日韩性视频-久久久蜜桃-www中文字幕-在线中文字幕av-亚洲欧美一区二区三区四区-撸久久-香蕉视频一区-久久无码精品丰满人妻-国产高潮av-激情福利社-日韩av网址大全-国产精品久久999-日本五十路在线-性欧美在线-久久99精品波多结衣一区-男女午夜免费视频-黑人极品ⅴideos精品欧美棵-人人妻人人澡人人爽精品欧美一区-日韩一区在线看-欧美a级在线免费观看

歡迎訪問 生活随笔!

生活随笔

當前位置: 首頁 > 运维知识 > windows >内容正文

windows

windows内核情景分析---进程线程1

發布時間:2023/11/30 windows 30 豆豆
生活随笔 收集整理的這篇文章主要介紹了 windows内核情景分析---进程线程1 小編覺得挺不錯的,現在分享給大家,幫大家做個參考.

本篇主要講述進程的啟動過程、線程的調度與切換、進程掛靠

一、進程的啟動過程:

BOOL?CreateProcess

(

??LPCTSTR?lpApplicationName,?????????????????//

??LPTSTR?lpCommandLine,??????????????????????//?command?line?string

??LPSECURITY_ATTRIBUTES?lpProcessAttributes,?//?SD

??LPSECURITY_ATTRIBUTES?lpThreadAttributes,??//?SD

??BOOL?bInheritHandles,?????????????????????//?

??DWORD?dwCreationFlags,????????????????????//?creation?flags

??LPVOID?lpEnvironment,?????????????????????//?new?environment?block

??LPCTSTR?lpCurrentDirectory,???????????????//?current?directory?name

??LPSTARTUPINFO?lpStartupInfo,???????????????//?startup?information

??LPPROCESS_INFORMATION?lpProcessInformation?//?process?information

);

這個Win32API在內部最終調用如下:

CreateProcess(…)

{

???…

???NtCreateProcess(…);//間接調用這個系統服務,先創建進程

???NtCreateThread(…);//間接調用這個系統服務,再創建該進程的第一個線程(也即主線程)

???…

}

進程的4GB地址空間分兩部分,內核空間+用戶空間

看下面幾個定義:

#define?MmSystemRangeStart??0x80000000?//系統空間的起點

#define?MM_USER_PROB_ADDRESS??MmSystemRangeStart-64kb??//除去高端的64kb隔離區

#define?MM_HIGHEST_USER_ADDRESS???MmUserProbAddress-1?//實際的用戶空間中最高可訪問地址

#define?MM_LOWEST_USER_ADDRESS??64kb??//實際的用戶空間中最低可訪問地址

#define?KI_USER_SHARED_DATA??0xffdf0000???//內核空間與用戶空間共享的一塊區域

由此可見,用戶地址空間的范圍實際上是從??64kb---->0x80000000-64kb?這塊區域。

(訪問NULL指針報異常的原因就是NULL(0)落在了最前面的64kb保留區中)

內核中提供了一個全局結構變量,該結構的類型是KUSER_SHARED_DATA。內核中的那個結構體變量所在的虛擬頁面起始地址為:0xffdf0000,大小為一個頁面大小。這個內核頁面對應的物理內存頁面也映射到了每個進程的用戶地址空間中,而且是固定映在同一處:0x7ffe0000。這樣,用戶空間的程序直接訪問用戶空間中的這個虛擬地址,就相當于直接訪問了內核空間中的那個公共頁面。所以,那個內核頁面稱之為內核空間提供給各個進程的一塊共享之地。(事實上,這個公共頁面非常有用,可以在這個頁面中放置代碼,應用程序直接在r3層運行這些代碼,如在內核中進行IAT?hook)

如上:【用戶空間的范圍就是低2GB的空間除去前后64kb后的那塊區域】

圈定了用戶空間的地皮后,現在就到了劃分用戶空間的時候了。

用戶空間的布局:(以區段(Area)為單位進行劃分)

NTSTATUS

MmInitializeProcessAddressSpace(IN?PEPROCESS?Process,IN?PVOID?Section,IN?OUT?PULONG?Flags)

{

????NTSTATUS?Status?=?STATUS_SUCCESS;

????SIZE_T?ViewSize?=?0;

????PVOID?ImageBase?=?0;

????PROS_SECTION_OBJECT?SectionObject?=?Section;

????USHORT?Length?=?0;

????…

????KeAttachProcess(&Process->Pcb);//必須將當前線程掛靠到子進程的地址空間

Process->AddressSpaceInitialized?=?2;

????if?(SectionObject)

????{

????????FileName?=?SectionObject->FileObject->FileName;

????????Source?=?(PWCHAR)((PCHAR)FileName.Buffer?+?FileName.Length);

????????if?(FileName.Buffer)

????????{

????????????while?(Source?>?FileName.Buffer)

????????????{

????????????????if?(*--Source?==L”\\”)

????????????????{

????????????????????Source++;

????????????????????break;

????????????????}

????????????????else

????????????????????Length++;

????????????}

????????}

????????Destination?=?Process->ImageFileName;//任務管理器顯示的進程名就是這個(大小寫相同)

????????Length?=?min(Length,?sizeof(Process->ImageFileName)?-?1);

????????while?(Length--)?*Destination++?=?(UCHAR)*Source++;

????????*Destination?=?’\0’;

????????

????????//將進程的exe文件映射到地址空間中

????????Status?=?MmMapViewOfSection(Section,Process,&ImageBase,0,0,NULL,&ViewSize,0,

????????????????????????????????????MEM_COMMIT,…);

????????Process->SectionBaseAddress?=?ImageBase;//記錄實際映射到的地址(一般為0x00400000)

????}????

????KeDetachProcess();//撤銷掛靠

????return?Status;

}

//上面的函數將進程的exe文件映射到用戶地址空間中(注意exe文件內部是分開按節映射)

NTSTATUS??PspMapSystemDll(PEPROCESS?Process,PVOID?*DllBase,BOOLEAN?UseLargePages)

{

????LARGE_INTEGER?Offset?=?{{0,?0}};

SIZE_T?ViewSize?=?0;?PVOID?ImageBase?=?0;

//將NTDLL.dll文件映射到地址空間(每個NTDLL.dll事實上都映射到所有進程地址空間的同一處)

????Status?=?MmMapViewOfSection(PspSystemDllSection,Process,&ImageBase,0,0,&Offset,&ViewSize,

????????????????????????????????ViewShare,0,…);

????if?(DllBase)?*DllBase?=?ImageBase;

????return?Status;

}

上面這個函數將ntdll.dll映射到地址空間

下面這個函數創建該進程的PEB(Process Environment Block)

NTSTATUS??MmCreatePeb(PEPROCESS?Process,PINITIAL_PEB?InitialPeb,OUT?PPEB?*BasePeb)

{

????PPEB?Peb?=?NULL;

????SIZE_T?ViewSize?=?0;

????PVOID?TableBase?=?NULL;

????KAFFINITY?ProcessAffinityMask?=?0;

????SectionOffset.QuadPart?=?(ULONGLONG)0;

????*BasePeb?=?NULL;

????KeAttachProcess(&Process->Pcb);//因為PEB指針是子進程中的地址,所以要掛靠

????//創建一個PEB

????Status?=?MiCreatePebOrTeb(Process,?sizeof(PEB),?(PULONG_PTR)&Peb);

????RtlZeroMemory(Peb,?sizeof(PEB));

//根據傳入的InitialPeb參數初始化新建的peb

????Peb->InheritedAddressSpace?=?InitialPeb->InheritedAddressSpace;

????Peb->Mutant?=?InitialPeb->Mutant;

Peb->ImageUsesLargePages?=?InitialPeb->ImageUsesLargePages;

Peb->ImageBaseAddress?=?Process->SectionBaseAddress;//

????Peb->OSMajorVersion?=?NtMajorVersion;?Peb->OSMinorVersion?=?NtMinorVersion;

????Peb->OSBuildNumber?=?(USHORT)(NtBuildNumber?&?0x3FFF);

????Peb->OSPlatformId?=?2;?/*?VER_PLATFORM_WIN32_NT?*/

????Peb->OSCSDVersion?=?(USHORT)CmNtCSDVersion;

????????

????Peb->NumberOfProcessors?=?KeNumberProcessors;

?//經典的兩個調試檢測標志

Peb->BeingDebugged?=?(BOOLEAN)(Process->DebugPort?!=?NULL???TRUE?:?FALSE);

????Peb->NtGlobalFlag?=?NtGlobalFlag;

?

????Peb->MaximumNumberOfHeaps?=?(PAGE_SIZE?-?sizeof(PEB))?/?sizeof(PVOID);

????Peb->ProcessHeaps?=?(PVOID*)(Peb?+?1);//PEB結構體后面是一個堆數組

????

????NtHeaders?=?RtlImageNtHeader(Peb->ImageBaseAddress);//獲取文件頭中的NT頭

????Characteristics?=?NtHeaders->FileHeader.Characteristics;

????if?(NtHeaders)

????{

????????_SEH2_TRY

????????{

????????????ImageConfigData?=?RtlImageDirectoryEntryToData(Peb->ImageBaseAddress,TRUE,

??????????????????????????????????????IMAGE_DIRECTORY_ENTRY_LOAD_CONFIG,&ViewSize);

????????????Peb->ImageSubsystem?=?NtHeaders->OptionalHeader.Subsystem;

????????????Peb->ImageSubsystemMajorVersion?=?NtHeaders->OptionalHeader.MajorSubsystemVersion;

????????????Peb->ImageSubsystemMinorVersion?=?NtHeaders->OptionalHeader.MinorSubsystemVersion;

????????????if?(NtHeaders->OptionalHeader.Win32VersionValue)

????????????{

????????????????Peb->OSMajorVersion?=?NtHeaders->OptionalHeader.Win32VersionValue?&?0xFF;

????????????????Peb->OSMinorVersion?=?(NtHeaders->OptionalHeader.Win32VersionValue?>>?8)?&?0xFF;

????????????????Peb->OSBuildNumber?=?(NtHeaders->OptionalHeader.Win32VersionValue?>>?16)?&?0x3FFF;

????????????????Peb->OSPlatformId?=?(NtHeaders->OptionalHeader.Win32VersionValue?>>?30)?^?2;

????????????}

????????????

????????????if?(ImageConfigData?!=?NULL)

????????????{

????????????????ProbeForRead(ImageConfigData,sizeof(IMAGE_LOAD_CONFIG_DIRECTORY),

?????????????????????????????sizeof(ULONG));//讀取pe文件中的加載配置信息

????????????????if?(ImageConfigData->CSDVersion)

????????????????????Peb->OSCSDVersion?=?ImageConfigData->CSDVersion;

????????????????if?(ImageConfigData->ProcessAffinityMask)

????????????????????ProcessAffinityMask?=?ImageConfigData->ProcessAffinityMask;

????????????}

????????????if?(Characteristics?&?IMAGE_FILE_UP_SYSTEM_ONLY)

????????????????Peb->ImageProcessAffinityMask?=?0;

????????????else

????????????????Peb->ImageProcessAffinityMask?=?ProcessAffinityMask;

????????}

????????_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)

????????{

????????????KeDetachProcess();

????????????_SEH2_YIELD(return?STATUS_INVALID_IMAGE_PROTECT);

????????}

????????_SEH2_END;

????}

????KeDetachProcess();

????*BasePeb?=?Peb;

????return?STATUS_SUCCESS;

}

如上,上面這個函數為進程創建一個PEB并根據exe文件頭中的某些信息初始化里面的某些字段

事實上,這個PEB結構體的地址固定安排在0x7FFDF000處,占據一個頁面大小。該頁中這個PEB結構體后面就是一個堆數組,存放該進程中創建的所有堆。

下面的函數為子進程分配一個參數塊(即創建參數)和環境變量塊(即環境變量字符串)

NTSTATUS

BasepInitializeEnvironment(HANDLE?ProcessHandle,PPEB?Peb,//子進程的Peb

???????????????????????????LPWSTR?ApplicationPathName,LPWSTR?lpCurrentDirectory,

???????????????????????????LPWSTR?lpCommandLine,

???????????????????????????LPVOID?lpEnvironment,//傳給子進程的環境變量塊

???????????????????????????SIZE_T?EnvSize,//環境變量塊的大小

???????????????????????????LPSTARTUPINFOW?StartupInfo,DWORD?CreationFlags,

???????????????????????????BOOL?InheritHandles)

{

????PRTL_USER_PROCESS_PARAMETERS?RemoteParameters?=?NULL;

????PPEB?OurPeb?=?NtCurrentPeb();//當前進程(即父進程)的Peb

????LPVOID?Environment?=?lpEnvironment;

????RetVal?=?GetFullPathNameW(ApplicationPathName,?MAX_PATH,FullPath,&Remaining);

????RtlInitUnicodeString(&ImageName,?FullPath);

????RtlInitUnicodeString(&CommandLine,?lpCommandLine);

????RtlInitUnicodeString(&CurrentDirectory,?lpCurrentDirectory);

????if?(StartupInfo->lpTitle)

????????RtlInitUnicodeString(&Title,?StartupInfo->lpTitle);

????else

????????RtlInitUnicodeString(&Title,?L"");

????Status?=?RtlCreateProcessParameters(&ProcessParameters,&ImageName,

????????????????????????????????????????lpCurrentDirectory??&CurrentDirectory?:?NULL,

????????????????????????????????????????&CommandLine,Environment,&Title,..);

????if?(Environment)

????????Environment?=?ScanChar?=?ProcessParameters->Environment;

????else

????????Environment?=?ScanChar?=?OurPeb->ProcessParameters->Environment;

????if?(ScanChar)

????{

???EnviroSize?=CalcEnvSize(ScanChar);//計算環境變量塊的長度

????????Size?=?EnviroSize;

????????//為子進程分配一個環境變量塊(跨進程遠程分配內存)

????????Status?=?ZwAllocateVirtualMemory(ProcessHandle,

?????????????????????????????????????????(PVOID*)&ProcessParameters->Environment,

?????????????????????????????????????????0,&Size,MEM_COMMIT,PAGE_READWRITE);

????????//將環境變量塊復制到子進程的空間中

????????ZwWriteVirtualMemory(ProcessHandle,ProcessParameters->Environment,

?????????????????????????????Environment,

?????????????????????????????EnviroSize,

?????????????????????????????NULL);

????}

????ProcessParameters->StartingX?=?StartupInfo->dwX;

????ProcessParameters->StartingY?=?StartupInfo->dwY;

????ProcessParameters->CountX?=?StartupInfo->dwXSize;

????ProcessParameters->CountY?=?StartupInfo->dwYSize;

????ProcessParameters->CountCharsX?=?StartupInfo->dwXCountChars;

????ProcessParameters->CountCharsY?=?StartupInfo->dwYCountChars;

????ProcessParameters->FillAttribute?=?StartupInfo->dwFillAttribute;

????ProcessParameters->WindowFlags?=?StartupInfo->dwFlags;

????ProcessParameters->ShowWindowFlags?=?StartupInfo->wShowWindow;

????if?(StartupInfo->dwFlags?&?STARTF_USESTDHANDLES)//讓子進程使用自定義的三個標準IO句柄

????{???//經常用于匿名管道重定向

????????ProcessParameters->StandardInput?=?StartupInfo->hStdInput;

????????ProcessParameters->StandardOutput?=?StartupInfo->hStdOutput;

????????ProcessParameters->StandardError?=?StartupInfo->hStdError;

????}

????if?(CreationFlags?&?DETACHED_PROCESS)

????????ProcessParameters->ConsoleHandle?=?HANDLE_DETACHED_PROCESS;

????else?if?(CreationFlags?&?CREATE_NO_WINDOW)

????????ProcessParameters->ConsoleHandle?=?HANDLE_CREATE_NO_WINDOW;

????else?if?(CreationFlags?&?CREATE_NEW_CONSOLE)

????????ProcessParameters->ConsoleHandle?=?HANDLE_CREATE_NEW_CONSOLE;

????else

{

????//讓子進程繼承父進程的控制臺句柄

????????ProcessParameters->ConsoleHandle?=?OurPeb->ProcessParameters->ConsoleHandle;

????????//讓子進程繼承父進程的三個標準句柄

????????if?(!(StartupInfo->dwFlags?&

???????????????????(STARTF_USESTDHANDLES?|?STARTF_USEHOTKEY?|?STARTF_SHELLPRIVATE)))

????????{

????????????BasepCopyHandles(ProcessParameters,OurPeb->ProcessParameters,InheritHandles);

????????}

????}

Size?=?ProcessParameters->Length;//參數塊本身的長度

//在子進程中分配一個參數塊

????Status?=?NtAllocateVirtualMemory(ProcessHandle,&RemoteParameters,0,&Size,

?????????????????????????????????????MEM_COMMIT,PAGE_READWRITE);

ProcessParameters->MaximumLength?=?Size;

//在子進程中分配一個參數塊

????Status?=?NtWriteVirtualMemory(ProcessHandle,RemoteParameters,ProcessParameters,

??????????????????????????????????ProcessParameters->Length,NULL);

//將參數塊復制到子進程的地址空間中

????Status?=?NtWriteVirtualMemory(ProcessHandle,

??????????????????????????????????&Peb->ProcessParameters,

??????????????????????????????????&RemoteParameters,

??????????????????????????????????sizeof(PVOID),

??????????????????????????????????NULL);

????RtlDestroyProcessParameters(ProcessParameters);

????return?STATUS_SUCCESS;

}

下面的函數創建第一個線程的(用戶棧、內核棧、初始內核棧幀)

HANDLE

BasepCreateFirstThread(HANDLE?ProcessHandle,LPSECURITY_ATTRIBUTES?lpThreadAttributes,

???????????????????????PSECTION_IMAGE_INFORMATION?SectionImageInfo,PCLIENT_ID?ClientId)

{

????BasepCreateStack(ProcessHandle,

?????????????????????SectionImageInfo->MaximumStackSize,//默認為1MB

?????????????????????SectionImageInfo->CommittedStackSize,//默認為4kb

?????????????????????&InitialTeb);//創建(即分配)該線程的用戶棧

BasepInitializeContext(&Context,

NtCurrentPeb(),//賦給context.ebx

SectionImageInfo->TransferAddress,//賦給context.eax(也即oep)

???????????????????????????InitialTeb.StackBase,//?賦給context.esp

0);//0表示是主線程的用戶空間總入口

????ObjectAttributes?=?BasepConvertObjectAttributes(&LocalObjectAttributes,

????????????????????????????????????????????????????lpThreadAttributes,NULL);

????Status?=?NtCreateThread(&hThread,THREAD_ALL_ACCESS,ObjectAttributes,ProcessHandle,

????????????????????????????ClientId,&Context,&InitialTeb,TRUE);????

????Status?=?BasepNotifyCsrOfThread(hThread,?ClientId);//通知csrss進程線程創建通知

????return?hThread;

}

下面的函數用來分配一個用戶棧(每個線程都要分配一個)【棧底、棧頂、提交界】

NTSTATUS

BasepCreateStack(HANDLE?hProcess,

?????????????????SIZE_T?StackReserve,//棧的保留大小。默認為1MB

?????????????????SIZE_T?StackCommit,//初始提交大小。默認為4KB,一個頁面

?????????????????OUT?PINITIAL_TEB?InitialTeb)//用來構造初始teb

{

????ULONG_PTR?Stack?=?NULL;

????BOOLEAN?UseGuard?=?FALSE;

????Status?=?NtQuerySystemInformation(SystemBasicInformation,&SystemBasicInfo,

??????????????????????????????????????sizeof(SYSTEM_BASIC_INFORMATION),NULL);

????if?(hProcess?==?NtCurrentProcess())

????{

????????Headers?=?RtlImageNtHeader(NtCurrentPeb()->ImageBaseAddress);

????????StackReserve?=?(StackReserve)???

????????????????????????StackReserve?:?Headers->OptionalHeader.SizeOfStackReserve;

????????StackCommit?=?(StackCommit)???

????????????????????????StackCommit?:?Headers->OptionalHeader.SizeOfStackCommit;

????}

????else

????{

????????StackReserve?=?(StackReserve)???StackReserve?:SystemBasicInfo.AllocationGranularity;

????????StackCommit?=?(StackCommit)???StackCommit?:?SystemBasicInfo.PageSize;

}

//棧的區段長度對齊64kb

????StackReserve?=?ROUND_UP(StackReserve,?SystemBasicInfo.AllocationGranularity);

StackCommit?=?ROUND_UP(StackCommit,?SystemBasicInfo.PageSize);

????//預定這么大小的棧(默認1MB)

Status?=?ZwAllocateVirtualMemory(hProcess,?(PVOID*)&Stack,0,&StackReserve,MEM_RESERVE,

?????????????????????????????????????PAGE_READWRITE);

????InitialTeb->AllocatedStackBase?=?(PVOID)Stack;//棧區段的分配基址

InitialTeb->StackBase?=?(PVOID)(Stack?+?StackReserve);//棧底

????Stack?+=?StackReserve?-?StackCommit;

????if?(StackReserve?>?StackCommit)

{

????????UseGuard?=?TRUE;

????????Stack?-=?SystemBasicInfo.PageSize;?

????????StackCommit?+=?SystemBasicInfo.PageSize;?//多提交一個保護頁

}

//初始提交這么大小的頁面(也就是最常見的一個頁外加一個保護頁的大小)

????Status?=?ZwAllocateVirtualMemory(hProcess,?(PVOID*)&Stack,0,&StackCommit,MEM_COMMIT,

?????????????????????????????????????PAGE_READWRITE);

????

????InitialTeb->StackLimit?=?(PVOID)Stack;//?StackLimit表示第一個尚未提交頁的邊界

????if?(UseGuard)

????{

????????SIZE_T?GuardPageSize?=?SystemBasicInfo.PageSize;????

????????Status?=?ZwProtectVirtualMemory(hProcess,?(PVOID*)&Stack,&GuardPageSize,

????????????????????????????????????????PAGE_GUARD?|?PAGE_READWRITE);//改為PAGE_GUARD屬性

????????InitialTeb->StackLimit?=?(PVOID)((ULONG_PTR)InitialTeb->StackLimit?-?GuardPageSize);

????}

????return?STATUS_SUCCESS;

}

下面這個函數構造該線程的初始寄存器上下文

VOID

BasepInitializeContext(IN?PCONTEXT?Context,IN?PVOID?Parameter,IN?PVOID?StartAddress,

???????????????????????IN?PVOID?StackAddress,IN?ULONG?ContextType)

{

????Context->Eax?=?(ULONG)StartAddress;//oep或用戶指定的線程入口函數

????Context->Ebx?=?(ULONG)Parameter;//peb

????Context->Esp?=?(ULONG)StackAddress;//棧底就是初始棧頂

????Context->SegFs?=?KGDT_R3_TEB?|?RPL_MASK;//fs指向TEB

????Context->SegEs?=?KGDT_R3_DATA?|?RPL_MASK;

????Context->SegDs?=?KGDT_R3_DATA?|?RPL_MASK;

????Context->SegCs?=?KGDT_R3_CODE?|?RPL_MASK;

????Context->SegSs?=?KGDT_R3_DATA?|?RPL_MASK;

????Context->SegGs?=?0;

????Context->EFlags?=?0x3000;?//?IOPL?3?

????if?(ContextType?==?1)???

????????Context->Eip?=?(ULONG)BaseThreadStartupThunk;?//普通線程的用戶空間總入口

????else?if?(ContextType?==?2)??//纖程

????????Context->Eip?=?(ULONG)BaseFiberStartup;

????else?????

????????Context->Eip?=?(ULONG)BaseProcessStartThunk;?//主線程的用戶空間總入口

????Context->ContextFlags?=?CONTEXT_FULL;//所有字段全部有效

????Context->Esp?-=?sizeof(PVOID);//騰出參數空間

}

當線程創建起來后,會緊跟著創建它的teb。現在暫時不看NtCreateThread是怎樣實現的,看一下teb的創建過程。

NTSTATUS

MmCreateTeb(IN?PEPROCESS?Process,

????????????IN?PCLIENT_ID?ClientId,//線程的客戶id即【進程id.線程id】

????????????IN?PINITIAL_TEB?InitialTeb,

????????????OUT?PTEB?*BaseTeb)//返回teb的地址

{

????NTSTATUS?Status?=?STATUS_SUCCESS;

????*BaseTeb?=?NULL;

????KeAttachProcess(&Process->Pcb);//掛靠到子進程地址空間

????Status?=?MiCreatePebOrTeb(Process,?sizeof(TEB),?(PULONG_PTR)&Teb);//從peb處往低地址端搜索

????_SEH2_TRY

????{

????????RtlZeroMemory(Teb,?sizeof(TEB));

????????Teb->NtTib.ExceptionList?=?-1;//初始是沒有seh

????????Teb->NtTib.Self?=?(PNT_TIB)Teb;//將self指向指針結構的地址,方便尋址

????????Teb->NtTib.Version?=?30?<<?8;

????????Teb->ClientId?=?*ClientId;

????????Teb->RealClientId?=?*ClientId;

????????Teb->ProcessEnvironmentBlock?=?Process->Peb;//關鍵,teb中有個指針指向peb

????????Teb->CurrentLocale?=?PsDefaultThreadLocaleId;

????????if?((InitialTeb->PreviousStackBase?==?NULL)?&&

?????????????????????????????????????(InitialTeb->PreviousStackLimit?==?NULL))

????????{

????????????Teb->NtTib.StackBase?=?InitialTeb->StackBase;//棧底

????????????Teb->NtTib.StackLimit?=?InitialTeb->StackLimit;//提交邊界(最近未提交頁的地址)

????????????Teb->DeallocationStack?=?InitialTeb->AllocatedStackBase;

????????}

????????else

????????{

????????????Teb->NtTib.StackBase?=?InitialTeb->PreviousStackBase;

????????????Teb->NtTib.StackLimit?=?InitialTeb->PreviousStackLimit;

????????}

????????Teb->StaticUnicodeString.MaximumLength?=?sizeof(Teb->StaticUnicodeBuffer);

????????Teb->StaticUnicodeString.Buffer?=?Teb->StaticUnicodeBuffer;

????}

????_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)

????{

????????Status?=?_SEH2_GetExceptionCode();

????}

????_SEH2_END;

????KeDetachProcess();

????*BaseTeb?=?Teb;

????return?Status;

}

這樣,經過以上的操作后,進程用戶空間的典型布局就定出來了。

----------------------------------------------------------------------------------------->

64kb?????64kb????64kb???一般1MB???????????一般在0x00400000處?????n*4kb?4kb??????4kb??

禁區|環境變量塊|參數塊|主線程的棧|其它空間|exe文件各個節|其他空間|各teb|peb|內核用戶共享區|

--------------------------->

60kb???64kb?0x80000000開始

無效區|隔離區|系統空間…

用戶空間的布局:一句口訣【環、參、棧、文、堆、t、p】

進程的創建:

NTSTATUS

NtCreateProcess(OUT?PHANDLE?ProcessHandle,

????????????????IN?ACCESS_MASK?DesiredAccess,

????????????????IN?POBJECT_ATTRIBUTES?ObjectAttributes?OPTIONAL,

????????????????IN?HANDLE?ParentProcess,

????????????????IN?BOOLEAN?InheritObjectTable,

????????????????IN?HANDLE?SectionHandle?OPTIONAL,

????????????????IN?HANDLE?DebugPort?OPTIONAL,

????????????????IN?HANDLE?ExceptionPort?OPTIONAL)

{

????ULONG?Flags?=?0;

????if?((ULONG)SectionHandle?&?1)?Flags?=?PS_REQUEST_BREAKAWAY;

????if?((ULONG)DebugPort?&?1)?Flags?|=?PS_NO_DEBUG_INHERIT;

????if?(InheritObjectTable)?Flags?|=?PS_INHERIT_HANDLES;

????return?NtCreateProcessEx(ProcessHandle,

?????????????????????????????DesiredAccess,

?????????????????????????????ObjectAttributes,

?????????????????????????????ParentProcess,

?????????????????????????????Flags,

?????????????????????????????SectionHandle,

?????????????????????????????DebugPort,

?????????????????????????????ExceptionPort,

?????????????????????????????FALSE);

}

NTSTATUS

NtCreateProcessEx(OUT?PHANDLE?ProcessHandle,

??????????????????IN?ACCESS_MASK?DesiredAccess,

??????????????????IN?POBJECT_ATTRIBUTES?ObjectAttributes?OPTIONAL,

??????????????????IN?HANDLE?ParentProcess,

??????????????????IN?ULONG?Flags,

??????????????????IN?HANDLE?SectionHandle?OPTIONAL,

??????????????????IN?HANDLE?DebugPort?OPTIONAL,

??????????????????IN?HANDLE?ExceptionPort?OPTIONAL,

??????????????????IN?BOOLEAN?InJob)

{

????if?(!ParentProcess)

????????Status?=?STATUS_INVALID_PARAMETER;

????else

????{

????????Status?=?PspCreateProcess(ProcessHandle,

??????????????????????????????????DesiredAccess,

??????????????????????????????????ObjectAttributes,

??????????????????????????????????ParentProcess,

??????????????????????????????????Flags,

??????????????????????????????????SectionHandle,

??????????????????????????????????DebugPort,

??????????????????????????????????ExceptionPort,

??????????????????????????????????InJob);

????}

????return?Status;

}

如上,CreateProcess?API調用NtCreateProcess系統服務,最終會調用下面的函數完成進程的創建工作

NTSTATUS

PspCreateProcess(OUT?PHANDLE?ProcessHandle,//返回子進程的句柄

?????????????????IN?ACCESS_MASK?DesiredAccess,

?????????????????IN?POBJECT_ATTRIBUTES?ObjectAttributes?OPTIONAL,

?????????????????IN?HANDLE?ParentProcess?OPTIONAL,//父進程可以是任意第三方進程

?????????????????IN?ULONG?Flags,

?????????????????IN?HANDLE?SectionHandle?OPTIONAL,//exe文件的section對象

?????????????????IN?HANDLE?DebugPort?OPTIONAL,//調試器進程中某個線程的調試端口

?????????????????IN?HANDLE?ExceptionPort?OPTIONAL)

{

????ULONG?DirectoryTableBase[2]?=?{0,0};//為子進程分配的頁目錄所在的物理頁面地址

????PETHREAD?CurrentThread?=?PsGetCurrentThread();

????KPROCESSOR_MODE?PreviousMode?=?ExGetPreviousMode();

????PEPROCESS?CurrentProcess?=?PsGetCurrentProcess();

????PACCESS_STATE?AccessState?=?&LocalAccessState;//記錄著當前線程的令牌和申請的訪問權限

????BOOLEAN?NeedsPeb?=?FALSE;//表示是否需要為其創建一個peb,絕大多數都要

????if?(ParentProcess)//事實上只有”system”進程沒有父進程

????{

????????Status?=?ObReferenceObjectByHandle(ParentProcess,

???????????????????????????????????????????PROCESS_CREATE_PROCESS,//表示要為其創建子進程

???????????????????????????????????????????PsProcessType,PreviousMode,?(PVOID*)&Parent);

????????Affinity?=?Parent->Pcb.Affinity;//繼承父進程的cpu親緣性

????}

????else

????{

????????Parent?=?NULL;

????????Affinity?=?KeActiveProcessors;

????}

????MinWs?=?PsMinimumWorkingSet;

MaxWs?=?PsMaximumWorkingSet;

//關鍵。創建該進程的內核對象結構

????Status?=?ObCreateObject(PreviousMode,

????????????????????????????PsProcessType,//進程對象類型

????????????????????????????ObjectAttributes,PreviousMode,NULL,

????????????????????????????sizeof(EPROCESS),//內核進程對象

????????????????????????????0,0,?(PVOID*)&Process);

????RtlZeroMemory(Process,?sizeof(EPROCESS));

????InitializeListHead(&Process->ThreadListHead);//初始時該進程尚無任何線程

????PspInheritQuota(Process,?Parent);//繼承父進程的資源配額塊

????ObInheritDeviceMap(Parent,?Process);//繼承父進程的磁盤卷設備位圖

????if?(Parent)

????????Process->InheritedFromUniqueProcessId?=?Parent->UniqueProcessId;//記錄父進程的pid

????if?(SectionHandle)//exe文件的section,一般都有

{

????//獲得對應的section對象

????????Status?=?ObReferenceObjectByHandle(SectionHandle,SECTION_MAP_EXECUTE,

???????????????????????????????????????????MmSectionObjectType,PreviousMode,

???????????????????????????????????????????(PVOID*)&SectionObject);

????}

????Else?…

????Process->SectionObject?=?SectionObject;//記錄該進程的exe文件section

????if?(DebugPort)//由調試器啟動的子進程,都會傳遞一個調試端口給子進程

????{

????????Status?=?ObReferenceObjectByHandle(DebugPort,

???????????????????????????????????????????DEBUG_OBJECT_ADD_REMOVE_PROCESS,

???????????????????????????????????????????DbgkDebugObjectType,PreviousMode,

???????????????????????????????????????????(PVOID*)&DebugObject);

//每個被調進程與調試器中的一個調試器線程通過一個調試端口連接,形成一個調試會話

????????Process->DebugPort?=?DebugObject;?//可用于檢測調試

????????if?(Flags?&?PS_NO_DEBUG_INHERIT)//指示不可將調試端口再繼承給它的子進程

????????????InterlockedOr((PLONG)&Process->Flags,?PSF_NO_DEBUG_INHERIT_BIT);

????????

????}

????else

????{

????????if?(Parent)

?DbgkCopyProcessDebugPort(Process,?Parent);//繼承父進程的調試端口

????}

????if?(ExceptionPort)

????{

????????Status?=?ObReferenceObjectByHandle(ExceptionPort,PORT_ALL_ACCESS,LpcPortObjectType,

???????????????????????????????????????????PreviousMode,?(PVOID*)&ExceptionPortObject);

????????Process->ExceptionPort?=?ExceptionPortObject;

????}

????Process->ExitStatus?=?STATUS_PENDING;//默認的退出碼

if?(Parent)

{

????/*創建頁目錄和內核部分的頁表,然后從系統公共的內核頁表中復制內核空間中的那些頁表項(這樣,每個進程的內核地//址空間的映射就相同了)*/

????????MmCreateProcessAddressSpace(MinWs,Process,DirectoryTableBase)

}

????Else?…

????InterlockedOr((PLONG)&Process->Flags,?PSF_HAS_ADDRESS_SPACE_BIT);

Process->Vm.MaximumWorkingSetSize?=?MaxWs;

//初始化進程對象的內部結構成員

????KeInitializeProcess(&Process->Pcb,PROCESS_PRIORITY_NORMAL,Affinity,DirectoryTableBase);

????Status?=?PspInitializeProcessSecurity(Process,?Parent);//繼承父進程的令牌

????Process->PriorityClass?=?PROCESS_PRIORITY_CLASS_NORMAL;//初始創建時都是普通優先級類

????Status?=?STATUS_SUCCESS;

????if?(SectionHandle)?//一般都有

????{

????????//初始化地址空間并將exe文件映射到用戶空間中

????????Status?=?MmInitializeProcessAddressSpace(Process,SectionObject,&Flags,ImageFileName);

????????NeedsPeb?=?TRUE;

????}

????Else?…

if?(SectionObject)//映射(即加載)exe文件后,再映射ntdll.dll到用戶空間(事實上固定映到某處)

?PspMapSystemDll(Process,?NULL,?FALSE);

????CidEntry.Object?=?Process;

CidEntry.GrantedAccess?=?0;

//進程id、線程id實際上都是全局PspCidTable句柄表中的句柄,他們也指向對應的對象

????Process->UniqueProcessId?=?ExCreateHandle(PspCidTable,?&CidEntry);//分配pid進程號

????Process->ObjectTable->UniqueProcessId?=?Process->UniqueProcessId;

????if?((Parent)?&&?(NeedsPeb))//用戶空間中的進程都會分配一個peb,且固定在某處

????{

????????RtlZeroMemory(&InitialPeb,?sizeof(INITIAL_PEB));

????????InitialPeb.Mutant?=?(HANDLE)-1;

????????if?(SectionHandle)

????????????Status?=?MmCreatePeb(Process,?&InitialPeb,?&Process->Peb);//創建peb(固定在某處)

????????Else?…

}

/*將進程加入全局的“活動進程鏈表”中,這個鏈表僅供系統統計用,因此可以恣意篡改,如隱藏進程。任務管理器等其他絕大多數進程枚舉工具內部就是遍歷的這個進程鏈表*/

InsertTailList(&PsActiveProcessHead,?&Process->ActiveProcessLinks);

//這個函數用來將進程對象插入句柄表,返回一個進程句柄

????Status?=?ObInsertObject(Process,AccessState,DesiredAccess,1,NULL,&hProcess);

????//根據進程的優先級類計算該進程的基本優先級和時間片(初始創建時作為后臺進程)

?Process->Pcb.BasePriority?=PspComputeQuantumAndPriority(Process,

????????????????????????????????????????????PsProcessPriorityBackground,&Quantum);

????Process->Pcb.QuantumReset?=?Quantum;

KeQuerySystemTime(&Process->CreateTime);//記錄進程的創建時間

????PspRunCreateProcessNotifyRoutines(Process,?TRUE);//發出一個進程創建通知消息

????*ProcessHandle?=?hProcess;//返回對應的句柄

????return?Status;

}

上面的NtCreateProcess、PspCreateProces只是創建了一個進程(它的內核對象、地址空間等),進程本身是不能運行的,所以CreateProcess?API最終還會調用NtCreateThread創建并啟動主線程。

線程從運行空間角度看,分為兩種線程:

1、?用戶線程(主線程和CreateThread創建的普通線程都是用戶線程):線程部分代碼運行在用戶空間

2、?內核線程(由驅動程序調用PsCreateSystemThread創建的線程):線程的所有代碼運行在內核空間

兩種線程的運行路徑分別為:

1、?KiThreadStartup->PspUserThreadStartup->用戶空間中的公共入口->映像文件中的入口

2、?KiThreadStartup->PspSystemThreadStartup->內核空間中用戶指定的入口

下面是每個用戶線程的啟動流程

NTSTATUS

NtCreateThread(OUT?PHANDLE?ThreadHandle,//返回線程句柄

???????????????IN?ACCESS_MASK?DesiredAccess,

???????????????IN?POBJECT_ATTRIBUTES?ObjectAttributes?OPTIONAL,

???????????????IN?HANDLE?ProcessHandle,//目標進程

???????????????OUT?PCLIENT_ID?ClientId,//返回pid.tid

???????????????IN?PCONTEXT?ThreadContext,//線程初始的用戶空間寄存器上下文

???????????????IN?PINITIAL_TEB?InitialTeb,//線程的初始teb

???????????????IN?BOOLEAN?CreateSuspended)//是否初始創建為掛起態

{

????INITIAL_TEB?SafeInitialTeb?=?*InitialTeb;

????if?(KeGetPreviousMode()?!=?KernelMode)

{???

//用戶空間線程必須指定初始的寄存器上下文(因為要模擬回到用戶空間)

????????if?(!ThreadContext)?return?STATUS_INVALID_PARAMETER;?

}

????return?PspCreateThread(ThreadHandle,DesiredAccess,ObjectAttributes,ProcessHandle,

???????????????????????????NULL,ClientId,ThreadContext,&SafeInitialTeb,CreateSuspended,

???????????????????????????NULL,//用戶線程無需StartRoutine

NULL);//用戶線程無需StartContext

}

NTSTATUS

PspCreateThread(OUT?PHANDLE?ThreadHandle,?//返回線程句柄

????????????????IN?ACCESS_MASK?DesiredAccess,

????????????????IN?POBJECT_ATTRIBUTES?ObjectAttributes?OPTIONAL,

????????????????IN?HANDLE?ProcessHandle,?//目標進程(用于創建用戶線程)

????????????????IN?PEPROCESS?TargetProcess,?//目標進程(用于創建內核線程)

????????????????OUT?PCLIENT_ID?ClientId,?//返回pid.tid

????????????????IN?PCONTEXT?ThreadContext,//用戶空間的初始寄存器上下文

????????????????IN?PINITIAL_TEB?InitialTeb,?//線程的初始teb(內核線程不需要)

????????????????IN?BOOLEAN?CreateSuspended,?//是否初始創建為掛起態

????????????????IN?PKSTART_ROUTINE?StartRoutine?OPTIONAL,//內核線程的用戶指定入口?

????????????????IN?PVOID?StartContext?OPTIONAL)//入口參數

{

????PTEB?TebBase?=?NULL;

????KPROCESSOR_MODE?PreviousMode?=?ExGetPreviousMode();

????PACCESS_STATE?AccessState?=?&LocalAccessState;

????if?(StartRoutine)?PreviousMode?=?KernelMode;//只有內核線程才會顯式指定StartRoutine

????if?(ProcessHandle)//用戶線程的目標進程

????{

????????Status?=?ObReferenceObjectByHandle(ProcessHandle,PROCESS_CREATE_THREAD,PsProcessType,

???????????????????????????????????????????PreviousMode,?(PVOID*)&Process,NULL);

????}

????else

????????Process?=?TargetProcess;

????//關鍵。創建該線程對象的內核結構

????Status?=?ObCreateObject(PreviousMode,PsThreadType,ObjectAttributes,PreviousMode,NULL,

????????????????????????????sizeof(ETHREAD),0,0,?(PVOID*)&Thread);

????RtlZeroMemory(Thread,?sizeof(ETHREAD));

????Thread->ExitStatus?=?STATUS_PENDING;

????Thread->ThreadsProcess?=?Process;//指定該線程的所屬進程

Thread->Cid.UniqueProcess?=?Process->UniqueProcessId;?//指定該線程的所屬進程的pid

????CidEntry.Object?=?Thread;

????CidEntry.GrantedAccess?=?0;

????Thread->Cid.UniqueThread?=?ExCreateHandle(PspCidTable,?&CidEntry);//分配一個tid

????InitializeListHead(&Thread->IrpList);//該線程發起的所有未完成的irp請求鏈表

????InitializeListHead(&Thread->PostBlockList);

????InitializeListHead(&Thread->ActiveTimerListHead);

????if?(ThreadContext)//if?用戶線程

????{

????????//用戶線程都會分配一個teb

Status?=?MmCreateTeb(Process,?&Thread->Cid,?InitialTeb,?&TebBase);?

????????Thread->StartAddress?=?ThreadContext->Eip;//用戶空間中的公共入口

????????Thread->Win32StartAddress?=?ThreadContext->Eax;//真正線程入口(oep或用戶指定的入口)

???//初始化線程對象結構、構造用戶線程的初始運行環境

????????Status?=?KeInitThread(&Thread->Tcb,

??????????????????????????????PspUserThreadStartup,//內核中的用戶線程派遣函數入口

??????????????????????????????NULL,//StartRoutine=NULL,使用用戶空間中那個公共的入口

??????????????????????????????Thread->StartAddress,//StartContext

??????????????????????????????ThreadContext,//用戶空間中的初始寄存器上下文

??????????????????????????????TebBase,&Process->Pcb);

????}

????Else?//內核線程

????{

????????Thread->StartAddress?=?StartRoutine;//用戶指定的入口

????????//初始化線程對象結構、構造內核線程的初始運行環境

????????Status?=?KeInitThread(&Thread->Tcb,

??????????????????????????????PspSystemThreadStartup,?//內核中的內核線程派遣函數入口

??????????????????????????????StartRoutine,?//用戶指定的入口

??????????????????????????????StartContext,//入口參數

??????????????????????????????NULL,//無需context

??????????????????????????????NULL,//無需teb

??????????????????????????????&Process->Pcb);

????}

????InsertTailList(&Process->ThreadListHead,?&Thread->ThreadListEntry);//插入進程總線程鏈表

Process->ActiveThreads++;

????KeStartThread(&Thread->Tcb);//設置該線程的初始優先級、時間片信息(從進程繼承)

????PspRunCreateThreadNotifyRoutines(Thread,?TRUE);//通知系統線程創建消息

????if?(CreateSuspended)?KeSuspendThread(&Thread->Tcb);//掛起線程

????//將令牌與申請的權限傳遞到訪問狀態中

????Status?=?SeCreateAccessStateEx(NULL,ThreadContext??PsGetCurrentProcess()?:?Process,

???????????????????????????????????&LocalAccessState,&AuxData,DesiredAccess,…);

????Status?=?ObInsertObject(Thread,AccessState,DesiredAccess,0,NULL,&hThread);//插入句柄表

????if?(NT_SUCCESS(Status))

????{

????????????if?(ClientId)?*ClientId?=?Thread->Cid;

????????????*ThreadHandle?=?hThread;

????}

????KeQuerySystemTime(&Thread->CreateTime);//記錄線程的創建時間

????KeReadyThread(&Thread->Tcb);?//構造好初始運行環境后,加入就緒隊列,現在線程就將跑起來了

????return?Status;

}

如上,上面函數創建內核線程對象,然后調用下面的函數初始化對象結構,創建它的內核棧,然后構造好它的初始運行環境(指內核棧中的初始狀態),設置好初始的優先級和時間片后,就啟動線程運行(指加入就緒隊列)。這樣,當該線程不久被調度運行時,就能跟著內核棧中初始的狀態,一直運行下去(指調度時:恢復線程切換線程,從KiThreadStartup函數開始運行,然后恢復用戶空間寄存器現場,回到用戶空間的公共總入口處(kernel32模塊中的BaseProcessStrartThunk或BaseThreadStrartThunk)繼續執行)

NTSTATUS

KeInitThread(IN?OUT?PKTHREAD?Thread,

?????????????IN?PKSYSTEM_ROUTINE?SystemRoutine,//用戶線程是PspUserThreadStartup

?????????????IN?PKSTART_ROUTINE?StartRoutine,//用戶線程是NULL,使用公共的總入口

?????????????IN?PVOID?StartContext,//入口參數

?????????????IN?PCONTEXT?Context,//用戶空間的初始寄存器上下文

?????????????IN?PVOID?Teb,//用戶線程的初始teb

?????????????IN?PKPROCESS?Process)

{

????BOOLEAN?AllocatedStack?=?FALSE;//表示是否分配了內核棧

????KeInitializeDispatcherHeader(&Thread->DispatcherHeader,ThreadObject,

?????????????????????????????????sizeof(KTHREAD)?/?sizeof(LONG),FALSE);//線程也是可等待對象

????InitializeListHead(&Thread->MutantListHead);

????for?(i?=?0;?i<?(THREAD_WAIT_OBJECTS?+?1);?i++)

????????Thread->WaitBlock[i].Thread?=?Thread;//線程內部內置的四個預定等待塊

????Thread->EnableStackSwap?=?TRUE;?//指示內核棧可以被置換到外存

????Thread->IdealProcessor?=?1;

????Thread->SwapBusy?=?FALSE;//一個標記當前線程是否正在進行切換的標記

????Thread->KernelStackResident?=?TRUE;?//線程初始創建時,內核棧當然位于物理內存中

????Thread->AdjustReason?=?AdjustNone;//優先級的調整原因

Thread->ServiceTable?=?KeServiceDescriptorTable;//該線程使用的系統服務表描述符表(非SSDT)

//初始時,線程的兩個APC隊列都為空

????InitializeListHead(&Thread->ApcState.ApcListHead[0]);

????InitializeListHead(&Thread->ApcState.ApcListHead[1]);

????Thread->ApcState.Process?=?Process;//當前進程

????Thread->ApcStatePointer[OriginalApcEnvironment]?=?&Thread->ApcState;

????Thread->ApcStatePointer[AttachedApcEnvironment]?=?&Thread->SavedApcState;

????Thread->ApcStateIndex?=?OriginalApcEnvironment;

????Thread->ApcQueueable?=?TRUE;//標記初始時,APC隊列可插入

????//一個專用于掛起線程的APC,后文會有介紹

????KeInitializeApc(&Thread->SuspendApc,Thread,

????????????????????OriginalApcEnvironment,

????????????????????KiSuspendNop,

????????????????????KiSuspendRundown,

????????????????????KiSuspendThread,//該apc真正的函數

????????????????????KernelMode,NULL);

????KeInitializeSemaphore(&Thread->SuspendSemaphore,?0,?2);

????Timer?=?&Thread->Timer;//可復用

????KeInitializeTimer(Timer);

????TimerWaitBlock?=?&Thread->WaitBlock[TIMER_WAIT_BLOCK];//定時器固定占用一個等待快

????TimerWaitBlock->Object?=?Timer;

????TimerWaitBlock->WaitKey?=?STATUS_TIMEOUT;

????TimerWaitBlock->WaitType?=?WaitAny;

????TimerWaitBlock->NextWaitBlock?=?NULL;

????TimerWaitBlock->WaitListEntry.Flink?=?&Timer->Header.WaitListHead;

TimerWaitBlock->WaitListEntry.Blink?=?&Timer->Header.WaitListHead;

????Thread->Teb?=?Teb;//記錄teb

????KernelStack?=?MmCreateKernelStack(FALSE,?0);//關鍵。分配該線程的內核棧

????AllocatedStack?=?TRUE;//標記為已分配

????Thread->InitialStack?=?KernelStack;//初始的內核棧頂(即棧底)

????Thread->StackBase?=?KernelStack;//內核棧底

????Thread->StackLimit?=?KernelStack?-12kb;//普通線程的內核棧的大小為12kb

????Thread->KernelStackResident?=?TRUE;//初始時,內核棧當然位于物理內存中

Status?=?STATUS_SUCCESS;

//關鍵。下面這個函數構造初始的內核棧幀(模擬切換時的狀態)

????KiInitializeContextThread(Thread,

??????????????????????????????SystemRoutine,//用戶線程為PspUserThreadStartup

??????????????????????????????StartRoutine,//用戶線程為NULL(表示使用公共總入口)

??????????????????????????????StartContext,//入口參數

??????????????????????????????Context);//用戶空間的初始寄存器上下文

????Thread->State?=?Initialized;//標記為已初始化好,可以運行了

????return?Status;

}

下面這個函數就是用來實際執行構造線程的初始運行環境(即初始的內核棧狀態)工作

初始的內核棧會模擬該線程仿佛以前曾經運行過,曾經被切換后的狀態,這樣,該線程一旦得到初始調度機會,就向得到重新調度機會一樣,繼續運行。

每個處于非運行狀態的線程的內核棧的布局是:(從棧底到棧頂)【浮點、trap、函數、切】

浮點寄存器幀|trap現場幀|內核各層函數參數、局部變量幀|線程切換幀

每次發生系統調用、中斷、異常時線程都會進入內核,在內核棧先保存浮點寄存器,然后保存寄存器現場,

進入內核函數嵌套調用,最后由于時間片等原因發生線程切換,保存切換時的現場,等待下次調度運行時,從上次切換出時的斷點處繼續執行。

注意每當重回到用戶空間后,線程的內核棧就是空白的。一個線程的絕大多數時間都是運行在用戶空間,因此,絕大多數時刻,線程的內核棧都呈現空白狀態(里面沒存放任何數據)。

下面這個函數就是用來初始構造模擬線程被切換出時的現場(實際線程還沒運行過,即還沒切換過)。

非常關鍵。

VOID

KiInitializeContextThread(IN?PKTHREAD?Thread,

??????????????????????????IN?PKSYSTEM_ROUTINE?SystemRoutine,//用戶線程為PspUserThreadStartup

??????????????????????????IN?PKSTART_ROUTINE?StartRoutine,?//用戶線程為NULL(表示公共總入口)

??????????????????????????IN?PVOID?StartContext,?//入口參數

??????????????????????????IN?PCONTEXT?ContextPointer)?//用戶線程的初始上下文(內核線程沒有)

{

????PFX_SAVE_AREA?FxSaveArea;//內核棧中的浮點寄存器保存區

????PFXSAVE_FORMAT?FxSaveFormat;

????PKSTART_FRAME?StartFrame;//線程公共起始函數KiThreadStartup的棧幀

????PKSWITCHFRAME?CtxSwitchFrame;//切換幀

????PKTRAP_FRAME?TrapFrame;//trap現場幀

????CONTEXT?LocalContext;//臨時變量

????PCONTEXT?Context?=?NULL;

ULONG?ContextFlags;

????PKUINIT_FRAME?InitFrame;//線程的初始內核棧幀(由浮點幀、trap幀、起始函數幀、切換幀組成)

InitFrame?=?(PKUINIT_FRAME)(?Thread->InitialStack?-?sizeof(KUINIT_FRAME));

FxSaveArea?=?&InitFrame->FxSaveArea;//初始幀中的浮點保存區

RtlZeroMemory(FxSaveArea,KTRAP_FRAME_LENGTH?+?sizeof(FX_SAVE_AREA));

TrapFrame?=?&InitFrame->TrapFrame;//初始幀中的trap現場幀(最重要)

????StartFrame?=?&InitFrame->StartFrame;//起始函數(指KiThreadStartup)的參數幀(重要)

????CtxSwitchFrame?=?&InitFrame->CtxSwitchFrame;//切換幀(非常重要)

????if?(ContextPointer)//如果是要構造用戶線程的初始幀

????{

????????RtlCopyMemory(&LocalContext,?ContextPointer,?sizeof(CONTEXT));

????????Context?=?&LocalContext;

????????ContextFlags?=?CONTEXT_CONTROL;

????????{初始化浮點寄存器部分略}

????????Context->ContextFlags?&=?~CONTEXT_DEBUG_REGISTERS;//初始時不需要調試寄存器

????????//關鍵。模擬保存進入內核空間中時的現場

????????KeContextToTrapFrame(Context,NULL,TrapFrame,Context->ContextFlags?|?ContextFlags,

?????????????????????????????UserMode);//將Context中各個寄存器填寫到Trap幀中(模擬自陷現場)

????????TrapFrame->HardwareSegSs?|=?RPL_MASK;

????????TrapFrame->SegDs?|=?RPL_MASK;TrapFrame->SegEs?|=?RPL_MASK;

????????TrapFrame->Dr7?=?0;//不需要調試寄存器

????????TrapFrame->DbgArgMark?=?0xBADB0D00;

????????TrapFrame->PreviousPreviousMode?=?UserMode;

????????TrapFrame->ExceptionList?=?-1;

????????Thread->PreviousMode?=?UserMode;//模擬從用戶空間自陷進來時構造的幀

????????StartFrame->UserThread?=?TRUE;//相當于push傳參給KiThreadStartup

????}

????else

{??

????{內核線程則會初始化成不同的浮點寄存器,略}

????????Thread->PreviousMode?=?KernelMode;?//模擬從內核空間發起系統調用時構造的幀

????????StartFrame->UserThread?=?FALSE;?//相當于push傳參給KiThreadStartup

}

????StartFrame->StartContext?=?StartContext;//相當于push傳參給KiThreadStartup

????StartFrame->StartRoutine?=?StartRoutine;?//相當于push傳參給KiThreadStartup

????StartFrame->SystemRoutine?=?SystemRoutine;?//相當于push傳參給KiThreadStartup

//關鍵。模擬線程仿佛上次在執行call?KiThreadStartup時,被切換了出去

????CtxSwitchFrame->RetAddr?=?KiThreadStartup;//以后線程一調度就從這兒開始執行下去?

????CtxSwitchFrame->ApcBypassDisable?=?TRUE;

????CtxSwitchFrame->ExceptionList?=?-1;//線程的初始內核seh鏈表當然為空(-1表示空)

????Thread->KernelStack?=?CtxSwitchFrame;//記錄上次切換時的內核棧頂(模擬的)

}

為了弄懂線程初始時的內核棧布局,必須理解下面幾個結構體定義和函數。

typedef?struct?_KUINIT_FRAME??//每個線程的初始內核棧幀

{

????KSWITCHFRAME?CtxSwitchFrame;//切換幀

????KSTART_FRAME?StartFrame;//KiThreadStartup函數的參數幀

????KTRAP_FRAME?TrapFrame;//trap現場幀

????FX_SAVE_AREA?FxSaveArea;//浮點保存區

}?KUINIT_FRAME,?*PKUINIT_FRAME;

其中浮點保存區就位于棧底,向上依次是trap現場幀、KiThreadStartup的參數幀、切換幀

typedef?struct?_KSTART_FRAME?//KiThreadStartup的參數幀

{

????PKSYSTEM_ROUTINE?SystemRoutine;?//用戶線程為PspUserThreadStartup

????PKSTART_ROUTINE?StartRoutine;//用戶線程為NULL(表示使用公共總入口)

????PVOID?StartContext;//入口參數

????BOOLEAN?UserThread;//標志

}?KSTART_FRAME,?*PKSTART_FRAME;

typedef?struct?_KSWITCHFRAME??//切換幀

{

PVOID?ExceptionList;//保存線程切換時的內核she鏈表(不是用戶空間中的seh)

Union
{

BOOLEAN?ApcBypassDisable;//用于首次調度

UCHAR?WaitIrql;//用于保存切換時的WaitIrql

};

????PVOID?RetAddr;//保存發生切換時的斷點地址(以后切換回來時從這兒繼續執行)

}?KSWITCHFRAME,?*PKSWITCHFRAME;

不管是用戶線程還是內核線程,都是最開始從下面這個函數開始執行起來的。

Void?KiThreadStartup(PKSYSTEM_ROUTINE??SystemRoutine?//用戶線程為PspUserThreadStartup

?????????????????????PKSTART_ROUTINE??StartRoutine?//轉用作PspUserThreadStartup的參數

?????????????????????Void*?StartContext//轉用作PspUserThreadStartup的參數

?????????????????????BOOL??UserThread

)

{

???Xor?ebx,ebx

???Xor?esi,esi

???Xor?edi,edi

???Xor?ebp,ebp

???Mov?ecx,APC_LEVEL??

???Call?KfLowerIrql???//降到APC級別

???Pop?eax?//彈出的第一個值剛好是SystemRoutine

???Call?eax?//調用SystemRoutine(注意StartRoutine,StartContext又是它的參數)

???----------------------------------華麗的分割線------------------------------------------

???//注意若創建的是內核線程,那么上面的eax是PspSystemThreadStartup,這個函數是“不返回的”,

???它執行完畢后不會ret回來,而是直接跳去用戶指定的內核入口了。反之,若能回來,那么可以肯定是

???用戶線程(而且,StartRoutine和StartContext這兩個參數已被PspSystemThreadStartup在內部彈出)。那么,現在就可以順利彈出trap幀,恢復用戶空間中的寄存器上下文,繼續執行,于是Jmp?KiServiceExit2,?jmp到那兒去,退回用戶空間。

???Pop?ecx?//此時ecx=棧幀中UserThread字段的值

???Or?ecx,ecx

???Jz?BadThread??//UserThread不為1就顯示藍屏界面

???Mov?ebp,esp?//此時的內核棧頂就是trap幀的地址。

???Jmp?KiServiceExit2?//此時內核棧中只剩余浮點保存區和trap幀,將恢復用戶空間現場退回用戶空間

}

上面的線程公共入口函數內部會call?SystemRoutine?進入對應的函數。如果創建的是用戶線程,調用的就是PspUserThreadStartup。

VOID

PspUserThreadStartup(IN?PKSTART_ROUTINE?StartRoutine,//對于用戶線程無意義

?????????????????????IN?PVOID?StartContext)//對于用戶線程無意義

{

????BOOLEAN?DeadThread?=?FALSE;

????KeLowerIrql(PASSIVE_LEVEL);

????Thread?=?PsGetCurrentThread();

????if?(Thread->DeadThread)

????????DeadThread?=?TRUE;

????Else?…

????if?(!(Thread->DeadThread)?&&?!(Thread->HideFromDebugger))

????????DbgkCreateThread(Thread,?StartContext);//通知內核調試器一個新線程啟動了

????if?(!DeadThread)??

????{

????????KeRaiseIrql(APC_LEVEL,?&OldIrql);

//返回用戶空間的總入口前先執行一下apc,完成其他初始工作(如加載其他依賴庫)

????????KiInitializeUserApc(KeGetExceptionFrame(&Thread->Tcb),

????????????????????????????KeGetTrapFrame(&Thread->Tcb),

????????????????????????????PspSystemDllEntryPoint,//ntdll.LdrInitializeThunk

????????????????????????????NULL,PspSystemDllBase,NULL);

????????KeLowerIrql(PASSIVE_LEVEL);

????}

Else?…

//這個函數是典型的‘返回型’函數,會返回到上面函數的call?eax指令后面,進而退回用戶空間的總入口函數去去執行。不過,在退回總入口前,這兒插入了一個APC,執行完這個附加的APC后才會正式退回用戶空間的總入口(因為這個LdrInitializeThunk?APC函數還有一些重要的附加工作要做)

Return;

}

相信大家一直有一個疑問,就是用戶空間的總入口到底做了什么工作,我們后文再看。

-------------------------------------------------------------------------------------

現在我們回到CreateProcess?API,總結一下這個函數到底在內部干了什么,看以下總結

1、?打開目標可執行文件

若是exe文件,先檢查‘映像劫持’鍵,然后打開文件,創建一個section,等候映射

若是?bat、cmd腳本文件,則啟動的是cmd.exe進程,腳本文件作為命令行參數

若是DOS的exe、com文件,啟動ntvdm.exe??v86進程,原文件作為命令行參數

若是posix、os2文件,啟動對應的子系統服務進程

2、?創建、初始化進程對象;創建初始化地址空間;加載映射exe和ntdll文件;分配一個PEB

3、?創建、初始化主線程對象;創建TEB;構造初始的運行環境(內核初始棧幀)

4、?通知windows子系統(csrss.exe進程)新進程創建事件(csrss.exe進程含有絕大多數進程的句柄)

這樣,進程、主線程都創建起來了,只需等待得到cpu調度便可投入運行。

-------------------------------------------------------------------------------------

現在具體看一下CreateProcess的創建過程,它會在內部直接轉調CreateProcessInternalW函數

BOOL

CreateProcessInternalW(HANDLE?hToken,//暫時無用

???????????????????????LPCWSTR?lpApplicationName,//程序文件名

???????????????????????LPWSTR?lpCommandLine,//命令行

???????????????????????LPSECURITY_ATTRIBUTES?lpProcessAttributes,//SD

???????????????????????LPSECURITY_ATTRIBUTES?lpThreadAttributes,//SD

???????????????????????BOOL?bInheritHandles,//是否繼承父進程句柄表中的那些可繼承句柄

???????????????????????DWORD?dwCreationFlags,

???????????????????????LPVOID?lpEnvironment,//環境變量塊

???????????????????????LPCWSTR?lpCurrentDirectory,//指定給子進程的當前目錄

???????????????????????LPSTARTUPINFOW?lpStartupInfo,//附加啟動信息

???????????????????????LPPROCESS_INFORMATION?lpProcessInformation,//返回創建結果

???????????????????????PHANDLE?hNewToken)//暫時無用

{

????BOOLEAN?CmdLineIsAppName?=?FALSE;//表示文件名是否就是命令行

????UNICODE_STRING?ApplicationName?=?{?0,?0,?NULL?};

????HANDLE?hSection?=?NULL,?hProcess?=?NULL,?hThread?=?NULL,?hDebug?=?NULL;

????LPWSTR?CurrentDirectory?=?NULL;

????PPEB?OurPeb?=?NtCurrentPeb();//當前進程即父進程的peb

????SIZE_T?EnvSize?=?0;//環境變量塊的大小

????//檢查下面的‘映像劫持’鍵,略

????{HKLM\SOFTWARE\Microsoft\Windows?NT\CurrentVersion\Image?File?Execution?Options}

????if?((dwCreationFlags?&?(DETACHED_PROCESS?|?CREATE_NEW_CONSOLE))?==

????????(DETACHED_PROCESS?|?CREATE_NEW_CONSOLE))

????{

????????SetLastError(ERROR_INVALID_PARAMETER);//這倆標志不可同時使用

????????return?FALSE;

????}

????StartupInfo?=?*lpStartupInfo;

????RtlZeroMemory(lpProcessInformation,?sizeof(PROCESS_INFORMATION));

PriorityClass.Foreground?=?FALSE;//初始創建的進程作為后臺進程看待

//根據創建標志計算對應的優先級類別(一種優先級類對應一種基本優先級)

????PriorityClass.PriorityClass?=?(UCHAR)BasepConvertPriorityClass(dwCreationFlags);

GetAppName:

????if?(!lpApplicationName)//很常見

????{

????????NameBuffer?=?RtlAllocateHeap(RtlGetProcessHeap(),0,MAX_PATH?*?sizeof(WCHAR));

????????lpApplicationName?=?lpCommandLine;

????????處理NameBuffer,略

????????lpApplicationName?=?NameBuffer;//?最終獲得命令行中包含的應用程序文件名

????}

????else?if?(!lpCommandLine?||?*lpCommandLine?==?UNICODE_NULL)

????{

????????CmdLineIsAppName?=?TRUE;

????????lpCommandLine?=?(LPWSTR)lpApplicationName;

????}

????//事實上只是為程序文件創建一個section,等待映射(函數名有誤導)

????Status?=?BasepMapFile(lpApplicationName,?&hSection,?&ApplicationName);

????if?(!NT_SUCCESS(Status))

????{

????????If(是一個bat批腳本文件)

???????????命令行改為“cmd?/c?bat文件名”,goto?GetAppName,重新解析

????????Else?…

????}

????if?(!StartupInfo.lpDesktop)//繼承父進程的桌面

????????StartupInfo.lpDesktop?=?OurPeb->ProcessParameters->DesktopInfo.Buffer;

???//查詢section對象的映像文件信息

????Status?=?ZwQuerySection(hSection,SectionImageInformation,

????????????????????????????&SectionImageInfo,sizeof(SectionImageInfo),NULL);

????if?(SectionImageInfo.ImageCharacteristics?&?IMAGE_FILE_DLL)??失敗返回;

????if?(IMAGE_SUBSYSTEM_WINDOWS_GUI?==?SectionImageInfo.SubSystemType)

????{

????????dwCreationFlags?&=?~CREATE_NEW_CONSOLE;//GUI程序無需控制臺

????????dwCreationFlags?|=?DETACHED_PROCESS;

????}

????ObjectAttributes?=?BasepConvertObjectAttributes(&LocalObjectAttributes,

????????????????????????????????????????????????????lpProcessAttributes,NULL);

//if創建的是一個要被當前線程調試的子進程

????if?(dwCreationFlags?&?(DEBUG_PROCESS?|?DEBUG_ONLY_THIS_PROCESS))

????{

????????Status?=?DbgUiConnectToDbg();//連接到

????????hDebug?=?DbgUiGetThreadDebugObject();//為當前線程創建一個調試端口(用來父子進程通信)

????}

????//關鍵。調用系統服務,創建內核中的進程對象,并初始化其地址空間等N多內容

????Status?=?NtCreateProcess(&hProcess,PROCESS_ALL_ACCESS,ObjectAttributes,

?????????????????????????????NtCurrentProcess(),bInheritHandles,hSection,

?????????????????????????????hDebug,);?//當前線程的調試端口(將傳給子進程)

????//設置進程的優先級類別

????if?(PriorityClass.PriorityClass?!=?PROCESS_PRIORITY_CLASS_INVALID)

????{

????????Status?=?NtSetInformationProcess(hProcess,ProcessPriorityClass,

?????????????????????????????????????????&PriorityClass,sizeof(PROCESS_PRIORITY_CLASS));

????}

????Status?=?NtQueryInformationProcess(hProcess,ProcessBasicInformation,&ProcessBasicInfo,

???????????????????????????????????????sizeof(ProcessBasicInfo),NULL);

????if(lpEnvironment?&&?!(dwCreationFlags?&?CREATE_UNICODE_ENVIRONMENT))

????????lpEnvironment?=?BasepConvertUnicodeEnvironment(&EnvSize,?lpEnvironment);

RemotePeb?=?ProcessBasicInfo.PebBaseAddress;//子進程的peb地址(實際上是固定的)

//關鍵。創建子進程的參數塊和環境變量塊

????Status?=?BasepInitializeEnvironment(hProcess,RemotePeb,lpApplicationName,

????????????????????????????????????????CurrentDirectory,lpCommandLine,

????????????????????????????????????????lpEnvironment,EnvSize,//環境變量塊的地址、長度

????????????????????????????????????????&StartupInfo,dwCreationFlags,bInheritHandles);

????//如果沒有顯式指定這三個標準句柄給子進程,就繼承父進程中的那3個標準句柄(最常見)

????if?(!bInheritHandles?&&?!(StartupInfo.dwFlags?&?STARTF_USESTDHANDLES)?&&

????????SectionImageInfo.SubSystemType?==?IMAGE_SUBSYSTEM_WINDOWS_CUI)

????{

????????PRTL_USER_PROCESS_PARAMETERS?RemoteParameters;

????????Status?=?NtReadVirtualMemory(hProcess,&RemotePeb->ProcessParameters,

?????????????????????????????????????&RemoteParameters,sizeof(PVOID),NULL);

????????BasepDuplicateAndWriteHandle(hProcess,OurPeb->ProcessParameters->StandardInput,

?????????????????????????????????????&RemoteParameters->StandardInput);

????????BasepDuplicateAndWriteHandle(hProcess,OurPeb->ProcessParameters->StandardOutput,

?????????????????????????????????????&RemoteParameters->StandardOutput);

????????BasepDuplicateAndWriteHandle(hProcess,OurPeb->ProcessParameters->StandardError,

?????????????????????????????????????&RemoteParameters->StandardError);

????}

????//通知csrss.exe進程,一個新的進程已創建

????Status?=?BasepNotifyCsrOfCreation(dwCreationFlags,ProcessBasicInfo.UniqueProcessId,

??????????????????????????????????????bInheritHandles);

--------------------------------------華麗的分割線---------------------------------

//至此,已創建好了進程,接下來創建該進程中的第一個線程(主線程)

????//這個函數創建主線程的用戶棧、內核棧,并建立起初始的運行環境(內核棧幀)

????hThread?=?BasepCreateFirstThread(hProcess,lpThreadAttributes,&SectionImageInfo,

?????????????????????????????????????&ClientId);//返回線程的pid.tid

????if?(!(dwCreationFlags?&?CREATE_SUSPENDED))

????????NtResumeThread(hThread,?&Dummy);//恢復線程,掛入就緒隊列(即可以開始運行這個線程了)

????lpProcessInformation->dwProcessId?=?(DWORD)ClientId.UniqueProcess;

????lpProcessInformation->dwThreadId?=?(DWORD)ClientId.UniqueThread;

????lpProcessInformation->hProcess?=?hProcess;

????lpProcessInformation->hThread?=?hThread;

????return?TRUE;

}

NTSTATUS

BasepMapFile(IN?LPCWSTR?lpApplicationName,OUT?PHANDLE?hSection,

IN?PUNICODE_STRING?ApplicationName)

{

RelativeName.Handle?=?NULL;

//轉為NT路徑格式

????RtlDosPathNameToNtPathName_U(lpApplicationName,ApplicationName,NULL,&RelativeName)

????if?(RelativeName.DosPath.Length)

????????ApplicationName?=?&RelativeName.DosPath;

????InitializeObjectAttributes(&ObjectAttributes,ApplicationName,OBJ_CASE_INSENSITIVE,

???????????????????????????????RelativeName.Handle,NULL);

????//打開程序文件

????Status?=?NtOpenFile(&hFile,SYNCHRONIZE?|?FILE_EXECUTE?|?FILE_READ_DATA,&ObjectAttributes,

????????????????????????&IoStatusBlock,FILE_SHARE_DELETE?|?FILE_SHARE_READ,

????????????????????????FILE_SYNCHRONOUS_IO_NONALERT?|?FILE_NON_DIRECTORY_FILE);

???//為文件創建一個公共section,等候映射(多個進程可以同用一個exe文件)

Status?=?NtCreateSection(hSection,SECTION_ALL_ACCESS,NULL,NULL,PAGE_EXECUTE,

SEC_IMAGE,hFile);

????NtClose(hFile);

????return?Status;

}

如上,這個函數的名字有誤導,其實只是創建一個section,并沒有立即映射到地址空間(多個進程可以共享同一程序文件的)

當用戶線程從內核的KiThreadStartup運行起來后,進入PspUserThreadStartup,最后回到用戶空間的總入口處(主線程的用戶空間根是BaseProcessStartThunk,其他線程的用戶空間根是BaseThreadStartThunk)繼續運行。不過前文講了,在正式從內核回到用戶空間的的總入口前,會掃描執行中途插入的APC函數,做完附加的APC工作后才從總入口處繼續運行。插入的這個APC函數是LdrInitializeThunk,它的主要工作是負責加載exe文件依賴的所有動態庫以及其他工作。

LdrInitializeThunk()??//APC

{

???Lea?eax,[esp+16]

???Mov?[esp+4],eax??//第一個參數=Context*

???Xor?ebp,ebp

Jmp?LdrpInit???//實際的工作

}

VOID??LdrpInit(PCONTEXT?Context,PVOID?SystemArgument1,PVOID?SystemArgument2)??//APC

{

????if?(!LdrpInitialized)//if?主線程

????{

????????LdrpInit2(Context,?SystemArgument1,?SystemArgument2);

????????LdrpInitialized?=?TRUE;

????}

????LdrpAttachThread();//各線程創建后都會通知進程中的所有模塊一個ThreadAttach消息

}

看看主線程的初始化工作,也即進程的初始化工作,如下:

VOID??LdrpInit2(PCONTEXT?Context,PVOID?SystemArgument1,PVOID?SystemArgument2)

{

????PPEB?Peb?=?NtCurrentPeb();//現在就是子進程的peb啦(在子進程的地址空間中)

????PVOID?BaseAddress?=?SystemArgument1;//ntdll模塊的地址

????ImageBase?=?Peb->ImageBaseAddress;

????PEDosHeader?=?(PIMAGE_DOS_HEADER)?ImageBase;

????if?(PEDosHeader->e_magic?!=?IMAGE_DOS_SIGNATURE?||?PEDosHeader->e_lfanew?==?0L?||

????????*(PULONG)((PUCHAR)ImageBase?+?PEDosHeader->e_lfanew)?!=?IMAGE_NT_SIGNATURE)

{

????//驗證PE文件簽名

????????ZwTerminateProcess(NtCurrentProcess(),?STATUS_INVALID_IMAGE_FORMAT);

????}

????RtlNormalizeProcessParams(Peb->ProcessParameters);

????NTHeaders?=?(PIMAGE_NT_HEADERS)((ULONG_PTR)ImageBase?+?PEDosHeader->e_lfanew);

????Status?=?ZwQuerySystemInformation(SystemBasicInformation,&SystemInformation,

??????????????????????????????????????sizeof(SYSTEM_BASIC_INFORMATION),NULL);

????Peb->NumberOfProcessors?=?SystemInformation.NumberOfProcessors;

RtlInitializeHeapManager();

//創建進程的默認堆

????Peb->ProcessHeap?=?RtlCreateHeap(HEAP_GROWABLE,NULL,

?????????????????????????????????????NTHeaders->OptionalHeader.SizeOfHeapReserve,//一般為0

?????????????????????????????????????NTHeaders->OptionalHeader.SizeOfHeapCommit,//一般為4kb

?????????????????????????????????????NULL,NULL);

????RtlpInitializeVectoredExceptionHandling();//初始化向量化異常

????RtlInitializeCriticalSection(&PebLock);

Peb->FastPebLock?=?&PebLock;

//初始化peb中內置的動態tls位圖

????Peb->TlsBitmap?=?&TlsBitMap;

????Peb->TlsExpansionBitmap?=?&TlsExpansionBitMap;

????Peb->TlsExpansionCounter?=?64;

????RtlInitializeBitMap(&TlsBitMap,?Peb->TlsBitmapBits,64);//固定指向內置的那個64位tls位圖

RtlInitializeBitMap(&TlsExpansionBitMap,?Peb->TlsExpansionBitmapBits,1024);

//初始化回調表

????Peb->KernelCallbackTable?=?RtlAllocateHeap(RtlGetProcessHeap(),0,sizeof(PVOID)?*

????????????????????????????????????????????????(USER32_CALLBACK_MAXIMUM?+?1));

????RtlInitializeCriticalSection(&LoaderLock);

????Peb->LoaderLock?=?&LoaderLock;

????//從默認堆中分配一個加載信息塊

????Peb->Ldr?=?(PPEB_LDR_DATA)?RtlAllocateHeap(Peb->ProcessHeap,0,sizeof(PEB_LDR_DATA));

????Peb->Ldr->Length?=?sizeof(PEB_LDR_DATA);

????Peb->Ldr->Initialized?=?FALSE;//表示尚未完成初始化(也即尚未完成加載dll等工作)

????Peb->Ldr->SsHandle?=?NULL;

????InitializeListHead(&Peb->Ldr->InLoadOrderModuleList);//加載順序的模塊表

InitializeListHead(&Peb->Ldr->InMemoryOrderModuleList);//內存地址順序的模塊表

//初始化順序模塊表,初始化順序與加載順序相反(最底層的dll最先得到初始化)

????InitializeListHead(&Peb->Ldr->InInitializationOrderModuleList);?

????LoadImageFileExecutionOptions(Peb);

ExeModule?=?RtlAllocateHeap(Peb->ProcessHeap,0,sizeof(LDR_DATA_TABLE_ENTRY));

????ExeModule->DllBase?=?Peb->ImageBaseAddress;

????RtlCreateUnicodeString(&ExeModule->FullDllName,

Peb->ProcessParameters->ImagePathName.Buffer);

????RtlCreateUnicodeString(&ExeModule->BaseDllName,

????????????????????????????????wcsrchr(ExeModule->FullDllName.Buffer,?L'\\')?+?1);

????ExeModule->Flags?=?LDRP_ENTRY_PROCESSED;//exe模塊沒有dll標志

????ExeModule->LoadCount?=?-1;//標記為無法動態卸載

????ExeModule->TlsIndex?=?-1;ExeModule->SectionPointer?=?NULL;ExeModule->CheckSum?=?0;

????NTHeaders?=?RtlImageNtHeader(ExeModule->DllBase);

????ExeModule->SizeOfImage?=?LdrpGetResidentSize(NTHeaders);

ExeModule->TimeDateStamp?=?NTHeaders->FileHeader.TimeDateStamp;

//先插入exe文件的模塊描述符

????InsertTailList(&Peb->Ldr->InLoadOrderModuleList,&ExeModule->InLoadOrderLinks);

????wcscpy(FullNtDllPath,?SharedUserData->NtSystemRoot);//一般為C:\Windows

????wcscat(FullNtDllPath,?L"\\system32\\ntdll.dll");

????NtModule?=?(PLDR_DATA_TABLE_ENTRY)

????????????????RtlAllocateHeap(Peb->ProcessHeap,0,sizeof(LDR_DATA_TABLE_ENTRY));

????memset(NtModule,?0,?sizeof(LDR_DATA_TABLE_ENTRY));

????NtModule->DllBase?=?BaseAddress;

????NtModule->EntryPoint?=?0;???

????RtlCreateUnicodeString(&NtModule->FullDllName,?FullNtDllPath);

????RtlCreateUnicodeString(&NtModule->BaseDllName,?L"ntdll.dll");

????NtModule->Flags?=?LDRP_IMAGE_DLL?|?LDRP_ENTRY_PROCESSED;

NtModule->LoadCount?=?-1;//標記無法動態卸載ntdll.dll

NtModule->TlsIndex?=?-1;NtModule->SectionPointer?=?NULL;NtModule->CheckSum?=?0;

????NTHeaders?=?RtlImageNtHeader(NtModule->DllBase);

????NtModule->SizeOfImage?=?LdrpGetResidentSize(NTHeaders);

????NtModule->TimeDateStamp?=?NTHeaders->FileHeader.TimeDateStamp;

????//再插入ntdll文件的模塊描述符

????InsertTailList(&Peb->Ldr->InLoadOrderModuleList,&NtModule->InLoadOrderLinks);

????InsertTailList(&Peb->Ldr->InInitializationOrderModuleList,

&NtModule->InInitializationOrderModuleList);//NTDLL不依賴其他庫

????LdrpInitLoader();//獲取“\KnownDlls\KnownDllPath”路徑

????//PE加載器的核心函數,用來執行模塊的重定位、加載導入庫、處理tls

????ExeModule->EntryPoint?=?LdrPEStartup(ImageBase,?NULL,?NULL,?NULL);

????Peb->Ldr->Initialized?=?TRUE;//標志該進程的所有dll都已加載完成

????if?(Peb->BeingDebugged)

????????DbgBreakPoint();//int?3通知調試器,?首次觸發調試中斷

}

進程初始時的重點工作就是加載exe文件依賴的所有子孫dll,由下面的函數完成這項工作

(注意這個函數專用來啟動初始化進程的主exe文件,是啟動階段的核心函數)

PEPFUNC?LdrPEStartup?(PVOID??ImageBase,//exe文件的內存地址(進程的主exe文件)

??????????????????????HANDLE?SectionHandle,

??????????????????????PLDR_DATA_TABLE_ENTRY*?Module,

??????????????????????PWSTR?FullDosName)

{

???PEPFUNC???EntryPoint?=?NULL;

???DosHeader?=?(PIMAGE_DOS_HEADER)?ImageBase;

???NTHeaders?=?(PIMAGE_NT_HEADERS)?((ULONG_PTR)ImageBase?+?DosHeader->e_lfanew);

???//if?實際加載地址與pe頭中的預期加載地址不同,執行重定位工作(常見于dll文件,exe文件也可能)

???if?(ImageBase?!=?(PVOID)?NTHeaders->OptionalHeader.ImageBase)

???????Status?=?LdrPerformRelocations(NTHeaders,?ImageBase);//遍歷.reloc節中項目,執行重定位

???if?(Module?!=?NULL)//也即if?是dll文件(事實上這個條件永不滿足)

???{

???????*Module?=?LdrAddModuleEntry(ImageBase,?NTHeaders,?FullDosName);//加入加模塊載順序鏈表

???????(*Module)->SectionPointer?=?SectionHandle;

???}

???Else?//也即進程的主exe文件,這才是正題

???{

???????Module?=?&tmpModule;

???????Status?=?LdrFindEntryForAddress(ImageBase,?Module);//直接在模塊表中查找

???}

???if?(ImageBase?!=?(PVOID)?NTHeaders->OptionalHeader.ImageBase)

???????(*Module)->Flags?|=?LDRP_IMAGE_NOT_AT_BASE;

???Status?=?RtlAllocateActivationContextStack(&ActivationContextStack);

???if?(NT_SUCCESS(Status))

???{

??????NtCurrentTeb()->ActivationContextStackPointer?=?ActivationContextStack;

??????NtCurrentTeb()->ActivationContextStackPointer->ActiveFrame?=?NULL;

???}

???Status?=?LdrFixupImports(NULL,?*Module);//加載子孫dll,修正IAT導入表

???Status?=?LdrpInitializeTlsForProccess();//初始化進程的靜態tls,詳見后文

???if?(NT_SUCCESS(Status))

???{

??????LdrpAttachProcess();//發送一個ProcessAttach消息,調用該模塊的DllMain函數

??????LdrpTlsCallback(*Module,?DLL_PROCESS_ATTACH);

???}

???if?(NTHeaders->OptionalHeader.AddressOfEntryPoint?!=?0)

??????EntryPoint?=?(ULONG_PTR)ImageBase+?NTHeaders->OptionalHeader.AddressOfEntryPoint;

???return?EntryPoint;//返回oep

}

下面的函數加載指定模塊依賴的所有子孫dll

NTSTATUS

LdrFixupImports(IN?PWSTR?SearchPath?OPTIONAL,//自定義的dll搜索路徑(不提供的話就使用標準路徑)

????????????????IN?PLDR_DATA_TABLE_ENTRY?Module)//指定模塊

{

???ULONG?TlsSize?=?0;

???NTSTATUS?Status?=?STATUS_SUCCESS;

???//獲取tls目錄

???TlsDirectory?=?(PIMAGE_TLS_DIRECTORY)RtlImageDirectoryEntryToData(Module->DllBase,

???????????????????TRUE,IMAGE_DIRECTORY_ENTRY_TLS,&Size);

???if?(TlsDirectory)

???{

???????TlsSize?=?TlsDirectory->EndAddressOfRawData-?TlsDirectory->StartAddressOfRawData

???????????????????+?TlsDirectory->SizeOfZeroFill;

???????if?(TlsSize?>?0?&&?NtCurrentPeb()->Ldr->Initialized)//if?動態加載該模塊

???????????TlsDirectory?=?NULL;//?動態加載的模塊不支持靜態tls

???}

???ImportModuleDirectory?=?(PIMAGE_IMPORT_DESCRIPTOR)

???????????????????????????RtlImageDirectoryEntryToData(Module->DllBase,

??????????????????????????????????????????????TRUE,IMAGE_DIRECTORY_ENTRY_IMPORT,&Size);

???BoundImportDescriptor?=?(PIMAGE_BOUND_IMPORT_DESCRIPTOR)

???????????????????????????RtlImageDirectoryEntryToData(Module->DllBase,TRUE,

??????????????????????????????????????????????MAGE_DIRECTORY_ENTRY_BOUND_IMPORT,&Size);

???if?(BoundImportDescriptor?!=?NULL?&&?ImportModuleDirectory?==?NULL)

???????return?STATUS_UNSUCCESSFUL;

???if?(BoundImportDescriptor)??處理綁定導入表,略

???else?if?(ImportModuleDirectory)

???{

???????ImportModuleDirectoryCurrent?=?ImportModuleDirectory;//當前依賴的模塊

???????while?(ImportModuleDirectoryCurrent->Name)//遍歷IMT導入模塊表中的各個依賴模塊

???????{

???????????ImportedName?=?Module->DllBase?+?ImportModuleDirectoryCurrent->Name;//模塊名

???????????if?(SearchPath?==?NULL)?//如果沒提供自定義搜索路徑,就構造一個標準搜索路徑

???????????{

????????????????//標準搜索路徑是:exe文件目錄;當前目錄;Sytem32目錄;Windows目錄;Path環境變量

????????????????ModulePath?=?LdrpQueryAppPaths(Module->BaseDllName.Buffer);

????????????????Status?=?LdrpGetOrLoadModule(ModulePath,?ImportedName,?&ImportedModule,?TRUE);

????????????????if?(NT_SUCCESS(Status))?goto?Success;

???????????}

???????????//在模塊加載表中查找該模塊或者加載該模塊(找不到就加載)

???????????Status?=?LdrpGetOrLoadModule(SearchPath,?ImportedName,?&ImportedModule,?TRUE);

Success:

???????????//處理該依賴模塊的IAT導入地址表(獲取各個導入函數的實際地址,填到IAT對應的表項中)

???????????Status?=?LdrpProcessImportDirectoryEntry(Module,?ImportedModule,?ImportModuleDirectoryCurrent);

???????????ImportModuleDirectoryCurrent++;//下一個依賴的模塊

???????}

???}

???if?(TlsDirectory?&&?TlsSize?>?0)

???????LdrpAcquireTlsSlot(Module,?TlsSize,?FALSE);

???return?STATUS_SUCCESS;

}

NTSTATUS??LdrpGetOrLoadModule(PWCHAR?SearchPath,//搜索路徑

??????????????????????????????PCHAR?Name,//模塊名,是ASC形式

??????????????????????????????PLDR_DATA_TABLE_ENTRY*?Module,

??????????????????????????????BOOLEAN?Load)//指找不到的話,是否加載

{

???RtlInitAnsiString(&AnsiDllName,?Name);

???Status?=?RtlAnsiStringToUnicodeString(&DllName,?&AnsiDllName,?TRUE);

???Status?=?LdrFindEntryForName?(&DllName,?Module,?Load);

???if?(Load?&&?!NT_SUCCESS(Status))

???{

???????Status?=?LdrpLoadModule(SearchPath,0,&DllName,Module,NULL);

???????if?(NT_SUCCESS(Status))

???????????Status?=?LdrFindEntryForName?(&DllName,?Module,?FALSE);

???}

???return?Status;

}

之所以要在加載模塊表中查找,找不到才加載,是因為避免同一個模塊加載兩次。下面的函數用來加載一個模塊。(注意這個函數也供LoadLibrary?API內部間接調用)

NTSTATUS

LdrpLoadModule(IN?PWSTR?SearchPath?OPTIONAL,

???IN?ULONG?LoadFlags,

???IN?PUNICODE_STRING?Name,//模塊名

???PLDR_DATA_TABLE_ENTRY?*Module,

???PVOID?*BaseAddress?OPTIONAL)//返回實際加載的地址

{

if?(Module?==?NULL)

Module?=?&tmpModule;

LdrAdjustDllName(&AdjustedName,?Name,?FALSE);

MappedAsDataFile?=?FALSE;

Status?=?LdrFindEntryForName(&AdjustedName,?Module,?TRUE);//仍要先查找

if?(NT_SUCCESS(Status))

{

if?(NULL?!=?BaseAddress)

*BaseAddress?=?(*Module)->DllBase;

}

else

{

?????????//先嘗試在\KnownDlls對象目錄中查找該dll文件的section對象

Status?=?LdrpMapKnownDll(&AdjustedName,?&FullDosName,?&SectionHandle);

if?(!NT_SUCCESS(Status))//若找不到,則為該dll文件創建一個映像文件section

{

MappedAsDataFile?=?(0?!=?(LoadFlags?&?LOAD_LIBRARY_AS_DATAFILE));

??????????????//內部會調用NtCreateSection系統服務,創建一個section

Status?=?LdrpMapDllImageFile(SearchPath,?&AdjustedName,?&FullDosName,

????????????????????????MappedAsDataFile,?&SectionHandle);

}

ViewSize?=?0;//表示映射整個dll文件

ImageBase?=?0;//表示不指定映射的地址

ArbitraryUserPointer?=?NtCurrentTeb()->NtTib.ArbitraryUserPointer;

NtCurrentTeb()->NtTib.ArbitraryUserPointer?=?FullDosName.Buffer;

Status?=?NtMapViewOfSection(SectionHandle,NtCurrentProcess(),

&ImageBase,0,0,NULL,&ViewSize,ViewShare,0,…);

NtCurrentTeb()->NtTib.ArbitraryUserPointer?=?ArbitraryUserPointer;

if?(NULL?!=?BaseAddress)

*BaseAddress?=?ImageBase;

if?(MappedAsDataFile)//dll可以當做純數據文件加載

{

if?(NULL?!=?BaseAddress)

*BaseAddress?=?(PVOID)?((char?*)?*BaseAddress?+?1);//復用標志

*Module?=?NULL;

return?STATUS_SUCCESS;

}

?????????//if?實際加載映射的地址與該dll期望的加載地址不同,執行重定位

if?(ImageBase?!=?(PVOID)?NtHeaders->OptionalHeader.ImageBase)

Status?=?LdrPerformRelocations(NtHeaders,?ImageBase);

*Module?=?LdrAddModuleEntry(ImageBase,?NtHeaders,?FullDosName.Buffer);

(*Module)->SectionPointer?=?SectionHandle;

if?(ImageBase?!=?(PVOID)?NtHeaders->OptionalHeader.ImageBase)

(*Module)->Flags?|=?LDRP_IMAGE_NOT_AT_BASE;

if?(NtHeaders->FileHeader.Characteristics?&?IMAGE_FILE_DLL)

(*Module)->Flags?|=?LDRP_IMAGE_DLL;

?????????//又加載該dll本身依賴的所有其他dll,修正它的導入表

Status?=?LdrFixupImports(SearchPath,?*Module);

?????????//當所有子孫dll初始化完后,自己才初始化完畢,此時才加入初始化順序鏈表中

InsertTailList(&NtCurrentPeb()->Ldr->InInitializationOrderModuleList,

??????????&(*Module)->InInitializationOrderModuleList);

}

return?STATUS_SUCCESS;

}

至此,進程啟動時的初始化工作已經初始完畢。Exe文件及其依賴的所有dll以及tls工作最終都完成處理了,這時候該APC函數將返回。這個LdrInitializeThunk要返回哪里呢?答案是返回到內核,然后才恢復用戶寄存器現場,正式退回用戶空間,執行主線程的用戶空間總入口函數BaseProcessStartThunk,換句話說,當程序流執行到BaseProcessStartThunk這個函數時,進程已初始化,各dll已完成加載。此時,萬事俱備,只欠東風了,線程可以放馬在用戶空間執行了。

_BaseProcessStartThunk@0://主線程的用戶空間總入口(內核總入口是KiThreadStartup)

{

????xor?ebp,?ebp???

????push?eax??????????????????//oep

????push?0????????????????????//表示不會返回

jmp?_BaseProcessStartup@4

}

__declspec(noreturn)?)//主線程的入口

VOID??BaseProcessStartup(PPROCESS_START_ROUTINE?lpStartAddress?

{

????UINT?uExitCode?=?0;

????_SEH2_TRY?//放在try塊中保護

????{

????????NtSetInformationThread(NtCurrentThread(),ThreadQuerySetWin32StartAddress,

???????????????????????????????&lpStartAddress,sizeof(PPROCESS_START_ROUTINE));

????????//lpStartAddress即oep,一般就是WinMainCRTStartup/MainCRTStartup

????????uExitCode?=?(lpStartAddress)();//轉去oep

????}

????_SEH2_EXCEPT(BaseExceptionFilter(_SEH2_GetExceptionInformation()))

????{

????????uExitCode?=?_SEH2_GetExceptionCode();

????}

????_SEH2_END;

????ExitProcess(uExitCode);//當WinMain函數正常退出后,進程才退出

}

-------------------------------------------------------------------------------------

_BaseThreadStartupThunk@0:?//一般普通線程的用戶空間總入口(內核總入口是KiThreadStartup)

{

????xor?ebp,?ebp??

????push?ebx??????????????????//用戶自己的context*參數

????push?eax??????????????????//用戶自己的線程入口函數

????push?0????????????????????//表示不會返回

jmp?_BaseThreadStartup@8

}

__declspec(noreturn)??//一般普通線程的入口

VOID??BaseThreadStartup(LPTHREAD_START_ROUTINE?lpStartAddress,//用戶自己的線程入口函數

????????????????????????LPVOID?lpParameter)//用戶自己函數的context*

{

????volatile?UINT?uExitCode?=?0;

????_SEH2_TRY?//也置于try塊中保護

????{

????????uExitCode?=?(lpStartAddress)((PVOID)lpParameter);

????}

????_SEH2_EXCEPT(BaseThreadExceptionFilter(_SEH2_GetExceptionInformation()))

????{

????????uExitCode?=?_SEH2_GetExceptionCode();

????}?_SEH2_END;

????ExitThread(uExitCode);//用戶自己的線程入口函數返回后,線程自然退出

}

注:

Dll可以在進程啟動初期,被PE加載器靜態加載外,程序員也可以調用LoadLibrary?API顯式的動態加載。看一下這個函數的原理,實際上這個函數不是API,是個宏,指向LoadLibraryW/LoadLibraryA。

HINSTANCE?LoadLibraryW?(LPCWSTR lpLibFileName)

{

return?LoadLibraryExW?(lpLibFileName,?0,?0);

}

HINSTANCE

LoadLibraryExW?(

LPCWSTR lpLibFileName,

HANDLE hFile,

DWORD dwFlags

)

{

????if?(dwFlags?&?DONT_RESOLVE_DLL_REFERENCES)

????????DllCharacteristics?=?IMAGE_FILE_EXECUTABLE_IMAGE;

dwFlags?&=?LOAD_WITH_ALTERED_SEARCH_PATH;

SearchPath?=?GetDllLoadPath(lpLibFileName);//構造該dll的標準搜索路徑

RtlInitUnicodeString(&DllName,?(LPWSTR)lpLibFileName);

????if?(dwFlags?&?LOAD_LIBRARY_AS_DATAFILE)

{

????//在加載模塊表中查找該dll

????????Status?=?LdrGetDllHandle(SearchPath,?NULL,?&DllName,?(PVOID*)&hInst);

????????if?(!NT_SUCCESS(Status))//若找不到

????????{

????????????Status?=?LoadLibraryAsDatafile(SearchPath,?DllName.Buffer,?&hInst);

????????????Return?Status;

????????}

????}

????if?(InWindows)?//Windows中的實現

????????Status?=?LdrLoadDll(SearchPath,&DllCharacteristics,&DllName,?(PVOID*)&hInst);

????Else?//ROS中的實現

????????Status?=?LdrLoadDll(SearchPath,?&dwFlags,?&DllName,?(PVOID*)&hInst);

if?(?!NT_SUCCESS(Status))

{

SetLastErrorByStatus?(Status);

return?NULL;

}

return?hInst;

}

//下面的函數用來從指定dll文件路徑構造一個dll搜索路徑(完整原代碼)

LPWSTR?GetDllLoadPath(LPCWSTR?lpModule)

{

ULONG?Pos?=?0,?Length?=?0;

PWCHAR?EnvironmentBufferW?=?NULL;

LPCWSTR?lpModuleEnd?=?NULL;

UNICODE_STRING?ModuleName;

DWORD?LastError?=?GetLastError();?

if?((lpModule?!=?NULL)?&&?(wcslen(lpModule)?>?2)?&&?(lpModule[1]?==?':'))

lpModuleEnd?=?lpModule?+?wcslen(lpModule);

else

{

ModuleName?=?NtCurrentPeb()->ProcessParameters->ImagePathName;

lpModule?=?ModuleName.Buffer;

lpModuleEnd?=?lpModule?+?(ModuleName.Length?/?sizeof(WCHAR));

}

if?(lpModule?!=?NULL)

{

while?(lpModuleEnd?>?lpModule?&&?*lpModuleEnd?!=?L'/'?&&

???????*lpModuleEnd?!=?L'\\'?&&?*lpModuleEnd?!=?L':')

{

--lpModuleEnd;

}

Length?=?(lpModuleEnd?-?lpModule)?+?1;

}

?????//看到沒,LoadLibrary的dll搜索路徑順序是這樣(注意與靜態加載時的搜索路徑不同)

Length?+=?GetCurrentDirectoryW(0,?NULL);

Length?+=?GetDllDirectoryW(0,?NULL);

Length?+=?GetSystemDirectoryW(NULL,?0);

Length?+=?GetWindowsDirectoryW(NULL,?0);

Length?+=?GetEnvironmentVariableW(L"PATH",?NULL,?0);

EnvironmentBufferW?=?RtlAllocateHeap(RtlGetProcessHeap(),?0,Length?*?sizeof(WCHAR));

if?(lpModule)

{

RtlCopyMemory(EnvironmentBufferW,?lpModule,?(lpModuleEnd?-?lpModule)?*sizeof(WCHAR));

Pos?+=?lpModuleEnd?-?lpModule;

EnvironmentBufferW[Pos++]?=?L';';

}

Pos?+=?GetCurrentDirectoryW(Length,?EnvironmentBufferW?+?Pos);

EnvironmentBufferW[Pos++]?=?L';';

Pos?+=?GetDllDirectoryW(Length?-?Pos,?EnvironmentBufferW?+?Pos);

EnvironmentBufferW[Pos++]?=?L';';

Pos?+=?GetSystemDirectoryW(EnvironmentBufferW?+?Pos,?Length?-?Pos);

EnvironmentBufferW[Pos++]?=?L';';

Pos?+=?GetWindowsDirectoryW(EnvironmentBufferW?+?Pos,?Length?-?Pos);

EnvironmentBufferW[Pos++]?=?L';';

Pos?+=?GetEnvironmentVariableW(L"PATH",?EnvironmentBufferW?+?Pos,?Length?-?Pos);

SetLastError(LastError);

return?EnvironmentBufferW;

}

NTSTATUS?NTAPI

LdrLoadDll?(IN?PWSTR?SearchPath?OPTIONAL,

IN?PULONG?LoadFlags?OPTIONAL,

IN?PUNICODE_STRING?Name,

OUT?PVOID?*BaseAddress)//也即返回的hModule

{

PPEB?Peb?=?NtCurrentPeb();

Status?=?LdrpLoadModule(SearchPath,?LoadFlags???*LoadFlags?:?0,?Name,?&Module,?BaseAddress);

if?(NT_SUCCESS(Status)?&&?(!LoadFlags?||?0?==?(*LoadFlags?&?LOAD_LIBRARY_AS_DATAFILE)))

{

if?(!(Module->Flags?&?LDRP_PROCESS_ATTACH_CALLED))

Status?=?LdrpAttachProcess();//通知一個ProcessAttach消息

}

*BaseAddress?=?NT_SUCCESS(Status)???Module->DllBase?:?NULL;

return?Status;

}

下面的函數在每次一個新線程創建時調用,用以調用各個模塊的DllMain和tls回調函數

NTSTATUS??LdrpAttachThread?(VOID)

{

Status?=?LdrpInitializeTlsForThread();

if?(NT_SUCCESS(Status))

{

ModuleListHead?=?&NtCurrentPeb()->Ldr->InInitializationOrderModuleList;

Entry?=?ModuleListHead->Flink;

while?(Entry?!=?ModuleListHead)//遍歷初始化順序模塊表

{

Module?=?CONTAINING_RECORD(Entry,?LDR_DATA_TABLE_ENTRY,?InInitializationOrderModuleList);

if?(Module->Flags?&?LDRP_PROCESS_ATTACH_CALLED?&&

!(Module->Flags?&?LDRP_DONT_CALL_FOR_THREADS)?&&

!(Module->Flags?&?LDRP_UNLOAD_IN_PROGRESS))

{

//調用DllMain,注意是DLL_THREAD_ATTACH通知碼

LdrpCallDllEntry(Module,?DLL_THREAD_ATTACH,?NULL);

}

Entry?=?Entry->Flink;

}

Entry?=?NtCurrentPeb()->Ldr->InLoadOrderModuleList.Flink;//exe模塊

Module?=?CONTAINING_RECORD(Entry,?LDR_DATA_TABLE_ENTRY,?InLoadOrderLinks);

LdrpTlsCallback(Module,?DLL_THREAD_ATTACH);

}

return?Status;

}

下面的函數在主線程創建時調用,用以調用各個模塊的DllMain和tls回調函數

NTSTATUS?LdrpAttachProcess(VOID)

{

NTSTATUS?Status?=?STATUS_SUCCESS;

ModuleListHead?=?&NtCurrentPeb()->Ldr->InInitializationOrderModuleList;

Entry?=?ModuleListHead->Flink;

while?(Entry?!=?ModuleListHead)

{

Module?=?CONTAINING_RECORD(Entry,?LDR_DATA_TABLE_ENTRY,

?InInitializationOrderModuleList);

if?(!(Module->Flags?&?(LDRP_LOAD_IN_PROGRESS|LDRP_UNLOAD_IN_PROGRESS|

LDRP_ENTRY_PROCESSED)))

{

Module->Flags?|=?LDRP_LOAD_IN_PROGRESS;

??????????????//調用DllMain,注意是DLL_PROCESS_ATTACH通知碼

Result?=?LdrpCallDllEntry(Module,?DLL_PROCESS_ATTACH,?(Module->LoadCount?==

?LDRP_PROCESS_CREATION_TIME???1?:?0));

if?(Module->Flags?&?LDRP_IMAGE_DLL?&&?Module->EntryPoint?!=?0)

Module->Flags?|=?LDRP_PROCESS_ATTACH_CALLED|LDRP_ENTRY_PROCESSED;

else

Module->Flags?|=?LDRP_ENTRY_PROCESSED;

Module->Flags?&=?~LDRP_LOAD_IN_PROGRESS;

}

Entry?=?Entry->Flink;

}

return?Status;

}

?

總結

以上是生活随笔為你收集整理的windows内核情景分析---进程线程1的全部內容,希望文章能夠幫你解決所遇到的問題。

如果覺得生活随笔網站內容還不錯,歡迎將生活随笔推薦給好友。