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Android6.0的Looper源码分析(1)

發(fā)布時間:2025/3/15 Android 39 豆豆
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1????? Looper簡介

Android在Java標(biāo)準(zhǔn)線程模型的基礎(chǔ)上,提供了消息驅(qū)動機(jī)制,用于多線程之間的通信。而其具體實現(xiàn)就是Looper。

Android Looper的實現(xiàn)主要包括了3個概念:Message,MessageQueue,Handler,Looper。其中Message就是表示一個可執(zhí)行的任務(wù)。消息創(chuàng)建完畢通過消息處理器Handler在任意線程中發(fā)送添加至MessageQueue,最終在Looper線程逐個取出并調(diào)用handler.handleMessage()進(jìn)行處理。

?

?

2?????Looper的初始化

這里可以嘗試分析Looper.java類的結(jié)構(gòu)來推測Looper機(jī)制的實現(xiàn)原理。以下為Looper類的變量域:

//這里可以簡單的將ThreadLocal類型的變量想象成一個Map,鍵值為線程號

static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();

//?注意下面的static表示sMainLooper歸于Looper.Class

????private static Looper sMainLooper;?//注意static數(shù)據(jù),進(jìn)程間并非共享

????//Looper的每個線程實例都有一個MessageQueue

??? final MessageQueue mQueue;

??? final Thread mThread;

第一個變量sThreadLocal為ThreadLocal<Looper>類型的變量,它主要由兩個方法,set()和get();這里通過泛型指定了需要線程賦值的變量類型為Looper。簡單理解sThreadLocal .set()就是將當(dāng)前線程的Looper副本值設(shè)定為指定值。sThreadLocal.get()將得到Looper實例在當(dāng)前線程下的副本。(ThreadLocal的實現(xiàn)還有待研究,初步猜測其內(nèi)部存在哈希Map,可以根據(jù)當(dāng)前線程的線程號區(qū)分不同線程的變量)。通過ThreadLocal實現(xiàn)了線程級單例。

第二個變量為static的sMainLooper,存放的應(yīng)該是主線程(即UI線程的Looper),類型設(shè)計為static,這樣通過Looper.getMainLooper()的方法在任何線程都能獲得該Looper,從而更新UI。

第三個參數(shù)為java層的Massage隊列,Handler.sendMessage()就是將Message添加到此隊列以供Looper.loop()。在接下來的分析將會發(fā)現(xiàn),java層的MessageQueue的新建會導(dǎo)致Native層的NativeMessageQueue的創(chuàng)建,進(jìn)而在導(dǎo)致Native層Looper的創(chuàng)建。

第四個參數(shù),就是Looper所在線程的引用。

將一個線程改造成Looper線程很容易就可以實現(xiàn),如下;

? ??class LooperThread extends Thread {

? ??????public Handler mHandler;

?

? ??????public void run() {

? ??????????Looper.prepare();

?

? ??????????mHandler = new Handler() {//構(gòu)造方法內(nèi)部綁定了當(dāng)前Looper線程

? ??????????????public void handleMessage(Message msg) {

? ??????????????????//?在這里處理send進(jìn)來的消息

? ??????????????}

? ??????????};

?

? ??????????Looper.loop();

??????? }

? ??}

首先分析Looper的準(zhǔn)備工作prepare()。

??? public static void prepare() {

??????? prepare(true);

?? ?}

?

??? private static void prepare(boolean quitAllowed) {//保證Looper的線程級單例

??????? if (sThreadLocal.get() != null) {

??????????? throw new RuntimeException("Only one Looper may be created per thread");

??????? }

????????sThreadLocal.set(new Looper(quitAllowed));//這里創(chuàng)建了Looper的線程單例

??? }

Looper線程單例的創(chuàng)建會導(dǎo)致MessageQueue的創(chuàng)建,MessageQueue內(nèi)有一個Message類型的變量sMessages,因此可以想到MessageQueue在java層是通過鏈表實現(xiàn)的。以下為MessageQueue的構(gòu)造函數(shù):

MessageQueue(boolean quitAllowed) {

??????? mQuitAllowed = quitAllowed;

//通過JNI調(diào)用了Native層的相關(guān)函數(shù),導(dǎo)致了NativeMessageQueue的創(chuàng)建

????????mPtr = nativeInit();???

}

可以看到MessageQueue在構(gòu)造的時候通過JNI調(diào)用了Native層的C++函數(shù),從而對Looper在Native層進(jìn)行必要的初始化操作。同時java MessageQueue獲得了一個指向Native層的指針mPtr,從而可以通過mPtr方便的調(diào)用底層的相關(guān)方法。NativeInit對應(yīng)android_os_MessageQueue.cpp中的以下函數(shù)。

static jlong android_os_MessageQueue_nativeInit(JNIEnv* env, jclass clazz) {

????//Native層又創(chuàng)建了NativeMessageQueue

????NativeMessageQueue* nativeMessageQueue = new NativeMessageQueue();

??? if (!nativeMessageQueue) {

??????? jniThrowRuntimeException(env, "Unable to allocate native queue");

??????? return 0;

??? }

?

??? nativeMessageQueue->incStrong(env);

??? //這里的返回給java層的mPtr,因此mPtr實際上是Java MessageQueue

//nativeMessageQueue的橋梁,這里比老版本實現(xiàn)更為簡潔

????return reinterpret_cast<jlong>(nativeMessageQueue);

}

?

此時Java層和Native層的MessageQueue被mPtr連接起來了,NativeMessageQueue只是java層MessageQueue在Ntive層的體現(xiàn),其本身并沒有實現(xiàn)Queue的數(shù)據(jù)結(jié)構(gòu),而是從其父類MessageQueue中繼承了mLooper變量。與java層類似,這個Looper也是線程級單例。以下為NativeMessageQueue的構(gòu)造函數(shù):

NativeMessageQueue::NativeMessageQueue() :

??????? mPollEnv(NULL), mPollObj(NULL), mExceptionObj(NULL) {

??? mLooper = Looper::getForThread();

??? if (mLooper == NULL) {

????????mLooper = new Looper(false);//Native層創(chuàng)建了Looper對象

????????Looper::setForThread(mLooper);//同樣是線程級單例

??? }

}

可以看到在Java層Looper的創(chuàng)建導(dǎo)致了MessageQueue的創(chuàng)建,而在Native層則剛好相反:NativeMessageQueue的創(chuàng)建導(dǎo)致了Looper的創(chuàng)建。而且Native層的Looper創(chuàng)建和Java層的也完全不一樣。它利用了Linux的epoll機(jī)制監(jiān)測了Input的fd和喚醒fd。從功能上來講,這個喚醒fd才是真正處理java Message和Native Message的鑰匙。(注意5.0以上版本Looper的定義在System/core下)。

Looper::Looper(bool allowNonCallbacks) :

??????? mAllowNonCallbacks(allowNonCallbacks), mSendingMessage(false),

??????? mPolling(false), mEpollFd(-1), mEpollRebuildRequired(false),

??????? mNextRequestSeq(0), mResponseIndex(0), mNextMessageUptime(LLONG_MAX) {

????//這是linux后來才有的東西,負(fù)責(zé)線程通信,替換了老版本的pipe

mWakeEventFd = eventfd(0, EFD_NONBLOCK);

??? LOG_ALWAYS_FATAL_IF(mWakeEventFd < 0, "Could not make wake event fd.? errno=%d", errno);

?

??? AutoMutex _l(mLock);

????rebuildEpollLocked();

}

進(jìn)入rebuildEpollLocked

void Looper::rebuildEpollLocked() {

????// Close old epoll instance if we have one.

??? if (mEpollFd >= 0) {

#if DEBUG_CALLBACKS

??????? ALOGD("%p ~ rebuildEpollLocked - rebuilding epoll set", this);

#endif

??????? close(mEpollFd);

??? }

?

???// Allocate the new epoll instance and register the wake pipe.

//采用linuxEpoll,Select功能其實有點類似

??? ????mEpollFd = epoll_create(EPOLL_SIZE_HINT);

??? LOG_ALWAYS_FATAL_IF(mEpollFd < 0, "Could not create epoll instance.? errno=%d", errno);

?

??? struct epoll_event eventItem;

??? memset(& eventItem, 0, sizeof(epoll_event));?//?清空

??? eventItem.events = EPOLLIN;//關(guān)注EPOLLIN事件,也就是可讀

??? eventItem.data.fd = mWakeEventFd;//設(shè)置Fd

??? //?mWakeEventFdevent添加到監(jiān)聽隊列,這里其實只是為epoll_ctl放置一個喚醒機(jī)制

??? int result = epoll_ctl(mEpollFd, EPOLL_CTL_ADD, mWakeEventFd, & eventItem);

??? LOG_ALWAYS_FATAL_IF(result != 0, "Could not add wake event fd to epoll instance.? errno=%d",

??????????? errno);

????//這里主要添加的是Input事件如鍵盤,傳感器輸入,這里基本上由系統(tǒng)負(fù)責(zé),很少主動去添加

??? for (size_t i = 0; i < mRequests.size(); i++) {

??????? const Request& request = mRequests.valueAt(i);

??????? struct epoll_event eventItem;

??????? request.initEventItem(&eventItem);

?

??????? int epollResult = epoll_ctl(mEpollFd, EPOLL_CTL_ADD, request.fd, & eventItem);

??????? if (epollResult < 0) {

??????????? ALOGE("Error adding epoll events for fd %d while rebuilding epoll set, errno=%d",

??????????????????? request.fd, errno);

??????? }

??? }

}

這里一定要明白的是,添加的這些fd除了mWakeEventFd負(fù)責(zé)解除阻塞讓程序繼續(xù)運行,從而處理Native Message和Java Message外,其他fd與Message的處理其實,毫無關(guān)系(知道這點非常重要)。此時Java層與Native層的聯(lián)系如下圖所示:

?

3?????創(chuàng)建消息并發(fā)送消息

創(chuàng)建消息和發(fā)送消息一般是在Looper線程之外的另一個線程通過Handler發(fā)送。以下是Handler的滿參構(gòu)造方法。

??? public Handler(Callback callback, boolean async) {

??????? if (FIND_POTENTIAL_LEAKS) {//調(diào)試接口,默認(rèn)為false

??????????? final Class<? extends Handler> klass = getClass();

??????????? if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&

??????????????????? (klass.getModifiers() & Modifier.STATIC) == 0) {

??????????????? Log.w(TAG, "The following Handler class should be static or leaks might occur: " +

??????????????????? klass.getCanonicalName());

??????????? }

??????? }

????????//Handler綁定當(dāng)前線程的Looper實例

????????mLooper = Looper.myLooper();

??????? if (mLooper == null) {

??????????? throw new RuntimeException(

??????????????? "Can't create handler inside thread that has not called Looper.prepare()");

??????? }

????????mQueue = mLooper.mQueue;//sendMessage的目標(biāo)隊列就是LooperMessageQueue

??????? mCallback = callback;//Handler指定callback

??????? mAsynchronous = async;//是否異步

??? }

在每一個Handler的構(gòu)造過程中,Handler通過“mLooper =Looper.myLooper();”悄悄的持有了當(dāng)前所在的looper線程的一個引用。我們已經(jīng)知道每個Looper都會有一個MessageQueue,這樣Handler,Looper,MessageQueue就被關(guān)聯(lián)起來了。

利用Handler發(fā)送消息之前需要新建一個Message。獲取Message一般可以采用Message類的static方法obtain()。此方法有很多重載方法,零參實現(xiàn)如下(多參重載只是對零參時未賦值的變量進(jìn)行了賦值)

public static Message obtain() {

??????? synchronized (sPoolSync) {

??????????? if (sPool != null) {

??????????????? Message m = sPool;

??????????????? sPool = m.next;

??????????????? m.next = null;

??????????????? m.flags = 0; // clear in-use flag

??????????????? sPoolSize--;

??????????????? return m;

??????????? }

??????? }

??????? return new Message();

??? }

接著就可以調(diào)用Handler(非Looper線程持有Handler引用)的sendMessage(msg)方法。前面已經(jīng)提到,Handler內(nèi)部持有一個Looper的引用,Looper內(nèi)部有一個MessageQueue。這樣就實現(xiàn)了線程間的消息傳遞。當(dāng)然除了sendMessage(msg)之外還有其他類似的發(fā)送消息的函數(shù)。其本質(zhì)就是往MessageQueue里面添加Message。這里就不詳述了。

特別要指出的是Looper.loop()在消息隊列為空的情況下并不是阻塞在這個MessageQueue上,而是阻塞在Native層的epoll_wait上面。這樣會存在很多問題,一個最為重要的問題就是如果在阻塞的時候,突然接收到j(luò)ava Message,程序怎么立馬去處理這個Message?前面提到epoll監(jiān)聽了Input的fd和mWakeEventFd。答案就在mWakeEventFd。

先來看每個sendMessage()或其他Send方法都會最終調(diào)用以下的這個方法。

boolean enqueueMessage(Message msg, long when) {

??????? if (msg.target == null) {

??????????? throw new IllegalArgumentException("Message must have a target.");

??????? }

??????? if (msg.isInUse()) {

??????????? throw new IllegalStateException(msg + " This message is already in use.");

??????? }

?

??????? synchronized (this) {

??????????? if (mQuitting) {

??????????????? IllegalStateException e = new IllegalStateException(

??????????????????????? msg.target + " sending message to a Handler on a dead thread");

??????????????? Log.w(TAG, e.getMessage(), e);

??????????????? msg.recycle();

??????????????? return false;

??????????? }

?

? ??????????msg.markInUse();

??????????? msg.when = when;

??????????? Message p = mMessages;

??????????? boolean needWake;

??????????? if (p == null || when == 0 || when < p.when) {

??????????????? // New head, wake up the event queue if blocked.

?????????? ?????msg.next = p;

??????????????? mMessages = msg;

??????????????? needWake = mBlocked;

??????????? } else {

????????????????// Inserted within the middle of the queue.? Usually we don't have to wake

??????????????? // up the event queue unless there is a barrier at the head of the queue

??????????????? // and the message is the earliest asynchronous message in the queue.

??????????????? needWake = mBlocked && p.target == null && msg.isAsynchronous();

??????????????? Message prev;

??????????????? for (;;) {

??????????????????? prev = p;

??????????????????? p = p.next;

??????????????????? if (p == null || when < p.when) {

??????????????????????? break;

??????????????????? }

??????????????????? if (needWake && p.isAsynchronous()) {

??????????????????????? needWake = false;

??????????????????? }

??????????????? }

??????????????? msg.next = p;?// invariant: p == prev.next

??????????????? prev.next = msg;

??????????? }

?

????????????// We can assume mPtr != 0 because mQuitting is false.

????????????if (needWake) {

????????????????nativeWake(mPtr);

????????????}

??????? }

??????? return true;

??? }

可以看到以上函數(shù)才是真正添加Message的實干函數(shù)。在每次添加完畢之后都在需needWake的時候去調(diào)用NativeWake(mPtr)。我們已經(jīng)知道m(xù)Ptr指向了Native層的NativeMessageQueue。NativeWake(mPtr)最終調(diào)用了該類的wake()方法。此方法向mWakeEventFd寫入了一個字節(jié)的內(nèi)容。到底是什么內(nèi)容并不重要,重要的是fd存在內(nèi)容了,換句話說就是mWakeEventFd可讀了!因此epoll_wait返回。首先遍歷Native消息隊列(此時基本上為空遍歷),接著遍歷活動fd,這里只有一個活動fd就是mWakeEventFd,讀掉這一個字節(jié)的數(shù)據(jù)解除掉mWakeEventFd的可讀狀態(tài)。此時mWakeEventFd功成身退。程序已經(jīng)從阻塞狀態(tài)解除了出來。程序返回到j(luò)ava層的MessageQueue.next()函數(shù)中,next函數(shù)返回即從MessageQueue中返回此msg,以做后續(xù)的處理。

首先來看Looper.loop()。

??? public static void loop() {

??????? final Looper me = myLooper();

??????? if (me == null) {

??????????? throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");

??????? }

??????? final MessageQueue queue = me.mQueue;

?

????????// Make sure the identity of this thread is that of the local process,

??????? // and keep track of what that identity token actually is.

??????? Binder.clearCallingIdentity();

??????? final long ident = Binder.clearCallingIdentity();

?

????????for (;;) {//無限循環(huán)直到quit()

????????????Message msg = queue.next();//獲取下一個java Message

??????????? if (msg == null) {

????????????????// No message indicates that the message queue is quitting.

??????????????? return;

??????????? }

?

????????????// This must be in a local variable, in case a UI event sets the logger

??????????? Printer logging = me.mLogging;

??????????? if (logging != null) {

??????????????? logging.println(">>>>> Dispatching to " + msg.target + " " +

??????????????????????? msg.callback + ": " + msg.what);

??????????? }

?

????????????msg.target.dispatchMessage(msg);//java層的Message處理在這里

?

??????????? if (logging != null) {

??????????????? logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);

??????????? }

?

??????????? // Make sure that during the course of dispatching the

??????????? // identity of the thread wasn't corrupted.

??????????? final long newIdent = Binder.clearCallingIdentity();

??????????? if (ident != newIdent) {

??????????????? Log.wtf(TAG, "Thread identity changed from 0x"

??????????????????????? + Long.toHexString(ident) + " to 0x"

? ??????????????????????+ Long.toHexString(newIdent) + " while dispatching to "

??????????????????????? + msg.target.getClass().getName() + " "

??????????????????????? + msg.callback + " what=" + msg.what);

??????????? }

?

??????????? msg.recycleUnchecked();

??????? }

??? }

這里直接進(jìn)入MessageQueue.next()

Message next() {

????????// Return here if the message loop has already quit and been disposed.

??????? // This can happen if the application tries to restart a looper after quit

??????? // which is not supported.

??????? final long ptr = mPtr;

??????? if (ptr == 0) {

??????????? return null;

??????? }

?

??????? int pendingIdleHandlerCount = -1;?// -1 only during first iteration

????????int nextPollTimeoutMillis = 0;//這個參數(shù)向Nativeepoll_wait指定時超時時間

????????for (;;) {

??????????? if (nextPollTimeoutMillis != 0) {//此處作用有待研究

??????????????? Binder.flushPendingCommands();

??????????? }

?

????????????nativePollOnce(ptr, nextPollTimeoutMillis);//一般都是阻塞在這個函數(shù)

?

??????????? synchronized (this) {

????????????????// Try to retrieve the next message.? Return if found.

??????????????? final long now = SystemClock.uptimeMillis();

??????????????? Message prevMsg = null;

??????????????? Message msg = mMessages;

??????????????? if (msg != null && msg.target == null) {

????????????????// Stalled by a barrier.? Find the next asynchronous message in the queue.

??????????????????? do {

??????????????????????? prevMsg = msg;

??????????????????????? msg = msg.next;

??????????????????? } while (msg != null && !msg.isAsynchronous());

??????????? ????}

??????????????? if (msg != null) {

??????????????????? if (now < msg.when) {

????????????????????????// Next message is not ready.? Set a timeout to wake up when it is ready.

??????????????????????? nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);

??????????????????? } else {

????????????????????????// Got a message.

??????????????????????? mBlocked = false;

??????????????????????? if (prevMsg != null) {

??????????????????????????? prevMsg.next = msg.next;

?????????????????? ?????} else {

??????????????????????????? mMessages = msg.next;

??????????????????????? }

??????????????????????? msg.next = null;

??????????????????????? if (DEBUG) Log.v(TAG, "Returning message: " + msg);

??????????????????????? msg.markInUse();

??????? ????????????????return msg;

??????????????????? }

??????????????? } else {

????????????????????// No more messages.

??????????????????? nextPollTimeoutMillis = -1;

??????????????? }

?

????????????????// Process the quit message now that all pending messages have been?handled.

??????????????? if (mQuitting) {

??????????????????? dispose();

??????????????????? return null;

??????????????? }

?

????????????????// If first time idle, then get the number of idlers to run.

??????????????? // Idle handles only run if the queue is empty or if the first message

??????????????? // in the queue (possibly a barrier) is due to be handled in the future.

??????????????? if (pendingIdleHandlerCount < 0

??????????????????????? && (mMessages == null || now < mMessages.when)) {

??????????????????? pendingIdleHandlerCount = mIdleHandlers.size();

??????????????? }

??????????????? if (pendingIdleHandlerCount <= 0) {

????????????????????// No idle handlers to run.? Loop and wait some more.

??????????????????? mBlocked = true;

??????? ????????????continue;

??????????????? }

?

??????????????? if (mPendingIdleHandlers == null) {

??????????????????? mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];

??????????????? }

??????????????? mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);

??????????? }

?

????????????// Run the idle handlers.

??????????? // We only ever reach this code block during the first iteration.

??????????? for (int i = 0; i < pendingIdleHandlerCount; i++) {

??????????????? final IdleHandler idler = mPendingIdleHandlers[i];

??????????????? mPendingIdleHandlers[i] = null; // release the reference to the handler

?

??????????????? boolean keep = false;

??????????????? try {

??????????????????? keep = idler.queueIdle();

??????????????? } catch (Throwable t) {

??????????????????? Log.wtf(TAG, "IdleHandler threw exception", t);

??????????????? }

?

??????????????? if (!keep) {

??????????????????? synchronized (this) {

??????????????????????? mIdleHandlers.remove(idler);

??????????????????? }

??????????????? }

??????????? }

?

????????????// Reset the idle handler count to 0 so we do not run them again.

??????????? pendingIdleHandlerCount = 0;

?

????????????// While calling an idle handler, a new message could have been delivered

??????????? // so go back and look again for a pending message without waiting.

??????????? nextPollTimeoutMillis = 0;

??????? }

??? }

上面函數(shù)中最為重要的變量為nextPollTimeoutMillis。這個參數(shù)為Native層的epoll_wait指定了超時時間。為什么會存在這個epoll_wait超時時間呢?不是已經(jīng)有一個mWakeEventFd已經(jīng)可以喚醒epoll_wait了么?回答這個問題需要對Message加以分析,存在多種Message,其中一種Message為需要立即執(zhí)行的消息。這樣的消息通過mWakeEventFd喚醒就可以了。另一種消息是延時消息,或者是在指定時間執(zhí)行的消息。這樣的消息添加到MessageQueue后一般不需要立即執(zhí)行,而是等一段時間才會去執(zhí)行,通過一些必要的計算給epoll_wait()指定超時時間可以使得在需要執(zhí)行這些定時任務(wù)的時候epoll_wait()返回。此函數(shù)就是實現(xiàn)了這樣的邏輯。

接著上面的之前的分析,Looper.loop()調(diào)用MessageQueue.next()。next()調(diào)用NativePollOnce從而進(jìn)入Native層處理input和Native Message。NativePollOnce經(jīng)過幾次轉(zhuǎn)調(diào)最終會落在mLooper.PollOnce(),如下:

int Looper::pollOnce(int timeoutMillis, int* outFd, int* outEvents, void** outData) {

??? int result = 0;

????for (;;) {//首先對fd對應(yīng)的的responses進(jìn)行處理,后面會發(fā)現(xiàn)responses里都是活動fd

??????? while (mResponseIndex < mResponses.size()) {

??????????? const Response& response = mResponses.itemAt(mResponseIndex++);

??????????? int ident = response.request.ident;

??????????? if (ident >= 0) {//這里大于0標(biāo)示沒有指定callback直接返回即可,有為-2

??????????????? int fd = response.request.fd;

??????????????? int events = response.events;

??????????????? void* data = response.request.data;

#if DEBUG_POLL_AND_WAKE

??????????????? ALOGD("%p ~ pollOnce - returning signalled identifier %d: "

??????? ????????????????"fd=%d, events=0x%x, data=%p",

??????????????????????? this, ident, fd, events, data);

#endif

??????????????? if (outFd != NULL) *outFd = fd;

??????????????? if (outEvents != NULL) *outEvents = events;

??????????????? if (outData != NULL) *outData = data;

??????????????? return ident;

??????????? }

??????? }

//

??????? if (result != 0) {//注意這里處于循環(huán)內(nèi)部,改變result的值是在后面的pollInner

#if DEBUG_POLL_AND_WAKE

??????????? ALOGD("%p ~ pollOnce - returning result %d", this, result);

#endif

??????????? if (outFd != NULL) *outFd = 0;

??????????? if (outEvents != NULL) *outEvents = 0;

??????????? if (outData != NULL) *outData = NULL;

??????????? return result;

??????? }

?

????????result = pollInner(timeoutMillis);//內(nèi)部epoll_wait

??? }

}

接著進(jìn)入pollInner

int Looper::pollInner(int timeoutMillis) {

#if DEBUG_POLL_AND_WAKE

??? ALOGD("%p ~ pollOnce - waiting: timeoutMillis=%d", this, timeoutMillis);

#endif

?

????// Adjust the timeout based on when the next message is due.

??? if (timeoutMillis != 0 && mNextMessageUptime != LLONG_MAX) {

??????? nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC);

??????? int messageTimeoutMillis = toMillisecondTimeoutDelay(now, mNextMessageUptime);

??????? if (messageTimeoutMillis >= 0

??????????????? && (timeoutMillis < 0 || messageTimeoutMillis < timeoutMillis)) {

??????????? timeoutMillis = messageTimeoutMillis;

??????? }

#if DEBUG_POLL_AND_WAKE

??????? ALOGD("%p ~ pollOnce - next message in %" PRId64 "ns, adjusted timeout: timeoutMillis=%d",

??????????????? this, mNextMessageUptime - now, timeoutMillis);

#endif

??? }

?

????// Poll.

??? int result = POLL_WAKE;

??? mResponses.clear();

??? mResponseIndex = 0;

?

????// We are about to idle.

??? mPolling = true;

?

??? struct epoll_event eventItems[EPOLL_MAX_EVENTS];

??? int eventCount = epoll_wait(mEpollFd, eventItems, EPOLL_MAX_EVENTS, timeoutMillis);

?

????// No longer idling.

??? mPolling = false;

?

????//?獲得鎖,在Native Message的處理和添加邏輯上需要同步

????mLock.lock();

?

????//如果需要,重建epoll

??? if (mEpollRebuildRequired) {

??????? mEpollRebuildRequired = false;

??????? rebuildEpollLocked();

??????? goto Done;

??? }

?

????// Check for poll error.

??? if (eventCount < 0) {

??????? if (errno == EINTR) {

??????????? goto Done;

??????? }

??????? ALOGW("Poll failed with an unexpected error, errno=%d", errno);

??????? result = POLL_ERROR;

??????? goto Done;

??? }

?

????// epoll超時

??? if (eventCount == 0) {

#if DEBUG_POLL_AND_WAKE

??????? ALOGD("%p ~ pollOnce - timeout", this);

#endif

??????? result = POLL_TIMEOUT;//此值返回PollOnce,從而導(dǎo)致java定時Message執(zhí)行

??????? goto Done;

??? }

?

????// Handle all events.

#if DEBUG_POLL_AND_WAKE

??? ALOGD("%p ~ pollOnce - handling events from %d fds", this, eventCount);

#endif

??? //首先處理活動的input設(shè)備和mWakeEventFd

??? for (int i = 0; i < eventCount; i++) {

??????? int fd = eventItems[i].data.fd;

??????? uint32_t epollEvents = eventItems[i].events;

??????? if (fd == mWakeEventFd) {//若果是喚醒fd有反應(yīng)

???????? ???if (epollEvents & EPOLLIN) {

????????????????awoken();//內(nèi)部就是read,從而使fd可讀狀態(tài)被清除

??????????? } else {

??????????????? ALOGW("Ignoring unexpected epoll events 0x%x on wake event fd.", epollEvents);

??????????? }

??????? } else {//其他input fd處理,其實就是講活動fd放入到responses隊列中,等待處理

??????????? ssize_t requestIndex = mRequests.indexOfKey(fd);

??????????? if (requestIndex >= 0) {

??????????????? int events = 0;

??????????????? if (epollEvents & EPOLLIN) events |= EVENT_INPUT;

??????????????? if (epollEvents & EPOLLOUT) events |= EVENT_OUTPUT;

??????????????? if (epollEvents & EPOLLERR) events |= EVENT_ERROR;

??????????????? if (epollEvents & EPOLLHUP) events |= EVENT_HANGUP;

????????????????pushResponse(events, mRequests.valueAt(requestIndex));

??????????? } else {

???? ???????????ALOGW("Ignoring unexpected epoll events 0x%x on fd %d that is "

??????????????????????? "no longer registered.", epollEvents, fd);

??????????? }

??????? }

??? }

Done: ;

?

????//?這里應(yīng)該是處理Native層的Message

??? mNextMessageUptime = LLONG_MAX;

??? while (mMessageEnvelopes.size() != 0) {

??????? nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC);

??????? const MessageEnvelope& messageEnvelope = mMessageEnvelopes.itemAt(0);

??????? if (messageEnvelope.uptime <= now) {

????????????// Remove the envelope from the list.

??????????? // We keep a strong reference to the handler until the call to handleMessage

??????????? // finishes.? Then we drop it so that the handler can be deleted *before*

??????????? // we reacquire our lock.

??????????? {?// obtain handler

? ??????????????sp<MessageHandler> handler = messageEnvelope.handler;

??????????????? Message message = messageEnvelope.message;

??????????????? mMessageEnvelopes.removeAt(0);

??????????????? mSendingMessage = true;

??????????????? mLock.unlock();

?

#if DEBUG_POLL_AND_WAKE || DEBUG_CALLBACKS

??????????????? ALOGD("%p ~ pollOnce - sending message: handler=%p, what=%d",

??????????????????????? this, handler.get(), message.what);

#endif

????????????????handler->handleMessage(message);//處理Native Message

????????? ??}?// release handler

?

??????????? mLock.lock();

??????????? mSendingMessage = false;

??????????? result = POLL_CALLBACK;

??????? } else {

????????????// The last message left at the head of the queue determines the next wakeup time.

??????????? mNextMessageUptime = messageEnvelope.uptime;

??????????? break;

??????? }

??? }

?

????// Release lock.

??? mLock.unlock();

?

????//?處理之前添加進(jìn)responses的活動Input設(shè)備

??? for (size_t i = 0; i < mResponses.size(); i++) {

??????? Response& response = mResponses.editItemAt(i);

??????? if (response.request.ident == POLL_CALLBACK) {

??????????? int fd = response.request.fd;

??????????? int events = response.events;

??????????? void* data = response.request.data;

#if DEBUG_POLL_AND_WAKE || DEBUG_CALLBACKS

??????????? ALOGD("%p ~ pollOnce - invoking fd event callback %p: fd=%d, events=0x%x, data=%p",

??????????????????? this, response.request.callback.get(), fd, events, data);

#endif

????????????// Invoke the callback.? Note that the file descriptor may be closed by

??????????? // the callback (and potentially even reused) before the function returns so

??????????? // we need to be a little careful when removing the file descriptor afterwards.

??????????? //這里處理了有callbackfd,沒有fd的處理可以推后到下次循環(huán)的pollOnce

????????????int callbackResult = response.request.callback->handleEvent(fd, events, data);

??????????? if (callbackResult == 0) {

??????????????? removeFd(fd, response.request.seq);

??????????? }

?

????????????// Clear the callback reference in the response structure promptly because we

?? ?????????// will not clear the response vector itself until the next poll.

??????????? response.request.callback.clear();

??????????? result = POLL_CALLBACK;

??????? }

??? }

??? return result;

}

下面是Looper的處理結(jié)構(gòu)圖。關(guān)鍵在于epoll。

?

這里很明顯涉及到3類消息的處理:

1,Java層的Message

2,Native層的Message

3,活動fd指向的Input設(shè)備

下面將對著三類消息一一進(jìn)行分析。

4?????Java層 Message的處理

首先需要明確的是Java層Message的執(zhí)行時機(jī)。在上一節(jié)的分析中已經(jīng)分析過了,它是在Native層Message和fd之后。Looper.loop()阻塞的位置在MassageQueue.next()->pollOnce()->pollInner()->epoll_wait()。

1,???????????如果三類消息都為空,此時Java層send進(jìn)來一個msg。sendMessage()將調(diào)用NativeWake喚醒epoll_wait()。從而回到Java層處理該msg。

2,???????????如果只有Java層有msg,且為定時任務(wù),sendMessage時喚醒epoll_wait()。在下一次循環(huán)中為epoll_wait設(shè)置超時時間。(實際上邏輯更為復(fù)雜)。

3,???????????在循環(huán)時添加Java Message。epoll_wait立即返回。Msg在下一次循環(huán)被處理。

Java層Message的發(fā)送和處理流程大致如下圖所示:


5?????Native層 Message的處理

Native層Message的發(fā)送和處理流程大致如下圖所示:


從圖中可以發(fā)現(xiàn),Native消息的發(fā)送過程和處理與java層Message的處理比較類似。都是在任意線程中新建一個Message,然后sendMessage(),所不同的是Native層的Looper沒有Handler,因此sendMessage只能通過Looper.sendMessage()。并且需要在SendMessage()時為該Message指定處理該Message的MessageHandler。而且Native層MessageQueue的實現(xiàn)mMessageEnvelopes本質(zhì)上是Vector,這一點和Java層MessageQueue是不同的。同樣需要在sendMessage()的時候wake()。邏輯和Java層類似就不贅述了。

6?????活動fd對應(yīng)的Input設(shè)備的處理

這類消息由epoll直接監(jiān)聽fd,當(dāng)input設(shè)備有活動時,epoll_wait()檢測到對應(yīng)的fd可讀(或可寫)。從而對fd做處理。這類消息的處理比較分散,首先來看pollInner()。

?

int Looper::pollInner(int timeoutMillis) {

??? ……

int eventCount = epoll_wait(mEpollFd, eventItems, EPOLL_MAX_EVENTS, timeoutMillis);

……

??? for (int i = 0; i < eventCount; i++) {

??????? int fd = eventItems[i].data.fd;

??????? uint32_t epollEvents = eventItems[i].events;

??????? if (fd == mWakeEventFd) {

??????????? if (epollEvents & EPOLLIN) {

??????????????? awoken();

??????????? } else {

??????????????? ALOGW("Ignoring unexpected epoll events 0x%x on wake event fd.", epollEvents);

???????? ???}

??????? } else {

??????????? ssize_t requestIndex = mRequests.indexOfKey(fd);

??????????? if (requestIndex >= 0) {

??????????????? int events = 0;

??????????????? if (epollEvents & EPOLLIN) events |= EVENT_INPUT;

??????????????? if (epollEvents & EPOLLOUT) events |= EVENT_OUTPUT;

??????????????? if (epollEvents & EPOLLERR) events |= EVENT_ERROR;

??????????????? if (epollEvents & EPOLLHUP) events |= EVENT_HANGUP;

????????????????//將活動的fd對應(yīng)mRequests包裝成responses隊列

????????????????pushResponse(events, mRequests.valueAt(requestIndex));

??????????? } else {

??????????????? ALOGW("Ignoring unexpected epoll events 0x%x on fd %d that is "

??????????????????????? "no longer registered.", epollEvents, fd);

??????????? }

??????? }

}

……

??? }

?

????//?callbackresponses處理

??? for (size_t i = 0; i < mResponses.size(); i++) {

??????? Response& response = mResponses.editItemAt(i);

??????? if (response.request.ident == POLL_CALLBACK) {

??????????? int fd = response.request.fd;

??????????? int events = response.events;

? ??????????void* data = response.request.data;

#if DEBUG_POLL_AND_WAKE || DEBUG_CALLBACKS

??????????? ALOGD("%p ~ pollOnce - invoking fd event callback %p: fd=%d, events=0x%x, data=%p",

??????????????????? this, response.request.callback.get(), fd, events, data);

#endif

????????????// Invoke the callback.? Note that the file descriptor may be closed by

??????????? // the callback (and potentially even reused) before the function returns so

??????????? // we need to be a little careful when removing the file descriptor afterwards.

????????????int callbackResult = response.request.callback->handleEvent(fd, events, data);

??????????? if (callbackResult == 0) {

??????????????? removeFd(fd, response.request.seq);

??????????? }

?

????????????// Clear the callback reference in the response structure promptly because we

??????????? // will not clear the response vector itself until the next poll.

??????????? response.request.callback.clear();

??????????? result = POLL_CALLBACK;

??????? }

??? }

??? return result;

}

可以看到,對于活躍fd已經(jīng)包含了callback的response,直接調(diào)用了此callback的HandlerEvent()函數(shù)。那對于沒有指定Callback的活動responses在那處理呢?在下一次訓(xùn)話中的PollOnce()。也就是下一次epoll_wait()之前。

int Looper::pollOnce(int timeoutMillis, int* outFd, int* outEvents, void** outData) {

??? int result = 0;

??? for (;;) {

??????? while (mResponseIndex < mResponses.size()) {

??????????? const Response& response = mResponses.itemAt(mResponseIndex++);

??????????? int ident = response.request.ident;

??????????? if?(ident >= 0) {//這里大于0標(biāo)示沒有指定callback直接返回即可,有為-2

?????????????? ?int fd = response.request.fd;

??????????????? int events = response.events;

??????????????? void* data = response.request.data;

#if DEBUG_POLL_AND_WAKE

??????????????? ALOGD("%p ~ pollOnce - returning signalled identifier %d: "

??????????????????????? "fd=%d, events=0x%x, data=%p",

??????????????????????? this, ident, fd, events, data);

#endif

??????????????? if (outFd != NULL) *outFd = fd;

??????????????? if (outEvents != NULL) *outEvents = events;

??????????????? if (outData != NULL) *outData = data;

?? ?????????????return ident;//對沒有callbackresponse直接返回ident(“沒有callback)

???????????????

??????????? }

??????? }

?

????????if (result != 0) {

#if DEBUG_POLL_AND_WAKE

??????????? ALOGD("%p ~ pollOnce - returning result %d", this, result);

#endif

??????????? if (outFd != NULL) *outFd = 0;

??????????? if (outEvents != NULL) *outEvents = 0;

??????????? if (outData != NULL) *outData = NULL;

??????????? return result;

??????? }

?

????????result = pollInner(timeoutMillis);

??? }

}

注意pollOnce傳入此函數(shù)的后三個參數(shù)為指針,因此也可以被認(rèn)為是“返回值”,上層由此獲得了一個活動fd的副本,以做后續(xù)處理。而此活動fd被responses.clear()掉。

接著還是來繼續(xù)分析自帶callback的request。這里面臨兩個問題:1,誰添加了這些request?2,這些request的callback->handleEvent()到底指向了那個函數(shù)?

對于第一個為題,可從后往前分析。epoll使用的是fd。這些fd在NativeInit中具體一點就是在Native Looper的構(gòu)建中被添加進(jìn)epoll監(jiān)聽隊列中,如下

void Looper::rebuildEpollLocked() {

????// Close old epoll instance if we have one.

??? if (mEpollFd >= 0) {

#if DEBUG_CALLBACKS

??????? ALOGD("%p ~ rebuildEpollLocked - rebuilding epoll set", this);

#endif

??????? close(mEpollFd);

??? }

?

????// Allocate the new epoll instance and register the wake pipe.

??? mEpollFd = epoll_create(EPOLL_SIZE_HINT);

??? LOG_ALWAYS_FATAL_IF(mEpollFd < 0, "Could not create epoll instance.? errno=%d", errno);

?

??? struct epoll_event eventItem;

??? memset(& eventItem, 0, sizeof(epoll_event));?// zero out unused members of data field union

??? eventItem.events = EPOLLIN;

??? eventItem.data.fd = mWakeEventFd;

??? int result = epoll_ctl(mEpollFd, EPOLL_CTL_ADD, mWakeEventFd, & eventItem);

??? LOG_ALWAYS_FATAL_IF(result != 0, "Could not add wake event fd to epoll instance.? errno=%d",

??????????? errno);

???//就是這里

????for (size_t i = 0; i < mRequests.size(); i++) {

??????? const Request& request = mRequests.valueAt(i);

??????? struct epoll_event eventItem;

??????? request.initEventItem(&eventItem);

?

????????int epollResult = epoll_ctl(mEpollFd, EPOLL_CTL_ADD, request.fd, & eventItem);

??????? if (epollResult < 0) {

??????????? ALOGE("Error adding epoll events for fd %d while rebuilding epoll set, errno=%d",

??????????????????? request.fd, errno);

??????? }

??? }

}

從以上程序可以發(fā)現(xiàn)這些fd都是mRequests中取出來的。而mRequests由Looper.addFd()添加。查看此函數(shù)的調(diào)用者發(fā)現(xiàn),很多地方都有調(diào)用此函數(shù)。因此推測在Native層可以直接使用此函數(shù),向epoll添加監(jiān)聽fd。那java層能向epoll添加fd么?發(fā)現(xiàn)NativeInit在Native層對應(yīng)的函數(shù)android_os_MessageQueue_nativeInit有一個鄰居如下。

static void android_os_MessageQueue_nativeSetFileDescriptorEvents(JNIEnv* env, jclass clazz,

??????? jlong ptr, jint fd, jint events) {

??? NativeMessageQueue* nativeMessageQueue = reinterpret_cast<NativeMessageQueue*>(ptr);

??? nativeMessageQueue->setFileDescriptorEvents(fd, events);

}

進(jìn)入setFileDescriptorEvents()

void NativeMessageQueue::setFileDescriptorEvents(int fd, int events) {

??? if (events) {//從這里判斷是添加還是刪除

??????? int looperEvents = 0;

??????? if (events & CALLBACK_EVENT_INPUT) {

??????????? looperEvents |= Looper::EVENT_INPUT;

? ??????}

??????? if (events & CALLBACK_EVENT_OUTPUT) {

??????????? looperEvents |= Looper::EVENT_OUTPUT;

??????? }

????????mLooper->addFd(fd, Looper::POLL_CALLBACK, looperEvents, this,

????????????????reinterpret_cast<void*>(events));//添加fdthis指明callback為類自己

??? } else {

????????mLooper->removeFd(fd);//這里刪除fd

??? }

}

因此在Java層也是可以向epoll添加fd的

??? private void updateOnFileDescriptorEventListenerLocked(FileDescriptor fd, int events,

??????????? OnFileDescriptorEventListener listener) {

??????? final int fdNum = fd.getInt$();

?

??????? int index = -1;

??????? FileDescriptorRecord record = null;

??????? if (mFileDescriptorRecords != null) {

??????????? index = mFileDescriptorRecords.indexOfKey(fdNum);

??????????? if (index >= 0) {

??????????????? record = mFileDescriptorRecords.valueAt(index);

??????????????? if (record != null && record.mEvents == events) {

??????????????????? return;

??????????????? }

??????????? }

??????? }

?

??????? if (events != 0) {

??????????? events |= OnFileDescriptorEventListener.EVENT_ERROR;

??????????? if (record == null) {

??????????????? if (mFileDescriptorRecords == null) {

??????????????????? mFileDescriptorRecords = new SparseArray<FileDescriptorRecord>();

??????????????? }

??????????????? record = new FileDescriptorRecord(fd, events, listener);

??????????????? mFileDescriptorRecords.put(fdNum, record);

??????????? } else {

??????????????? record.mListener = listener;

??????????????? record.mEvents = events;

??????????????? record.mSeq += 1;

??????????? }

????????????nativeSetFileDescriptorEvents(mPtr, fdNum, events);//添加或刪除fd

??????? } else if (record != null) {

??????????? record.mEvents = 0;

????????????mFileDescriptorRecords.removeAt(index);//猜測是java層的fd記錄

??????? }

??? }

由于在addFd時候指定自己也就是this是callback,因此到最后該fd處理的時候會進(jìn)入NativeMessageQueue的handlerEvent()方法。

int NativeMessageQueue::handleEvent(int fd, int looperEvents, void* data) {

??? int events = 0;

??? if (looperEvents & Looper::EVENT_INPUT) {

??????? events |= CALLBACK_EVENT_INPUT;

??? }

??? if (looperEvents & Looper::EVENT_OUTPUT) {

??????? events |= CALLBACK_EVENT_OUTPUT;

??? }

??? if (looperEvents & (Looper::EVENT_ERROR | Looper::EVENT_HANGUP | Looper::EVENT_INVALID)) {

??????? events |= CALLBACK_EVENT_ERROR;

??? }

??? int oldWatchedEvents = reinterpret_cast<intptr_t>(data);

????int newWatchedEvents = mPollEnv->CallIntMethod(mPollObj,//調(diào)用java層代碼

????????????gMessageQueueClassInfo.dispatchEvents, fd, events);

??? if (!newWatchedEvents) {

??????? return 0;?// unregister the fd

??? }

??? if (newWatchedEvents != oldWatchedEvents) {

??????? setFileDescriptorEvents(fd, newWatchedEvents);

??? }

??? return 1;

}

需要注意的是gMessageQueueClassInfo指向了java層的MessageQueue,因此MessageQueue的dispatchEvents()方法被調(diào)用。Message在java層被處理。

當(dāng)然在Native層就可以實現(xiàn)fd的添加和處理。貌似這也是主要的途徑。Android6.0有好些個專門的類處理Input設(shè)備。如android_view_InputQueue、android_view_InputEventSender、android_view_InputEventReceiver等等。這里就不詳述了。留待以后研究。


原文地址: http://blog.csdn.net/a34140974/article/details/50638089

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