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c 语言游戏代码大全,给我提供个小游戏的C 语言代码

發布時間:2023/12/20 编程问答 30 豆豆
生活随笔 收集整理的這篇文章主要介紹了 c 语言游戏代码大全,给我提供个小游戏的C 语言代码 小編覺得挺不錯的,現在分享給大家,幫大家做個參考.

滿意答案

fendadoris

2013.08.16

采納率:50%????等級:9

已幫助:264人

2L你給的什么呀,明明是加密算法調用我給你一個貪吃蛇的 C# #define N 200/*定義全局常量*/

#define m 25

#include

#include

#include

#include

#define LEFT 0x4b00

#define RIGHT 0x4d00

#define DOWN 0x5000

#define UP 0x4800

#define Esc 0x011b

int i,j,key,k;

struct Food/*構造食物結構體*/

{

int x;

int y;

int yes;

}food;

struct Goods/*構造寶貝結構體*/

{

int x;

int y;

int yes;

}goods;

struct Block/*構造障礙物結構體*/

{

int x[m];

int y[m];

int yes;

}block;

struct Snake{/*構造蛇結構體*/

int x[N];

int y[N];

int node;

int direction;

int life;

}snake;

struct Game/*構建游戲級別參數體*/

{

int score;

int level;

int speed;

}game;

/*定義函數*/

void init(void);/*定義圖形驅動*/

void close(void);/*定義關閉函數*/

void drawk(void);/*定義界面函數*/

void gameover(void);/*定義游戲結束函數*/

void gameplay(void);/*定義游戲主函數*/

void prscore(void);/*定義得分函數*/

void main(void){/*主函數體,調用以下四個函數*/

init();

setbkcolor(7);

drawk();

gameplay();

close();

}

void init(void){/*構建圖形驅動函數*/

int gd=DETECT,gm;

initgraph(&gd,&gm,"");

cleardevice();

}

void drawk(void){/*構建游戲界面函數*/

/*setbkcolor(LIGHTGREEN);*/

char str3[50];

setfillstyle(SOLID_FILL,BLUE);/*條型邊框,顯示版本信息*/

bar3d(48,9,610,38,1,45);

setcolor(YELLOW);/*版本信息*/

sprintf(str3,"Version:5.01,Powerwing Studio");

outtextxy(330,20,str3);

setfillstyle(LTSLASH_FILL,YELLOW);/*設定墻邊的填充形式*/

bar3d(48,48,58,462,0,0);/*設定墻邊*/

bar3d(48,39,611,48,0,0);

bar3d(48,452,611,462,0,0);

bar3d(602,39,611,462,0,0);

}

void gameplay(void){/*構建游戲主函數*/

/*初始化游戲角色*/

randomize();/*隨機數發生器*/

goods.yes=1;

block.yes=1;

food.yes=1;/*場景中需建立新的食物*/

snake.life=1;/*初始化蛇生命值*/

snake.direction=1;/*蛇起始的移動方向定義為向右*/

snake.x[0]=100;snake.y[0]=100;/*蛇頭的位置坐標初始化*/

snake.x[1]=110;snake.y[1]=100;

snake.node=2;/*蛇初始化節數,共兩節只有蛇頭*/

/*初始化障礙物的數組*/

block.x[0]=170;block.y[0]=270;/*level 1*/

block.x[1]=410;block.y[1]=310;

block.x[2]=300;block.y[2]=200;

block.x[3]=320;block.y[3]=420;

block.x[4]=250;block.y[4]=350;

block.x[5]=220;block.y[5]=320;/*level 2*/

block.x[6]=310;block.y[6]=410;

block.x[7]=400;block.y[7]=500;

block.x[8]=230;block.y[8]=230;

block.x[9]=280;block.y[9]=280;

block.x[10]=170;block.y[10]=280;/*level 3*/

block.x[11]=420;block.y[11]=310;

block.x[12]=310;block.y[12]=200;

block.x[13]=320;block.y[13]=400;

block.x[14]=250;block.y[14]=260;/*level 4*/

block.x[15]=220;block.y[15]=330;

block.x[16]=130;block.y[16]=410;

block.x[17]=310;block.y[17]=510;

block.x[18]=230;block.y[18]=340;

block.x[19]=280;block.y[19]=380;

block.x[20]=270;block.y[20]=170;/*level 5*/

block.x[21]=410;block.y[21]=450;

block.x[22]=190;block.y[22]=200;

block.x[23]=150;block.y[23]=320;

block.x[24]=270;block.y[24]=350;

block.x[25]=340;block.y[25]=320;

game.score=0;

game.speed=50000;

game.level=1;

prscore();/*得分初始化*/

while(1){/*判斷為真可以按Esc退出循環結束游戲*/

while(!kbhit()){/*無按鍵按下時,蛇自己移動身體*/

if(game.level==1){/*畫出障礙物*/

for(j=0;j<5;j++){

setcolor(5);/**/

rectangle(block.x[j],block.y[j],block.x[j]+10,block.y[j]-10);

block.yes=0;

}

}

if(game.level==2){/*畫出障礙物*/

for(j=0;j<9;j++){

setcolor(5);/**/

rectangle(block.x[j],block.y[j],block.x[j]+10,block.y[j]-10);

block.yes=0;

}

}

if(game.level==3){/*畫出障礙物*/

for(j=0;j<14;j++){

setcolor(5);/**/

rectangle(block.x[j],block.y[j],block.x[j]+10,block.y[j]-10);

block.yes=0;

}

}

if(game.level==4){/*畫出障礙物*/

for(j=0;j<19;j++){

setcolor(5);/**/

rectangle(block.x[j],block.y[j],block.x[j]+10,block.y[j]-10);

block.yes=0;

}

}

if(game.level==5){/*畫出障礙物*/

for(j=0;j<25;j++){

setcolor(5);/**/

rectangle(block.x[j],block.y[j],block.x[j]+10,block.y[j]-10);

block.yes=0;

}

}

if(food.yes==1){/*需要畫出新的食物*/

food.x=rand()%400+60;/*獲得間隔60的隨機數食物坐標值*/

food.y=rand()%350+60;

while(food.x%10!=0)/*判斷坐標值是否滿足被10整除,否,自動增加*/

food.x++;

while(food.y%10!=0)

food.y++;

food.yes=0;/*新的食物已經產生*/

}

if(goods.yes==1){/*需要畫出新的寶物*/

goods.x=rand()%380+60;/*獲得間隔60的隨機數寶貝坐標值*/

goods.y=rand()%320+80;

while(goods.x%10!=0)/*判斷坐標值是否滿足被10整除,否,自動增加*/

goods.x++;

while(goods.y%10!=0)

goods.y++;

goods.yes=0;/*新的寶貝已經產生*/

}

if(goods.yes==0){/*新寶貝產生,應顯示出來*/

setcolor(0);/*擦除*/

rectangle(goods.x,goods.y,goods.x+10,goods.y-10);

delay(50);/*延時*/

setcolor(YELLOW);

goods.x=goods.x+random(10)-random(20);/*隨機數增量*/

goods.y=goods.y+random(10)-random(20);

while(goods.x%10!=0)/*判斷變化后的坐標值是否滿足被10整除,否,自動增加*/

goods.x++;

while(goods.y%10!=0)

goods.y++;

rectangle(goods.x,goods.y,goods.x+10,goods.y-10);/*重畫出寶貝*/

if(goods.x<65||goods.x>585||goods.y<65|goods.y>445){/*判定寶貝是否越界*/

setcolor(0);/*擦除越界的寶貝*/

rectangle(goods.x,goods.y,goods.x+10,goods.y-10);

goods.yes=1;/*越界后重新生成寶貝*/

}

}

if(food.yes==0){/*新食物產生,應顯示出來*/

setcolor(GREEN);

setlinestyle(SOLID_LINE,0,THICK_WIDTH);/*設定當前線型*/

rectangle(food.x,food.y,food.x+10,food.y-10);

}

for(i=snake.node-1;i>0;i--){/*取得需重畫的蛇的節數*/

snake.x[i]=snake.x[i-1];/*最后一節的坐標值等于倒數第二節的坐標值*/

snake.y[i]=snake.y[i-1];

}

switch(snake.direction){/*判斷蛇頭的移動方向*/

case 1:snake.x[0]+=10;break;/*向右*/

case 2:snake.x[0]-=10;break;/*向左*/

case 3:snake.y[0]-=10;break;/*向上*/

case 4:snake.y[0]+=10;break;/*向下*/

}

for(i=3;i

if(snake.x[i]==snake.x[0]&&snake.y[i]==snake.y[0]){/*即自身的任一節坐標值與蛇頭坐標相等*/

for(i=1;i

setcolor(0);

rectangle(snake.x[i],snake.y[i],snake.x[i]+10,snake.y[i]-10);

rectangle(snake.x[snake.node-1],snake.y[snake.node-1],

snake.x[snake.node-1]+10,snake.y[snake.node-1]-10);

}

snake.life-=1;/*生命值減少一*/

snake.node-=5;

prscore();/*輸出結果*/

if(snake.life==0){/*判斷生命值是否為0*/

gameover();/*游戲結束*/

break;/*退出內循環*/

}

}

}

if(snake.x[0]<55||snake.x[0]>595||snake.y[0]<55||snake.y[0]>455){/*判斷蛇是否與墻體碰撞*/

for(i=1;i

setcolor(0);

rectangle(snake.x[i],snake.y[i],snake.x[i]+10,snake.y[i]-10);

rectangle(snake.x[snake.node-1],snake.y[snake.node-1],

snake.x[snake.node-1]+10,snake.y[snake.node-1]-10);

}

snake.x[0]=100;snake.y[0]=100;/*蛇頭的位置坐標重新初始化*/

snake.x[1]=110;snake.y[1]=100;

snake.direction=1;/*蛇起始的移動方向定義為向右*/

snake.life-=1;/*生命值減少一*/

snake.node-=5;/*相應節數減少5節*/

prscore();

if(snake.life==0){

gameover();

break;

}

}

/*判斷蛇與障礙物碰撞,食物是否與障礙物重疊*/

if(game.level==1){/*判斷級別,并設定相應的障礙物數量,即數組個數*/

k=5;

}

else if(game.level==2){

k=9;

}

else if(game.level==3){

k=14;

}

else if(game.level==4){

k=19;

}

else if(game.level==5){

k=25;

}

for(j=0;j

if(snake.x[0]==block.x[j]&&snake.y[0]==block.y[j]){

for(i=1;i

setcolor(0);

rectangle(snake.x[i],snake.y[i],snake.x[i]+10,snake.y[i]-10);

rectangle(snake.x[snake.node-1],snake.y[snake.node-1],

snake.x[snake.node-1]+10,snake.y[snake.node-1]-10);

}

if(food.x==block.x[j]&&block.y[j]==food.y){/*防止障礙物與食物重疊*/

setcolor(0);/*設定食物的顏色為背景色,即擦除*/

rectangle(food.x,food.y,food.x+10,food.y-10);

food.yes=1;/*食物重新生成*/

}

snake.x[0]=100;snake.y[0]=100;/*蛇頭的位置坐標重新初始化*/

snake.x[1]=110;snake.y[1]=100;

snake.direction=1;/*蛇起始的移動方向定義為向右*/

snake.life-=1;

snake.node-=5;

prscore();

if(snake.life==0){

gameover();

break;

}

}

}

if(snake.x[0]==food.x&&snake.y[0]==food.y){/*判斷蛇是否吃到食物*/

setcolor(0);/*設定食物的顏色為背景色,即擦除*/

rectangle(food.x,food.y,food.x+10,food.y-10);

snake.x[snake.node]=-20;/*新的一節放在不可見的位置*/

snake.y[snake.node]=-20;

snake.node++;/*蛇身增加一節*/

if(snake.node>2){/*當節數每增加5節生命值增加一*/

snake.life=1+fabs((snake.node-2)/5);

}

food.yes=1;/*場景需要增加食物*/

game.score+=20;/*加分*/

prscore();/*輸出得分*/

}

if(snake.x[0]==goods.x&&snake.y[0]==goods.y){/*判定蛇是否得到寶貝*/

setcolor(0);/*設定寶貝的顏色為背景色,即擦除*/

rectangle(goods.x,goods.y,goods.x+10,goods.y-10);

goods.yes=1;/*場景需要增加新的寶貝*/

game.score+=100;/*得到寶貝后加100分*/

prscore();/*輸出得分*/

}

if(game.score<500){/*設定游戲速度和難度級別*/

game.speed=50000;

game.level=1;}

else if(game.score>=500&&game.score<1000){

game.level=2;

game.speed=40000;}

else if(game.score>=1000&&game.score<1500){

game.level=3;

game.speed=30000;}

else if(game.score>=1500&&game.score<2000){

game.level=4;

game.speed=20000; }

else if(game.score>=5000){

game.level=5;

game.speed=10000;}

setcolor(4);/*畫出移動的蛇*/

setlinestyle(SOLID_LINE,0,THICK_WIDTH);/*設定當前線型*/

for(i=0;i

rectangle(snake.x[i],snake.y[i],snake.x[i]+10,snake.y[i]-10);

delay(game.speed);

setcolor(0);/*用背景色擦去最后一節*/

rectangle(snake.x[snake.node-1],snake.y[snake.node-1],

snake.x[snake.node-1]+10,snake.y[snake.node-1]-10);

} /*endwhile(! kbhit) */

if(snake.life==0)/*判斷循環結束條件:蛇死或者檢測到Esc按鍵*/

break;

key=bioskey(0);/*判斷按鍵*/

if(key==Esc)

break;

/*判斷蛇頭接收到的用戶按鍵響應的移動方向*/

else if(key==UP&&snake.direction!=4)

snake.direction=3;

else if(key==RIGHT&&snake.direction!=2)

snake.direction=1;

else if(key==LEFT&&snake.direction!=1)

snake.direction=2;

else if(key==DOWN&&snake.direction!=3)

snake.direction=4;

}/*endwhile(1)*/

}

void gameover(void){/*游戲結束處理*/

cleardevice();/*清屏*/

prscore();/*輸出得分*/

setcolor(RED);/*打印出“Game Over”字樣*/

settextstyle(0,0,4);

outtextxy(200,200,"Game Over!");

getch();

}

void prscore(void){/*定義分數輸出函數*/

char str1[10];

char str2[10];

char str4[20];

setfillstyle(SOLID_FILL,BLUE);/*用于清除舊的顯示信息*/

bar(49,10,320,37);

setcolor(WHITE);

settextstyle(0,0,1);

sprintf(str1,"score:%d",game.score);/*輸出得分*/

outtextxy(55,20,str1);

sprintf(str2,"level:%d",game.level);/*輸出級別*/

outtextxy(250,20,str2);

sprintf(str4,"life:%d",snake.life);/*輸出級別*/

outtextxy(150,20,str4);

}

void close(void){/*定義關閉函數,退出圖形模式*/

getch();

closegraph();

}

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