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二维的完整形式是什么?

發布時間:2025/3/11 编程问答 32 豆豆
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2D:二維 (2D: Two Dimensional)

2D is an abbreviation of "Two-Dimensional".

2D是“二維”的縮寫

It is the dimension of any virtual object that has no manifestation of profundity. For example, if a graphic or picture representation of a computer is in 2-D, then it can only be sighted directly on, however, the 3-D version of a graphic or picture representation of a computer could be sighted from any angle.

它是沒有深度表現的任何虛擬對象的維度。 例如,如果計算機的圖形或圖片表示形式為2-D ,則只能直接在其上看到,但是可以從任何角度看到計算機的圖形或圖片表示形式的3D版本。

  • 2-D computer graphics is time and again used in applications that were first expanded around conventional printing and drawing technologies.

    二維計算機圖形一次又一次地用于最初圍繞常規打印和繪圖技術擴展的應用程序中。

  • Applications and Technologies, whose examples are typography, cartography, technical drawing, and advertising, used 2-D computer graphics in the beginning. In those applications, the two-dimensional picture representation is not only a demonstration of a real-world entity but also a self-sufficient work of art with additional semantic value.

    應用程序和技術(例如排版,制圖,技術制圖和廣告)一開始就使用二維計算機圖形。 在這些應用程序中,二維圖片表示不僅是真實世界實體的演示,而且是具有附加語義價值的自給自足的藝術品。

  • Two-dimensional representations are time and again chosen for the reason that they provide highly straight control of the picture representation than 3-D computer graphics, whose method of representation is high of the same kind to photography in comparison to the typography.

    一次又一次地選擇二維表示,是因為與3D計算機圖形相比,二維圖形提供了對圖片表示的高度直接控制,而3D計算機圖形的表示方法與照相術相比具有與攝影相同的類型。

  • In the company of desktop publishing, engineering, and business, a 2-D computer graphic can be to a great extent less significant in comparison to the subsequent digital image representation, repeatedly by a factor of 1/1000 or more. This representation is also highly pliable because it can be turned into a variety of resolutions for different output devices. Due to these reasons, documents and illustrations are time and again repeatedly stored or transmitted as 2-D graphic files.

    在桌面出版,工程和商業公司中,與后續的數字圖像表示相比,二維計算機圖形的重要性可能大大降低,重復次數是1/1000或更大。 此表示形式也非常靈活,因為它可以針對不同的輸出設備轉換為各種分辨率。 由于這些原因,文檔和插圖經常被重復存儲或傳輸為二維圖形文件。

  • In the 1950s, 2-D computer graphics began based on vector graphics devices. These vector graphics devices were fundamentally succeeded by raster-based devices in the subsequent decades. The PostScript language and the X Window System protocol were milestone expansion and growth in the field.

    在1950年代,二維計算機圖形開始基于矢量圖形設備。 在隨后的幾十年中,這些矢量圖形設備從根本上被基于柵格的設備所取代。 PostScript語言和X Window System協議是該領域的里程碑式擴展和增長。

2D圖形硬件 (2D Graphics Hardware)

In the late 1970s to 1980s, conventional 2D graphics chips and graphics processing units, used in 8-bit to near the beginning 16-bit, arcade games, video game consoles, and home computers, comprise:

在1970年代末至1980年代末,街機游戲,視頻游戲機和家用計算機用的8位至接近16位的常規2D圖形芯片和圖形處理單元包括:

  • Atari's TIA, ANTIC, CTIA and GTIA

    Atari的TIA,ANTIC,CTIA和GTIA

  • Capcom's CPS-A and CPS-B

    Capcom的CPS-A和CPS-B

  • Commodore's OCS

    準將的OCS

  • MOS Technology's VIC and VIC-II

    MOS Technology的VIC和VIC-II

  • Fujitsu's MB14241

    富士通的MB14241

  • Hudson Soft's Cynthia and HuC6270

    Hudson Soft的Cynthia和HuC6270

  • NEC's μPD7220 and μPD72120

    NEC的μPD7220和μPD72120

  • Ricoh's PPU and S-PPU

    理光的PPU和S-PPU

  • Sega's VDP, Super Scaler, 315-5011/315-5012 and 315-5196/315-5197

    世嘉的VDP,Super Scaler,315-5011 / 315-5012和315-5196 / 315-5197

  • Texas Instruments' TMS9918

    德州儀器(TI)的TMS9918

  • Yamaha's V9938, V9958 and YM7101 VDP

    雅馬哈的V9938,V9958和YM7101 VDP

Reference: 2D Computer Graphics

參考: 2D計算機圖形學

翻譯自: https://www.includehelp.com/dictionary/2d-full-form.aspx

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