Kinect v2.0 for windows开发环境说明
官方文檔里是這些:
Supported Operating Systems and Architectures
The following operating systems and architectures are supported:
- Windows 8 (x64)
- Windows 8.1 (x64)
- Windows 8 Embedded Standard (x64)
- Windows 8.1 Embedded Standard (x64)
Recommended Hardware Configuration
Your computer must have the following minimum capabilities:
- 64 bit (x64) processor
- 4 GB Memory (or more)
- I7 3.1Ghz (or higher)
- Built-in USB 3.0 host controller (Intel or Renesas chipset).
If you’re adding USB 3.0 functionality to your existing PC through an adapter, please ensure that it is a Windows 8 compliant device and that it supports Gen-2. See the troubleshooting section of Getting Started for more information.
- DX11 capable graphics adapter (see list of known good adapters below)
- Intel HD 4400 integrated display adapter
- ATI Radeon HD 5400 series
- ATI Radeon HD 6570
- ATI Radeon HD 7800 (256bit GDDR5 2GB/1000Mhz)
- NVidia Quadro 600
- NVidia GeForce GT 640
- NVidia GeForce GTX 660
- NVidia Quadro K1000M
- A Kinect v2 sensor, which includes a power hub and USB cabling.
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操作系統(tǒng)必須要達(dá)到要求,不然連Kinect v2 SDK安裝的機(jī)會(huì)一點(diǎn)都沒(méi)有。
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關(guān)于USB3.0我有話(huà)要說(shuō),USB3.0 這個(gè)東西確定有點(diǎn)兒坑,不是任何USB3.0的設(shè)備都可以,兼容性不強(qiáng)的USB3.0的設(shè)備會(huì)導(dǎo)致無(wú)法讀取Kinect v2的各種幀數(shù)據(jù)。
一般Intel 7系列以上的主板都源生支持USB3.0,通常來(lái)說(shuō)接上就可以用,但有些個(gè)別廠商的主板可能還是會(huì)出現(xiàn)無(wú)法讀取Kinect v2的幀數(shù)據(jù)的問(wèn)題。
如果主板不是源生支持USB3.0的,用其它USB3.0主控芯片的主板,就有很大的機(jī)率導(dǎo)致無(wú)法讀取Kinect v2的各種幀數(shù)據(jù)。我是用的USB3.0擴(kuò)展卡來(lái)連接Kinect v2,買(mǎi)過(guò)兩個(gè)卡都成功連接設(shè)備(USB3.0擴(kuò)展卡主控芯片都是NEC 720202)。
這是一些可以成功連接Kinect v2的設(shè)備列表:https://social.msdn.microsoft.com/Forums/en-US/bb379e8b-4258-40d6-92e4-56dd95d7b0bb/confirmed-list-of-usb-30-pcie-cardslaptopsconfigurations-which-work-for-kinect-v2-during?forum=kinectv2sdk
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轉(zhuǎn)載于:https://www.cnblogs.com/nugao/p/4040272.html
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