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摄像机平滑更随脚本

發布時間:2024/9/20 编程问答 43 豆豆
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This?camera?smoothes?out?rotation?around?the?y-axis?and?height. Horizontal?Distance?to?the?target?is?always?fixed.There?are?many?different?ways?to?smooth?the?rotation?but?doing?it?this?way?gives?you?a?lot?of?control?over?how?the?camera?behaves.For?every?of?those?smoothed?values?we?calculate?the?wanted?value?and?the?current?value. Then?we?smooth?it?using?the?Lerp?function. Then?we?apply?the?smoothed?values?to?the?transform's?position.//?The?target?we?are?following var?target?:?Transform; //?The?distance?in?the?x-z?plane?to?the?target var?distance?=?10.0; //?the?height?we?want?the?camera?to?be?above?the?target var?height?=?5.0; //?How?much?we? var?heightDamping?=?2.0; var?rotationDamping?=?3.0;//?Place?the?script?in?the?Camera-Control?group?in?the?component?menu @script?AddComponentMenu("Camera-Control/Smooth?Follow")function?LateUpdate?()?{//?Early?out?if?we?don't?have?a?targetif?(!target)return;//?Calculate?the?current?rotation?angleswantedRotationAngle?=?target.eulerAngles.y;wantedHeight?=?target.position.y?+?height;currentRotationAngle?=?transform.eulerAngles.y;currentHeight?=?transform.position.y;//?Damp?the?rotation?around?the?y-axiscurrentRotationAngle?=?Mathf.LerpAngle?(currentRotationAngle,?wantedRotationAngle,?rotationDamping?*?Time.deltaTime);//?Damp?the?heightcurrentHeight?=?Mathf.Lerp?(currentHeight,?wantedHeight,?heightDamping?*?Time.deltaTime);//?Convert?the?angle?into?a?rotationcurrentRotation?=?Quaternion.Euler?(0,?currentRotationAngle,?0);//?Set?the?position?of?the?camera?on?the?x-z?plane?to://?distance?meters?behind?the?targettransform.position?=?target.position;transform.position?-=?currentRotation?*?Vector3.forward?*?distance;//?Set?the?height?of?the?cameratransform.position.y?=?currentHeight;//?Always?look?at?the?targettransform.LookAt?(target); }


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