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Dots 物理引擎
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1.安裝 Unity Physics包
在PackageManager 中下載并安裝Unity Physics包
2.Collider組件在Dots中使用 Physics Shape 代替 Rigidbody 使用 Physics Body 代替
Collider Rigidbody這兩個 組件常用的參數在 Physics Shape Physics Body中都有
下面是碰撞監聽相關的代碼 (Physics Body 要勾選 Is Trigger)
using Unity.Burst;
using Unity.Entities;
using Unity.Jobs;
using Unity.Physics;
using Unity.Physics.Systems;
using UnityEngine;public class PhysicsTriggerEventSystem: JobComponentSystem
{[BurstCompile]struct PhySicsTriggerJob : ITriggerEventsJob{[BurstDiscard]public void Execute(TriggerEvent triggerEvent
){Debug
.Log("triggerEvent");Entity entityA
= triggerEvent
.Entities
.EntityA
;Entity entityB
= triggerEvent
.Entities
.EntityB
;}}private BuildPhysicsWorld mBuildPhysicsWorld
;private StepPhysicsWorld mStepPhysicsWorld
;protected override void OnCreate(){base.OnCreate();mBuildPhysicsWorld
=World
.DefaultGameObjectInjectionWorld
.GetOrCreateSystem<BuildPhysicsWorld>();mStepPhysicsWorld
= World
.DefaultGameObjectInjectionWorld
.GetOrCreateSystem<StepPhysicsWorld>();}private PhySicsTriggerJob mPhySicsTriggerJob
= new PhySicsTriggerJob();protected override JobHandle OnUpdate(JobHandle inputDeps
){return mPhySicsTriggerJob
.Schedule(mStepPhysicsWorld
.Simulation
,ref mBuildPhysicsWorld
.PhysicsWorld
,inputDeps
);}
}
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