Android系统默认Home应用程序(Launcher)的启动过程源码分析
?? ? ? ?在前面一篇文章中,我們分析了Android系統(tǒng)在啟動(dòng)時(shí)安裝應(yīng)用程序的過(guò)程,這些應(yīng)用程序安裝好之后,還須要有一個(gè)Home應(yīng)用程序來(lái)負(fù)責(zé)把它們?cè)谧烂嫔险故境鰜?lái),在Android系統(tǒng)中,這個(gè)默認(rèn)的Home應(yīng)用程序就是Launcher了,本文將詳細(xì)分析Launcher應(yīng)用程序的啟動(dòng)過(guò)程。
?? ? ? ?Android系統(tǒng)的Home應(yīng)用程序Launcher是由ActivityManagerService啟動(dòng)的,而ActivityManagerService和PackageManagerService一樣,都是在開機(jī)時(shí)由SystemServer組件啟動(dòng)的,SystemServer組件首先是啟動(dòng)ePackageManagerServic,由它來(lái)負(fù)責(zé)安裝系統(tǒng)的應(yīng)用程序,詳細(xì)能夠參考前面一篇文章Android應(yīng)用程序安裝過(guò)程源碼分析,系統(tǒng)中的應(yīng)用程序安裝好了以后,SystemServer組件接下來(lái)就要通過(guò)ActivityManagerService來(lái)啟動(dòng)Home應(yīng)用程序Launcher了,Launcher在啟動(dòng)的時(shí)候便會(huì)通過(guò)PackageManagerServic把系統(tǒng)中已經(jīng)安裝好的應(yīng)用程序以快捷圖標(biāo)的形式展示在桌面上,這樣用戶就能夠使用這些應(yīng)用程序了,整個(gè)步驟例如以下圖所看到的:
點(diǎn)擊查看大圖
?? ? ? ?以下詳細(xì)分析每個(gè)步驟。
?? ? ? ?Step 1. SystemServer.main
?? ? ? ?這個(gè)函數(shù)定義在frameworks/base/services/java/com/android/server/SystemServer.java文件里,詳細(xì)能夠參考前面一篇文章Android應(yīng)用程序安裝過(guò)程源碼分析的Step 1。
?? ? ? ?Step 2.?SystemServer.init1
?? ? ? ?這個(gè)函數(shù)是一個(gè)JNI方法,實(shí)如今?frameworks/base/services/jni/com_android_server_SystemServer.cpp文件里,詳細(xì)能夠參考前面一篇文章Android應(yīng)用程序安裝過(guò)程源碼分析的Step 2。
?? ? ? ?Step 3.?libsystem_server.system_init
?? ? ? ?函數(shù)system_init實(shí)如今libsystem_server庫(kù)中,源碼位于frameworks/base/cmds/system_server/library/system_init.cpp文件里,詳細(xì)能夠參考前面一篇文章Android應(yīng)用程序安裝過(guò)程源碼分析的Step 3。
?? ? ? ?Step 4.?AndroidRuntime.callStatic
?? ? ? ?這個(gè)函數(shù)定義在frameworks/base/core/jni/AndroidRuntime.cpp文件里,詳細(xì)能夠參考前面一篇文章Android應(yīng)用程序安裝過(guò)程源碼分析的Step 4。
?? ? ? ?Step 5.?SystemServer.init2
?? ? ? ?這個(gè)函數(shù)定義在frameworks/base/services/java/com/android/server/SystemServer.java文件里,詳細(xì)能夠參考前面一篇文章Android應(yīng)用程序安裝過(guò)程源碼分析的Step 5。
?? ? ? ?Step 6.?ServerThread.run
?? ? ? ?這個(gè)函數(shù)定義在frameworks/base/services/java/com/android/server/SystemServer.java文件里,詳細(xì)能夠參考前面一篇文章Android應(yīng)用程序安裝過(guò)程源碼分析的Step 6。
?? ? ? ?Step 7. ActivityManagerService.main?? ? ? ?這個(gè)函數(shù)定義在frameworks/base/services/java/com/android/server/am/ActivityManagerServcie.java文件里:
public final class ActivityManagerService extends ActivityManagerNativeimplements Watchdog.Monitor, BatteryStatsImpl.BatteryCallback {......public static final Context main(int factoryTest) {AThread thr = new AThread();thr.start();synchronized (thr) {while (thr.mService == null) {try {thr.wait();} catch (InterruptedException e) {}}}ActivityManagerService m = thr.mService;mSelf = m;ActivityThread at = ActivityThread.systemMain();mSystemThread = at;Context context = at.getSystemContext();m.mContext = context;m.mFactoryTest = factoryTest;m.mMainStack = new ActivityStack(m, context, true);m.mBatteryStatsService.publish(context);m.mUsageStatsService.publish(context);synchronized (thr) {thr.mReady = true;thr.notifyAll();}m.startRunning(null, null, null, null);return context;}...... }?? ? ? ?這個(gè)函數(shù)首先通過(guò)AThread線程對(duì)象來(lái)內(nèi)部創(chuàng)建了一個(gè)ActivityManagerService實(shí)例,然后將這個(gè)實(shí)例保存其成員變量mService中,接著又把這個(gè)ActivityManagerService實(shí)例保存在ActivityManagerService類的靜態(tài)成員變量mSelf中,最后初始化其他成員變量,就結(jié)束了。?? ? ? ?Step 8.?PackageManagerService.main
?? ? ? ?這個(gè)函數(shù)定義在frameworks/base/services/java/com/android/server/PackageManagerService.java文件里,詳細(xì)能夠參考前面一篇文章Android應(yīng)用程序安裝過(guò)程源碼分析的Step 7。運(yùn)行完這一步之后,系統(tǒng)中的應(yīng)用程序的全部信息都保存在PackageManagerService中了,后面Home應(yīng)用程序Launcher啟動(dòng)起來(lái)后,就會(huì)把PackageManagerService中的應(yīng)用程序信息取出來(lái),然后以快捷圖標(biāo)的形式展示在桌面上,后面我們將會(huì)看到這個(gè)過(guò)程。
?? ? ? ?Step 9.?ActivityManagerService.setSystemProcess
?? ? ? ?這個(gè)函數(shù)定義在frameworks/base/services/java/com/android/server/am/ActivityManagerServcie.java文件里:
public final class ActivityManagerService extends ActivityManagerNativeimplements Watchdog.Monitor, BatteryStatsImpl.BatteryCallback {......public static void setSystemProcess() {try {ActivityManagerService m = mSelf;ServiceManager.addService("activity", m);ServiceManager.addService("meminfo", new MemBinder(m));if (MONITOR_CPU_USAGE) {ServiceManager.addService("cpuinfo", new CpuBinder(m));}ServiceManager.addService("permission", new PermissionController(m));ApplicationInfo info =mSelf.mContext.getPackageManager().getApplicationInfo("android", STOCK_PM_FLAGS);mSystemThread.installSystemApplicationInfo(info);synchronized (mSelf) {ProcessRecord app = mSelf.newProcessRecordLocked(mSystemThread.getApplicationThread(), info,info.processName);app.persistent = true;app.pid = MY_PID;app.maxAdj = SYSTEM_ADJ;mSelf.mProcessNames.put(app.processName, app.info.uid, app);synchronized (mSelf.mPidsSelfLocked) {mSelf.mPidsSelfLocked.put(app.pid, app);}mSelf.updateLruProcessLocked(app, true, true);}} catch (PackageManager.NameNotFoundException e) {throw new RuntimeException("Unable to find android system package", e);}}...... }?? ? ? ?這個(gè)函數(shù)首先是將這個(gè)ActivityManagerService實(shí)例加入到ServiceManager中去托管,這樣其他地方就能夠通過(guò)ServiceManager.getService接口來(lái)訪問這個(gè)全局唯一的ActivityManagerService實(shí)例了,接著又通過(guò)調(diào)用mSystemThread.installSystemApplicationInfo函數(shù)來(lái)把應(yīng)用程序框架層以下的android包載入進(jìn)來(lái) ,這里的mSystemThread是一個(gè)ActivityThread類型的實(shí)例變量,它是在上面的Step 7中創(chuàng)建的,后面就是一些其他的初始化工作了。?? ? ? ?Step 10. ?ActivityManagerService.systemReady
?? ? ? ?這個(gè)函數(shù)是在上面的Step 6中的ServerThread.run函數(shù)在將系統(tǒng)中的一系列服務(wù)都初始化完成之后才調(diào)用的,它定義在frameworks/base/services/java/com/android/server/am/ActivityManagerServcie.java文件里:
public final class ActivityManagerService extends ActivityManagerNativeimplements Watchdog.Monitor, BatteryStatsImpl.BatteryCallback {......public void systemReady(final Runnable goingCallback) {......synchronized (this) {......mMainStack.resumeTopActivityLocked(null);}}...... }?? ? ? ?這個(gè)函數(shù)的內(nèi)容比較多,這里省去無(wú)關(guān)的部分,主要關(guān)心啟動(dòng)Home應(yīng)用程序的邏輯,這里就是通過(guò)mMainStack.resumeTopActivityLocked函數(shù)來(lái)啟動(dòng)Home應(yīng)用程序的了,這里的mMainStack是一個(gè)ActivityStack類型的實(shí)例變量。?? ? ? ?Step 11. ActivityStack.resumeTopActivityLocked
?? ? ? ?這個(gè)函數(shù)定義在frameworks/base/services/java/com/android/server/am/ActivityStack.java文件里:
?? ? ? ?Step 12.?ActivityManagerService.startHomeActivityLocked
?? ? ? ?這個(gè)函數(shù)定義在frameworks/base/services/java/com/android/server/am/ActivityManagerServcie.java文件里:
public final class ActivityManagerService extends ActivityManagerNativeimplements Watchdog.Monitor, BatteryStatsImpl.BatteryCallback {......boolean startHomeActivityLocked() {......Intent intent = new Intent(mTopAction,mTopData != null ? Uri.parse(mTopData) : null);intent.setComponent(mTopComponent);if (mFactoryTest != SystemServer.FACTORY_TEST_LOW_LEVEL) {intent.addCategory(Intent.CATEGORY_HOME);}ActivityInfo aInfo =intent.resolveActivityInfo(mContext.getPackageManager(),STOCK_PM_FLAGS);if (aInfo != null) {intent.setComponent(new ComponentName(aInfo.applicationInfo.packageName, aInfo.name));// Don't do this if the home app is currently being// instrumented.ProcessRecord app = getProcessRecordLocked(aInfo.processName,aInfo.applicationInfo.uid);if (app == null || app.instrumentationClass == null) {intent.setFlags(intent.getFlags() | Intent.FLAG_ACTIVITY_NEW_TASK);mMainStack.startActivityLocked(null, intent, null, null, 0, aInfo,null, null, 0, 0, 0, false, false);}}return true;}...... }?? ? ? ?函數(shù)首先創(chuàng)建一個(gè)CATEGORY_HOME類型的Intent,然后通過(guò)Intent.resolveActivityInfo函數(shù)向PackageManagerService查詢Category類型為HOME的Activity,這里我們?nèi)绻麅H僅有系統(tǒng)自帶的Launcher應(yīng)用程序注冊(cè)了HOME類型的Activity(見packages/apps/Launcher2/AndroidManifest.xml文件):<manifestxmlns:android="http://schemas.android.com/apk/res/android"package="com.android.launcher"android:sharedUserId="@string/sharedUserId">......<applicationandroid:name="com.android.launcher2.LauncherApplication"android:process="@string/process"android:label="@string/application_name"android:icon="@drawable/ic_launcher_home"><activityandroid:name="com.android.launcher2.Launcher"android:launchMode="singleTask"android:clearTaskOnLaunch="true"android:stateNotNeeded="true"android:theme="@style/Theme"android:screenOrientation="nosensor"android:windowSoftInputMode="stateUnspecified|adjustPan"><intent-filter><action android:name="android.intent.action.MAIN" /><category android:name="android.intent.category.HOME" /><category android:name="android.intent.category.DEFAULT" /><category android:name="android.intent.category.MONKEY"/></intent-filter></activity>......</application> </manifest>?? ? ? ?因此,這里就返回com.android.launcher2.Launcher這個(gè)Activity了。因?yàn)槭堑谝淮螁?dòng)這個(gè)Activity,接下來(lái)調(diào)用函數(shù)getProcessRecordLocked返回來(lái)的ProcessRecord值為null,于是,就調(diào)用mMainStack.startActivityLocked函數(shù)啟動(dòng)com.android.launcher2.Launcher這個(gè)Activity了,這里的mMainStack是一個(gè)ActivityStack類型的成員變量。
?? ? ? ?Step 13. ?ActivityStack.startActivityLocked
?? ? ? ?這個(gè)函數(shù)定義在frameworks/base/services/java/com/android/server/am/ActivityStack.java文件里,詳細(xì)能夠參考Android應(yīng)用程序啟動(dòng)過(guò)程源碼分析一文,這里就不詳述了,在我們這個(gè)場(chǎng)景中,調(diào)用這個(gè)函數(shù)的最后結(jié)果就是把com.android.launcher2.Launcher啟動(dòng)起來(lái),接著調(diào)用它的onCreate函數(shù)。
?? ? ? ?Step 14.?Launcher.onCreate
?? ? ? ?這個(gè)函數(shù)定義在packages/apps/Launcher2/src/com/android/launcher2/Launcher.java文件里:
public final class Launcher extends Activityimplements View.OnClickListener, OnLongClickListener, LauncherModel.Callbacks, AllAppsView.Watcher {......@Overrideprotected void onCreate(Bundle savedInstanceState) {......if (!mRestoring) {mModel.startLoader(this, true);}......}...... }?? ? ? ?這里的mModel是一個(gè)LauncherModel類型的成員變量,這里通過(guò)調(diào)用它的startLoader成員函數(shù)來(lái)運(yùn)行加應(yīng)用程序的操作。?? ? ? ?Step 15.?LauncherModel.startLoader
?? ? ? ?這個(gè)函數(shù)定義在packages/apps/Launcher2/src/com/android/launcher2/LauncherModel.java文件里:
public class LauncherModel extends BroadcastReceiver {......public void startLoader(Context context, boolean isLaunching) {......synchronized (mLock) {......// Don't bother to start the thread if we know it's not going to do anythingif (mCallbacks != null && mCallbacks.get() != null) {// If there is already one running, tell it to stop.LoaderTask oldTask = mLoaderTask;if (oldTask != null) {if (oldTask.isLaunching()) {// don't downgrade isLaunching if we're already runningisLaunching = true;}oldTask.stopLocked();}mLoaderTask = new LoaderTask(context, isLaunching);sWorker.post(mLoaderTask);}}}...... }?? ? ? ?這里不是直接載入應(yīng)用程序,而是把載入應(yīng)用程序的操作作為一個(gè)消息來(lái)處理。這里的sWorker是一個(gè)Handler,通過(guò)它的post方式把一個(gè)消息放在消息隊(duì)列中去,然后系統(tǒng)就會(huì)調(diào)用傳進(jìn)去的參數(shù)mLoaderTask的run函數(shù)來(lái)處理這個(gè)消息,這個(gè)mLoaderTask是LoaderTask類型的實(shí)例,于是,以下就會(huì)運(yùn)行LoaderTask類的run函數(shù)了。?? ? ? ?Step 16. LoaderTask.run
?? ? ? ?這個(gè)函數(shù)定義在packages/apps/Launcher2/src/com/android/launcher2/LauncherModel.java文件里:
public class LauncherModel extends BroadcastReceiver {......private class LoaderTask implements Runnable {......public void run() {......keep_running: {......// second stepif (loadWorkspaceFirst) {......loadAndBindAllApps();} else {......}......}......}......}...... }?? ? ? ?這里調(diào)用loadAndBindAllApps成員函數(shù)來(lái)進(jìn)一步操作。?? ? ? ?Step 17.?LoaderTask.loadAndBindAllApps
?? ? ? ?這個(gè)函數(shù)定義在packages/apps/Launcher2/src/com/android/launcher2/LauncherModel.java文件里:
?? ? ? ?Step 18.?LoaderTask.loadAllAppsByBatch
?? ? ? ?這個(gè)函數(shù)定義在packages/apps/Launcher2/src/com/android/launcher2/LauncherModel.java文件里:
final Intent mainIntent = new Intent(Intent.ACTION_MAIN, null);mainIntent.addCategory(Intent.CATEGORY_LAUNCHER);?? ? ? ?接著從mContext變量中獲得PackageManagerService的接口: final PackageManager packageManager = mContext.getPackageManager();
?? ? ? 下一步就是通過(guò)這個(gè)PackageManagerService.queryIntentActivities接口來(lái)取回全部Action類型為Intent.ACTION_MAIN,而且Category類型為Intent.CATEGORY_LAUNCHER的Activity了。
?? ? ? 我們先進(jìn)入到PackageManagerService.queryIntentActivities函數(shù)中看看是怎樣獲得這些Activity的,然后再回到這個(gè)函數(shù)中來(lái)看其余操作。
?? ? ? Step 19.?PackageManagerService.queryIntentActivities
?? ? ? 這個(gè)函數(shù)定義在frameworks/base/services/java/com/android/server/PackageManagerService.java文件里:
class PackageManagerService extends IPackageManager.Stub {......public List<ResolveInfo> queryIntentActivities(Intent intent,String resolvedType, int flags) {......synchronized (mPackages) {String pkgName = intent.getPackage();if (pkgName == null) {return (List<ResolveInfo>)mActivities.queryIntent(intent,resolvedType, flags);}......}......}...... }?? ? ? ?回顧前面一篇文章Android應(yīng)用程序安裝過(guò)程源碼分析,系統(tǒng)在前面的Step 8中啟動(dòng)PackageManagerService時(shí),會(huì)把系統(tǒng)中的應(yīng)用程序都解析一遍,然后把解析得到的Activity都保存在mActivities變量中,這里通過(guò)這個(gè)mActivities變量的queryIntent函數(shù)返回符合條件intent的Activity,這里要返回的便是Action類型為Intent.ACTION_MAIN,而且Category類型為Intent.CATEGORY_LAUNCHER的Activity了。
?? ? ? ?回到Step 18中的?LoaderTask.loadAllAppsByBatch函數(shù)中,從queryIntentActivities函數(shù)調(diào)用處返回所要求的Activity后,便調(diào)用函數(shù)tryGetCallbacks(oldCallbacks)得到一個(gè)返CallBack接口,這個(gè)接口是由Launcher類實(shí)現(xiàn)的,接著調(diào)用這個(gè)接口的.bindAllApplications函數(shù)來(lái)進(jìn)一步操作。注意,這里又是通過(guò)消息來(lái)處理載入應(yīng)用程序的操作的。
?? ? ? ?Step 20.?Launcher.bindAllApplications
?? ? ? ?這個(gè)函數(shù)定義在packages/apps/Launcher2/src/com/android/launcher2/Launcher.java文件里:
public final class Launcher extends Activityimplements View.OnClickListener, OnLongClickListener, LauncherModel.Callbacks, AllAppsView.Watcher {......private AllAppsView mAllAppsGrid;......public void bindAllApplications(ArrayList<ApplicationInfo> apps) {mAllAppsGrid.setApps(apps);}...... }?? ? ? ?這里的mAllAppsGrid是一個(gè)AllAppsView類型的變量,它的實(shí)際類型一般就是AllApps2D了。?? ? ? ?Step 21.?AllApps2D.setApps
?? ? ? ?這個(gè)函數(shù)定義在packages/apps/Launcher2/src/com/android/launcher2/AllApps2D.java文件里:
?? ? ? ?到了這里,系統(tǒng)默認(rèn)的Home應(yīng)用程序Launcher就把PackageManagerService中的應(yīng)用程序載入進(jìn)來(lái)了,當(dāng)我們?cè)谄聊簧宵c(diǎn)擊以下這個(gè)圖標(biāo)時(shí),就會(huì)把剛才載入好的應(yīng)用程序以圖標(biāo)的形式展示出來(lái)了:
?? ? ? ?點(diǎn)擊這個(gè)button時(shí),便會(huì)響應(yīng)Launcher.onClick函數(shù):
public final class Launcher extends Activityimplements View.OnClickListener, OnLongClickListener, LauncherModel.Callbacks, AllAppsView.Watcher {......public void onClick(View v) {Object tag = v.getTag();if (tag instanceof ShortcutInfo) {......} else if (tag instanceof FolderInfo) {......} else if (v == mHandleView) {if (isAllAppsVisible()) {......} else {showAllApps(true);}}}...... }?? ? ? ?接著就會(huì)調(diào)用showAllApps函數(shù)顯示應(yīng)用程序圖標(biāo):public final class Launcher extends Activityimplements View.OnClickListener, OnLongClickListener, LauncherModel.Callbacks, AllAppsView.Watcher {......void showAllApps(boolean animated) {mAllAppsGrid.zoom(1.0f, animated);((View) mAllAppsGrid).setFocusable(true);((View) mAllAppsGrid).requestFocus();// TODO: fade these two toomDeleteZone.setVisibility(View.GONE);}...... }?? ? ? ?這樣我們就能夠看到系統(tǒng)中的應(yīng)用程序了:
?? ? ? ?當(dāng)點(diǎn)擊上面的這些應(yīng)用程序圖標(biāo)時(shí),便會(huì)響應(yīng)AllApps2D.onItemClick函數(shù):
?? ? ? ?這里的成員變量mLauncher的類型為L(zhǎng)auncher,于是就調(diào)用Launcher.startActivitySafely函數(shù)來(lái)啟動(dòng)應(yīng)用程序了,這個(gè)過(guò)程詳細(xì)能夠參考Android應(yīng)用程序啟動(dòng)過(guò)程源碼分析一文。
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