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手势识别兼容Android 1.x和2.x的代码【转】

發布時間:2025/3/20 32 豆豆
生活随笔 收集整理的這篇文章主要介紹了 手势识别兼容Android 1.x和2.x的代码【转】 小編覺得挺不錯的,現在分享給大家,幫大家做個參考.
摘要: 由于Android 2.x開始很多API變動比較大新增了一些比如多點觸控的支持,對于屏幕觸控手勢識別中我們需要考慮更多的實現方法,下面是一段兼容Android 1.x和2.x的代碼,可以讓我們的程序兼容幾乎99%的Android手機。 一 ...
?由于Android 2.x開始很多API變動比較大新增了一些比如多點觸控的支持,對于屏幕觸控手勢識別中我們需要考慮更多的實現方法,下面是一段兼容Android 1.x和2.x的代碼,可以讓我們的程序兼容幾乎99%的Android手機。
? 一、首先新建一個抽象類判斷SDK版本問題
?public abstract class VersionedGestureDetector {
??? private static final String TAG = "VersionedGestureDetector";
??? OnGestureListener mListener;
??? public static VersionedGestureDetector newInstance(Context context,
??????????? OnGestureListener listener) {? //設計實例化構造方法,這里Android123提示大家目前有3種API的實現方法,我們需要逐一考慮最優的解決方法,以滿足高平臺更多的功能實現。
??????? final int sdkVersion = Integer.parseInt(Build.VERSION.SDK); //使用android.os.Build判斷API Level,但需要將字符串轉換為整形
??????? VersionedGestureDetector detector = null;
??????? if (sdkVersion < Build.VERSION_CODES.ECLAIR) { //如果版本小于2.0則使用1.5版本的API,可以兼容1.5和1.6
??????????? detector = new CupcakeDetector();
??????? } else if (sdkVersion < Build.VERSION_CODES.FROYO) { //如果版本小于2.1則使用2.0版本的API,可以兼容2.0,2.0.1和2.1這三個版本
??????????? detector = new EclairDetector();
??????? } else {? //否則使用2.2開始的新的觸控API
??????????? detector = new FroyoDetector(context);
??????? }
??????? Log.d(TAG, "Created new " + detector.getClass()); //判斷最終選擇的到底是哪個版本的類
??????? detector.mListener = listener;
??????? return detector;
??? }
??? public abstract boolean onTouchEvent(MotionEvent ev); //我們需要根據版本決定onTouchEvent的實現
??? public interface OnGestureListener { //手勢判斷接口主要是實現兩個方法
??????? public void onDrag(float dx, float dy);? //拖拽
??????? public void onScale(float scaleFactor); //縮放
??? }
??? private static class CupcakeDetector extends VersionedGestureDetector { //針對Android 1.5和1.6設計的兼容方式
??????? float mLastTouchX;
??????? float mLastTouchY;
??????? float getActiveX(MotionEvent ev) { //獲得當前X坐標
??????????? return ev.getX();
??????? }
??????? float getActiveY(MotionEvent ev) { //獲得當前Y坐標
??????????? return ev.getY();
??????? }
??????? boolean shouldDrag() { //是否是拖拽中或者說移動中
??????????? return true;
??????? }
??????? @Override
??????? public boolean onTouchEvent(MotionEvent ev) { //重寫onTouchEvent方法
??????????? switch (ev.getAction()) {
??????????? case MotionEvent.ACTION_DOWN: {? //向下
??????????????? mLastTouchX = getActiveX(ev);
??????????????? mLastTouchY = getActiveY(ev);
??????????????? break;
??????????? }
??????????? case MotionEvent.ACTION_MOVE: { //Android開發網提醒大家,由于1.x時代的API比較簡單,很多手勢沒有封裝,我們只能從ACTION_MOVE中根據坐標變化判斷手勢樣式
??????????????? final float x = getActiveX(ev);
??????????????? final float y = getActiveY(ev);
??????????????? if (shouldDrag()) {
??????????????????? mListener.onDrag(x - mLastTouchX, y - mLastTouchY); //處理拖拽移動
??????????????? }
??????????????? mLastTouchX = x;
??????????????? mLastTouchY = y;
??????????????? break;
??????????? }
??????????? }
??????????? return true;
??????? }
??? }
??? private static class EclairDetector extends CupcakeDetector { //這個是針對Android 2.0,2.0.1和2.1提供的解決方法,可以看到有很多多點觸控相關API出現
??????? private static final int INVALID_POINTER_ID = -1;
??????? private int mActivePointerId = INVALID_POINTER_ID;
??????? private int mActivePointerIndex = 0;
??????? @Override
??????? float getActiveX(MotionEvent ev) {
??????????? return ev.getX(mActivePointerIndex);
??????? }
??????? @Override
??????? float getActiveY(MotionEvent ev) {
??????????? return ev.getY(mActivePointerIndex);
??????? }
??????? @Override
??????? public boolean onTouchEvent(MotionEvent ev) {
??????????? final int action = ev.getAction();
??????????? switch (action & MotionEvent.ACTION_MASK) {
??????????? case MotionEvent.ACTION_DOWN:
??????????????? mActivePointerId = ev.getPointerId(0);
??????????????? break;
??????????? case MotionEvent.ACTION_CANCEL:
??????????? case MotionEvent.ACTION_UP:
??????????????? mActivePointerId = INVALID_POINTER_ID;
??????????????? break;
??????????? case MotionEvent.ACTION_POINTER_UP: //有個點松開
??????????????? final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK)
??????????????????????? >> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
??????????????? final int pointerId = ev.getPointerId(pointerIndex); //獲取第幾個點
??????????????? if (pointerId == mActivePointerId) {
??????????????????? final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
??????????????????? mActivePointerId = ev.getPointerId(newPointerIndex);
??????????????????? mLastTouchX = ev.getX(newPointerIndex); //處理第newPointerIndex個點的x位置
??????????????????? mLastTouchY = ev.getY(newPointerIndex);
??????????????? }
??????????????? break;
??????????? }
??????????? mActivePointerIndex = ev.findPointerIndex(mActivePointerId);
??????????? return super.onTouchEvent(ev);
??????? }
??? }
??? private static class FroyoDetector extends EclairDetector { //從Android 2.2開始可以很好的處理多點觸控的縮放問題
??????? private ScaleGestureDetector mDetector;
??????? public FroyoDetector(Context context) {
??????????? mDetector = new ScaleGestureDetector(context,
??????????????????? new ScaleGestureDetector.SimpleOnScaleGestureListener() {
??????????????? @Override public boolean onScale(ScaleGestureDetector detector) {
??????????????????? mListener.onScale(detector.getScaleFactor()); //根據 ScaleGestureDetector.SimpleOnScaleGestureListener這個系統類處理縮放情況通過onScale方法
??????????????????? return true;
??????????????? }
??????????? });
??????? }
??????? @Override
??????? boolean shouldDrag() {
??????????? return !mDetector.isInProgress();
??????? }
??????? @Override
??????? public boolean onTouchEvent(MotionEvent ev) {
??????????? mDetector.onTouchEvent(ev);
??????????? return super.onTouchEvent(ev);
??????? }
??? }
}
?有關調用方法,我們可以自定義一個View,取名為TouchExampleView類,這里來處理觸控相關的問題
public class TouchExampleView extends View {
??? private Drawable mIcon; //我們以一個圖片為參照物,根據手勢控制
??? private float mPosX;
??? private float mPosY;
??? private VersionedGestureDetector mDetector;
??? private float mScaleFactor = 1.f; //原始縮放比例為1.0
??? public TouchExampleView(Context context) {
??????? this(context, null, 0);
??? }
??? public TouchExampleView(Context context, AttributeSet attrs) {
??????? this(context, attrs, 0);
??? }
??? public TouchExampleView(Context context, AttributeSet attrs, int defStyle) { //實現我們自定義View的構造
??????? super(context, attrs, defStyle);
??????? mIcon = context.getResources().getDrawable(R.drawable.icon);
??????? mIcon.setBounds(0, 0, mIcon.getIntrinsicWidth(), mIcon.getIntrinsicHeight());
??????? mDetector = VersionedGestureDetector.newInstance(context, new GestureCallback()); //實例化剛才的版本自適應手勢控制類
??? }
??? @Override
??? public boolean onTouchEvent(MotionEvent ev) { //重寫onTouchEvent方法,使用VersionedGestureDetector類得出的數據。
??????? mDetector.onTouchEvent(ev);
??????? return true;
??? }
??? @Override
??? public void onDraw(Canvas canvas) { //處理自定義View繪制方法
??????? super.onDraw(canvas);
??????? canvas.save();
??????? canvas.translate(mPosX, mPosY); //進行平移操作,根據mPosX和mPosY坐標
??????? canvas.scale(mScaleFactor, mScaleFactor); //進行縮放操作,參數就是剛才定義的float類型的縮放比例
??????? mIcon.draw(canvas); //直接繪制圖片變化到畫布中
??????? canvas.restore();
??? }
??? private class GestureCallback implements VersionedGestureDetector.OnGestureListener {
??????? public void onDrag(float dx, float dy) { //這里Android123提示大家在2.2中這個回調方法將可以支持拖拽的坐標處理
??????????? mPosX += dx;
??????????? mPosY += dy;
??????????? invalidate();
??????? }
??????? public void onScale(float scaleFactor) {
??????????? mScaleFactor *= scaleFactor; //縮放控制
??????????? mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor, 5.0f)); //限制最小縮放比例為1.0最大為5.0倍數
??????????? invalidate();
??????? }
??? }
}
?有關調用我們的自定義的TouchExampleView可以在Activity的onCreate方法中加入以下代碼,
???? TouchExampleView view = new TouchExampleView(this);
???? view.setLayoutParams(new ViewGroup.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT,
????? ViewGroup.LayoutParams.MATCH_PARENT));
???? setContentView(view);? //替換掉原始的res.layout.main
最后Android123需要給大家說明的是使用本例子,直接使用Android 2.2的SDK創建工程,即API Level為8,發布時在androidmanifest.xml中加入uses-sdk android:minSdkVersion="3" android:targetSdkVersion="8"這句可以兼容從Android 1.5到2.2的版本,有關2.3中新增的一個可以處理5個或5個以上的多點觸控增強類Android開發網將在以后的時間中介紹。

轉載于:https://www.cnblogs.com/stay/articles/1928943.html

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