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python编程制作接金币游戏_一个简单的pygame接金币游戏

發布時間:2025/3/8 python 28 豆豆
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左右鍵控制小人移動去接空中下來的金幣,接住金幣得5分,接不住游戲結束,金幣速度會隨著level的關數

而越來越快

import pygame,sys,os,random

pygame.init()

class rect():#畫出小人

def __init__(self,filename,initial_position):

self.image=pygame.image.load(filename)

self.rect=self.image.get_rect()

self.rect.topleft=initial_position

class goldrect(pygame.sprite.Sprite):#繪出金幣

def __init__(self,gold_position,speed):

pygame.sprite.Sprite.__init__(self)

self.image=pygame.image.load('image\\gold.png')

self.rect=self.image.get_rect()

self.rect.topleft=gold_position

self.speed=speed

def move(self):

self.rect=self.rect.move(self.speed)

def drawback(): #繪出背景圖片

my_back=pygame.image.load('image\\qi3.jpg')

bakscreen.blit(my_back,[0,0])

def loadtext(levelnum,score,highscore):#繪出成績、level、最高分等

my_font=pygame.font.SysFont(None,24)

levelstr='Level:'+str(levelnum)

text_screen=my_font.render(levelstr, True, (255, 0, 0))

bakscreen.blit(text_screen, (650,50))

highscorestr='Higescore:'+str(highscore)

text_screen=my_font.render(highscorestr, True, (255, 0, 0))

bakscreen.blit(text_screen, (650,80))

scorestr='Score:'+str(score)

text_screen=my_font.render(scorestr, True, (255, 0, 0))

bakscreen.blit(text_screen, (650,110))

def loadgameover(scorenum,highscore):#繪出GAME OVER

my_font=pygame.font.SysFont(None,50)

levelstr='GAME OVER'

over_screen=my_font.render(levelstr, True, (255, 0, 0))

bakscreen.blit(over_screen, (300,240))

highscorestr='YOUR SCORE IS '+str(scorenum)

over_screen=my_font.render(highscorestr, True, (255, 0, 0))

bakscreen.blit(over_screen, (280,290))

if scorenum>int(highscore):#寫入最高分

highscorestr='YOUR HAVE GOT THE HIGHEST SCORE!'

text_screen=my_font.render(highscorestr, True, (255, 0, 0))

bakscreen.blit(text_screen, (100,340))

highfile=open('highscore','w')

highfile.writelines(str(scorenum))

highfile.close()

def gethighscore(): #讀取最高分

if os.path.isfile('highscore'):

highfile=open('highscore','r')

highscore=highfile.readline()

highfile.close()

else:

highscore=0

return highscore

bakscreen=pygame.display.set_mode([800,600])

bakscreen.fill([0,160,233])

pygame.display.set_caption('Dig!Dig!')

drawback()

levelnum=1 #level

scorenum=0 #得分

highscore=gethighscore()#最高分

ileft=1 #記錄向左移動步數,用來控制圖片

iright=10 #記錄向右移動步數,用來控制圖片

x=100

y=450

filename='image\\1.png'

backimg_ren=rect(filename,[x,y])

bakscreen.blit(backimg_ren.image,backimg_ren.rect)

loadtext(levelnum,scorenum,highscore)

goldx=random.randint(50,580)

speed=[0,levelnum]

mygold=goldrect([goldx,100],speed)

pygame.display.update()

while True:

if scorenum>0 and scorenum/50.0==int(scorenum/50.0):#當得分是50的倍數時修改level

levelnum=scorenum/50+1

speed=[0,levelnum]

for event in pygame.event.get():

if event.type==pygame.QUIT:

sys.exit()

#make gold

pressed_keys = pygame.key.get_pressed()

if pressed_keys[pygame.K_LEFT]:#按下左鍵

drawback()

loadtext(levelnum,scorenum,highscore)

if iright > 14 :iright=10

iright=iright+1

filename='image\\'+str(iright)+'.png'

if x<50 :

x=50

else:

x=x-10

backimg_surface=rect(filename,[x,y])

bakscreen.blit(backimg_surface.image,backimg_surface.rect)

if pressed_keys[pygame.K_RIGHT]:#按下右鍵

drawback()

loadtext(levelnum,scorenum,highscore)

if ileft > 4 :ileft=0

ileft=ileft+1

filename='image\\'+str(ileft)+'.png'

if x>560:

x=560

else:

x=x+10

backimg_surface=rect(filename,[x,y])

bakscreen.blit(backimg_surface.image,backimg_surface.rect)

drawback()

loadtext(levelnum,scorenum,highscore)

mygold.move()

bakscreen.blit(mygold.image,mygold.rect)

backimg_surface=rect(filename,[x,y])

bakscreen.blit(backimg_surface.image,backimg_surface.rect)

if mygold.rect.top>600:#判斷金幣是否著地,一但著地,游戲結束

loadgameover(scorenum,highscore)

if mygold.rect.colliderect(backimg_surface.rect):#判斷金幣是否與小人碰撞,如果碰撞表示小人接到金幣

scorenum+=5

loadtext(levelnum,scorenum,highscore)

goldx=random.randint(50,580)

mygold=goldrect([goldx,100],speed)

pygame.display.update()

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