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基于Cairngorm的Silverlight开发 - part3

發布時間:2023/12/10 编程问答 40 豆豆
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使用ModelLocator來管理視圖

之前只是簡單的介紹了一下ModelLocator的用法,在這里要把模型和視圖結合起來,通過模型來來控制視圖。在Silverlight中我們可以看到所有新建立的xaml都是繼承自UserControl,所以在這里更新歡稱視圖為控件。

至此給出一個項目的結構圖出來。這里我是習慣把從網上下載的第三方類庫放在項目中一個Lib的目錄下,如果有源碼的話直接加入解決方案中也是可以的。

所有的用戶控件都是創建在Controls目錄下。這里提到了創建用戶控件,所以就不得不提一下控件的DependencyProperty屬性,他是控件的一個靜態的屬性,主要用來做數據綁定。

為控件創建DependencyProperty屬性

創建了DependencyProperty后能更方便的和ModelLocator進行綁定。處理一些界面上的動畫效果也能更加的靈活。
這里給出一個標準的代碼
?? ? ? ?//?Using?a?DependencyProperty?as?the?backing?store?for?TheName.??
????????
//?This?enables?animation,?styling,?binding,?etc
????????public?static?readonly?DependencyProperty?TheNameProperty?=
????????????DependencyProperty.Register(
"TheName",
????????????????????????????????????????
typeof(string),
????????????????????????????????????????
typeof(Page),
????????????????????????????????????????
new?PropertyMetadata("",
??????????????????????????????????????????
new?PropertyChangedCallback(
????????????????????????????????????????????OnTheNameChanged)));

????????
static?void?OnTheNameChanged(object?sender,
?????????????????????????????????????DependencyPropertyChangedEventArgs?args)
????????{
????????????
//?Get?reference?to?self
????????????Page?source?=?(Page)sender;

????????????
//?Add?Handling?Code
????????????string?newValue?=?(string)args.NewValue;
????????}
更多關于創建自定義用戶控件的請查看winter-cn?前輩的《Silverlight 2 Customized Control 開發》?,寫的非常的詳細。(我這里就不再去重復的發明輪子了)

創建一個會變色的控件

這里首先看Demo

學習是一個溫故知新的過程,之前我寫過一篇《動態創建Storyboard》這里就用上他再結合DependencyProperty做一個會變色的控件。


運用DependencyProperty結合Storyboard創建控件
?? ?public?partial?class?BackGorund?:?UserControl
????{


????????
public?byte?R
????????{
????????????
get?{?return?(byte)GetValue(RProperty);?}
????????????
set?{?SetValue(RProperty,?value);?}
????????}

????????
//?Using?a?DependencyProperty?as?the?backing?store?for?R.??
????????
//?This?enables?animation,?styling,?binding,?etc
????????public?static?readonly?DependencyProperty?RProperty?=
????????????DependencyProperty.Register(
"R",
????????????????????????????????????????
typeof(byte),
????????????????????????????????????????
typeof(BackGorund),
????????????????????????????????????????
new?PropertyMetadata((byte)0,
????????????????????????????????????????????
new?PropertyChangedCallback(OnRChanged)));

????????
static?void?OnRChanged(object?sender,?DependencyPropertyChangedEventArgs?args)
????????{
????????????
//?Get?reference?to?self
????????????BackGorund?source?=?(BackGorund)sender;

????????????source.changeColor();
????????}



????????
public?byte?G
????????{
????????????
get?{?return?(byte)GetValue(GProperty);?}
????????????
set?{?SetValue(GProperty,?value);?}
????????}

????????
//?Using?a?DependencyProperty?as?the?backing?store?for?G.??
????????
//?This?enables?animation,?styling,?binding,?etc
????????public?static?readonly?DependencyProperty?GProperty?=
????????????DependencyProperty.Register(
"G",
????????????????????????????????????????
typeof(byte),
????????????????????????????????????????
typeof(BackGorund),
????????????????????????????????????????
new?PropertyMetadata((byte)0,
????????????????????????????????????????????
new?PropertyChangedCallback(OnGChanged)));

????????
static?void?OnGChanged(object?sender,?DependencyPropertyChangedEventArgs?args)
????????{
????????????
//?Get?reference?to?self
????????????BackGorund?source?=?(BackGorund)sender;

????????????source.changeColor();
????????}



????????
public?byte?B
????????{
????????????
get?{?return?(byte)GetValue(BProperty);?}
????????????
set?{?SetValue(BProperty,?value);?}
????????}

????????
//?Using?a?DependencyProperty?as?the?backing?store?for?B.??
????????
//?This?enables?animation,?styling,?binding,?etc
????????public?static?readonly?DependencyProperty?BProperty?=
????????????DependencyProperty.Register(
"B",
????????????????????????????????????????
typeof(byte),
????????????????????????????????????????
typeof(BackGorund),
????????????????????????????????????????
new?PropertyMetadata((byte)0,
????????????????????????????????????????????
new?PropertyChangedCallback(OnBChanged)));

????????
static?void?OnBChanged(object?sender,?DependencyPropertyChangedEventArgs?args)
????????{
????????????
//?Get?reference?to?self
????????????BackGorund?source?=?(BackGorund)sender;

????????????source.changeColor();
????????}



????????
public?void?changeColor()
????????{
????????????colorAnim.To?
=?Color.FromArgb(255,?R,?G,?B);
????????????storyboard.Begin();
????????}



????????
private?ColorAnimation?colorAnim;
????????
private?Storyboard?storyboard;

????????
public?BackGorund()
????????{
????????????InitializeComponent();

????????????storyboard?
=?new?Storyboard();

????????????Brush?br?
=?this.LayoutRoot.Background;
????????????colorAnim?
=?new?ColorAnimation();
????????????colorAnim.To?
=?Color.FromArgb(255,?R,?G,?B);
????????????colorAnim.Duration?
=?TimeSpan.FromSeconds(1);
????????????colorAnim.RepeatBehavior?
=?new?RepeatBehavior(1);
????????????colorAnim.AutoReverse?
=?false;
????????????Storyboard.SetTarget(colorAnim,?br);
????????????Storyboard.SetTargetProperty(colorAnim,?
new?PropertyPath("Color"));
????????????storyboard.Children.Add(colorAnim);
????????????Resources.Add(
"colorsb",?storyboard);

????????????
this.Loaded?+=?new?RoutedEventHandler(BackGorund_Loaded);
????????}
????}
創建ModelLocator ?? ?public?class?BackGroundModel?:?ModelLocator
????{
????????

????????
private?static?readonly?BackGroundModel?_instance?=?new?BackGroundModel();

????????
public?static?BackGroundModel?Instance?{?get?{?return?_instance;?}?}

????????
static?BackGroundModel()
????????{

????????}
????????
private?BackGroundModel()
????????????:?
base()
????????{

????????}

????????
private?byte?_R?=?(byte)0;
????????
public?byte?R
????????{
????????????
get?{?return?_R;?}
????????????
set
????????????{
????????????????_R?
=?value;
????????????????NotifyPropertyChanged(
"R");
????????????}
????????}

????????
private?byte?_G?=?(byte)0;
????????
public?byte?G
????????{
????????????
get?{?return?_G;?}
????????????
set
????????????{
????????????????_G?
=?value;
????????????????NotifyPropertyChanged(
"G");
????????????}
????????}

????????
private?byte?_B?=?(byte)0;
????????
public?byte?B
????????{
????????????
get?{?return?_B;?}
????????????
set
????????????{
????????????????_B?
=?value;
????????????????NotifyPropertyChanged(
"B");
????????????}
????????}

????}

控件Load時綁定屬性,通過模型來控制視圖

?? ? ? ?void?BackGorund_Loaded(object?sender,?RoutedEventArgs?e)
????????{
????????????
this.DataContext?=?BackGroundModel.Instance;
????????????Binding?bindR?
=?new?Binding("R");
????????????bindR.Mode?
=?BindingMode.TwoWay;
????????????
this.SetBinding(RProperty,?bindR);
????????????Binding?bindG?
=?new?Binding("G");
????????????bindG.Mode?
=?BindingMode.TwoWay;
????????????
this.SetBinding(GProperty,?bindG);
????????????Binding?bindB?
=?new?Binding("B");
????????????bindB.Mode?
=?BindingMode.TwoWay;
????????????
this.SetBinding(BProperty,?bindB);
????????}

?

提高效率

Shawn Wildermuth?寫了一個Code Snippets能幫我們快速的創建DependencyProperty屬性,具體用法與下載地址請訪問這里?。我自己寫了一個快速創建ModelLocator的Code Snippets,用法都是一樣,點擊這里?下載。 送上視頻 :) ViewManagerP1.wmv 基于Cairngorm的Silverlight開發 - part2

轉載于:https://www.cnblogs.com/nasa/archive/2009/03/15/Cairngorm-Silverligh-part3.html

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