ux设计中的各种地图_UX设计中的格式塔原理
ux設(shè)計(jì)中的各種地圖
Gestalt Theory is the theory of visual perception and how our brain pieces together reality. The theory sheds light on how cognition factors into the way viewers read a piece of design. In the German language “Gestalt” means form or shape. According to Gestalt Theory, an organized whole is not the same as the sum of its parts.
格式塔理論是一種視覺(jué)感知理論,也是我們的大腦如何將現(xiàn)實(shí)拼湊在一起的理論。 該理論揭示了認(rèn)知因素如何影響觀看者閱讀設(shè)計(jì)的方式。 在德語(yǔ)中,“格式塔”是指形狀或形狀。 根據(jù)格式塔理論,一個(gè)有組織的整體與其部分的總和并不相同。
Elements of Gestalt Theory: Proximity, Similarity, Continuity, Closure, Figure/ Ground, and Pr?gnanz.
格式塔理論的要素:接近性,相似性,連續(xù)性,閉合性,圖形/地面和Pr?gnanz。
Law of Proximity鄰近法則 Example of Proximity鄰近示例Proximity: Objects are grouped together according to their distance from one another.
接近度:對(duì)象根據(jù)彼此之間的距離分組在一起。
In this example items that are close together appear to be more related than items that are spaced apart.
在此示例中,靠近的項(xiàng)目似乎比隔開(kāi)的項(xiàng)目更相關(guān)。
Law of Similarity相似定律 Example of Similarity相似的例子Similarity: Objects, perceived by the user to be similar, group together.
相似性:用戶(hù)感知為相似的對(duì)象組合在一起。
In this example visual nomenclature helps the user identify items that are similar or different.
在此示例中,視覺(jué)術(shù)語(yǔ)有助于用戶(hù)識(shí)別相似或不同的項(xiàng)目。
Law of Continuity連續(xù)法則 Example of Continuity連續(xù)性的例子Continuity: Visual perception groups continuous forms.
連續(xù)性:視覺(jué)感知將連續(xù)形式分組。
In this example continuity occurs when the user is guided to move from one object to another.
在該示例中,當(dāng)引導(dǎo)用戶(hù)從一個(gè)對(duì)象移動(dòng)到另一對(duì)象時(shí),發(fā)生連續(xù)性。
Law of Closure封閉法 Example of Closure關(guān)閉范例Closure: Visual perception unconsciously completes incomplete objects.
封閉:視覺(jué)感知會(huì)無(wú)意識(shí)地完成不完整的對(duì)象。
Closure is at the heart of Gestalt psychology: our minds create something coherent from parts that are objectively incoherent. My favorite example, the moving dots look like a dog.
封閉是格式塔心理學(xué)的核心:我們的思想從客觀上不連貫的部分中創(chuàng)造出連貫的東西。 我最喜歡的示例是,移動(dòng)的點(diǎn)看起來(lái)像狗。
Example of Figue/Ground菲格/地面的例子Figure/ground: The separation between figure (foreground) and ground (background).
圖形/地面:圖形(前景)與地面(背景)之間的分隔。
Things get interesting when designers create compositions that cause our brains to flip back and forth between the figure and ground. In this example the figure is a vase and the ground contains two faces.
當(dāng)設(shè)計(jì)師創(chuàng)造出使我們的大腦在圖形和地面之間來(lái)回翻轉(zhuǎn)的構(gòu)圖時(shí),事情就會(huì)變得很有趣。 在此示例中,該圖是一個(gè)花瓶,地面上有兩個(gè)面。
Example of Pr?gnanzPr?gnanz的例子Pr?gnanz: We tend to reduce reality to its simplest form.
Pr?gnanz:我們傾向于將現(xiàn)實(shí)簡(jiǎn)化為最簡(jiǎn)單的形式。
When we see complex shapes in a design, the eye simplifies these by transforming them into a single, unified shape (by removing detail from these shapes).
當(dāng)我們?cè)谠O(shè)計(jì)中看到復(fù)雜的形狀時(shí),眼睛會(huì)通過(guò)將它們轉(zhuǎn)換為單個(gè)統(tǒng)一的形狀(通過(guò)從這些形狀中刪除細(xì)節(jié))來(lái)簡(jiǎn)化它們。
We can use Pr?gnanz to when wireframing a website. Our eyes assemble the extraneous details of content blocks into a single webpage.
在對(duì)網(wǎng)站進(jìn)行線框構(gòu)建時(shí),我們可以使用Pr?gnanz。 我們的目光將內(nèi)容塊的多余細(xì)節(jié)組合到一個(gè)網(wǎng)頁(yè)中。
翻譯自: https://uxplanet.org/gestalt-principles-in-ux-design-2e0f423bfcb5
ux設(shè)計(jì)中的各種地圖
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