UIGraphicsBeginImageContext系列知识
UIGraphicsBeginImageContext
創(chuàng)建一個基于位圖的上下文(context),并將其設(shè)置為當(dāng)前上下文(context)。方法聲明如下:
?
參數(shù)size為新創(chuàng)建的位圖上下文的大小。它同時是由UIGraphicsGetImageFromCurrentImageContext函數(shù)返回的圖形大小。
該函數(shù)的功能同UIGraphicsBeginImageContextWithOptions的功能相同,相當(dāng)與UIGraphicsBeginImageContextWithOptions的opaque參數(shù)為NO,scale因子為1.0。
UIGraphicsBeginImageContextWithOptions
函數(shù)原型為:
?
size——同UIGraphicsBeginImageContext
opaque—透明開關(guān),如果圖形完全不用透明,設(shè)置為YES以優(yōu)化位圖的存儲。
scale—–縮放因子
默認(rèn)創(chuàng)建一個透明的位圖上下文
?
UILabel根據(jù)text自動調(diào)整大小
?
C代碼 ?
- label.text = @"**********";
- CGRect frame = label.frame;
- frame.size.height = 10000; // 設(shè)置一個很大的高度
- label.frame = frame;
- [label sizeToFit];
- frame.size.height = label.frame.size.height;
- label.frame = frame;
?
?
直接撥打有分機(jī)號的電話
?
C代碼 ?
- [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"tel://01011112222,3333"]];
?
一些有關(guān)圖像處理的代碼片段
?
- (UIImage *)rescaleImage:(UIImage *)img ToSize:(CGSize)size; //圖片縮放裁剪
- (UIImage*)transformWidth:(CGFloat)width height:(CGFloat)height; //改變大小
+ (UIImage *)addImage:(UIImage *)image1 toImage:(UIImage *)image2; //合并圖片
+ (UIImage *)imageFromImage:(UIImage *)image inRect:(CGRect)rect; //裁剪部分圖片
+ (void)imageSavedToPhotosAlbum:(UIImage *)image
didFinishSavingWithError:(NSError *)error contextInfo:(void *)contextInfo; //保存圖片到媒體庫
?
零)重新設(shè)置圖片的尺寸
- (UIImage *)rescaleImage:(UIImage *)img ToSize:(CGSize)size {
CGRect rect = CGRectMake(0.0, 0.0, size.width, size.height);
UIGraphicsBeginImageContext(rect.size);
[img drawInRect:rect]; // scales image to rect
UIImage *resImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return resImage;
}
-)根據(jù)給定得圖片,從其指定區(qū)域截取一張新得圖片
-(UIImage *)getImageFromImage{
//大圖bigImage
//定義myImageRect,截圖的區(qū)域
CGRect myImageRect = CGRectMake(10.0, 10.0, 57.0, 57.0);
UIImage* bigImage= [UIImage imageNamed:@"k00030.jpg"];
CGImageRef imageRef = bigImage.CGImage;
CGImageRef subImageRef = CGImageCreateWithImageInRect(imageRef, myImageRect);
CGSize size;
size.width = 57.0;
size.height = 57.0;
UIGraphicsBeginImageContext(size);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextDrawImage(context, myImageRect, subImageRef);
UIImage* smallImage = [UIImage imageWithCGImage:subImageRef];
UIGraphicsEndImageContext();
return smallImage;
}
二) 合并兩張圖片
- (UIImage *)addImage:(UIImage *)image1 toImage:(UIImage *)image2 {
UIGraphicsBeginImageContext(image1.size);
// ?Draw image1
[image1 drawInRect:CGRectMake(0, 0, image1.size.width, image1.size.height)];
// Draw image2
[image2 drawInRect:CGRectMake(0, 0, image2.size.width, image2.size.height)];
UIImage *resultingImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return resultingImage;
}
?
三) 捕捉屏幕截圖
CALayer實(shí)例使用Core Graphics的renderInContext方法可以將視圖繪制到圖像上下文中以便轉(zhuǎn)化為其他UIImage實(shí)例。前提先#import
?
+ (UIImage *) imageFromView: (UIView *)theView {
// draw a view's contents into an image context
UIGraphicsBeginImageContext(theView.frame.size);
CGContextRef context = UIGraphicsGetCurrentContext();
[theView.layer renderInContext:context];
UIImage *theImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return theImage;
}
?
注:UIGraphicsBeginImageContext(CGSize size)創(chuàng)建一個基于位圖的上下文(context),并將其設(shè)置為當(dāng)前上下文。函數(shù)功能與UIGraphicsBeginImageContextWithOptions相同,相當(dāng)于該方法的opaque參數(shù)為NO,scale因子為1.0。而UIGraphicsEndImageContext()方法是移除棧頂?shù)幕诋?dāng)前位圖的圖形上下文。
視圖添加倒影效果
?
const CGFloat kReflectPercent = -0.25f;
const CGFloat kReflectOpacity = 0.3f;
const CGFloat kReflectDistance = 10.0f;
+ (void)addSimpleReflectionToView:(UIView *)theView {
CALayer *reflectionLayer = [CALayer layer];
reflectionLayer.contents = [theView layer].contents;
reflectionLayer.opacity = kReflectOpacity;
reflectionLayer.frame = CGRectMake(0.0f,0.0f,theView.frame.size.width,theView.frame.size.height*kReflectPercent);
//倒影層框架設(shè)置,其中高度是原視圖的百分比
CATransform3D stransform = CATransform3DMakeScale(1.0f,-1.0f,1.0f);
CATransform3D transform = CATransform3DTranslate(stransform,0.0f,-(kReflectDistance + theView.frame.size.height),0.0f);
reflectionLayer.transform = transform;
reflectionLayer.sublayerTransform = reflectionLayer.transform;
[[theView layer] addSublayer:reflectionLayer];
}
?
另一:使用Core Graphics創(chuàng)建倒影
?
+ (CGImageRef) createGradientImage:(CGSize)size {
CGFloat colors[] = {0.0,1.0,1.0,1.0};
//在灰色設(shè)備色彩上建立一漸變
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();
CGContextRef context = CGBitmapContextCreate(nil,size.width,size.height,8,0,colorSpace,kCGImageAlphaNone);
CGGradientRef gradient = CGGradientCreateWithColorComponents(colorSpace,colors,NULL,2);
CGColorSpaceRelease(colorSpace);
//繪制線性漸變
CGPoint p1 = CGPointZero;
CGPoint p2 = CGPointMake(0,size.height);
CGContextDrawLinearGradient(context,gradient,p1,p2,kCGGradientDrawsAfterEndLocation);
//Return the CGImage
CGImageRef theCGImage = CGBitmapContextCreateImage(context);
CFRelease(gradient);
CGContextRelease(context);
return theCGImage;
}
?
//Create a shrunken frame for the reflection
?
+ (UIImage *) reflectionOfView:(UIView *)theView WithPercent:(CGFloat) percent {
//Retain the width but shrink the height
CGSize size = CGSizeMake(theView.frame.size.width, theView.frame.size.height * percent);
//Shrink the View UIGraphicsBeginImageContext(size);
CGContextRef context = UIGraphicsGetCurrentContext();
[theView.layer renderInContext:context];
UIImage *partialimg = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
//build the mask
CGImageRef mask = [ImageHelper createGradientImage:size];
CGImageRef ref = CGImageCreateWithMask(partialimg.CGImage,mask);
UIImage *theImage = [UIImage imageWithCGImage:ref];
CGImageRelease(ref);
CGImageRelease(mask);
return theImage;
}
const CGFloat kReflectDistance = 10.0f;
+ (void) addReflectionToView: (UIView *)theView {
theView.clipsToBounds = NO;
UIImageView *reflection = [[UIImageView alloc] initWithImage:[ImageHelper reflectionOfView:theView withPercent:0.45f]];
CGRect frame = reflection.frame;
frame.origin = CGPointMake(0.0f, theView.frame.size.height + kReflectDistance);
reflection.frame = frame;
// add the reflection as a simple subview
[theView addSubView:reflection];
[reflection release];
}
關(guān)于圖片縮放的線程安全和非線程安全操作.
非線程安全的操作只能在主線程中進(jìn)行操作,對于大圖片的處理肯定會消耗大量的時間,如下面的方法
方法 1: 使用 UIKit
+ (UIImage*)imageWithImage INCLUDEPICTURE "http://www.61ic.com/Mobile/UploadFiles_9667/201103/20110309123315372.gif" \* MERGEFORMATINET UIImage*)image scaledToSize INCLUDEPICTURE "http://www.61ic.com/Mobile/UploadFiles_9667/201103/20110309123315372.gif" \* MERGEFORMATINET CGSize)newSize;
{
// Create a graphics image context
UIGraphicsBeginImageContext(newSize);
// Tell the old image to draw in this new context, with the desired
// new size
[image drawInRect:CGRectMake(0,0,newSize.width,newSize.height)];
// Get the new image from the context
UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();
// End the context
UIGraphicsEndImageContext();
// Return the new image.
return newImage;
}
此方法很簡單, 但是,這種方法不是線程安全的情況下.
方法 2: 使用 CoreGraphics
| + (UIImage*)imageWithImage INCLUDEPICTURE "http://www.61ic.com/Mobile/UploadFiles_9667/201103/20110309123315372.gif" \* MERGEFORMATINET UIImage*)sourceImage scaledToSize INCLUDEPICTURE "http://www.61ic.com/Mobile/UploadFiles_9667/201103/20110309123315372.gif" \* MERGEFORMATINET CGSize)newSize; { CGFloat targetWidth = targetSize.width; CGFloat targetHeight = targetSize.height; CGImageRef imageRef = [sourceImage CGImage]; CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef); CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef); if (bitmapInfo == kCGImageAlphaNone) { bitmapInfo = kCGImageAlphaNoneSkipLast; } CGContextRef bitmap; if (sourceImage.imageOrientation == UIImageOrientationUp ||sourceImage.imageOrientation == UIImageOrientationDown) { bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight,CGImageGetBitsPerComponent(imageRef),CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } else { bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth,CGImageGetBitsPerComponent(imageRef),CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } if (sourceImage.imageOrientation == UIImageOrientationLeft) { CGContextRotateCTM (bitmap, radians(90)); CGContextTranslateCTM (bitmap, 0, -targetHeight); } else if (sourceImage.imageOrientation ==UIImageOrientationRight) { CGContextRotateCTM (bitmap, radians(-90)); CGContextTranslateCTM (bitmap, -targetWidth, 0); } else if (sourceImage.imageOrientation == UIImageOrientationUp) { // NOTHING } else if (sourceImage.imageOrientation == UIImageOrientationDown){ CGContextTranslateCTM (bitmap, targetWidth, targetHeight); CGContextRotateCTM (bitmap, radians(-180.)); } CGContextDrawImage(bitmap, CGRectMake(0, 0, targetWidth,targetHeight), imageRef); CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* newImage = [UIImage imageWithCGImage:ref]; CGContextRelease(bitmap); CGImageRelease(ref); return newImage; } 這種方法的好處是它是線程安全,加上它負(fù)責(zé)的 (使用正確的顏色空間和位圖信息,處理圖像方向) 的小東西,UIKit 版本不會。 如何調(diào)整和保持長寬比 (如 AspectFill 選項(xiàng))? 它是非常類似于上述,方法,它看起來像這樣: + (UIImage*)imageWithImage INCLUDEPICTURE "http://www.61ic.com/Mobile/UploadFiles_9667/201103/20110309123315372.gif" \* MERGEFORMATINET UIImage*)sourceImage scaledToSizeWithSameAspectRatio INCLUDEPICTURE "http://www.61ic.com/Mobile/UploadFiles_9667/201103/20110309123315372.gif" \* MERGEFORMATINET CGSize)targetSize; { CGSize imageSize = sourceImage.size; CGFloat width = imageSize.width; CGFloat height = imageSize.height; CGFloat targetWidth = targetSize.width; CGFloat targetHeight = targetSize.height; CGFloat scaleFactor = 0.0; CGFloat scaledWidth = targetWidth; CGFloat scaledHeight = targetHeight; CGPoint thumbnailPoint = CGPointMake(0.0,0.0); if (CGSizeEqualToSize(imageSize, targetSize) == NO) { CGFloat widthFactor = targetWidth / width; CGFloat heightFactor = targetHeight / height; if (widthFactor > heightFactor) { scaleFactor = widthFactor; // scale to fit height } else { scaleFactor = heightFactor; // scale to fit width } scaledWidth = width * scaleFactor; scaledHeight = height * scaleFactor; // center the image if (widthFactor > heightFactor) { thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5; } else if (widthFactor < heightFactor) { thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5; } } CGImageRef imageRef = [sourceImage CGImage]; CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef); CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef); if (bitmapInfo == kCGImageAlphaNone) { bitmapInfo = kCGImageAlphaNoneSkipLast; } CGContextRef bitmap; if (sourceImage.imageOrientation == UIImageOrientationUp ||sourceImage.imageOrientation == UIImageOrientationDown) { bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight,CGImageGetBitsPerComponent(imageRef),CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } else { bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth,CGImageGetBitsPerComponent(imageRef),CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } // In the right or left cases, we need to switch scaledWidth and scaledHeight, // and also the thumbnail point if (sourceImage.imageOrientation == UIImageOrientationLeft) { thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x); CGFloat oldScaledWidth = scaledWidth; scaledWidth = scaledHeight; scaledHeight = oldScaledWidth; CGContextRotateCTM (bitmap, radians(90)); CGContextTranslateCTM (bitmap, 0, -targetHeight); } else if (sourceImage.imageOrientation ==UIImageOrientationRight) { thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x); CGFloat oldScaledWidth = scaledWidth; scaledWidth = scaledHeight; scaledHeight = oldScaledWidth; CGContextRotateCTM (bitmap, radians(-90)); CGContextTranslateCTM (bitmap, -targetWidth, 0); } else if (sourceImage.imageOrientation == UIImageOrientationUp) { // NOTHING } else if (sourceImage.imageOrientation == UIImageOrientationDown){ CGContextTranslateCTM (bitmap, targetWidth, targetHeight); CGContextRotateCTM (bitmap, radians(-180.)); } CGContextDrawImage(bitmap, CGRectMake(thumbnailPoint.x,thumbnailPoint.y, scaledWidth, scaledHeight), imageRef); CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* newImage = [UIImage imageWithCGImage:ref]; CGContextRelease(bitmap); CGImageRelease(ref); return newImage; } |
轉(zhuǎn)載于:https://www.cnblogs.com/ChouDanDan/p/5110058.html
總結(jié)
以上是生活随笔為你收集整理的UIGraphicsBeginImageContext系列知识的全部內(nèi)容,希望文章能夠幫你解決所遇到的問題。
- 上一篇: iOS开发多线程篇—多线程简介
- 下一篇: 成就PHP高手的五个必由之路