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python垃圾分类图像识别算法_Python 实现一个简单的垃圾分类小游戏(已获校级二等奖)...

發布時間:2024/10/14 python 90 豆豆
生活随笔 收集整理的這篇文章主要介紹了 python垃圾分类图像识别算法_Python 实现一个简单的垃圾分类小游戏(已获校级二等奖)... 小編覺得挺不錯的,現在分享給大家,幫大家做個參考.

作者:Vincentish

https://blog.csdn.net/Vincentish/article/details/107495432

項目簡介

本項目報名參加了“兗州中材杯”武漢理工大學第十一屆環保創意作品大賽藝術理念組比賽。組員共三名,本人負責代碼實現部分,其余兩人分別負責項目策劃與場景人物繪制。

項目背景

小組中負責策劃的同學經過一定的調研之后發現,我校在校學生普遍缺乏垃圾分類方面的知識。經過討論后,我們把游戲方向定位于“垃圾分類”,游戲類型定位于像素風游戲,由于本人水平和時間有限,只能將玩法設計得盡量簡單。感謝另外兩位組員,他們的努力掩蓋了我水平上的不足。

玩法介紹

家控制一名角色在操場背景上移動,垃圾桶在操場邊上。撿起垃圾丟進相應的垃圾桶內,若全部正確投放則游戲成功,否則游戲失敗。游戲期間,若有不清楚該作何分類的垃圾,則可以點擊圖書館的按鈕,進入圖書館查詢。圖書館提供垃圾圖鑒和分類標準兩種信息。垃圾圖鑒幫助玩家分辨自己撿到的垃圾,而分類標準指每種垃圾的定義及舉例。

項目成果

本項目在“兗州中材杯”武漢理工大學第十一屆環保創意作品大賽藝術理念組比賽中最終獲得了第五名、二等獎的成績,距第四名僅差0.5分。

項目實現

寫項目時本人僅自學了一個月的Python,且本人是大一新生,對計算機科學的基礎知識了解甚少,若代碼風格幼稚、愚蠢,還望讀者見諒。

模塊劃分

游戲按場景分為以下幾個模塊:開始游戲界面、游戲說明界面、人物選擇界面操場界面(主要游戲場地)、圖書館外界面、圖書館內界面游戲結束界面。

  • 開始游戲界面:背景(像素化的學校建筑),游戲標題,三個按鈕(開始、游戲說明、退出)。
  • 游戲說明界面:背景(與開始界面相同),游戲說明文字,返回按鈕。
  • 人物選擇界面:背景,提示(選擇人物),兩個可選人物。
  • 操場界面:背景,人物,垃圾桶,隨機產生的垃圾,圖書館按鈕。
  • 圖書館外界面:背景(我校圖書館的像素風繪制)、操場按鈕(會到操場)、進入按鈕(進入圖書館內部)。
  • 圖書館內界面:背景(我校圖書館內部),各類垃圾圖標按鈕(廚余垃圾、可回收垃圾、有害垃圾、其他垃圾),垃圾圖鑒按鈕,返回按鈕。子界面:各類垃圾信息界面,垃圾圖鑒界面,返回按鈕。
  • 游戲結束界面:勝利界面,失敗界面。
  • 代碼實現

    直接上代碼:

    import?pygame?as?py
    import?sys
    import?random
    from?pygame.locals?import?*
    #===========================================================
    #========================前期準備===========================
    py.init()
    #注:游戲需要的所有文件(圖片等)都放在同游戲目錄的"Files"目錄下。
    #定義一個按鈕類
    class?Button(py.rect.Rect):
    ????def?__init__(self,?obj):
    ????????super().__init__(obj)
    ????def?has(self,?pos):
    ????????if?self.right?>=?pos[0]?>=?self.left?and?self.bottom?>=?pos[1]?>=?self.top:
    ????????????return?True
    ????????else:
    ????????????return?False

    screen?=?py.display.set_mode((1000,?650))
    #===========================================================
    #=========================圖書館內==========================

    def?knowledge(selection):
    ????path?=?'Files\\inside_liberary\\knowledge'?+?str(selection)?+?'.jpg'
    ????know?=?py.image.load(path)
    ????know?=?py.transform.smoothscale(know,(1000,650))
    ????screen.blit(know,(0,0))
    ????exits?=?py.image.load('Files\\inside_liberary\\back.png')
    ????exits?=?py.transform.smoothscale(exits,(72,72))
    ????exit_button?=?screen.blit(exits,(918,?570))
    ????exit_button?=?Button(exit_button)
    ????py.display.flip()
    ????#進入事件循環
    ????while?True:
    ????????for?event?in?py.event.get():
    ????????????if?event.type?==?QUIT:
    ????????????????sys.exit()
    ????????????if?event.type?==?MOUSEBUTTONDOWN:
    ????????????????pos?=?py.mouse.get_pos()
    ????????????????#點擊離開該頁面
    ????????????????if?exit_button.has(pos):
    ????????????????????selection?=?0
    ????????????????????break
    ????????if?not?selection:
    ????????????break

    def?inside_Liberary():
    ????ilib?=?py.image.load('Files\\inside_liberary\\Inside.jpg')
    ????ilib?=?py.transform.smoothscale(ilib,(1000,650))
    ????screen.blit(ilib,(0,0))
    ????#退出圖書館的按鈕
    ????exits?=?py.image.load('Files\\inside_liberary\\exit.png')
    ????exits?=?py.transform.smoothscale(exits,(72,81))
    ????exit_button?=?screen.blit(exits,(5,?560))
    ????exit_button?=?Button(exit_button)
    ????#廚余垃圾按鈕
    ????rubbish1?=?py.image.load('Files\\inside_liberary\\rubbish1.png')
    ????rubbish1?=?py.transform.smoothscale(rubbish1,(150,298))
    ????rubbish1_button?=?screen.blit(rubbish1,?(80,150))
    ????rubbish1_button?=?Button(rubbish1_button)
    ????#可回收垃圾按鈕
    ????rubbish2?=?py.image.load('Files\\inside_liberary\\rubbish2.png')
    ????rubbish2?=?py.transform.smoothscale(rubbish2,(150,298))
    ????rubbish2_button?=?screen.blit(rubbish2,?(310,150))
    ????rubbish2_button?=?Button(rubbish2_button)
    ????#有害垃圾按鈕
    ????rubbish3?=?py.image.load('Files\\inside_liberary\\rubbish3.png')
    ????rubbish3?=?py.transform.smoothscale(rubbish3,(150,298))
    ????rubbish3_button?=?screen.blit(rubbish3,?(540,150))
    ????rubbish3_button?=?Button(rubbish3_button)
    ????#不可回收垃圾按鈕
    ????rubbish4?=?py.image.load('Files\\inside_liberary\\rubbish4.png')
    ????rubbish4?=?py.transform.smoothscale(rubbish4,(150,298))
    ????rubbish4_button?=?screen.blit(rubbish4,?(770,150))
    ????rubbish4_button?=?Button(rubbish4_button)
    ????#圖鑒按鈕
    ????rubbish5?=?py.image.load('Files\\inside_liberary\\rubbish5.png')
    ????rubbish5?=?py.transform.smoothscale(rubbish5,(82,?72))
    ????rubbish5_button?=?screen.blit(rubbish5,?(903,560))
    ????rubbish5_button?=?Button(rubbish5_button)
    ????
    ????py.display.flip()
    ????selection?=?-1
    ????#進入事件循環
    ????while?True:
    ????????for?event?in?py.event.get():
    ????????????if?event.type?==?QUIT:
    ????????????????sys.exit()
    ????????????if?event.type?==?MOUSEBUTTONDOWN:
    ????????????????pos?=?py.mouse.get_pos()
    ????????????????#點擊離開圖書館
    ????????????????if?exit_button.has(pos):
    ????????????????????selection?=?0
    ????????????????????break
    ????????????????#點擊廚余垃圾
    ????????????????if?rubbish1_button.has(pos):
    ????????????????????selection?=?1
    ????????????????????break
    ????????????????#點擊可回收垃圾
    ????????????????if?rubbish2_button.has(pos):
    ????????????????????selection?=?2
    ????????????????????break
    ????????????????#點擊有害垃圾
    ????????????????if?rubbish3_button.has(pos):
    ????????????????????selection?=?3
    ????????????????????break
    ????????????????#點擊不可回收垃圾
    ????????????????if?rubbish4_button.has(pos):
    ????????????????????selection?=?4
    ????????????????????break
    ????????????????#點擊圖鑒
    ????????????????if?rubbish5_button.has(pos):
    ????????????????????selection?=?5
    ????????????????????break
    ????????if?selection?!=?-1:
    ????????????break
    ????if?selection:
    ????????knowledge(selection)
    ????????inside_Liberary()
    #===========================================================
    #=========================圖書館外==========================

    def?outside_Liberary():
    ????olib?=?py.image.load('Files\\outside_liberary\\Outside.jpg')
    ????olib?=?py.transform.smoothscale(olib,(1000,650))
    ????screen.blit(olib,(0,0))
    ????#進入圖書館的按鈕
    ????enter?=?py.image.load('Files\\outside_liberary\\enter_lib.png')
    ????enter?=?py.transform.smoothscale(enter,(72,?72))
    ????enter_button?=?screen.blit(enter,(470,550))
    ????enter_button?=?Button(enter_button)
    ????#退出圖書館的按鈕
    ????exits?=?py.image.load('Files\\outside_liberary\\playground.png')
    ????exits?=?py.transform.smoothscale(exits,(72,?51))
    ????exit_button?=?screen.blit(exits,(5,?590))
    ????exit_button?=?Button(exit_button)
    ????py.display.flip()
    ????selection?=?-1
    ????#進入事件循環
    ????while?True:
    ????????for?event?in?py.event.get():
    ????????????if?event.type?==?QUIT:
    ????????????????sys.exit()
    ????????????if?event.type?==?MOUSEBUTTONDOWN:
    ????????????????pos?=?py.mouse.get_pos()
    ????????????????#點擊返回操場
    ????????????????if?exit_button.has(pos):
    ????????????????????selection?=?0
    ????????????????????break
    ????????????????#點擊進入圖書館
    ????????????????if?enter_button.has(pos):
    ????????????????????selection?=?1
    ????????????????????break
    ????????if?selection?!=?-1:
    ????????????break
    ????if?selection:
    ????????inside_Liberary()
    ????????outside_Liberary()

    #===========================================================
    #==========================游戲幫助=========================

    def?help_page():
    ????background?=?py.image.load('Files\\help\\background.jpg')
    ????background?=?py.transform.smoothscale(background,(1000,650))
    ????screen.blit(background,(0,0))
    ????#返回按鈕
    ????exits?=?py.image.load('Files\\help\\back.png')
    ????exits?=?py.transform.smoothscale(exits,(72,57))
    ????exit_button?=?screen.blit(exits,(5,?585))
    ????exit_button?=?Button(exit_button)
    ????py.display.flip()
    ????back?=?0
    ????while?True:
    ????????for?event?in?py.event.get():
    ????????????if?event.type?==?QUIT:
    ????????????????sys.exit()
    ????????????if?event.type?==?MOUSEBUTTONDOWN:
    ????????????????pos?=?py.mouse.get_pos()
    ????????????????if?exit_button.has(pos):
    ????????????????????back?=?1
    ????????????????????break
    ????????if?back:
    ????????????break
    ????????????????
    #===========================================================
    #==========================游戲結束=========================

    def?game_over(result):
    ????path?=?'Files\\game_over\\result'?+?str(result)?+?'.png'
    ????background?=?py.image.load(path)
    ????background?=?py.transform.smoothscale(background,(1000,650))
    ????screen.blit(background,(0,0))
    ????py.display.flip()
    ????temp?=?0
    ????while?True:
    ????????for?event?in?py.event.get():
    ????????????if?event.type?==?QUIT:
    ????????????????sys.exit()
    ????????????if?event.type?==?MOUSEBUTTONDOWN:
    ????????????????temp?=?1
    ????????????????break
    ????????if?temp:
    ????????????break

    #===========================================================
    #==========================操場環節=========================

    choices?=?['01',?'02',?'11',?'12',?'21',?'22',?'31']
    class?Rubbish():
    ????def?__init__(self,?sort):
    ????????self.sort?=?sort
    ????????self.img?=?py.image.load('Files\\playground\\'?+?sort?+?'.png')
    ????????x?=?random.randint(100,?1400)
    ????????y?=?random.randint(110,?900)
    ????????self.position?=?self.img.get_rect()
    ????????self.position?=?self.position.move((x,?y))
    ????????screen.blit(self.img,?self.position)
    class?Role():
    ????def?__init__(self,?role):
    ????????self.r_side?=?py.image.load('Files\\playground\\'?+?role?+?'1.png')
    ????????self.r_walk?=?py.image.load('Files\\playground\\'?+?role?+?'2.png')
    ????????self.l_side?=?py.transform.flip(self.r_side,?True,?False)
    ????????self.l_walk?=?py.transform.flip(self.r_walk,?True,?False)
    ????????self.img?=?self.?r_side
    ????????self.position?=?self.img.get_rect()
    ????????screen.blit(self.img,?self.position)
    ????????self.rubbish?=?None
    ????def?move(self,?key):
    ????????if?key?==?K_UP:
    ????????????if?self.position.top?<=?200:
    ????????????????return?(0,?2)
    ????????????else:
    ????????????????self.position?=?self.position.move(0,?-2)
    ????????????????return?0
    ????????if?key?==?K_DOWN:
    ????????????if?self.position.bottom?>=?450:
    ????????????????return?(0,?-2)
    ????????????else:
    ????????????????self.position?=?self.position.move(0,?2)
    ????????????????return?0
    ????????if?key?==?K_RIGHT:
    ????????????if?self.position.right?>=?800:
    ????????????????return?(-2,?0)
    ????????????else:
    ????????????????self.position?=?self.position.move(2,?0)
    ????????????????return?0
    ????????if?key?==?K_LEFT:
    ????????????if?self.position.left?<=?200:
    ????????????????return?(2,?0)
    ????????????else:
    ????????????????self.position?=?self.position.move(-2,?0)
    ????????????????return?0
    ????????
    class?Trash_can():
    ????def?__init__(self,?num):
    ????????self.?num?=?num
    ????????self.img?=?py.image.load('Files\\playground\\'?+?str(num)?+?'.png')
    ????????self.img?=?py.transform.smoothscale(self.img,(100,?92))
    ????????self.position?=?self.img.get_rect()
    ????????self.position?=?self.position.move((100?+?num*200,?0))
    ????????screen.blit(self.img,?self.position)
    def?playground(selection):
    ????background?=?py.image.load('Files\\playground\\Playground.jpg')
    ????screen.blit(background,?[0,?0])
    ????lib?=?py.image.load('Files\\playground\\liberary.png')
    ????lib?=?py.transform.smoothscale(lib,?(78,?72))
    ????lib_button?=?screen.blit(lib,?(900,?10))
    ????lib_button?=?Button(lib_button)
    ????trash_can?=?[]
    ????for?num?in?range(0,?4):
    ????????trash_can.append(Trash_can(num))
    ????role?=?Role(selection)
    ????rubbish?=?[]
    ????for?sort?in?choices:
    ????????rubbish.append(Rubbish(sort))
    ????py.display.flip()
    ????down?=?0
    ????go?=?None
    ????move_bg?=?[0,?0]
    ????temp?=?0
    ????while?True:
    ????????for?event?in?py.event.get():
    ????????????if?event.type?==?QUIT:
    ????????????????sys.exit()
    ????????????if?event.type?==?MOUSEBUTTONDOWN:
    ????????????????pos?=?py.mouse.get_pos()
    ????????????????if?lib_button.has(pos):
    ????????????????????outside_Liberary()
    ????????????if?event.type?==?KEYDOWN?and\
    ???????????????event.key?in?(K_UP,?K_DOWN,?K_RIGHT,?K_LEFT):
    ????????????????if?event.key?==?K_RIGHT:
    ????????????????????role.img?=?role.r_side
    ????????????????elif?event.key?==?K_LEFT:
    ????????????????????role.img?=?role.l_side
    ????????????????down?=?1
    ????????????????go?=?event.key
    ????????????if?event.type?==?KEYUP?and?event.key?==?go:
    ????????????????if?event.key?==?K_RIGHT:
    ????????????????????role.img?=?role.r_side
    ????????????????elif?event.key?==?K_LEFT:
    ????????????????????role.img?=?role.l_side
    ????????????????down?=?0
    ????????take?=?role.position.collidelist([each.position?for?each?in?rubbish])
    ????????if?take?>=?0?and?not?role.rubbish:
    ????????????role.rubbish?=?rubbish[take].sort[0]
    ????????????del?rubbish[take]
    ????????put?=?role.position.collidelist([each.position?for?each?in?trash_can])
    ????????if?put?>=?0?and?role.rubbish:
    ????????????if?role.rubbish?==?str(trash_can[put].num):
    ????????????????role.rubbish?=?None
    ????????????????if?not?len(rubbish):
    ????????????????????game_over(1)
    ????????????????????break
    ????????????else:
    ????????????????game_over(2)
    ????????????????break
    ????????if?down:
    ????????????moved?=?role.move(go)
    ????????????temp?+=?1
    ????????????if?not?temp?%?20:
    ????????????????if?role.img?==?role.r_side:
    ????????????????????role.img?=?role.r_walk
    ????????????????elif?role.img?==?role.r_walk:
    ????????????????????role.img?=?role.r_side
    ????????????????elif?role.img?==?role.l_side:
    ????????????????????role.img?=?role.l_walk
    ????????????????else:
    ????????????????????role.img?=?role.l_side
    ????????????if?moved:
    ????????????????if?0?>=?moved[0]?+?move_bg[0]?>=?-497?and?\
    ???????????????????0?>=?moved[1]?+?move_bg[1]?>=?-326:
    ????????????????????for?i?in?range(2):
    ????????????????????????move_bg[i]?+=?moved[i]
    ????????????????????for?each?in?rubbish:
    ????????????????????????each.position?=?each.position.move(moved)
    ????????????????????for?each?in?trash_can:
    ????????????????????????each.position?=?each.position.move(moved)
    ????????????????elif?role.position.left?-?moved[0]?>=?0?and\
    ?????????????????????role.position.right?-?moved[0]?<=?1000?and\
    ?????????????????????role.position.top?-?moved[1]?>=?0?and\
    ?????????????????????role.position.bottom?-?moved[1]?<=?650:
    ????????????????????role.?position?=?role.position.move([-i?for?i?in?moved])
    ????????screen.blit(background,?move_bg)
    ????????lib?=?py.image.load('Files\\playground\\liberary.png')
    ????????lib?=?py.transform.smoothscale(lib,?(78,?72))
    ????????lib_button?=?screen.blit(lib,?(900,?10))
    ????????lib_button?=?Button(lib_button)
    ????????for?each?in?trash_can:
    ????????????screen.blit(each.img,?each.position)
    ????????for?each?in?rubbish:
    ????????????screen.blit(each.img,?each.position)
    ????????screen.blit(role.img,?role.position)
    ????????py.display.flip()


    #===========================================================
    #==========================選擇人物=========================

    def?choose_role():
    ????background?=?py.image.load('Files\\choose_player\\background.jpg')
    ????background?=?py.transform.smoothscale(background,(1000,650))
    ????screen.blit(background,?(0,?0))
    ????man?=?py.image.load('Files\\choose_player\\man.png')
    ????man?=?py.transform.smoothscale(man,(123,?325))
    ????man_button?=?screen.blit(man,(200,?200))
    ????man_button?=?Button(man_button)
    ????woman?=?py.image.load('Files\\choose_player\\woman.png')
    ????woman?=?py.transform.smoothscale(woman,(113,?325))
    ????woman_button?=?screen.blit(woman,(687,?200))
    ????woman_button?=?Button(woman_button)
    ????py.display.flip()
    ????while?True:
    ????????for?event?in?py.event.get():
    ????????????if?event.type?==?QUIT:
    ????????????????sys.exit()
    ????????????if?event.type?==?MOUSEBUTTONDOWN:
    ????????????????pos?=?py.mouse.get_pos()
    ????????????????if?man_button.has(pos):
    ????????????????????return?'man'
    ????????????????if?woman_button.has(pos):
    ????????????????????return?'woman'
    ????????????????
    #===========================================================
    #========================開始游戲界面========================

    def?start():
    ????background?=?py.image.load('Files\\start\\background.jpg')
    ????background?=?py.transform.smoothscale(background,(1000,650))
    ????screen.blit(background,?(0,?0))
    ????start_game?=?py.image.load('Files\\start\\start_game.png')
    ????start_game?=?py.transform.smoothscale(start_game,(140,?149))
    ????start_button?=?screen.blit(start_game,(150,?330))
    ????start_button?=?Button(start_button)
    ????game_help?=?py.image.load('Files\\start\\game_help.png')
    ????game_help?=?py.transform.smoothscale(game_help,(280,?182))
    ????help_button?=?screen.blit(game_help,(380,?320))
    ????help_button?=?Button(help_button)
    ????quit_game?=?py.image.load('Files\\start\\quit_game.png')
    ????quit_game?=?py.transform.smoothscale(quit_game,(200,160))
    ????quit_button?=?screen.blit(quit_game,(680,?330))
    ????quit_button?=?Button(quit_button)
    ????py.display.flip()
    ????while?True:
    ????????for?event?in?py.event.get():
    ????????????if?event.type?==?QUIT:
    ????????????????sys.exit()
    ????????????if?event.type?==?MOUSEBUTTONDOWN:
    ????????????????pos?=?py.mouse.get_pos()
    ????????????????if?start_button.has(pos):
    ????????????????????role?=?choose_role()
    ????????????????????playground(role)
    ????????????????????break
    ????????????????elif?help_button.has(pos):
    ????????????????????help_page()
    ????????????????????break
    ????????????????elif?quit_button.has(pos):
    ????????????????????sys.exit()
    ????????break
    ????start()
    start()

    游戲效果

    游戲演示如下:

    分享或在看是對我最大的支持

    總結

    以上是生活随笔為你收集整理的python垃圾分类图像识别算法_Python 实现一个简单的垃圾分类小游戏(已获校级二等奖)...的全部內容,希望文章能夠幫你解決所遇到的問題。

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