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基本环境

發布時間:2025/4/9 编程问答 30 豆豆
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OpenGL ES 桌面實現

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Hardware
Feature LevelsExample devicesWhat does ANGLE support?
11_1
11_0
10_1
Modern Desktop PCs
Surface Pros
OpenGL ES 2.0
OpenGL ES 3.0
10_0?OpenGL ES 2.0
9_3Windows PhonesOpenGL ES 2.0 (except?minor corner cases)
9_2
9_1
Surface RTOpenGL ES 2.0 (via software emulation)
NoneRaspberry Pi 2OpenGL ES 2.0 (via software emulation)

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OpenGL ES 對應的OpenGL?

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OpenGL ES 支持平臺

OpenGL ES 2.0

Supported by:

  • The Android platform since Android 2.0 through NDK and Android 2.2 through Java[35]
  • AmigaOS?on?AmigaOne?with?Warp3D Nova?and compatible?RadeonHD?graphics card.
  • Apple?iOS?5 or later in?iPad,?iPad Mini,?iPhone?3GS or later, and?iPod Touch?3rd generation or later
  • BlackBerry?devices with?BlackBerry OS?7.0 and?Blackberry 10, as well as the?BlackBerry PlayBook
  • Google Native Client
  • Various?Nokia?phones (such as?Symbian^3 based?Nokia N8,?MeeGo?based?Nokia N9, and?Maemo?based?Nokia N900[36])
  • Palm?webOS, using the Plug-in Development Kit[33]
  • The?Pandora?console
  • The?Raspberry Pi
  • The?Odroid
  • Various?Samsung?mobile phones (such as the?Wave)
  • Web browsers (WebGL)
  • The?GCW Zero?console
  • Android Smartphones and Tablets with Graphic-Chip Mali 200-, 300-, 400-Series

OpenGL ES 3.0

Supported by:

  • Android since version 4.3, on devices with appropriate hardware and drivers, including:
    • Nexus 7 (2013)
    • Nexus 4
    • Nexus 5
    • Nexus 10
    • HTC Butterfly S
    • HTC One/One Max
    • LG G2
    • LG G Pad 8.3
    • Samsung Galaxy J5
    • Samsung Galaxy J5 (2016)
    • Samsung Galaxy S4?(Snapdragon version)
    • Samsung Galaxy S5
    • Samsung Galaxy Note 3
    • Samsung Galaxy Note 10.1 (2014 Edition)
    • Sony Xperia M
    • Sony Xperia Z/ZL
    • Sony Xperia Z1
    • Sony Xperia Z Ultra
    • Sony Xperia Tablet Z
  • iOS since version 7, on devices including:
    • iPhone 5S[37]
    • iPad Air
    • iPad mini with Retina display
  • BlackBerry 10 OS since version 10.2, on devices including:
    • BlackBerry Z3
    • BlackBerry Z30
    • BlackBerry Passport

Supported by some recent versions of these GPUs:[38][39]

  • Adreno?300 and 400 series (Android,?BlackBerry 10,?Windows Phone 8,?Windows RT)
  • Mali?T600 series onwards (Android,?Linux,?Windows?7)
  • PowerVR?Series6 (iOS, Linux)
  • Vivante?(Android,?OS X?10.8.3, Windows 7)
  • Nvidia?(Android, Linux, Windows 7)
  • Intel?(Linux)

安卓平臺圖形接口

# openGL Supportability
# platform status
# (0 12) ES2/ES3 not supported
# [12, 18) ES2 only; for ES3, app do dynamic load/detection
# this applies to the situations that:
# - minimum API is set to less than 18. In this case
# there is no ES3 header/lib support inside NDK
# - the built APK might be running on newer API phones
# with dynamic loading of ES3, the same APK would still be able
# to use ES3. Otherwise, app would stuck with ES2 even phone is
# is newer than the minimum API level (for example, Android-27 etc).
#
# [18, 24) ES2 & ES3
# If app is built to only support API-18 or later,
# set minimum api level to 18 is good enough, NDK supprts ES3
# with the right header and lib files. No need to use ES3 dynamic
# detection.
# [24, infinite) ES2 & ES3 & Vulkan

?2018 04 23 設備支持狀況

轉載于:https://www.cnblogs.com/Searchor/p/6855778.html

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