt[1];?? ????}?? ?? }?? public?class?Multiply?extends?AbstractCalculator?implements?ICalculator?{?? ?? ????@Override?? ????public?int?calculate(String?exp)?{?? ????????int?arrayInt[]?=?split(exp,”\\*”);?? ????????return?arrayInt[0]*arrayInt[1];?? ????}?? }?? 簡(jiǎn)單的測(cè)試類:
public?class?StrategyTest?{?? ?? ????public?static?void?main(String[]?args)?{?? ????????String?exp?=?“2+8″;?? ????????ICalculator?cal?=?new?Plus();?? ????????int?result?=?cal.calculate(exp);?? ????????System.out.println(result);?? ????}?? }?? 輸出:10
策略模式的決定權(quán)在用戶,系統(tǒng)本身提供不同算法的實(shí)現(xiàn),新增或者刪除算法,對(duì)各種算法做封裝。因此,策略模式多用在算法決策系統(tǒng)中,外部用戶只需要決定用哪個(gè)算法即可。
14、模板方法模式(Template Method)
解釋一下模板方法模式,就是指:一個(gè)抽象類中,有一個(gè)主方法,再定義1…n個(gè)方法,可以是抽象的,也可以是實(shí)際的方法,定義一個(gè)類,繼承該抽象類,重寫抽象方法,通過(guò)調(diào)用抽象類,實(shí)現(xiàn)對(duì)子類的調(diào)用,先看個(gè)關(guān)系圖:
就是在AbstractCalculator類中定義一個(gè)主方法calculate,calculate()調(diào)用spilt()等,Plus和 Minus分別繼承AbstractCalculator類,通過(guò)對(duì)AbstractCalculator的調(diào)用實(shí)現(xiàn)對(duì)子類的調(diào)用,看下面的例子:
public?abstract?class?AbstractCalculator?{?? ?????? ????/*主方法,實(shí)現(xiàn)對(duì)本類其它方法的調(diào)用*/?? ????public?final?int?calculate(String?exp,String?opt){?? ????????int?array[]?=?split(exp,opt);?? ????????return?calculate(array[0],array[1]);?? ????}?? ?????? ????/*被子類重寫的方法*/?? ????abstract?public?int?calculate(int?num1,int?num2);?? ?????? ????public?int[]?split(String?exp,String?opt){?? ????????String?array[]?=?exp.split(opt);?? ????????int?arrayInt[]?=?new?int[2];?? ????????arrayInt[0]?=?Integer.parseInt(array[0]);?? ????????arrayInt[1]?=?Integer.parseInt(array[1]);?? ????????return?arrayInt;?? ????}?? }?? public?class?Plus?extends?AbstractCalculator?{?? ?? ????@Override?? ????public?int?calculate(int?num1,int?num2)?{?? ????????return?num1?+?num2;?? ????}?? }?? 測(cè)試類:
public?class?StrategyTest?{?? ?? ????public?static?void?main(String[]?args)?{?? ????????String?exp?=?“8+8″;?? ????????AbstractCalculator?cal?=?new?Plus();?? ????????int?result?=?cal.calculate(exp,?“\\+”);?? ????????System.out.println(result);?? ????}?? }?? 我跟蹤下這個(gè)小程序的執(zhí)行過(guò)程:首先將exp和”\\+”做參數(shù),調(diào)用AbstractCalculator類里的 calculate(String,String)方法,在calculate(String,String)里調(diào)用同類的split(),之后再調(diào)用 calculate(int ,int)方法,從這個(gè)方法進(jìn)入到子類中,執(zhí)行完return num1 + num2后,將值返回到AbstractCalculator類,賦給result,打印出來(lái)。正好驗(yàn)證了我們開(kāi)頭的思路。
15、觀察者模式(Observer)
包括這個(gè)模式在內(nèi)的接下來(lái)的四個(gè)模式,都是類和類之間的關(guān)系,不涉及到繼承,學(xué)的時(shí)候應(yīng)該 記得歸納,記得本文最開(kāi)始的那個(gè)圖。觀察者模式很好理解,類似于郵件訂閱和RSS訂閱,當(dāng)我們?yōu)g覽一些博客或wiki時(shí),經(jīng)常會(huì)看到RSS圖標(biāo),就這的意 思是,當(dāng)你訂閱了該文章,如果后續(xù)有更新,會(huì)及時(shí)通知你。其實(shí),簡(jiǎn)單來(lái)講就一句話:當(dāng)一個(gè)對(duì)象變化時(shí),其它依賴該對(duì)象的對(duì)象都會(huì)收到通知,并且隨著變化! 對(duì)象之間是一種一對(duì)多的關(guān)系。先來(lái)看看關(guān)系圖:
我解釋下這些類的作用:MySubject類就是我們的主對(duì)象,Observer1和Observer2是依賴于MySubject的對(duì)象,當(dāng) MySubject變化時(shí),Observer1和Observer2必然變化。AbstractSubject類中定義著需要監(jiān)控的對(duì)象列表,可以對(duì)其進(jìn) 行修改:增加或刪除被監(jiān)控對(duì)象,且當(dāng)MySubject變化時(shí),負(fù)責(zé)通知在列表內(nèi)存在的對(duì)象。我們看實(shí)現(xiàn)代碼:
一個(gè)Observer接口:
public?interface?Observer?{?? ????public?void?update();?? }?? 兩個(gè)實(shí)現(xiàn)類:
public?class?Observer1?implements?Observer?{?? ?? ????@Override?? ????public?void?update()?{?? ????????System.out.println(“observer1?has?received!”);?? ????}?? }?? public?class?Observer2?implements?Observer?{?? ?? ????@Override?? ????public?void?update()?{?? ????????System.out.println(“observer2?has?received!”);?? ????}?? ?? }?? Subject接口及實(shí)現(xiàn)類:
public?interface?Subject?{?? ?????? ????/*增加觀察者*/?? ????public?void?add(Observer?observer);?? ?????? ????/*刪除觀察者*/?? ????public?void?del(Observer?observer);?? ?????? ????/*通知所有的觀察者*/?? ????public?void?notifyObservers();?? ?????? ????/*自身的操作*/?? ????public?void?operation();?? }?? public?abstract?class?AbstractSubject?implements?Subject?{?? ?? ????private?Vector<Observer>?vector?=?new?Vector<Observer>();?? ????@Override?? ????public?void?add(Observer?observer)?{?? ????????vector.add(observer);?? ????}?? ?? ????@Override?? ????public?void?del(Observer?observer)?{?? ????????vector.remove(observer);?? ????}?? ?? ????@Override?? ????public?void?notifyObservers()?{?? ????????Enumeration<Observer>?enumo?=?vector.elements();?? ????????while(enumo.hasMoreElements()){?? ????????????enumo.nextElement().update();?? ????????}?? ????}?? }?? public?class?MySubject?extends?AbstractSubject?{?? ?? ????@Override?? ????public?void?operation()?{?? ????????System.out.println(“update?self!”);?? ????????notifyObservers();?? ????}?? ?? }?? 測(cè)試類:
public?class?ObserverTest?{?? ?? ????public?static?void?main(String[]?args)?{?? ????????Subject?sub?=?new?MySubject();?? ????????sub.add(new?Observer1());?? ????????sub.add(new?Observer2());?? ?????????? ????????sub.operation();?? ????}?? ?? }?? 輸出:
update self! observer1 has received! observer2 has received!
?這些東西,其實(shí)不難,只是有些抽象,不太容易整體理解,建議讀者:根據(jù)關(guān)系圖,新建項(xiàng)目,自己寫代碼(或者參考我的代碼),按照 總體思路走一遍,這樣才能體會(huì)它的思想,理解起來(lái)容易! ?
16、迭代子模式(Iterator)
顧名思義,迭代器模式就是順序訪問(wèn)聚集中的對(duì)象,一般來(lái)說(shuō),集合中非常常見(jiàn),如果對(duì)集合類比較熟悉的話,理解本模式會(huì)十分輕松。這句話包含兩層意思:一是需要遍歷的對(duì)象,即聚集對(duì)象,二是迭代器對(duì)象,用于對(duì)聚集對(duì)象進(jìn)行遍歷訪問(wèn)。我們看下關(guān)系圖:
?
這個(gè)思路和我們常用的一模一樣,MyCollection中定義了集合的一些操作,MyIterator中定義了一系列迭代操作,且持有Collection實(shí)例,我們來(lái)看看實(shí)現(xiàn)代碼:
兩個(gè)接口:
public?interface?Collection?{?? ?????? ????public?Iterator?iterator();?? ?????? ????/*取得集合元素*/?? ????public?Object?get(int?i);?? ?????? ????/*取得集合大小*/?? ????public?int?size();?? }?? public?interface?Iterator?{?? ????//前移?? ????public?Object?previous();?? ?????? ????//后移?? ????public?Object?next();?? ????public?boolean?hasNext();?? ?????? ????//取得第一個(gè)元素?? ????public?Object?first();?? }?? 兩個(gè)實(shí)現(xiàn):
public?class?MyCollection?implements?Collection?{?? ?? ????public?String?string[]?=?{“A”,”B”,”C”,”D”,”E”};?? ????@Override?? ????public?Iterator?iterator()?{?? ????????return?new?MyIterator(this);?? ????}?? ?? ????@Override?? ????public?Object?get(int?i)?{?? ????????return?string[i];?? ????}?? ?? ????@Override?? ????public?int?size()?{?? ????????return?string.length;?? ????}?? }?? public?class?MyIterator?implements?Iterator?{?? ?? ????private?Collection?collection;?? ????private?int?pos?=?-1;?? ?????? ????public?MyIterator(Collection?collection){?? ????????this.collection?=?collection;?? ????}?? ?????? ????@Override?? ????public?Object?previous()?{?? ????????if(pos?>?0){?? ????????????pos–;?? ????????}?? ????????return?collection.get(pos);?? ????}?? ?? ????@Override?? ????public?Object?next()?{?? ????????if(pos<collection.size()-1){?? ????????????pos++;?? ????????}?? ????????return?collection.get(pos);?? ????}?? ?? ????@Override?? ????public?boolean?hasNext()?{?? ????????if(pos<collection.size()-1){?? ????????????return?true;?? ????????}else{?? ????????????return?false;?? ????????}?? ????}?? ?? ????@Override?? ????public?Object?first()?{?? ????????pos?=?0;?? ????????return?collection.get(pos);?? ????}?? ?? }?? 測(cè)試類:
public?class?Test?{?? ?? ????public?static?void?main(String[]?args)?{?? ????????Collection?collection?=?new?MyCollection();?? ????????Iterator?it?=?collection.iterator();?? ?????????? ????????while(it.hasNext()){?? ????????????System.out.println(it.next());?? ????????}?? ????}?? }?? 輸出:A B C D E
此處我們貌似模擬了一個(gè)集合類的過(guò)程,感覺(jué)是不是很爽?其實(shí)JDK中各個(gè)類也都是這些基本的東西,加一些設(shè)計(jì)模式,再加一些優(yōu)化放到一起的,只要我們把這些東西學(xué)會(huì)了,掌握好了,我們也可以寫出自己的集合類,甚至框架!
17、責(zé)任鏈模式(Chain of Responsibility) 接下 來(lái)我們將要談?wù)勜?zé)任鏈模式,有多個(gè)對(duì)象,每個(gè)對(duì)象持有對(duì)下一個(gè)對(duì)象的引用,這樣就會(huì)形成一條鏈,請(qǐng)求在這條鏈上傳遞,直到某一對(duì)象決定處理該請(qǐng)求。但是發(fā) 出者并不清楚到底最終那個(gè)對(duì)象會(huì)處理該請(qǐng)求,所以,責(zé)任鏈模式可以實(shí)現(xiàn),在隱瞞客戶端的情況下,對(duì)系統(tǒng)進(jìn)行動(dòng)態(tài)的調(diào)整。先看看關(guān)系圖:
?
Abstracthandler類提供了get和set方法,方便MyHandle類設(shè)置和修改引用對(duì)象,MyHandle類是核心,實(shí)例化后生成一系列相互持有的對(duì)象,構(gòu)成一條鏈。
public?interface?Handler?{?? ????public?void?operator();?? }?? public?abstract?class?AbstractHandler?{?? ?????? ????private?Handler?handler;?? ?? ????public?Handler?getHandler()?{?? ????????return?handler;?? ????}?? ?? ????public?void?setHandler(Handler?handler)?{?? ????????this.handler?=?handler;?? ????}?? ?????? }?? public?class?MyHandler?extends?AbstractHandler?implements?Handler?{?? ?? ????private?String?name;?? ?? ????public?MyHandler(String?name)?{?? ????????this.name?=?name;?? ????}?? ?? ????@Override?? ????public?void?operator()?{?? ????????System.out.println(name+”deal!”);?? ????????if(getHandler()!=null){?? ????????????getHandler().operator();?? ????????}?? ????}?? }?? public?class?Test?{?? ?? ????public?static?void?main(String[]?args)?{?? ????????MyHandler?h1?=?new?MyHandler(“h1″);?? ????????MyHandler?h2?=?new?MyHandler(“h2″);?? ????????MyHandler?h3?=?new?MyHandler(“h3″);?? ?? ????????h1.setHandler(h2);?? ????????h2.setHandler(h3);?? ?? ????????h1.operator();?? ????}?? }?? 輸出:
h1deal! h2deal! h3deal!
此處強(qiáng)調(diào)一點(diǎn)就是,鏈接上的請(qǐng)求可以是一條鏈,可以是一個(gè)樹(shù),還可以是一個(gè)環(huán),模式本身不約束這個(gè),需要我們自己去實(shí)現(xiàn),同時(shí),在一個(gè)時(shí)刻,命令只允許由一個(gè)對(duì)象傳給另一個(gè)對(duì)象,而不允許傳給多個(gè)對(duì)象。
?18、命令模式(Command)
命令模式很好理解,舉個(gè)例子,司令員下令讓士兵去干件事情,從整個(gè)事情的角度來(lái)考慮,司令員的作用是,發(fā)出口令,口令經(jīng)過(guò)傳遞,傳到了士兵耳朵里, 士兵去執(zhí)行。這個(gè)過(guò)程好在,三者相互解耦,任何一方都不用去依賴其他人,只需要做好自己的事兒就行,司令員要的是結(jié)果,不會(huì)去關(guān)注到底士兵是怎么實(shí)現(xiàn)的。 我們看看關(guān)系圖:
Invoker是調(diào)用者(司令員),Receiver是被調(diào)用者(士兵),MyCommand是命令,實(shí)現(xiàn)了Command接口,持有接收對(duì)象,看實(shí)現(xiàn)代碼:
public?interface?Command?{?? ????public?void?exe();?? }?? public?class?MyCommand?implements?Command?{?? ?? ????private?Receiver?receiver;?? ?????? ????public?MyCommand(Receiver?receiver)?{?? ????????this.receiver?=?receiver;?? ????}?? ?? ????@Override?? ????public?void?exe()?{?? ????????receiver.action();?? ????}?? }?? public?class?Receiver?{?? ????public?void?action(){?? ????????System.out.println(“command?received!”);?? ????}?? }?? public?class?Invoker?{?? ?????? ????private?Command?command;?? ?????? ????public?Invoker(Command?command)?{?? ????????this.command?=?command;?? ????}?? ?? ????public?void?action(){?? ????????command.exe();?? ????}?? }?? public?class?Test?{?? ?? ????public?static?void?main(String[]?args)?{?? ????????Receiver?receiver?=?new?Receiver();?? ????????Command?cmd?=?new?MyCommand(receiver);?? ????????Invoker?invoker?=?new?Invoker(cmd);?? ????????invoker.action();?? ????}?? }?? 輸出:command received!
這個(gè)很哈理解,命令模式的目的就是達(dá)到命令的發(fā)出者和執(zhí)行者之間解耦,實(shí)現(xiàn)請(qǐng)求和執(zhí)行分開(kāi),熟悉Struts的同學(xué)應(yīng)該知道,Struts其實(shí)就是一種將請(qǐng)求和呈現(xiàn)分離的技術(shù),其中必然涉及命令模式的思想!
其實(shí)每個(gè)設(shè)計(jì)模式都是很重要的一種思想,看上去很熟,其實(shí)是因?yàn)槲覀冊(cè)趯W(xué)到的東西中都有涉及,盡管有時(shí)我們并不知道,其實(shí)在Java本身的設(shè)計(jì)之中 處處都有體現(xiàn),像AWT、JDBC、集合類、IO管道或者是Web框架,里面設(shè)計(jì)模式無(wú)處不在。因?yàn)槲覀兤邢?#xff0c;很難講每一個(gè)設(shè)計(jì)模式都講的很詳細(xì),不 過(guò)我會(huì)盡我所能,盡量在有限的空間和篇幅內(nèi),把意思寫清楚了,更好讓大家明白。本章不出意外的話,應(yīng)該是設(shè)計(jì)模式最后一講了,首先還是上一下上篇開(kāi)頭的那 個(gè)圖:
本章講講第三類和第四類。
19、備忘錄模式(Memento)
主要目的是保存一個(gè)對(duì)象的某個(gè)狀態(tài),以便在適當(dāng)?shù)臅r(shí)候恢復(fù)對(duì)象,個(gè)人覺(jué)得叫備份模式更形象些,通俗的講下:假設(shè)有原始類A,A中有各種屬性,A可以 決定需要備份的屬性,備忘錄類B是用來(lái)存儲(chǔ)A的一些內(nèi)部狀態(tài),類C呢,就是一個(gè)用來(lái)存儲(chǔ)備忘錄的,且只能存儲(chǔ),不能修改等操作。做個(gè)圖來(lái)分析一下:
Original類是原始類,里面有需要保存的屬性value及創(chuàng)建一個(gè)備忘錄類,用來(lái)保存value值。Memento類是備忘錄類,Storage類是存儲(chǔ)備忘錄的類,持有Memento類的實(shí)例,該模式很好理解。直接看源碼:
public?class?Original?{?? ?????? ????private?String?value;?? ?????? ????public?String?getValue()?{?? ????????return?value;?? ????}?? ?? ????public?void?setValue(String?value)?{?? ????????this.value?=?value;?? ????}?? ?? ????public?Original(String?value)?{?? ????????this.value?=?value;?? ????}?? ?? ????public?Memento?createMemento(){?? ????????return?new?Memento(value);?? ????}?? ?????? ????public?void?restoreMemento(Memento?memento){?? ????????this.value?=?memento.getValue();?? ????}?? }?? public?class?Memento?{?? ?????? ????private?String?value;?? ?? ????public?Memento(String?value)?{?? ????????this.value?=?value;?? ????}?? ?? ????public?String?getValue()?{?? ????????return?value;?? ????}?? ?? ????public?void?setValue(String?value)?{?? ????????this.value?=?value;?? ????}?? }?? public?class?Storage?{?? ?????? ????private?Memento?memento;?? ?????? ????public?Storage(Memento?memento)?{?? ????????this.memento?=?memento;?? ????}?? ?? ????public?Memento?getMemento()?{?? ????????return?memento;?? ????}?? ?? ????public?void?setMemento(Memento?memento)?{?? ????????this.memento?=?memento;?? ????}?? }?? 測(cè)試類:
public?class?Test?{?? ?? ????public?static?void?main(String[]?args)?{?? ?????????? ????????//?創(chuàng)建原始類?? ????????Original?origi?=?new?Original(“egg”);?? ?? ????????//?創(chuàng)建備忘錄?? ????????Storage?storage?=?new?Storage(origi.createMemento());?? ?? ????????//?修改原始類的狀態(tài)?? ????????System.out.println(“初始化狀態(tài)為:”?+?origi.getValue());?? ????????origi.setValue(“niu”);?? ????????System.out.println(“修改后的狀態(tài)為:”?+?origi.getValue());?? ?? ????????//?回復(fù)原始類的狀態(tài)?? ????????origi.restoreMemento(storage.getMemento());?? ????????System.out.println(“恢復(fù)后的狀態(tài)為:”?+?origi.getValue());?? ????}?? }?? 輸出:
初始化狀態(tài)為:egg 修改后的狀態(tài)為:niu 恢復(fù)后的狀態(tài)為:egg
簡(jiǎn)單描述下:新建原始類時(shí),value被初始化為egg,后經(jīng)過(guò)修改,將value的值置為niu,最后倒數(shù)第二行進(jìn)行恢復(fù)狀態(tài),結(jié)果成功恢復(fù)了。其實(shí)我覺(jué)得這個(gè)模式叫“備份-恢復(fù)”模式最形象。
20、狀態(tài)模式(State)
核心思想就是:當(dāng)對(duì)象的狀態(tài)改變時(shí),同時(shí)改變其行為,很好理解!就拿QQ來(lái)說(shuō),有幾種狀態(tài),在線、隱身、忙碌等,每個(gè)狀態(tài)對(duì)應(yīng)不同的操作,而且你的 好友也能看到你的狀態(tài),所以,狀態(tài)模式就兩點(diǎn):1、可以通過(guò)改變狀態(tài)來(lái)獲得不同的行為。2、你的好友能同時(shí)看到你的變化。看圖:
State類是個(gè)狀態(tài)類,Context類可以實(shí)現(xiàn)切換,我們來(lái)看看代碼:
?package?com.xtfggef.dp.state;??
?? /**? ?*?狀態(tài)類的核心類? ?*?2012-12-1? ?*?@author?erqing? ?*? ?*/?? public?class?State?{?? ?????? ????private?String?value;?? ?????? ????public?String?getValue()?{?? ????????return?value;?? ????}?? ?? ????public?void?setValue(String?value)?{?? ????????this.value?=?value;?? ????}?? ?? ????public?void?method1(){?? ????????System.out.println(“execute?the?first?opt!”);?? ????}?? ?????? ????public?void?method2(){?? ????????System.out.println(“execute?the?second?opt!”);?? ????}?? }?? package?com.xtfggef.dp.state;?? ?? /**? ?*?狀態(tài)模式的切換類???2012-12-1? ?*?@author?erqing? ?*?? ?*/?? public?class?Context?{?? ?? ????private?State?state;?? ?? ????public?Context(State?state)?{?? ????????this.state?=?state;?? ????}?? ?? ????public?State?getState()?{?? ????????return?state;?? ????}?? ?? ????public?void?setState(State?state)?{?? ????????this.state?=?state;?? ????}?? ?? ????public?void?method()?{?? ????????if?(state.getValue().equals(“state1″))?{?? ????????????state.method1();?? ????????}?else?if?(state.getValue().equals(“state2″))?{?? ????????????state.method2();?? ????????}?? ????}?? }?? 測(cè)試類:
? public?class?Test?{??
?? ????public?static?void?main(String[]?args)?{?? ?????????? ????????State?state?=?new?State();?? ????????Context?context?=?new?Context(state);?? ?????????? ????????//設(shè)置第一種狀態(tài)?? ????????state.setValue(“state1″);?? ????????context.method();?? ?????????? ????????//設(shè)置第二種狀態(tài)?? ????????state.setValue(“state2″);?? ????????context.method();?? ????}?? }?? 輸出:
execute the first opt! execute the second opt!
根據(jù)這個(gè)特性,狀態(tài)模式在日常開(kāi)發(fā)中用的挺多的,尤其是做網(wǎng)站的時(shí)候,我們有時(shí)希望根據(jù)對(duì)象的某一屬性,區(qū)別開(kāi)他們的一些功能,比如說(shuō)簡(jiǎn)單的權(quán)限控制等。 21、訪問(wèn)者模式(Visitor)
訪問(wèn)者模式把數(shù)據(jù)結(jié)構(gòu)和作用于結(jié)構(gòu)上的操作解耦合,使得操作集合可相對(duì)自由地演化。訪問(wèn)者模式適用于數(shù)據(jù)結(jié)構(gòu)相對(duì)穩(wěn)定算法又易變化的系統(tǒng)。因?yàn)樵L問(wèn) 者模式使得算法操作增加變得容易。若系統(tǒng)數(shù)據(jù)結(jié)構(gòu)對(duì)象易于變化,經(jīng)常有新的數(shù)據(jù)對(duì)象增加進(jìn)來(lái),則不適合使用訪問(wèn)者模式。訪問(wèn)者模式的優(yōu)點(diǎn)是增加操作很容 易,因?yàn)樵黾硬僮饕馕吨黾有碌脑L問(wèn)者。訪問(wèn)者模式將有關(guān)行為集中到一個(gè)訪問(wèn)者對(duì)象中,其改變不影響系統(tǒng)數(shù)據(jù)結(jié)構(gòu)。其缺點(diǎn)就是增加新的數(shù)據(jù)結(jié)構(gòu)很困難。 —— From 百科
簡(jiǎn)單來(lái)說(shuō),訪問(wèn)者模式就是一種分離對(duì)象數(shù)據(jù)結(jié)構(gòu)與行為的方法,通過(guò)這種分離,可達(dá)到為一個(gè)被訪問(wèn)者動(dòng)態(tài)添加新的操作而無(wú)需做其它的修改的效果。簡(jiǎn)單關(guān)系圖:
來(lái)看看原碼:一個(gè)Visitor類,存放要訪問(wèn)的對(duì)象,
public?interface?Visitor?{?? ????public?void?visit(Subject?sub);?? }?? public?class?MyVisitor?implements?Visitor?{?? ?? ????@Override?? ????public?void?visit(Subject?sub)?{?? ????????System.out.println(“visit?the?subject:”+sub.getSubject());?? ????}?? }?? Subject類,accept方法,接受將要訪問(wèn)它的對(duì)象,getSubject()獲取將要被訪問(wèn)的屬性,
public?interface?Subject?{?? ????public?void?accept(Visitor?visitor);?? ????public?String?getSubject();?? }?? public?class?MySubject?implements?Subject?{?? ?? ????@Override?? ????public?void?accept(Visitor?visitor)?{?? ????????visitor.visit(this);?? ????}?? ?? ????@Override?? ????public?String?getSubject()?{?? ????????return?“l(fā)ove”;?? ????}?? }?? 測(cè)試:
public?class?Test?{?? ?? ????public?static?void?main(String[]?args)?{?? ?????????? ????????Visitor?visitor?=?new?MyVisitor();?? ????????Subject?sub?=?new?MySubject();?? ????????sub.accept(visitor);?????? ????}?? }?? 輸出:visit the subject:love
該模式適用場(chǎng)景:如果我們想為一個(gè)現(xiàn)有的類增加新功能,不得不考慮幾個(gè)事情:1、新功能會(huì)不會(huì)與現(xiàn)有功能出現(xiàn)兼容性問(wèn)題?2、以后會(huì)不會(huì)再需要添 加?3、如果類不允許修改代碼怎么辦?面對(duì)這些問(wèn)題,最好的解決方法就是使用訪問(wèn)者模式,訪問(wèn)者模式適用于數(shù)據(jù)結(jié)構(gòu)相對(duì)穩(wěn)定的系統(tǒng),把數(shù)據(jù)結(jié)構(gòu)和算法解 耦, 22、中介者模式(Mediator)
中介者模式也是用來(lái)降低類類之間的耦合的,因?yàn)槿绻愵愔g有依賴關(guān)系的話,不利于功能的拓展和維護(hù),因?yàn)橹灰薷囊粋€(gè)對(duì)象,其它關(guān)聯(lián)的對(duì)象都得進(jìn) 行修改。如果使用中介者模式,只需關(guān)心和Mediator類的關(guān)系,具體類類之間的關(guān)系及調(diào)度交給Mediator就行,這有點(diǎn)像spring容器的作 用。先看看圖:
User類統(tǒng)一接口,User1和User2分別是不同的對(duì)象,二者之間有關(guān)聯(lián),如果不采用中介者模式,則需要二者相互持有引用,這樣二者的耦合度 很高,為了解耦,引入了Mediator類,提供統(tǒng)一接口,MyMediator為其實(shí)現(xiàn)類,里面持有User1和User2的實(shí)例,用來(lái)實(shí)現(xiàn)對(duì) User1和User2的控制。這樣User1和User2兩個(gè)對(duì)象相互獨(dú)立,他們只需要保持好和Mediator之間的關(guān)系就行,剩下的全由 MyMediator類來(lái)維護(hù)!基本實(shí)現(xiàn):
public?interface?Mediator?{?? ????public?void?createMediator();?? ????public?void?workAll();?? }?? public?class?MyMediator?implements?Mediator?{?? ?? ????private?User?user1;?? ????private?User?user2;?? ?????? ????public?User?getUser1()?{?? ????????return?user1;?? ????}?? ?? ????public?User?getUser2()?{?? ????????return?user2;?? ????}?? ?? ????@Override?? ????public?void?createMediator()?{?? ????????user1?=?new?User1(this);?? ????????user2?=?new?User2(this);?? ????}?? ?? ????@Override?? ????public?void?workAll()?{?? ????????user1.work();?? ????????user2.work();?? ????}?? }?? public?abstract?class?User?{?? ?????? ????private?Mediator?mediator;?? ?????? ????public?Mediator?getMediator(){?? ????????return?mediator;?? ????}?? ?????? ????public?User(Mediator?mediator)?{?? ????????this.mediator?=?mediator;?? ????}?? ?? ????public?abstract?void?work();?? }?? public?class?User1?extends?User?{?? ?? ????public?User1(Mediator?mediator){?? ????????super(mediator);?? ????}?? ?????? ????@Override?? ????public?void?work()?{?? ????????System.out.println(“user1?exe!”);?? ????}?? }?? public?class?User2?extends?User?{?? ?? ????public?User2(Mediator?mediator){?? ????????super(mediator);?? ????}?? ?????? ????@Override?? ????public?void?work()?{?? ????????System.out.println(“user2?exe!”);?? ????}?? }?? 測(cè)試類:
public?class?Test?{?? ?? ????public?static?void?main(String[]?args)?{?? ????????Mediator?mediator?=?new?MyMediator();?? ????????mediator.createMediator();?? ????????mediator.workAll();?? ????}?? }?? 輸出:
user1 exe! user2 exe! 23、解釋器模式(Interpreter) 解釋器模式是我們暫時(shí)的最后一講,一般主要應(yīng)用在OOP開(kāi)發(fā)中的編譯器的開(kāi)發(fā)中,所以適用面比較窄。
Context類是一個(gè)上下文環(huán)境類,Plus和Minus分別是用來(lái)計(jì)算的實(shí)現(xiàn),代碼如下:
public?interface?Expression?{?? ????public?int?interpret(Context?context);?? }?? public?class?Plus?implements?Expression?{?? ?? ????@Override?? ????public?int?interpret(Context?context)?{?? ????????return?context.getNum1()+context.getNum2();?? ????}?? }?? public?class?Minus?implements?Expression?{?? ?? ????@Override?? ????public?int?interpret(Context?context)?{?? ????????return?context.getNum1()-context.getNum2();?? ????}?? }?? public?class?Context?{?? ?????? ????private?int?num1;?? ????private?int?num2;?? ?????? ????public?Context(int?num1,?int?num2)?{?? ????????this.num1?=?num1;?? ????????this.num2?=?num2;?? ????}?? ?????? ????public?int?getNum1()?{?? ????????return?num1;?? ????}?? ????public?void?setNum1(int?num1)?{?? ????????this.num1?=?num1;?? ????}?? ????public?int?getNum2()?{?? ????????return?num2;?? ????}?? ????public?void?setNum2(int?num2)?{?? ????????this.num2?=?num2;?? ????}?? ?????? ?????? }?? public?class?Test?{?? ?? ????public?static?void?main(String[]?args)?{?? ?? ????????//?計(jì)算9+2-8的值?? ????????int?result?=?new?Minus().interpret((new?Context(new?Plus()?? ????????????????.interpret(new?Context(9,?2)),?8)));?? ????????System.out.println(result);?? ????}?? }?? 最后輸出正確的結(jié)果:3。
總結(jié)
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