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java洗牌_java语言实现简单的洗牌,发牌

發布時間:2025/3/15 编程问答 37 豆豆
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packagecom.java.lei.homework;importjava.util.Arrays;importjava.util.Random;public classPokerGame {//1.創建數組,用以存儲撲克牌

static String[] pokers = new String[54];public static voidmain(String[] args) {//2.創建牌 所有的牌賦值到array數組中

pokers =newPoker();//3.洗牌 這里的實參pokers是經過創建牌之后新生成的pokers

String[] pokers2 =upsetPoker(pokers);//4.發牌

sendPoker(pokers2);

}//創建牌的方法

public staticString[] newPoker() {//1.定義花色數組

String[] colors = {"紅桃","黑桃","梅花","方片"};//2.定義牌面數組

String[] numbers = {"A","2","3","4","5","6","7","8","9","10","J","Q","K"};//3.定義王

String[] kings = {"大王","小王"};//4.使用循環將牌存儲到pokers數組

int index = 0;for(int i = 0 ; i < numbers.length ; i ++) {for(int j = 0 ; j < colors.length ; j ++) {

pokers[index++] = colors[j] +numbers[i];

}

}//5.大小王拷貝入pokers數組

System.arraycopy(kings, 0, pokers, index, 2);//6.輸出牌

System.out.println("現有一副撲克牌" + Arrays.toString(pokers) + "\n");returnpokers;

}//洗牌的方法

public staticString[] upsetPoker(String[] array) {//1.定義新的數組,用以存儲洗好的牌

String[] newpokers = newString[pokers.length];//2.定義數組,用以標識被隨機取出的牌

boolean[] mark = new boolean[pokers.length];//3.洗牌

for(int i = 0 ; i < pokers.length ; i ++) {//a.創建隨機數

Random rd = newRandom();//b.獲取隨機數的下標

int index =rd.nextInt(pokers.length);//c.判斷標識

if(mark[index] == false) {//d.將未洗過的牌存儲入newpokers

newpokers[i] =pokers[index];//e.修改標識,被洗過的牌標記為true

}else{

i--; //該次取隨機數取到的是洗過的牌,則重新再取一次

}

}//newpokers內的牌拷貝到數組pokers

pokers =Arrays.copyOf(newpokers, newpokers.length);

System.out.println("洗過的牌:" + Arrays.toString(newpokers)+"\n");returnnewpokers;

}//發牌的方法

public static voidsendPoker(String[] array) {//1.定義玩家及底牌數組

String[] one = new String[0];

String[] two= new String[0];

String[] three= new String[0];

String[] underpoker= new String[3];//2.循環進行發牌

for(int i = 0 ; i < pokers.length-3 ; i++) {if(i % 3 == 0) {

one= Arrays.copyOf(one, one.length+1);

one[one.length-1] =pokers[i];

}else if(i % 3 == 1) {

two= Arrays.copyOf(two, two.length+1);

two[two.length-1] =pokers[i];

}else if(i % 3 == 2) {

three= Arrays.copyOf(three, three.length+1);

three[three.length-1] =pokers[i];

}

}

System.arraycopy(pokers, pokers.length-3, underpoker, 0, 3);

System.out.println("玩家1:" +Arrays.toString(one));

System.out.println("玩家2:" +Arrays.toString(two));

System.out.println("玩家3:" +Arrays.toString(three));

System.out.println("底牌:" +Arrays.toString(underpoker));

}

}

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