继承,is,as,多态
繼承中的構造方法:
1、創建子類對象時,一定會先創建父類對象
2、如果調用的子類構造方法沒有使用base,就會自動調用父類無參的構造方法,
?? 如果父類沒有無參的構造方法就會報錯
3、如果調用的子類構造方法使用了base,就會根據base后面的參數調用父類對應的構造方法
注意:如果類中有定義有參的構造方法,建議把無參的構造方法也寫出來
里氏替換原理:子類對象能替換父類對象,父類對象不能替換子類對象
is:判斷類型是否匹配、兼容
as:對引用類型進行類型轉換(特點:轉換失敗不會報異常,而是返回一個null)
強制轉換:轉換失敗會拋出異常
?
/// <summary>
??? /// 父類
??? /// </summary>
??? class Person
??? {
??????? //姓名
??????? public string Name { get; set; }
??????? //年齡
??????? public int Age { get; set; }
??????? //職業
??????? public string Job { get; set; }
??????? //注意:如果類中有定義有參的構造方法,建議把無參的方法也寫出來
??????? public Person() { Console.WriteLine("Person的無參構造方法被調用了!"); }
??????? public Person(string name, int age,string job)
??????? {
??????????? this.Name = name;
??????????? this.Age = age;
??????????? this.Job = job;
??????????? Console.WriteLine("Person帶3個參數的構造方法被調用!");
??????? }
??????? public void Eat()
??????? {
??????????? Console.WriteLine("吃飯");
??????? }
??????? public void Sleep()
??????? {
??????????? Console.WriteLine("睡覺");
??????? }
??? }
?
//子類
class Student:Person
??? {
??????? //特長
??????? public string Special { get; set; }
??????? //學習
??????? public void Study()
??????? {
??????????? Console.WriteLine("學習");
??????? }
??? }
class Teacher:Person
??? {
??????? //教齡
??????? public int TeachYear { get; set; }
??????? public Teacher()
??????? {
??????????? Console.WriteLine("Teacher無參構造方法被調用!");
??????? }
??????? public Teacher(string name,int age,string job,int teachYear):base(name,age,job)
??????? {
??????????? this.TeachYear = teachYear;
??????????? Console.WriteLine("Teacher帶四個參數的構造方法被調用!");
??????? }
??????? public new void Eat()
??????? {
??????????? Console.WriteLine("老師吃飯");
??????? }
??????? public void Teach()
??????? {
??????????? Console.WriteLine("教書");
??????? }
??? }
//使用
?class Program
??? {
??????? //繼承中的構造方法
??????? //static void Main(string[] args)
??????? //{
??????? //??? //Teacher teacher = new Teacher();
??????? //??? Teacher teacher = new Teacher("張三",23,"程序員",2);
??????? //??? teacher.Eat();
??????? //}
??????? //is:判斷類型是否匹配、兼容
??????? //static void Main(string[] args)
??????? //{
??????? //??? Student stu = new Student();
??????? //??? Console.WriteLine(stu is Student);//true
??????? //??? Console.WriteLine(stu is Teacher);//false
??????? //??? Console.WriteLine(stu is Person);//true
??????? //}
??????? //里氏替換原理
??????? //static void Main(string[] args)
??????? //{
??????? //??? Person p1 = new Person();
??????? //??? Person p2 = new Teacher();//正確,子類對象替換父類對象
??????? //??? Teacher t = new Teacher();
??????? //??? Teacher t2 = new Person();//錯誤,父類對象不能替換子類對象
??????? //}
??????? //as:對引用類型進行類型轉換(特點:轉換失敗不會報異常,而是返回一個null)
??????? static void Main(string[] args)
??????? {
??????????? Person p = new Teacher();
??????????? //Console.WriteLine(p.TeachYear);//出錯,因為p無法訪問TeachYear(因為編譯器認為p為Person類型)
??????????? Console.WriteLine((p as Teacher).TeachYear);//正確,因為p已經轉換為了Teacher
??????????? Console.WriteLine(p as Student);//轉換失敗,結果為null
??????????? Console.WriteLine((Student)p);//轉換失敗,出現異常
??????? }
??? }
?
轉載于:https://www.cnblogs.com/danmao/p/3871787.html
創作挑戰賽新人創作獎勵來咯,堅持創作打卡瓜分現金大獎總結
以上是生活随笔為你收集整理的继承,is,as,多态的全部內容,希望文章能夠幫你解決所遇到的問題。
- 上一篇: 计算机由什么组成
- 下一篇: HDU 1874 最直接的最短路径问题