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跳一跳python源码下载_微信跳一跳python代码实现

發布時間:2025/3/20 python 43 豆豆
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本文實例為大家分享了python微信跳一跳的具體代碼,供大家參考,具體內容如下

部分代碼分享:

wechat_jump.py

from __future__ import print_function

import numpy as np

import matplotlib.pyplot as plt

import matplotlib.animation as animation

import math

import time

import os

import cv2

import datetime

scale = 0.25

template = cv2.imread('character.png')

template = cv2.resize(template, (0, 0), fx=scale, fy=scale)

template_size = template.shape[:2]

def search(img):

result = cv2.matchTemplate(img, template, cv2.TM_SQDIFF)

min_val, max_val, min_loc, max_loc = cv2.minMaxLoc(result)

cv2.rectangle(img, (min_loc[0], min_loc[1]), (min_loc[0] + template_size[1], min_loc[1] + template_size[0]), (255, 0, 0), 4)

return img, min_loc[0] + template_size[1] / 2, min_loc[1] + template_size[0]

def pull_screenshot():

filename = datetime.datetime.now().strftime("%H%M%S") + '.png'

os.system('mv autojump.png {}'.format(filename))

os.system('adb shell screencap -p /sdcard/autojump.png')

os.system('adb pull /sdcard/autojump.png .')

def jump(distance):

press_time = distance * 1.35

press_time = int(press_time)

cmd = 'adb shell input swipe 320 410 320 410 ' + str(press_time)

print(cmd)

os.system(cmd)

def update_data():

global src_x, src_y

img = cv2.imread('autojump.png')

img = cv2.resize(img, (0, 0), fx=scale, fy=scale)

img, src_x, src_y = search(img)

return img

fig = plt.figure()

index = 0

# pull_screenshot()

img = update_data()

update = True

im = plt.imshow(img, animated=True)

def updatefig(*args):

global update

if update:

time.sleep(1)

pull_screenshot()

im.set_array(update_data())

update = False

return im,

def onClick(event):

global update

global src_x, src_y

dst_x, dst_y = event.xdata, event.ydata

distance = (dst_x - src_x)**2 + (dst_y - src_y)**2

distance = (distance ** 0.5) / scale

print('distance = ', distance)

jump(distance)

update = True

fig.canvas.mpl_connect('button_press_event', onClick)

ani = animation.FuncAnimation(fig, updatefig, interval=5, blit=True)

plt.show()

wechat_jump_auto.py

# coding: utf-8

import os

import sys

import subprocess

import shutil

import time

import math

from PIL import Image, ImageDraw

import random

import json

import re

# === 思路 ===

# 核心:每次落穩之后截圖,根據截圖算出棋子的坐標和下一個塊頂面的中點坐標,

# 根據兩個點的距離乘以一個時間系數獲得長按的時間

# 識別棋子:靠棋子的顏色來識別位置,通過截圖發現最下面一行大概是一條直線,就從上往下一行一行遍歷,

# 比較顏色(顏色用了一個區間來比較)找到最下面的那一行的所有點,然后求個中點,

# 求好之后再讓 Y 軸坐標減小棋子底盤的一半高度從而得到中心點的坐標

# 識別棋盤:靠底色和方塊的色差來做,從分數之下的位置開始,一行一行掃描,由于圓形的塊最頂上是一條線,

# 方形的上面大概是一個點,所以就用類似識別棋子的做法多識別了幾個點求中點,

# 這時候得到了塊中點的 X 軸坐標,這時候假設現在棋子在當前塊的中心,

# 根據一個通過截圖獲取的固定的角度來推出中點的 Y 坐標

# 最后:根據兩點的坐標算距離乘以系數來獲取長按時間(似乎可以直接用 X 軸距離)

# TODO: 解決定位偏移的問題

# TODO: 看看兩個塊中心到中軸距離是否相同,如果是的話靠這個來判斷一下當前超前還是落后,便于矯正

# TODO: 一些固定值根據截圖的具體大小計算

# TODO: 直接用 X 軸距離簡化邏輯

def open_accordant_config():

screen_size = _get_screen_size()

config_file = "{path}/config/{screen_size}/config.json".format(

path=sys.path[0],

screen_size=screen_size

)

if os.path.exists(config_file):

with open(config_file, 'r') as f:

print("Load config file from {}".format(config_file))

return json.load(f)

else:

with open('{}/config/default.json'.format(sys.path[0]), 'r') as f:

print("Load default config")

return json.load(f)

def _get_screen_size():

size_str = os.popen('adb shell wm size').read()

if not size_str:

print('請安裝ADB及驅動并配置環境變量')

sys.exit()

m = re.search('(\d+)x(\d+)', size_str)

if m:

width = m.group(1)

height = m.group(2)

return "{height}x{width}".format(height=height, width=width)

config = open_accordant_config()

# Magic Number,不設置可能無法正常執行,請根據具體截圖從上到下按需設置

under_game_score_y = config['under_game_score_y']

press_coefficient = config['press_coefficient'] # 長按的時間系數,請自己根據實際情況調節

piece_base_height_1_2 = config['piece_base_height_1_2'] # 二分之一的棋子底座高度,可能要調節

piece_body_width = config['piece_body_width'] # 棋子的寬度,比截圖中量到的稍微大一點比較安全,可能要調節

# 模擬按壓的起始點坐標,需要自動重復游戲請設置成“再來一局”的坐標

if config.get('swipe'):

swipe = config['swipe']

else:

swipe = {}

#設置模擬按壓各項參數,經過多臺手機測試,其中2160x1080建議調整參數為320,1210,720,910

#使用vivox20,夏普全面屏和小米mix2測試過,均可達到2000+分數(記得在開發者設置打開usb安全驗證)

swipe['x1'], swipe['y1'], swipe['x2'], swipe['y2'] = 320, 410, 320, 410

screenshot_way = 2

screenshot_backup_dir = 'screenshot_backups/'

if not os.path.isdir(screenshot_backup_dir):

os.mkdir(screenshot_backup_dir)

def pull_screenshot():

global screenshot_way

# 新的方法請根據效率及適用性由高到低排序

if screenshot_way == 2 or screenshot_way == 1:

process = subprocess.Popen('adb shell screencap -p', shell=True, stdout=subprocess.PIPE)

screenshot = process.stdout.read()

if screenshot_way == 2:

binary_screenshot = screenshot.replace(b'\r\n', b'\n')

else:

binary_screenshot = screenshot.replace(b'\r\r\n', b'\n')

f = open('autojump.png', 'wb')

f.write(binary_screenshot)

f.close()

elif screenshot_way == 0:

os.system('adb shell screencap -p /sdcard/autojump.png')

os.system('adb pull /sdcard/autojump.png .')

def backup_screenshot(ts):

# 為了方便失敗的時候 debug

if not os.path.isdir(screenshot_backup_dir):

os.mkdir(screenshot_backup_dir)

shutil.copy('autojump.png', '{}{}.png'.format(screenshot_backup_dir, ts))

def save_debug_creenshot(ts, im, piece_x, piece_y, board_x, board_y):

draw = ImageDraw.Draw(im)

# 對debug圖片加上詳細的注釋

draw.line((piece_x, piece_y) + (board_x, board_y), fill=2, width=3)

draw.line((piece_x, 0, piece_x, im.size[1]), fill=(255, 0, 0))

draw.line((0, piece_y, im.size[0], piece_y), fill=(255, 0, 0))

draw.line((board_x, 0, board_x, im.size[1]), fill=(0, 0, 255))

draw.line((0, board_y, im.size[0], board_y), fill=(0, 0, 255))

draw.ellipse((piece_x - 10, piece_y - 10, piece_x + 10, piece_y + 10), fill=(255, 0, 0))

draw.ellipse((board_x - 10, board_y - 10, board_x + 10, board_y + 10), fill=(0, 0, 255))

del draw

im.save('{}{}_d.png'.format(screenshot_backup_dir, ts))

def set_button_position(im):

# 將swipe設置為 `再來一局` 按鈕的位置

global swipe_x1, swipe_y1, swipe_x2, swipe_y2

w, h = im.size

left = w / 2

top = int(1584 * (h / 1920.0))

swipe_x1, swipe_y1, swipe_x2, swipe_y2 = left, top, left, top

def jump(distance):

press_time = distance * press_coefficient

press_time = max(press_time, 200) # 設置 200 ms 是最小的按壓時間

press_time = int(press_time)

cmd = 'adb shell input swipe {x1} {y1} {x2} {y2} {duration}'.format(

x1=swipe_x1,

y1=swipe_y1,

x2=swipe_x2,

y2=swipe_y2,

duration=press_time

)

print(cmd)

os.system(cmd)

return press_time

def find_piece_and_board(im):

w, h = im.size

piece_x_sum = 0

piece_x_c = 0

piece_y_max = 0

board_x = 0

board_y = 0

scan_x_border = int(w / 8) # 掃描棋子時的左右邊界

scan_start_y = 0 # 掃描的起始y坐標

im_pixel=im.load()

# 以50px步長,嘗試探測scan_start_y

for i in range(int(h / 3), int( h*2 /3 ), 50):

last_pixel = im_pixel[0,i]

for j in range(1, w):

pixel=im_pixel[j,i]

# 不是純色的線,則記錄scan_start_y的值,準備跳出循環

if pixel[0] != last_pixel[0] or pixel[1] != last_pixel[1] or pixel[2] != last_pixel[2]:

scan_start_y = i - 50

break

if scan_start_y:

break

print('scan_start_y: ', scan_start_y)

# 從scan_start_y開始往下掃描,棋子應位于屏幕上半部分,這里暫定不超過2/3

for i in range(scan_start_y, int(h * 2 / 3)):

for j in range(scan_x_border, w - scan_x_border): # 橫坐標方面也減少了一部分掃描開銷

pixel = im_pixel[j,i]

# 根據棋子的最低行的顏色判斷,找最后一行那些點的平均值,這個顏色這樣應該 OK,暫時不提出來

if (50 < pixel[0] < 60) and (53 < pixel[1] < 63) and (95 < pixel[2] < 110):

piece_x_sum += j

piece_x_c += 1

piece_y_max = max(i, piece_y_max)

if not all((piece_x_sum, piece_x_c)):

return 0, 0, 0, 0

piece_x = int(piece_x_sum / piece_x_c);

piece_y = piece_y_max - piece_base_height_1_2 # 上移棋子底盤高度的一半

#限制棋盤掃描的橫坐標,避免音符bug

if piece_x < w/2:

board_x_start = piece_x

board_x_end = w

else:

board_x_start = 0

board_x_end = piece_x

for i in range(int(h / 3), int(h * 2 / 3)):

last_pixel = im_pixel[0, i]

if board_x or board_y:

break

board_x_sum = 0

board_x_c = 0

for j in range(int(board_x_start), int(board_x_end)):

pixel = im_pixel[j,i]

# 修掉腦袋比下一個小格子還高的情況的 bug

if abs(j - piece_x) < piece_body_width:

continue

# 修掉圓頂的時候一條線導致的小 bug,這個顏色判斷應該 OK,暫時不提出來

if abs(pixel[0] - last_pixel[0]) + abs(pixel[1] - last_pixel[1]) + abs(pixel[2] - last_pixel[2]) > 10:

board_x_sum += j

board_x_c += 1

if board_x_sum:

board_x = board_x_sum / board_x_c

last_pixel=im_pixel[board_x,i]

#從上頂點往下+274的位置開始向上找顏色與上頂點一樣的點,為下頂點

#該方法對所有純色平面和部分非純色平面有效,對高爾夫草坪面、木紋桌面、藥瓶和非菱形的碟機(好像是)會判斷錯誤

for k in range(i+274, i, -1): #274取開局時最大的方塊的上下頂點距離

pixel = im_pixel[board_x,k]

if abs(pixel[0] - last_pixel[0]) + abs(pixel[1] - last_pixel[1]) + abs(pixel[2] - last_pixel[2]) < 10:

break

board_y = int((i+k) / 2)

#如果上一跳命中中間,則下個目標中心會出現r245 g245 b245的點,利用這個屬性彌補上一段代碼可能存在的判斷錯誤

#若上一跳由于某種原因沒有跳到正中間,而下一跳恰好有無法正確識別花紋,則有可能游戲失敗,由于花紋面積通常比較大,失敗概率較低

for l in range(i, i+200):

pixel = im_pixel[board_x,l]

if abs(pixel[0] - 245) + abs(pixel[1] - 245) + abs(pixel[2] - 245) == 0:

board_y = l+10

break

if not all((board_x, board_y)):

return 0, 0, 0, 0

return piece_x, piece_y, board_x, board_y

def dump_device_info():

size_str = os.popen('adb shell wm size').read()

device_str = os.popen('adb shell getprop ro.product.model').read()

density_str = os.popen('adb shell wm density').read()

print("如果你的腳本無法工作,上報issue時請copy如下信息:\n**********\

\nScreen: {size}\nDensity: {dpi}\nDeviceType: {type}\nOS: {os}\nPython: {python}\n**********".format(

size=size_str.strip(),

type=device_str.strip(),

dpi=density_str.strip(),

os=sys.platform,

python=sys.version

))

def check_screenshot():

global screenshot_way

if os.path.isfile('autojump.png'):

os.remove('autojump.png')

if (screenshot_way < 0):

print('暫不支持當前設備')

sys.exit()

pull_screenshot()

try:

Image.open('./autojump.png').load()

print('采用方式{}獲取截圖'.format(screenshot_way))

except:

screenshot_way -= 1

check_screenshot()

def main():

dump_device_info()

check_screenshot()

while True:

pull_screenshot()

im = Image.open('./autojump.png')

# 獲取棋子和 board 的位置

piece_x, piece_y, board_x, board_y = find_piece_and_board(im)

ts = int(time.time())

print(ts, piece_x, piece_y, board_x, board_y)

set_button_position(im)

jump(math.sqrt((board_x - piece_x) ** 2 + (board_y - piece_y) ** 2))

save_debug_creenshot(ts, im, piece_x, piece_y, board_x, board_y)

backup_screenshot(ts)

time.sleep(1) # 為了保證截圖的時候應落穩了,多延遲一會兒

if __name__ == '__main__':

main()

代碼較多,直接為大家分享源碼下載鏈接,很詳細:python微信跳一跳

更多內容大家可以參考專題《微信跳一跳》進行學習。

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