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java round指令_Java PApplet.round方法代码示例

發布時間:2025/3/21 java 33 豆豆
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import processing.core.PApplet; //導入方法依賴的package包/類

public static final void updatePos() {

if(following && (followedGameObject != null)) {

posToGo.set(followedGameObject.loc);

posToGo.x = PApplet.round(posToGo.x);

posToGo.y = PApplet.round(posToGo.y);

}

getGame().translate(-(camLoc.x-WINDOW_WIDTH/2),-(camLoc.y-WINDOW_HEIGHT/2));

switch(fancy) {

case 3:

//Note: This is the default which is move only when outside the window and try to keep the y position in the middle

fancyOption3();

break;

case 2:

//Note: This option always follows the entity even if it is or not outside the bounds but it also tries to keep the y position in the middle

fancyOption2();

break;

case 1:

//Note: This option follows the entity no matter what

fancyOption1();

break;

case 0:

//Note: This option follows the entity when outside bounds but dosen't try to keep the y position in the middle

fancyOption0();

break;

default:

fancyOption3();

break;

}

if(goToTarget){

//Adding a nice little speedup/speeddown effect

if(posToGo.x - camLoc.x*-1 < -120) {

camSpeed -= speedDown;

}else{

camSpeed += speedUp;

}

}else{

//Resetting cam speed once we reached the point

if((int)camSpeed != (int) cSB) {

if(camSpeed > cSB)

camSpeed -=0.5f;

else

camSpeed +=0.5f;

}else{

camSpeed = cSB;

}

}

}

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