轉載 C++實現的委托機制
1.引言
下面的委托實現使用的MyGUI里面的委托實現,MyGUI是一款強大的GUI庫,想理解更多的MyGUI信息,猛擊這里http://mygui.info/?
最終的代碼可以在這里下載:http://download.csdn.net/detail/gouki04/3641328? 我們的目標是要實現一個跟.NET幾乎完全一樣的委托,使用簡單,支持多播,可以添加刪除委托。同時支持C++的普通函數、模板函數、類成員函數,類的靜態成員函數,并且支持多態。使用方式如下:
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void?normalFunc(){?cout?<<?"func1"?<<?endl;?}??class?Base??{??public:??void?classFunc(){?cout?<<?"Base?func1"?<<?endl;?}??};??int?main()??{??Base?b;??CMultiDelegate?myDelegate;??myDelegate?+=?newDelegate(normalFunc);??myDelegate?+=?newDelegate(&b,?&Base::classFunc);??myDelegate();?myDelegate?-=?newDelegate(&b,?&Base::classFunc);??myDelegate();?return?0;??}?? ?
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2.實現無參函數委托
要實現委托,首先要解決的是封裝C++中的函數指針。因為在C++中,普通函數指針和類成員函數指針是完全不一樣的。如下例子
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class?CMyClass??{??public:??????void?func(int);??};??typedef?void?(CMyClass::*ClassMethod)?(int);? ?
那么此函數指針只能指向CMyClass類型的成員函數,不能指向其他類或者普通函數
類成員函數指針不能直接調用,要通過一個類實例來調用,如下
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CMyClass?*object?=?new?CMyClass;??ClassMethod?method?=?CMyClass::func;??(object->*method)(5);? ?
那么如何封裝呢?我們先來定義下接口吧
(為了簡單起見,下面的實現都是以無參函數為例,后續會講到如何支持任意參數)
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class?IDelegate??{??public:??????virtual?~IDelegate()?{?}??????virtual?bool?isType(const?std::type_info&?_type)?=?0;??????virtual?void?invoke()?=?0;??????virtual?bool?compare(IDelegate?*_delegate)?const?=?0;??};?? ?
IDelegate類的接口很少,也很簡單,必要接口只有一個,就是invoke,用于觸發函數
但為了可以方便管理,使用了isType和compare函數來進行相等判斷。
下面是封裝的普通函數指針
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class?CStaticDelegate?:?public?IDelegate??{??public:??????typedef?void?(*Func)();??????CStaticDelegate(Func?_func)?:?mFunc(_func)?{?}??????virtual?bool?isType(?const?std::type_info&?_type)?{?return?typeid(CStaticDelegate)?==?_type;?}??????virtual?void?invoke()?{?mFunc();?}??????virtual?bool?compare(IDelegate?*_delegate)?const??????{??????????if?(0?==?_delegate?||?!_delegate->isType(typeid(CStaticDelegate))?)?return?false;??????????CStaticDelegate?*?cast?=?static_cast<CStaticDelegate*>(_delegate);??????????return?cast->mFunc?==?mFunc;??????}??private:??????Func?mFunc;??};?? ?
可以看到,CStaticDelegate只是簡單地封裝了普通函數指針,代碼也非常簡單
(類的某些成員函數,如isType和compare使用了RTTI,
對C++的動態類型判斷不熟的可以猛擊這里http://blog.csdn.net/gouki04/article/details/6796173)
好了,注意了,下面開始封裝類成員函數指針
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template<class?T>??class?CMethodDelegate?:?public?IDelegate??{??public:??????typedef?void?(T::*Method)();??????CMethodDelegate(T?*?_object,?Method?_method)?:?mObject(_object),?mMethod(_method)?{?}??????virtual?bool?isType(?const?std::type_info&?_type)?{?return?typeid(CMethodDelegate)?==?_type;?}??????virtual?void?invoke()??????{??????????(mObject->*mMethod)();??????}??????virtual?bool?compare(IDelegate?*_delegate)?const??????{??????????if?(0?==?_delegate?||?!_delegate->isType(typeid(CMethodDelegate))?)?return?false;??????????CMethodDelegate*?cast?=?static_cast<CMethodDelegate*?>(_delegate);??????????return?cast->mObject?==?mObject?&&?cast->mMethod?==?mMethod;??????}??private:??????T?*?mObject;??????Method?mMethod;??};?? ?
首先解釋一下:因為類成員函數指針與類的類型有關,不同類的成員函數指針是不一樣的。
要解決類型不同,很簡單,使用模板就行。
代碼跟CStaticDelegate基本一樣,下面稍微解釋一下:
CMethodDelegate類主要封裝了一個類實例指針以及類成員函數的指針
這樣在invoke時就不要額外的通過一個類實例了
要注意一點,compare函數的實現中,相等判定是類實例以及類函數指針都一樣。
也就是說就算是指針同一個成員函數,但實例不同,委托就不同
為了方便使用,定義函數newDelegate來創建委托使用的函數
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inline?IDelegate*?newDelegate(?void?(*_func)()?)??{??????return?new?CStaticDelegate(_func);??}??template<class?T>??inline?IDelegate*?newDelegate(?T?*?_object,?void?(T::*_method)()?)??{??????return?new?CMethodDelegate<T>(_object,?_method);??}?? ?
至此,對C++函數指針的封裝就完成了,不難吧。
下面就是委托的實現了
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class?CMultiDelegate??{??public:??????typedef?std::list<IDelegate*>?ListDelegate;??????typedef?ListDelegate::iterator?ListDelegateIterator;??????typedef?ListDelegate::const_iterator?ConstListDelegateIterator;??????CMultiDelegate?()?{?}??????~CMultiDelegate?()?{?clear();?}??????bool?empty()?const??????{??????????for?(ConstListDelegateIterator?iter?=?mListDelegates.begin();?iter!=mListDelegates.end();?++iter)??????????{??????????????if?(*iter)?return?false;??????????}??????????return?true;??????}??????void?clear()??????{??????????for?(ListDelegateIterator?iter=mListDelegates.begin();?iter!=mListDelegates.end();?++iter)??????????{??????????????if?(*iter)??????????????{??????????????????delete?(*iter);??????????????????(*iter)?=?0;??????????????}??????????}??????}??????CMultiDelegate&?operator+=(IDelegate*?_delegate)??????{??????????for?(ListDelegateIterator?iter=mListDelegates.begin();?iter!=mListDelegates.end();?++iter)??????????{??????????????if?((*iter)?&&?(*iter)->compare(_delegate))??????????????{??????????????????delete?_delegate;??????????????????return?*this;??????????????}??????????}??????????mListDelegates.push_back(_delegate);??????????return?*this;??????}??????CMultiDelegate&?operator-=(IDelegate*?_delegate)??????{??????????for?(ListDelegateIterator?iter=mListDelegates.begin();?iter!=mListDelegates.end();?++iter)??????????{??????????????if?((*iter)?&&?(*iter)->compare(_delegate))??????????????{??????????????????if?((*iter)?!=?_delegate)?delete?(*iter);??????????????????(*iter)?=?0;??????????????????break;??????????????}??????????}??????????delete?_delegate;??????????return?*this;??????}??????void?operator()(?)??????{??????????ListDelegateIterator?iter?=?mListDelegates.begin();??????????while?(iter?!=?mListDelegates.end())??????????{??????????????if?(0?==?(*iter))??????????????{??????????????????iter?=?mListDelegates.erase(iter);??????????????}??????????????else??????????????{??????????????????(*iter)->invoke();??????????????????++iter;??????????????}??????????}??????}??private:??????CMultiDelegate?(const?CMultiDelegate&?_event);??????CMultiDelegate&?operator=(const?CMultiDelegate&?_event);??private:??????ListDelegate?mListDelegates;??};?? ?
仔細理解下CMultiDelegate類的實現,代碼都不深奧。
比較重要的是3個函數?:+=,-=,()運算符的重載函數
+=?用于添加一個委托函數
-=?用于去掉一個委托函數
()?用于觸發委托函數
差不多就是普通的stl容器使用了。
這里要重點說明的一點是,大家仔細看?+=?函數的實現中
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if?((*iter)?&&?(*iter)->compare(_delegate))??{??delete?_delegate;?return?*this;??}?? ?
為什么要delete掉外部的指針呢?
因為C++的內存泄露一直是個麻煩事,所以MyUGI的委托里,所有的委托函數統一由Delegate本身管理
外部不要自己new或delete委托函數,也不要保存一個委托函數,Delegate本身會管理好的。
建議像如下使用:
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CMultiDelegate?myDelegate;??myDelegate?+=?newDelegate(normalFunc);??myDelegate?-=?newDelegate(normalFunc);?? ?
而不建議像如下使用:
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CMultiDelegate?myDelegate;??IDelegate*?delegateFunc?=?newDelegate(normalFunc);??myDelegate?+=?delegateFunc;??myDelegate?-=?delegateFunc;?? ?
上面2種方法都沒錯,都不會造成內存泄露
你可能會覺得第2種方法減少new的次數,比第一種方法更好。其實不然,因為第2種方法有個很大的隱患
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myDelegate?-=?delegateFunc;? ?
所以如果你后面又想將delegateFunc添加到myDelegate里面時,你就不能再這樣用了
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myDelegate?+=?delegateFunc;? ?
你得重新new一個
delegateFunc?=?newDelegate(normalFunc);
myDelegate?+=?delegateFunc;
相信你不會愿意這樣做的,因為這種方法很容易造成內存泄露或者崩潰
現在你應該可以明白?-=?函數是怎么釋放委托函數內存了吧。
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1.實現任意參數的函數委托
按上一篇文章的方法,你已經可以使用無參數的函數委托了。當然,這遠遠不夠。要實現任意參數的函數委托,這里的任意參數包括任意個數和任意類型。任意類型這個容易解決,使用模板就行,但任意參數個數呢?
注:最終的實現代碼可以在這里下載:http://download.csdn.net/detail/gouki04/3641328
只能不同個數各實現一個類,如
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template<typename?TP1>??class?CMultiDelegate1{};??template<typename?TP1,?typename?TP2>??class?CMultiDelegate2{};?? ?
注意類名是不一樣的,分別為CMultiDelegate1和CMultiDelegate2
C++里面,類名相同但模板參數個數不同是會當成一個類對待的,所以那樣編譯不過的
這樣是不是很麻煩呢?
不是很麻煩,是相當麻煩。因為不單單是CMultiDelegate要實現多個參數的版本
連IDelegate、CStaticDelegate和CMethodDelegate都要實現對應的多個參數的版本!
其實所有版本的內部實現幾乎一樣,下面給出雙參函數的版本
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template<typename?TP1,?typename?TP2>??class?IDelegate2??{??public:??????virtual?~IDelegate2()?{?}??????virtual?bool?isType(?const?std::type_info&?_type)?=?0;??????virtual?void?invoke(?TP1?p1,?TP2?p2?)?=?0;??????virtual?bool?compare(?IDelegate2<typename?TP1,?typename?TP2>?*_delegate)?const?=?0;??};??template<typename?TP1,?typename?TP2>??class?CStaticDelegate2?:?public??IDelegate2<typename?TP1,?typename?TP2>??{??public:??????typedef?void?(*Func)(?TP1?p1,?TP2?p2?);??????CStaticDelegate2?(Func?_func)?:?mFunc(_func)?{?}??????virtual?bool?isType(?const?std::type_info&?_type)?{?return?typeid(?CStaticDelegate2<typename?TP1,?typename?TP2>?)?==?_type;?}??????virtual?void?invoke(?TP1?p1,?TP2?p2?)??????{??????????mFunc(?p1,?p2?);??????}??????virtual?bool?compare(?IDelegate2<typename?TP1,?typename?TP2>?*_delegate)?const??????{??????????if?(0?==?_delegate?||?!_delegate->isType(typeid(CStaticDelegate2?<typename?TP1,?typename?TP2>))?)?return?false;??????????CStaticDelegate2?<typename?TP1,?typename?TP2>?*?cast?=?static_cast<CStaticDelegate2?<typename?TP1,?typename?TP2>?*>(_delegate);??????????return?cast->mFunc?==?mFunc;??????}??????virtual?bool?compare(IDelegateUnlink?*?_unlink)?const?{?return?false;?}??private:??????Func?mFunc;??};??template?<typename?T,?typename?TP1,?typename?TP2>??class?CMethodDelegate2?:?public??IDelegate2?<typename?TP1,?typename?TP2>??{??public:??????typedef?void?(T::*Method)(?TP1?p1,?TP2?p2?);??????CMethodDelegate2(T?*?_object,?Method?_method)?:?mObject(_object),?mMethod(_method)?{?}??????virtual?bool?isType(?const?std::type_info&?_type)?{?return?typeid(?CMethodDelegate2?<T,?TP1,?TP2>?)?==?_type;?}??????virtual?void?invoke(?TP1?p1,?TP2?p2?)??????{??????????(mObject->*mMethod)(?p1,?p2?);??????}??????virtual?bool?compare(??IDelegate2?<typename?TP1,?typename?TP2>??*?_delegate)?const??????{??????????if?(0?==?_delegate?||?!_delegate->isType(typeid(CMethodDelegate2?<T,?TP1,?TP2>))?)?return?false;??????????CMethodDelegate2?<T,?TP1,?TP2>??*?cast?=?static_cast<??CMethodDelegate2?<T,?TP1,?TP2>??*?>(_delegate);??????????return?cast->mObject?==?mObject?&&?cast->mMethod?==?mMethod;??????}??private:??????T?*?mObject;??????Method?mMethod;??};??template???<typename?TP1,?typename?TP2>??inline??delegates::IDelegate2?<typename?TP1,?typename?TP2>??*?newDelegate(?void?(*_func)(?TP1?p1,?TP2?p2?)?)??{??????return?new?delegates::CStaticDelegate2?<typename?TP1,?typename?TP2>??(_func);??}??template?<typename?T,?typename?TP1,?typename?TP2>??inline??delegates::IDelegate2?<typename?TP1,?typename?TP2>??*?newDelegate(?T?*?_object,?void?(T::*_method)(?TP1?p1,?TP2?p2?)?)??{??????return?new?delegates::CMethodDelegate2??<T,?TP1,?TP2>??(_object,?_method);??}??template???<typename?TP1,?typename?TP2>??class?CMultiDelegate2??{??public:??????typedef?IDelegate2?<typename?TP1,?typename?TP2>??IDelegate;??????typedef?typename?std::list<IDelegate*>?ListDelegate;??????typedef?typename?ListDelegate::iterator?ListDelegateIterator;??????typedef?typename?ListDelegate::const_iterator?ConstListDelegateIterator;??????CMultiDelegate2?()?{?}??????~CMultiDelegate2?()?{?clear();?}??????bool?empty()?const??????{??????????for?(ConstListDelegateIterator?iter?=?mListDelegates.begin();?iter!=mListDelegates.end();?++iter)??????????{??????????????if?(*iter)?return?false;??????????}??????????return?true;??????}??????void?clear()??????{??????????for?(ListDelegateIterator?iter=mListDelegates.begin();?iter!=mListDelegates.end();?++iter)??????????{??????????????if?(*iter)??????????????{??????????????????delete?(*iter);??????????????????(*iter)?=?0;??????????????}??????????}??????}??????CMultiDelegate2??<typename?TP1,?typename?TP2>?&?operator+=(IDelegate*?_delegate)??????{??????????for?(ListDelegateIterator?iter=mListDelegates.begin();?iter!=mListDelegates.end();?++iter)??????????{??????????????if?((*iter)?&&?(*iter)->compare(_delegate))??????????????{??????????????????delete?_delegate;??????????????????return?*this;??????????????????????????????}??????????}??????????mListDelegates.push_back(_delegate);??????????return?*this;??????}??????CMultiDelegate2??<typename?TP1,?typename?TP2>?&?operator-=(IDelegate*?_delegate)??????{??????????for?(ListDelegateIterator?iter=mListDelegates.begin();?iter!=mListDelegates.end();?++iter)??????????{??????????????if?((*iter)?&&?(*iter)->compare(_delegate))??????????????{??????????????????if?((*iter)?!=?_delegate)?delete?(*iter);??????????????????(*iter)?=?0;??????????????????break;??????????????}??????????}??????????delete?_delegate;??????????return?*this;??????}??????void?operator()(?TP1?p1,?TP2?p2?)??????{??????????ListDelegateIterator?iter?=?mListDelegates.begin();??????????while?(iter?!=?mListDelegates.end())??????????{??????????????if?(0?==?(*iter))??????????????{??????????????????iter?=?mListDelegates.erase(iter);??????????????}??????????????else??????????????{??????????????????(*iter)->invoke(?p1,?p2?);??????????????????++iter;??????????????}??????????}??????}??private:??????CMultiDelegate2?(const?CMultiDelegate2??<typename?TP1,?typename?TP2>?&?_event);??????CMultiDelegate2<typename?TP1,?typename?TP2>?&?operator=(const?CMultiDelegate2<typename?TP1,?typename?TP2>?&?_event);??private:??????ListDelegate?mListDelegates;??};?? 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當然放心啦,不會讓大家將不同參數的版本各寫一遍的
下面要介紹的是MyGUI的解決方法,一個利用預編譯和頭文件重復編譯的方法(很有意思的)
我們一般寫頭文件時,都會加上防止頭文件重復編譯的代碼,如
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#ifndef?__XXX_H__??#define?__XXX_H__??#endif?? ?
這里我們就要反其道而行,去掉防止重復編譯的代碼,然后重復包含這個頭文件,但每次其編譯的都是不同參數個數的版本
第一次編譯的是無參的,第二次是單參的,第三次是雙參.....一直到你想要支持的參數個數
那怎么讓其每次編譯的都不同呢?
答案就是使用強大的預編譯:宏
下面給出單參的IDelegate的例子
首先定義以下宏:
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#define?DELEGATE_TEMPLATE?template??#define?DELEGATE_TEMPLATE_PARAMS?<typename?TP1>??#define?DELEGATE_TEMPLATE_ARGS?TP1?p1??#define?MYGUI_I_DELEGATE?IDelegate1?? ?
那么下面這段代碼就會編譯出單參的IDelegate版本
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DELEGATE_TEMPLATE???DELEGATE_TEMPLATE_PARAMS??class?MYGUI_I_DELEGATE??{??public:??????virtual?~MYGUI_I_DELEGATE()?{?}??????virtual?bool?isType(?const?std::type_info&?_type)?=?0;??????virtual?void?invoke(?DELEGATE_PARAMS?)?=?0;??????virtual?bool?compare(??MYGUI_I_DELEGATE?DELEGATE_TEMPLATE_ARGS??*?_delegate)?const?=?0;??};?? ?
神奇吧,這里使用的可以說是宏實現的多態。
在這段代碼編譯完了之后,將所有宏都undefine掉,如
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#undef?DELEGATE_TEMPLATE??#undef?DELEGATE_TEMPLATE_PARAMS??#undef?DELEGATE_TEMPLATE_ARGS??#undef?MYGUI_I_DELEGATE?? ?
再重新定義雙參版本的,如
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#define?DELEGATE_TEMPLATE?template??#define?DELEGATE_TEMPLATE_PARAMS?<typename?TP1,?typename?TP2>??#define?DELEGATE_TEMPLATE_ARGS?TP1?p1,?TP2?p2??#define?MYGUI_I_DELEGATE?IDelegate2?? ?
那么編譯出來的就是雙參的版本了!
使用這種方法就可以將其他的如CStaticDelegate、CMethodDelegate和CMultiDelegate的各種版本都實現了,
而你要做的僅是重新define下那些宏就行了,夠方便了吧。
下一篇文章將會介紹MyGUI實現的一些輔助類,如單委托和DelegateUnlink。并給出一個測試例子,測試該委托機制對C++各種函數的支持。
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1.引言
按上一篇文章的方法,你已經可以使用任意參數的函數委托了。這里介紹下MyGUI實現的兩個輔助類,CDelegate類和IDelegateUnlink。如果你不為了深入了解MyGUI的委托實現,可以跳過此處。CDelegate即為單委托,實際效果跟函數指針差不多,于CMultiDelegate的區別在于其不支持多播。而IDelegateUnlink類主要是在CMultiDelegate中使用,在多播下一次性去掉自身的所有委托。
2.單委托
class?CDelegate??{??public:??????typedef?CDelegate?IDelegate;??????????CDelegate?()?:?mDelegate(0)?{?}??????CDelegate?(const?CDelegate&?_event)??????{??????????????????mDelegate?=?_event.mDelegate;??????????const_cast<CDelegate&>(_event).mDelegate?=?0;??????}??????~CDelegate?()?{?clear();?}??????????bool?empty()?const?{?return?mDelegate?==?0;?}??????????void?clear()??????{??????????if?(mDelegate)??????????{??????????????delete?mDelegate;??????????????mDelegate?=?0;??????????}??????}??????????CDelegate?&?operator=(IDelegate*?_delegate)??????{??????????delete?mDelegate;??????????mDelegate?=?_delegate;??????????return?*this;??????}??????????CDelegate?&?operator=(const?CDelegate&?_event)??????{??????????????????delete?mDelegate;??????????mDelegate?=?_event.mDelegate;??????????const_cast<CDelegate&>(_event).mDelegate?=?0;??????????????return?*this;??????}??????????void?operator()(?)??????{??????????if?(mDelegate?==?0)?return;??????????mDelegate->invoke(?);??????}??????private:??????IDelegate?*?mDelegate;??};?? 可以看到,單委托只實現了 = 運算符,沒有實現 += 運算符。
而且在賦值時會將原委托去掉,確保只有一份委托。
其實單委托跟普通函數指針差不多,在使用單委托的地方可以換成使用普通函數指針。
3.斷開委托
class?IDelegateUnlink??{??public:??????virtual?~IDelegateUnlink()?{?}??????????IDelegateUnlink()?{?m_baseDelegateUnlink?=?this;?}??????bool?compare(IDelegateUnlink?*?_unlink)?const?{?return?m_baseDelegateUnlink?==?_unlink->m_baseDelegateUnlink;?}??????private:??????IDelegateUnlink?*?m_baseDelegateUnlink;??};?? 所謂斷開委托,只能用在多重委托,即CMultiDelegate中,可以斷開自身與其相連的所有委托。
使用方法就在將自身的類從IDelegateUnlink派生,然后使用CMultiDelegate中的clear函數即可斷開委托。
在下面會有例子說明。
4.測試
#include?"delegate.h"??#include?<iostream>??????using?namespace?std;??????void?func(int?a,?int?b)??{??????cout?<<?"func("?<<?a?<<?",?"?<<?b?<<?")"?<<?endl;??}??????void?func2(int?a,?int?b)??{??????cout?<<?"func2("?<<?a?<<?",?"?<<?b?<<?")"?<<?endl;??}??????class?NormalClass??{??public:??????????void?normalFunc(int?a,?int?b)??????{??????????cout?<<?"NormalClass::normalFunc("?<<?a?<<?",?"?<<?b?<<?")"?<<?endl;??????}??};??????class?BaseUnlinkClass?:?public?delegates::IDelegateUnlink??{??public:??????????virtual?void?virFunc(int?a,?int?b)??????{??????????cout?<<?"BaseUnlinkClass::virFunc("?<<?a?<<?",?"?<<?b?<<?")"?<<?endl;??????}??????????????void?normalFunc(int?a,?int?b)??????{??????????cout?<<?"BaseUnlinkClass::normalFunc("?<<?a?<<?",?"?<<?b?<<?")"?<<?endl;??????}??};??????class?DerivedClass?:?public?BaseUnlinkClass??{??public:??????????virtual?void?virFunc(int?a,?int?b)??????{??????????cout?<<?"DerivedClass::virFunc("?<<?a?<<?",?"?<<?b?<<?")"?<<?endl;??????}??????????????static?void?staticFunc(int?a,?int?b)??????{??????????cout?<<?"DerivedClass::staticFunc("?<<?a?<<?",?"?<<?b?<<?")"?<<?endl;??????}??};??????template<class?T>??void?TFunc(T?a,?T?b)??{??????cout?<<?"TFunc("?<<?a?<<?",?"?<<?b?<<?")"?<<?endl;??}??????int?main()??{??????BaseUnlinkClass?*baseUnlinkClass?=?new?BaseUnlinkClass;??????DerivedClass?*derivedClass?=?new?DerivedClass;??????NormalClass?*normalClass?=?new?NormalClass;????????????????typedef?delegates::CMultiDelegate2<int,?int>?EvenetHandler;??????EvenetHandler?event;??????????????event?+=?newDelegate(func);??????event?+=?newDelegate(func2);??????????????event?+=?newDelegate(normalClass,?&NormalClass::normalFunc);??????event?+=?newDelegate(baseUnlinkClass,?&BaseUnlinkClass::normalFunc);??????????????event?+=?newDelegate(baseUnlinkClass,?&BaseUnlinkClass::virFunc);??????event?+=?newDelegate(derivedClass,?&DerivedClass::virFunc);??????????????event?+=?newDelegate((BaseUnlinkClass*)derivedClass,?&BaseUnlinkClass::virFunc);??????????????event?+=?newDelegate(&DerivedClass::staticFunc);??????????????event?+=?newDelegate(TFunc<int>);????????????????event(1,?2);??????cout?<<?endl;??????????????event?-=?newDelegate(func);??????????????event.clear(baseUnlinkClass);??????????????????event.clear(derivedClass);??????????????????????????event?-=?newDelegate(normalClass,?&NormalClass::normalFunc);????????????????event(2,?3);??????cout?<<?endl;??????????return?0;??}??
總結
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