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Andriod 学习笔记 layout布局

發(fā)布時(shí)間:2024/4/15 编程问答 39 豆豆
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一:不同的layout
  Android手機(jī)屏幕大小不一,有480x320, 640x360,
  800x480.怎樣才能讓App自動(dòng)適應(yīng)不同的屏幕呢?
??
  其實(shí)很簡(jiǎn)單,只需要在res目錄下創(chuàng)建不同的layout文件夾,比如layout-640x360,layout-800x480,所有的layout文件在編譯之后都會(huì)寫入R.java里,而系統(tǒng)會(huì)根據(jù)屏幕的大小自己選擇合適的layout進(jìn)行使用。


二:hdpi、mdpi、ldpi

  在之前的版本中,只有一個(gè)drawable,而2.1版本中有drawable-mdpi、drawable-ldpi、drawable-hdpi三個(gè),這三個(gè)主要是為了支持多分辨率。

  drawable- hdpi、drawable- mdpi、drawable-ldpi的區(qū)別:

  (1)drawable-hdpi里面存放高分辨率的圖片,如WVGA (480x800),FWVGA (480x854)
  (2)drawable-mdpi里面存放中等分辨率的圖片,如HVGA (320x480)
  (3)drawable-ldpi里面存放低分辨率的圖片,如QVGA (240x320)

  系統(tǒng)會(huì)根據(jù)機(jī)器的分辨率來(lái)分別到這幾個(gè)文件夾里面去找對(duì)應(yīng)的圖片。
  更正:應(yīng)該是對(duì)應(yīng)不同density 的圖片 ?
?

  在開(kāi)發(fā)程序時(shí)為了兼容不同平臺(tái)不同屏幕,建議各自文件夾根據(jù)需求均存放不同版本圖片。

[i]備注:三者的解析度不一樣,就像你把電腦的分辨率調(diào)低,圖片會(huì)變大一樣,反之分辨率高,圖片縮小。[/i]
屏幕方向:

橫屏豎屏自動(dòng)切換:?

可以在res目錄下建立layout-port-800x600和layout-land兩個(gè)目錄,里面分別放置豎屏和橫屏兩種布局文件,這樣在手機(jī)屏幕方向變化的時(shí)候系統(tǒng)會(huì)自動(dòng)調(diào)用相應(yīng)的布局文件,避免一種布局文件無(wú)法滿足兩種屏幕顯示的問(wèn)題。

不同分辨率橫屏豎屏自動(dòng)切換:
以800x600為例
可以在res目錄下建立layout-port-800x600和layout-land-800x600兩個(gè)目錄
不切換:

以下步驟是網(wǎng)上流傳的,不過(guò)我自己之前是通過(guò)圖形化界面實(shí)現(xiàn)這個(gè)配置,算是殊途同歸,有空我會(huì)把圖片貼上來(lái)。

還要說(shuō)明一點(diǎn):每個(gè)activity都有這個(gè)屬性screenOrientation,每個(gè)activity都需要設(shè)置,可以設(shè)置為豎屏(portrait),也可以設(shè)置為無(wú)重力感應(yīng)(nosensor)。
要讓程序界面保持一個(gè)方向,不隨手機(jī)方向轉(zhuǎn)動(dòng)而變化的處理辦法:?
在AndroidManifest.xml里面配置一下就可以了。加入這一行android:screenOrientation="landscape"。
例如(landscape是橫向,portrait是縱向):
Java代碼:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android=http://schemas.android.com/apk/res/android package="com.ray.linkit"?android:versionCode="1"?android:versionName="1.0">?
?? <application android:icon="@drawable/icon" android:label="@string/app_name">

?? <activity android:name=".Main"?android:label="@string/app_name"?android:screenOrientation="portrait">
??????????? <intent-filter>?
??????????????? <action android:name="android.intent.action.MAIN" />?
??????????????? <category android:name="android.intent.category.LAUNCHER" />
??????????? </intent-filter>?
?? </activity>?
???<activity android:name=".GamePlay"??android:screenOrientation="portrait"></activity>?
 <activity android:name=".OptionView"??android:screenOrientation="portrait"></activity>
</application>
??? <uses-sdk android:minSdkVersion="3" />
</manifest>

另外,android中每次屏幕的切換動(dòng)會(huì)重啟Activity,所以應(yīng)該在Activity銷毀前保存當(dāng)前活動(dòng)的狀態(tài),在Activity再次Create的時(shí)候載入配置,那樣,進(jìn)行中的游戲就不會(huì)自動(dòng)重啟了!

有的程序適合從豎屏切換到橫屏,或者反過(guò)來(lái),這個(gè)時(shí)候怎么辦呢?可以在配置Activity的地方進(jìn)行如下的配置android:screenOrientation="portrait"。這樣就可以保證是豎屏總是豎屏了,或者landscape橫向。

而有的程序是適合橫豎屏切換的。如何處理呢?首先要在配置Activity的時(shí)候進(jìn)行如下的配
置:android:configChanges="keyboardHidden|orientation",另外需要重寫Activity的
onConfigurationChanged方法。實(shí)現(xiàn)方式如下,不需要做太多的內(nèi)容:

@Override?
public void onConfigurationChanged(Configuration newConfig) {???????
  super.onConfigurationChanged(newConfig);?
????? if (this.getResources().getConfiguration().orientation == Configuration.ORIENTATION_LANDSCAPE) {?
??????????? // land do nothing is ok?
?????? } else if (this.getResources().getConfiguration().orientation == Configuration.ORIENTATION_PORTRAIT) {?

    // port do nothing is ok?

   }
}


寫一個(gè)支持多分辨的程序,基于1.6開(kāi)發(fā)的,建立了三個(gè)資源文件夾drawable-hdpi drawable-mdpi
drawable-ldpi,里面分別存放72*72 48*48
36*36的icon圖標(biāo)文件。當(dāng)我在G1(1.5的系統(tǒng))上測(cè)試時(shí),圖標(biāo)應(yīng)該自適應(yīng)為48*48才對(duì)啊,但實(shí)際顯示的是36*36。怎么才能讓其自適應(yīng)
48*48的icon圖標(biāo)呢

解決辦法 drawable-hdpi drawable-mdpi
drawable-ldpi改成drawable-480X320
drawable-800X480的多分辨支持的文件夾


實(shí)現(xiàn)的方法:
layout_weight屬性的使用,
合適的背景,一般是要足夠大
合理的布局
在AndroidManifest.xml
設(shè)置
??? <uses-sdk android:minSdkVersion="7“


系統(tǒng)的計(jì)算方式:


File DisplayHardware.cpp

void DisplayHardware::init(uint32_t dpy){

  ….

??? /* Read density from build-specific ro.sf.lcd_density property
???? * except if it is overridden by qemu.sf.lcd_density.
???? */
??? if (property_get("qemu.sf.lcd_density", property, NULL) <= 0) {
    if (property_get("ro.sf.lcd_density", property, NULL) <= 0) {
???????????   LOGW("ro.sf.lcd_density not defined, using 160 dpi by default.");
  ??????????? strcpy(property, "160");???????
    }
??? } else {
??????? /* for the emulator case, reset the dpi values too */
??????? mDpiX = mDpiY = atoi(property);????
????}

??? mDensity = atoi(property) * (1.0f/160.0f);
  WindowManagerService.java
  boolean computeNewConfigurationLocked(Configuration config) {
    ……
??????? if (mScreenLayout == Configuration.SCREENLAYOUT_SIZE_UNDEFINED) {
??????????? // Note we only do this once because at this point we don't
??????????? // expect the screen to change in this way at runtime, and want
??????????? // to avoid all of this computation for every config change.

??????????? int longSize = dw;
??????????? int shortSize = dh;
??????????? if (longSize < shortSize) {
??????????????? int tmp = longSize;
??????????????? longSize = shortSize;
     ? shortSize = tmp;
??????????? }

??????????? longSize = (int)(longSize/dm.density);
??????????? shortSize = (int)(shortSize/dm.density);

??????????? // These semi-magic numbers define our compatibility modes for
??????????? // applications with different screens.? Don't change unless you
??????????? // make sure to test lots and lots of apps!
??????????? if (longSize < 470)?{
? ??????????? // This is shorter than an HVGA normal density screen   (which
??????????????? // is 480 pixels on its long side).
??????????????? mScreenLayout = Configuration.SCREENLAYOUT_SIZE_SMALL? | Configuration.SCREENLAYOUT_LONG_NO;
??????????? } else {
??????????????? // Is this a large screen?
??????????????? if (longSize > 640 && shortSize >= 480) {
        // VGA or larger screens at medium density are the point
? ??????????????????? // at which we consider it to be a large screen.
???????????????????? mScreenLayout = Configuration.SCREENLAYOUT_SIZE_LARGE;
??????????????? } else {
??????????????????? mScreenLayout = Configuration.SCREENLAYOUT_SIZE_NORMAL;
??????????????????? // If this screen is wider than normal HVGA, or taller
       // than FWVGA, then for old apps we want to run in size
??????????????????? // compatibility mode.

??????????????????? if (shortSize > 321 || longSize > 570)
       {
??????????????????????? mScreenLayout |= Configuration.SCREENLAYOUT_COMPAT_NEEDED;???????????????????
      ?? }
??????????????? }
??????????????? // Is this a long screen?
??????????????? if (((longSize*3)/5) >= (shortSize-1)) {
??????????????????? // Anything wider than WVGA (5:3) is considering to be long.
??????????????????? mScreenLayout |= Configuration.SCREENLAYOUT_LONG_YES;
??????????????? } else {
??????????????????? mScreenLayout |= Configuration.SCREENLAYOUT_LONG_NO;
??????????????? }}
??????? }

??????? config.screenLayout = mScreenLayout;

??????? config.keyboardHidden = Configuration.KEYBOARDHIDDEN_NO;
??????? config.hardKeyboardHidden = Configuration.HARDKEYBOARDHIDDEN_NO;
???????
  ? mPolicy.adjustConfigurationLw(config);

??????? return true;
??? }

??? 轉(zhuǎn)載自:http://hi.baidu.com/sdfiyon/item/9221282b9d72defb51fd8733

轉(zhuǎn)載于:https://www.cnblogs.com/loongsoft/archive/2013/01/22/2872351.html

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