让FX1.1的NotifyIcon支持BalloonTip(2)
??? 在這個(gè)文章的(1)中,我本來(lái)打算完全自己實(shí)現(xiàn)一個(gè)支持Balloon Tip的NotifyIcon控件。后來(lái)發(fā)現(xiàn)實(shí)現(xiàn)NotifyIcon控件的大量代碼都糾纏在事件的處理和包裝上面,太沒(méi)有寫(xiě)頭了,簡(jiǎn)直就像打劫一樣沒(méi)有技術(shù)含量了。于是干脆一不做二不休,就用NotifyIcon?Reflect出來(lái)的代碼做基類(lèi)來(lái)實(shí)現(xiàn)支持Balloon Tip得了。
??? 于是實(shí)現(xiàn)一個(gè)NotifyIconEx類(lèi)繼承至重新編譯的NotifyIcon類(lèi),新的NotifyIcon只做了利于被繼承的非常少量的修改。目前除了事件處理外,只添加了一個(gè)ShowBalloonTip方法,并重載了一下WndProc方法,至于BalloonTipTitle、BalloonTipMessage和BalloonTipIcon以及Timeout的屬性支持都沒(méi)有加,因?yàn)橐由弦卜浅5娜菀琢恕?br />
??? 派生類(lèi)NotifyIconEx的代碼如下:
namespace?Birdshome
{
????/**////?<summary>
????///?Summary?description?for?NotifyIconEx.
????///?</summary>
????public?class?NotifyIconEx?:?NotifyIcon
????{
????????private?const?int?WM_BALLOONTIPSHOWN?=?0x0402;
????????private?const?int?WM_BALLOONTIPCLOSING?=?0x0403;
????????private?const?int?WM_BALLOONTIPCLOSED?=?0x0404;
????????private?const?int?WM_BALLOONTIPCLICKED?=?0x0405;
????????private?static?readonly?object?EVENT_BALLOONTIPSHOWN;
????????private?static?readonly?object?EVENT_BALLOONTIPCLOSED;
????????private?static?readonly?object?EVENT_BALLOONTIPCLICKED;
????????static?NotifyIconEx()
????????{
????????????NotifyIconEx.EVENT_BALLOONTIPSHOWN?=?new?object();
????????????NotifyIconEx.EVENT_BALLOONTIPCLOSED?=?new?object();
????????????NotifyIconEx.EVENT_BALLOONTIPCLICKED?=?new?object();
????????}
????????public?NotifyIconEx()
????????{
????????????//
????????????//?TODO:?Add?constructor?logic?here
????????????//
????????}
????????public?event?EventHandler?BalloonTipShown
????????{
????????????add
????????????{
????????????????this.Events.AddHandler(NotifyIconEx.EVENT_BALLOONTIPSHOWN,?value);
????????????}
????????????remove
????????????{
????????????????this.Events.RemoveHandler(NotifyIconEx.EVENT_BALLOONTIPSHOWN,?value);
????????????}
????????}
????????public?event?EventHandler?BalloonTipClosed
????????{
????????????add
????????????{
????????????????this.Events.AddHandler(NotifyIconEx.EVENT_BALLOONTIPCLOSED,?value);
????????????}
????????????remove
????????????{
????????????????this.Events.RemoveHandler(NotifyIconEx.EVENT_BALLOONTIPCLOSED,?value);
????????????}
????????}
????
????????public?event?EventHandler?BalloonTipClicked
????????{
????????????add
????????????{
????????????????this.Events.AddHandler(NotifyIconEx.EVENT_BALLOONTIPCLICKED,?value);
????????????}
????????????remove
????????????{
????????????????this.Events.RemoveHandler(NotifyIconEx.EVENT_BALLOONTIPCLICKED,?value);
????????????}
????????}
????????public?void?ShowBalloonTip(InfoIcon?infoIcon,?string?title,?string?message,?uint?timeout)
????????{
????????????nid.uFlags?=?0x0010;
????????????nid.dwInfoFlags?=?(int)infoIcon;
????????????nid.szInfo?=?message;
????????????nid.szInfoTitle?=?title;
????????????nid.uTimeoutOrVersion?=?timeout;
????????????base.UpdateIcon(true);
????????}
????????private?void?OnBalloonTipShown()
????????{
????????????EventHandler?handler?=?(EventHandler)?base.Events[NotifyIconEx.EVENT_BALLOONTIPSHOWN];
????????????if?(handler?!=?null)
????????????{
????????????????handler(this,?EventArgs.Empty);
????????????}
????????}
????????private?void?OnBalloonTipClosed()
????????{
????????????EventHandler?handler?=?(EventHandler)?base.Events[NotifyIconEx.EVENT_BALLOONTIPCLOSED];
????????????if?(handler?!=?null)
????????????{
????????????????handler(this,?EventArgs.Empty);
????????????}
????????}
????????private?void?OnBalloonTipClicked()
????????{
????????????EventHandler?handler?=?(EventHandler)?base.Events[NotifyIconEx.EVENT_BALLOONTIPCLICKED];
????????????if?(handler?!=?null)
????????????{
????????????????handler(this,?EventArgs.Empty);
????????????}
????????}
????????protected?override?void?WndProc(ref?System.Windows.Forms.Message?msg)
????????{
????????????int?msgId?=?msg.Msg;
????????????if?(?msgId?==?0x111?)
????????????{
????????????????switch((int)msg.LParam)
????????????????{
????????????????????case?WM_BALLOONTIPSHOWN:
????????????????????{
????????????????????????this.OnBalloonTipShown();
????????????????????????break;
????????????????????}
????????????????????case?WM_BALLOONTIPCLOSING:
????????????????????{
????????????????????????this.OnBalloonTipClosed();
????????????????????????break;
????????????????????}
????????????????????case?WM_BALLOONTIPCLOSED:
????????????????????{
????????????????????????this.OnBalloonTipClosed();
????????????????????????break;
????????????????????}
????????????????????case?WM_BALLOONTIPCLICKED:
????????????????????{
????????????????????????this.OnBalloonTipClicked();
????????????????????????break;
????????????????????}
????????????????}
????????????}
????????????base.WndProc?(ref?msg);
????????}
????}
}
??? 為了盡可能的利用原來(lái)的NotifyIcon中的代碼,不做太大的改動(dòng)。新的NotifyIcon中修改了UpdateIcon方法中uFlags的管理。原來(lái)的代碼是在調(diào)用UpdateIcon時(shí)給uFlags賦值為0x0001(即:NIF_MESSAGE),然后再通過(guò)一些判斷通過(guò)|操作加入新的flag?,F(xiàn)在把第一次賦值改為了:uFlags|=0x0001,目的是為了把ShowBalloonTip中對(duì)uFlags的賦值傳遞進(jìn)取。但是如果在顯示了Balloon Tip后,uFlags中仍然保持了0x0010(即:NIF_INFO)標(biāo)志位,那么只要NotifyIcon中移執(zhí)行UpdateIcon就會(huì)再次顯示Balloon Tip。所以在UpdateIcon方法的最后,我們清除uFlags中的0x0010標(biāo)識(shí)位,讓uFlag ^=?0x0010;,就這樣簡(jiǎn)單NotifyIcon即改造完畢。
??? 新鮮出爐的NotifyIcon控件,使用方便,價(jià)格公道,童叟無(wú)欺。
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