canvas requestAnimationFrame 动画
生活随笔
收集整理的這篇文章主要介紹了
canvas requestAnimationFrame 动画
小編覺得挺不錯的,現(xiàn)在分享給大家,幫大家做個參考.
2019獨角獸企業(yè)重金招聘Python工程師標(biāo)準(zhǔn)>>>
如果你想做逐幀動畫的時候,你應(yīng)該用這個方法。這就要求你的動畫函數(shù)執(zhí)行會先于瀏覽器重繪動作。通常來說,被調(diào)用的頻率是每秒60次,但是一般會遵循W3C標(biāo)準(zhǔn)規(guī)定的頻率。如果是后臺標(biāo)簽頁面,重繪頻率則會大大降低。
?
var canvas=document.getElementById("canvas");var ctx=canvas.getContext('2d');var running=false; // get requestAnimationFramefunction AFrame(callback){return window.requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame;}var raFrame=AFrame();var raf;var ball={x:100,y:100,vx:5,vy:1,radius:25,color:'blue',draw:function(){ctx.beginPath();ctx.arc(this.x,this.y,this.radius,0,Math.PI*2,true);ctx.closePath();ctx.fillStyle=this.color;ctx.fill();}};function clear(){ctx.fillStyle=ctx.fillStyle = 'rgba(255,255,255,0.3)';ctx.fillRect(0,0,canvas.width,canvas.height);}function draw(){ // ctx.fillStyle = 'rgba(255,255,255,0.3)'; // ctx.fillRect(0,0,canvas.width,canvas.height); // ctx.clearRect(0,0,canvas.width,canvas.height);//每次畫之前清除上一次的clear();ball.draw();ball.x += ball.vx;ball.y += ball.vy;if (ball.y + ball.vy > canvas.height || ball.y + ball.vy < 0) {ball.vy = -ball.vy;}if (ball.x + ball.vx > canvas.width || ball.x + ball.vx < 0) {ball.vx = -ball.vx;}raf= raFrame(draw);console.log("運行")}canvas.addEventListener('mousemove',function(e){if(!running){clear();ball.x = e.clientX;ball.y = e.clientY;ball.draw();} // raf=raFrame(draw);});canvas.addEventListener("click",function(e){if (!running) {raf=raFrame(draw);running = true;}});canvas.addEventListener('mouseout',function(e){window.cancelAnimationFrame(raf);running = false;});ball.draw();轉(zhuǎn)載于:https://my.oschina.net/swmhxhs/blog/1490483
總結(jié)
以上是生活随笔為你收集整理的canvas requestAnimationFrame 动画的全部內(nèi)容,希望文章能夠幫你解決所遇到的問題。
- 上一篇: 错误2error C2059: 语法错误
- 下一篇: Bootstrap进度条