用Kotlin开发android平台语音识别语义理解应用
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?用Kotlin開發android平臺語音識別,語義理解應用(olamisdk)
轉載請注明CSDN博文地址:http://blog.csdn.net/ls0609/article/details/75084994
本文使用Kotlin開發Android平臺的一個語音識別方面的應用,用的是歐拉密開放平臺olamisdk。
1.Kotlin簡介
Kotlin是由JetBrains創建的基于JVM的編程語言,IntelliJ正是JetBrains的杰作,而android?Studio是基于IntelliJ修改而來的。Kotlin是一門包含很多函數式編程思想的面向對象編程語言。后來了解到Kotlin原來是以一個島的名字命名的(Котлин),它是一門靜態類型編程語言,支持JVM平臺,android平臺,瀏覽器js運行環境,本地機器碼等。支持與Java,Android 100%?完全互操作。Kotlin生來就是為了彌補Java缺失的現代語言的特性,并極大的簡化了代碼,使得開發者可以編寫盡量少的樣板代碼。
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2.Kotlin,java,Swift簡單比較
1.輸出Hello,World!
???????JAVA:?System.out.println("Hello,World!");
??????? Kotlin:?println("Hello,World!")
??????? Swift:??print("Hello,World!")
2.變量和常量
???????Java:??int? mVariable =10;
??????????????? mVariable =20;
????????????????static?final?int?mConstant =?10;
??????? Kotlin:var?mVariable =?10
??????????????? mVariable =?20
??????????????? val mConstant =?10?????
??????? Swift:var?mVariable =?10
?????????????? mVariable =?20
???????????????let?mConstant =?10???????????
????????感覺Swift和Kotlin比Java簡潔,Kotlin和swift很像。
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3.強制類型轉換
??????Swift:
???????????????let?label =?"Hello world "
???????????????let?width =?80
???????????????let?widthLabel = label + String(width)
????? ?Kotlin:
???????????????val?label =?"Hello world? "
???????????????val?width =?80
???????????????val?widthLabel =label + width??????
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4數組
???????Swift?:
????????????????var?tempList = ["one",?"two","three"]
??????????????? tempList[1] =?"zero"
??? ????Kotlin?:
???????????????val?tempList = arrayOf("one",?"two","three")
?????????????? tempList[1] =?"zero"
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5.函數
???????Swift?:func greet(_ name:?String,_day:?String)?->?String?{
?????????????????????????????????????return"Hello\(name),today is \(day)."?}
??????????????????? greet("Bob",?"Tuesday")
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??????????? Kotlin?:???
?????????????????? fun greet(name:?String, day:?String):?String?{
??????????????????????????????????????return"Hello$name, today is $day."}
?????????????????? greet("Bob",?"Tuesday")???
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6.類聲明及用法
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?????Swift:
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???????聲明:classShape?{
??????????????????? var numberOfSides =?0
??????????????????? func simpleDescription()?-> String {
?????????????????????????return"A shapewith \(numberOfSides) sides."
??????????????????? }
????????????? }
???????用法:varshape = Shape()
????????????? shape.numberOfSides =?7
????????????? var shapeDescription =shape.simpleDescription()
??? Kotlin?:
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????????聲明:classShape?{
??????????????????? var numberOfSides =?0
??????????????????? fun simpleDescription() =?"A shapewith $numberOfSides sides."
????????????? }
????????用法:var shape = Shape()
?????????????? shape.numberOfSides =?7
?????????????? var shapeDescription= shape.simpleDescription()
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可見,Kotlin和Swift好像,現代語言的特征,比java這樣的高級語言更加簡化,更貼近自然語言。
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3.開發環境
本文使用的是android studio2.0版本,啟動androd studio。?
如下圖在configure下拉菜單中選擇plugins,在搜索框中搜索Kotlin,找到結果列表中的”Kotlin”插件。
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如下圖,找了一張還沒有安裝kotlin插件的圖
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點擊右側intall,安裝后重啟studio.
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4.新建android項目
你可以像以前使用android stuio一樣新建一個andoid項目,建立一個activity。本文用已經完成的一個demo來做示范。
如下圖是一個stuio的demo工程?
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選擇MainActivity和MessageConst兩個java文件,然后選擇導航欄上的code,在下拉菜單中選擇convert?Java?file to kotlin file?
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系統會自動進行轉化,轉化完后會生成對應的MainActivity.kt MessageConst.kt文件,打開MainActivity.kt,編譯器上方會提示”Kotlin not configured”,點擊一下Configure按鈕,IDE就會自動幫我們配置好了!
將兩個kt文件復制到src/kotlin目錄下,如下圖
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轉化后的文件,也許有些語法錯誤,需要按照kotlin的語法修改。
環境配置好后,來看下gradle更新有哪些區別
project的gradle代碼如下:
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buildscript {
??? ext.kotlin_version =?'1.1.3-2'
??? repositories {
??????? jcenter()
??? }
??? dependencies {
??????? classpath?'com.android.tools.build:gradle:2.0.0'
??????? //此處多了kotlin插件依賴
??????? classpath?"org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version"
??? }
}
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allprojects {
??? repositories {
??????? jcenter()
??? }
}
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再來看看某個module的gradle代碼:
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apply plugin:?'com.android.application'
apply plugin:?'kotlin-android'//此處多了這條插件聲明
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android {
??? compileSdkVersion?14
??? buildToolsVersion?"24.0.0"
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??? defaultConfig {
??????? applicationId?"com.olami"
??????? minSdkVersion?8
??????? targetSdkVersion?14
??? }
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??? buildTypes {
??????? release {
??????????? minifyEnabled?false
??????????? proguardFilesgetDefaultProguardFile('proguard-android.txt'),?'proguard-rules.txt'
??????? }
??? }
??? sourceSets {
??????? main.java.srcDirs +=?'src/main/kotlin'//生成的***.kt文件需要copy到對應的目錄
??? }
}
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dependencies {
??? compile?'com.android.support:support-v4:18.0.0'
??? compile files('libs/voicesdk_android.jar')
??? compile?"org.jetbrains.kotlin:kotlin-stdlib:$kotlin_version"//此處多了kotlin包的依賴
}
repositories {
??? mavenCentral()
}
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如上所示,如果不是通過轉化的方式新建kotlin工程,則需要自己按照上面的gradle中增加的部分配置好。
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5.olami語音識別應用
先貼一張識別后的效果圖:?
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在MainActivity.kt中
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override funonCreate(savedInstanceState: Bundle?) {
??????? super.onCreate(savedInstanceState)
??????? setContentView(R.layout.activity_main)
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??????? initHandler()//初始化handler用于處理消息
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??????? initView()//初始化view控件,比如點擊開始錄音的button
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??????? initViaVoiceRecognizerListener()//初始化語音識別回調,用于返回錄音狀態和識別結果
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??????? init()//初始化語音識別對象
}
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fun init()
{
??????? initHandler()
????????//定義olami語音識別對象
??????? mOlamiVoiceRecognizer =OlamiVoiceRecognizer(this@MainActivity)
????????val?telephonyManager =?this.getSystemService(
???????????????????????????????????Context.TELEPHONY_SERVICE) as TelephonyManager
????????val?imei = telephonyManager.deviceId
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??????? mOlamiVoiceRecognizer!!.init(imei)
????????//set null if you do not want to notifyolami server.
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????????//設置回調,用于更新錄音狀態和數據等的界面
???????mOlamiVoiceRecognizer!!.setListener(mOlamiVoiceRecognizerListener)
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????????//設置支持的語言類型,默認請設置簡體中文
???????mOlamiVoiceRecognizer!!.setLocalization(
????????????????????? ???????????OlamiVoiceRecognizer.LANGUAGE_SIMPLIFIED_CHINESE)
???????mOlamiVoiceRecognizer!!.setAuthorization("51a4bb56ba954655a4fc834bfdc46af1",??
???????????????????????????????????"asr",?"68bff251789b426896e70e888f919a6d",?"nli")
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????????//注冊Appkey,在olami官網注冊應用后生成的appkey
????????//注冊api,請直接填寫“asr”,標識語音識別類型
????????//注冊secret,在olami官網注冊應用后生成的secret
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???????mOlamiVoiceRecognizer!!.setVADTailTimeout(2000)
????????//錄音時尾音結束時間,建議填//2000ms
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???????mOlamiVoiceRecognizer!!.setLatitudeAndLongitude(
?????????????????????????????????????????????31.155364678184498,?121.34882432933009)
????????//設置經緯度信息,不愿上傳位置信息,可以填0
?}
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代碼比較簡單,點擊開始錄音button后,啟動錄音,在OlamiVoiceRecognizerListener中回調處理,然后通過handler發送消息用于更新界面。
來看一下初始化view的代碼,看看跟java方式書寫有哪些不同
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private fun initView()
{
??????? mBtnStart = findViewById(R.id.btn_start) asButton
??????? mBtnStop = findViewById(R.id.btn_stop) as Button
??????? mBtnCancel = findViewById(R.id.btn_cancel) asButton
??????? mBtnSend = findViewById(R.id.btn_send) as Button
??????? mInputTextView = findViewById(R.id.tv_inputText) asTextView
??????? mEditText = findViewById(R.id.et_content) asEditText
??????? mTextView = findViewById(R.id.tv_result) asTextView
??????? mTextViewVolume = findViewById(R.id.tv_volume) asTextView
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??????? mBtnStart!!.setOnClickListener?{
??????????? if (mOlamiVoiceRecognizer != null)
??????????????? mOlamiVoiceRecognizer!!.start()
??????? }
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??????? mBtnStop!!.setOnClickListener?{
??????????? if (mOlamiVoiceRecognizer != null)
??????????????? mOlamiVoiceRecognizer!!.stop()
??????????? mBtnStart!!.text?=?"開始"
??????????? Log.i("led",?"MusicActivity mBtnStop onclick?開始")
??????? }
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??????? mBtnCancel!!.setOnClickListener?{
??????????? if (mOlamiVoiceRecognizer != null)
??????????????? mOlamiVoiceRecognizer!!.cancel()
??????? }
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??????? mBtnSend!!.setOnClickListener?{
??????????? if (mOlamiVoiceRecognizer != null)
??????????????? mOlamiVoiceRecognizer!!.sendText(mEditText!!.text.toString())
??????????? mInputTextView!!.text?=?"輸入: "?+ mEditText!!.text
??????? }
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}
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是不是感覺代碼更簡練了??
下面兩句賦值,效果相同,第二句可以用id之間進行文本賦值,比以前簡練好多。
mInputTextView!!.text?=?"輸入: "?+ mEditText!!.text
tv_inputText.text?="輸入: "?+ et_content.text
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再來看看handler:
private funinitHandler() {
??????? mHandler = object : Handler() {
??????????? override fun handleMessage(msg:Message) {
??????????????? when (msg.what) {
??????????????????? MessageConst.CLIENT_ACTION_START_RECORED-> mBtnStart!!.text
???????????????????????????????????????????????????????????????=?"錄音中"
???????????? ???????MessageConst.CLIENT_ACTION_STOP_RECORED -> mBtnStart!!.text
???????????????????????????????????????????????????????????????=?"識別中"
??????????????????? MessageConst.CLIENT_ACTION_CANCEL_RECORED-> {
??????????????????????? mBtnStart!!.text?=?"開始"
??????????????????????? mTextView!!.text?=?"已取消"
??????????????????? }
??????????????????? MessageConst.CLIENT_ACTION_ON_ERROR-> {
??????????????????????? mTextView!!.text?=?"錯誤代碼:"?+ msg.arg1
??????????????????????? mBtnStart!!.text?=?"開始"
????????????? ??????}
??????????????????? MessageConst.CLIENT_ACTION_UPDATA_VOLUME-> mTextViewVolume!!.text
???????????????????????????????????????????????????????????????=?"音量: "?+ msg.arg1
??????????????????? MessageConst.SERVER_ACTION_RETURN_RESULT-> {
??????????????????????? if (msg.obj?!= null)
??????????????????????????? mTextView!!.text?=?"服務器返回: "?+ msg.obj.toString()
??????????????????????? mBtnStart!!.text?=?"開始"
??????????????????????? try {
??????????????????????????? val message = msg.obj?as String
??????????????????????????? var input: String?= null
??????????????????????????? val jsonObject =JSONObject(message)
??????????????????????????? val jArrayNli =
????????????????????????????????? jsonObject.optJSONObject("data").optJSONArray("nli")
??????????????????????????? val jObj =jArrayNli.optJSONObject(0)
??????????????????????????? var jArraySemantic:JSONArray? = null
??????????????????????????? if (message.contains("semantic")) {
??????????????????????????????? jArraySemantic= jObj.getJSONArray("semantic")
??????????????????????????????? input =
??????????????????????????????????jArraySemantic!!.optJSONObject(0).optString("input")
??????????????????????????? } else {
??????????????????????????????? input =?? jsonObject.optJSONObject("data")
??????????????????????????????????????????????.optJSONObject("asr").optString("result")
??????????????????????????? }
??????????????????????????? if (input != null)
???????????????????????????????mInputTextView!!.text?="輸入: "?+ input
???????? ???????????????} catch (e: Exception) {
??????????????????????????? e.printStackTrace()
??????????????????????? }
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??????????????????? }
??????????????? }
??????????? }
??????? }
?}
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原來的switch case的方式,變成了when***,代碼不僅簡練,更貼近現代語言,更容易理解。
上面的MessageConst.SERVER_ACTION_RETURN_RESULT時,獲取了服務器返回的結果,緊接著對這段語義進行了簡單的解析
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{
??? "data": {
??????? "asr": {
??????????? "result":?"我要聽三國演義",
??????????? "speech_status":?0,
??????????? "final":?true,
??????????? "status":?0
??????? },
??????? "nli": [
????? ??????{
??????????????? "desc_obj": {
??????????????????? "result":?"正在努力搜索中,請稍等",
??????????????????? "status":?0
??????????????? },
??????????????? "semantic": [
??????????????????? {
??????????????????????? "app":?"musiccontrol",
?????????????????????? ?"input":?"我要聽三國演義",
??????????????????????? "slots": [
??????????????????????????? {
???????????????????????????????"name":?"songname",
???????????????????????????????"value":?"三國演義"
??????????????????????????? }
??????????????????????? ],
??????????????????????? "modifier": [
????????????????????????????"play"
??????????????????????? ],
??????????????????????? "customer":?"58df512384ae11f0bb7b487e"
??????????????????? }
??????????????? ],
??????????????? "type":?"musiccontrol"
??????????? }
??????? ]
??? },
??? "status":?"ok"
}
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1)解析出nli中type類型是musiccontrol,這是語法返回app的類型,而這個在線聽書的demo只關心musiccontrol這個app類型,其他的忽略。
2)用戶說的話轉成文字是在asr中的result中獲取?
3)在nli中的semantic中,input值是用戶說的話,同asr中的result。?
modifier代表返回的行為動作,此處可以看到是play就是要求播放,slots中的數據表示歌曲名稱是三國演義。?
那么動作是play,內容是歌曲名稱是三國演義,在這個demo中調用?
mBookUtil.searchBookAndPlay(songName,0,0);會先查詢,查詢到結果會再發播放消息要求播放,我要聽三國演義這個流程就走完了。
這段是在線聽書應用中的語義解析,詳情請看博客:http://blog.csdn.net/ls0609/article/details/71519203
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6.代碼下載
用Koltlin實現android平臺語音識別語義理解
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7.相關博客
語音在線聽書博客:http://blog.csdn.net/ls0609/article/details/71519203
語音記賬demo:http://blog.csdn.net/ls0609/article/details/72765789
基于JavaScript用olamisdk實現web端語音識別語義理解(speex壓縮)
http://blog.csdn.net/ls0609/article/details/73920229
olami開放平臺語法編寫簡介:http://blog.csdn.net/ls0609/article/details/71624340
olami開放平臺語法官方介紹:https://cn.olami.ai/wiki/?mp=nli&content=nli2.html
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轉載于:https://blog.51cto.com/ls0609/1954834
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