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android 保存流媒体,Android实现使用流媒体播放远程mp3文件的方法

發布時間:2024/10/8 Android 31 豆豆
生活随笔 收集整理的這篇文章主要介紹了 android 保存流媒体,Android实现使用流媒体播放远程mp3文件的方法 小編覺得挺不錯的,現在分享給大家,幫大家做個參考.

本文實例講述了Android實現使用流媒體播放遠程mp3文件的方法。分享給大家供大家參考,具體如下:

package com.shadow.util;

import java.io.BufferedInputStream;

import java.io.BufferedOutputStream;

import java.io.File;

import java.io.FileInputStream;

import java.io.FileOutputStream;

import java.io.IOException;

import java.io.InputStream;

import java.net.URL;

import java.net.URLConnection;

import java.util.ArrayList;

import java.util.List;

import com.shadow.service.AudioPlayService.LocalBinder;

import android.app.Service;

import android.content.Context;

import android.content.Intent;

import android.media.MediaPlayer;

import android.os.Binder;

import android.os.Handler;

import android.os.IBinder;

import android.util.Log;

import android.widget.Button;

import android.widget.ImageButton;

import android.widget.ProgressBar;

import android.widget.TextView;

import android.widget.Toast;

/**

* MediaPlayer does not yet support streaming from external URLs so this class provides a pseudo-streaming function

* by downloading the content incrementally & playing as soon as we get enough audio in our temporary storage.

*/

public class StreamingMediaPlayer extends Service{

private static final int INTIAL_KB_BUFFER = 96*10/8;//assume 96kbps*10secs/8bits per byte

private TextView textStreamed;

private ImageButton playButton;

private ProgressBar progressBar;

// Track for display by progressBar

private long mediaLengthInKb, mediaLengthInSeconds;

private int totalKbRead = 0;

// Create Handler to call View updates on the main UI thread.

private final Handler handler = new Handler();

private MediaPlayer mediaPlayer;

private File downloadingMediaFile;

private boolean isInterrupted;

private Context context;

private int counter = 0;

private static Runnable r;

private static Thread playerThread;

private LocalBinder localBinder = new LocalBinder();

private MediaPlayer player;

private boolean isPause = false; //播放器是否處于暫停狀態

private boolean isSame = false; //所點播歌曲是否是當前播放歌曲

private Integer position = -1; //設置播放標記

private List music_name; //歌曲列表

private List music_path;

public StreamingMediaPlayer(Context context,TextView textStreamed, ImageButton playButton, Button streamButton,ProgressBar progressBar)

{

this.context = context;

this.textStreamed = textStreamed;

this.playButton = playButton;

this.progressBar = progressBar;

}

/**

* Progressivly download the media to a temporary location and update the MediaPlayer as new content becomes available.

*/

public void startStreaming(final String mediaUrl, long mediaLengthInKb, long mediaLengthInSeconds) throws IOException {

this.mediaLengthInKb = mediaLengthInKb;

this.mediaLengthInSeconds = mediaLengthInSeconds;

r = new Runnable() {

public void run() {

try {

Log.i("downloadAudioIncrement", "downloadAudioIncrement");

downloadAudioIncrement(mediaUrl);

} catch (IOException e) {

Log.e(getClass().getName(), "Unable to initialize the MediaPlayer for fileUrl=" + mediaUrl, e);

return;

}

}

};

playerThread = new Thread(r);

playerThread.start();

//new Thread(r).start();

}

/**

* Download the url stream to a temporary location and then call the setDataSource

* for that local file

*/

public void downloadAudioIncrement(String mediaUrl) throws IOException {

URLConnection cn = new URL(mediaUrl).openConnection();

cn.addRequestProperty("User-Agent","NSPlayer/10.0.0.4072 WMFSDK/10.0");

cn.connect();

InputStream stream = cn.getInputStream();

if (stream == null) {

Log.e(getClass().getName(), "Unable to create InputStream for mediaUrl:" + mediaUrl);

}

downloadingMediaFile = new File(context.getCacheDir(),"downloadingMedia.dat");

// Just in case a prior deletion failed because our code crashed or something, we also delete any previously

// downloaded file to ensure we start fresh. If you use this code, always delete

// no longer used downloads else you'll quickly fill up your hard disk memory. Of course, you can also

// store any previously downloaded file in a separate data cache for instant replay if you wanted as well.

if (downloadingMediaFile.exists()) {

downloadingMediaFile.delete();

}

FileOutputStream out = new FileOutputStream(downloadingMediaFile);

byte buf[] = new byte[16384];

int totalBytesRead = 0, incrementalBytesRead = 0;

do {

int numread = stream.read(buf);

if (numread <= 0)

break;

out.write(buf, 0, numread);

totalBytesRead += numread;

incrementalBytesRead += numread;

totalKbRead = totalBytesRead/1000;

testMediaBuffer();

fireDataLoadUpdate();

} while (validateNotInterrupted());

stream.close();

if (validateNotInterrupted()) {

fireDataFullyLoaded();

}

}

private boolean validateNotInterrupted() {

if (isInterrupted) {

if (mediaPlayer != null) {

mediaPlayer.pause();

//mediaPlayer.release();

}

return false;

} else {

return true;

}

}

/**

* Test whether we need to transfer buffered data to the MediaPlayer.

* Interacting with MediaPlayer on non-main UI thread can causes crashes to so perform this using a Handler.

*/

private void testMediaBuffer() {

Runnable updater = new Runnable() {

public void run() {

if (mediaPlayer == null) {

// Only create the MediaPlayer once we have the minimum buffered data

if ( totalKbRead >= INTIAL_KB_BUFFER) {

try {

startMediaPlayer();

} catch (Exception e) {

Log.e(getClass().getName(), "Error copying buffered conent.", e);

}

}

} else if ( mediaPlayer.getDuration() - mediaPlayer.getCurrentPosition() <= 1000 ){

// NOTE: The media player has stopped at the end so transfer any existing buffered data

// We test for < 1second of data because the media player can stop when there is still

// a few milliseconds of data left to play

transferBufferToMediaPlayer();

}

}

};

handler.post(updater);

}

private void startMediaPlayer() {

try {

File bufferedFile = new File(context.getCacheDir(),"playingMedia" + (counter++) + ".dat");

// We double buffer the data to avoid potential read/write errors that could happen if the

// download thread attempted to write at the same time the MediaPlayer was trying to read.

// For example, we can't guarantee that the MediaPlayer won't open a file for playing and leave it locked while

// the media is playing. This would permanently deadlock the file download. To avoid such a deadloack,

// we move the currently loaded data to a temporary buffer file that we start playing while the remaining

// data downloads.

moveFile(downloadingMediaFile,bufferedFile);

Log.e(getClass().getName(),"Buffered File path: " + bufferedFile.getAbsolutePath());

Log.e(getClass().getName(),"Buffered File length: " + bufferedFile.length()+"");

mediaPlayer = createMediaPlayer(bufferedFile);

// We have pre-loaded enough content and started the MediaPlayer so update the buttons & progress meters.

mediaPlayer.start();

startPlayProgressUpdater();

playButton.setEnabled(true);

} catch (IOException e) {

Log.e(getClass().getName(), "Error initializing the MediaPlayer.", e);

return;

}

}

public void pausePlayer(){

try {

getMediaPlayer().pause();

} catch (Exception e) {

e.printStackTrace();

}

}

public void startPlayer(){

getMediaPlayer().start();

}

public void stopPlayer(){

getMediaPlayer().stop();

}

/**

* 根據文件創建一個mediaplayer對象

*/

private MediaPlayer createMediaPlayer(File mediaFile)

throws IOException {

MediaPlayer mPlayer = new MediaPlayer();

mPlayer.setOnErrorListener(

new MediaPlayer.OnErrorListener() {

public boolean onError(MediaPlayer mp, int what, int extra) {

Log.e(getClass().getName(), "Error in MediaPlayer: (" + what +") with extra (" +extra +")" );

return false;

}

});

// It appears that for security/permission reasons, it is better to pass a FileDescriptor rather than a direct path to the File.

// Also I have seen errors such as "PVMFErrNotSupported" and "Prepare failed.: status=0x1" if a file path String is passed to

// setDataSource(). So unless otherwise noted, we use a FileDescriptor here.

FileInputStream fis = new FileInputStream(mediaFile);

mPlayer.setDataSource(fis.getFD());

mPlayer.prepare();

return mPlayer;

}

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