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小队pkc++_骑士小队2人金属第一印象

發布時間:2023/12/8 c/c++ 34 豆豆
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Knight Squad has always been about friendship, making enemies, and losing friends. The sequel dials things up a notch, promising an accessible eight-player bloodbath even more dizzying than the original. Chainsawesome Games has been busy promoting their latest brainchild with a healthy heaping of giveaways across Twitter: an offer that was too hard to refuse. While the limited access demo only has a handful of modes and restricts your arsenal, the gleaming cogs in the machine show plenty of promise.

K 晚小隊一向以友誼,結交朋友和失去朋友為重。 續集讓事情更上一層樓,承諾比原始游戲更令人頭暈的八人血腥。 Chainsawesome Games一直在忙于通過Twitter上的大量贈品來推廣他們的最新創意:這一提議實在令人難以拒絕。 雖然受限訪問演示僅具有少數幾種模式并限制了您的武器庫,但機器中閃閃發光的齒輪顯示出很大的希望。

The game loses none of the charm its predecessor had while offering up a satisfying upgrade in terms of graphical fidelity. Its odd sense of humor might not be for everyone, but I cracked a smile when I saw that the lightning staff was shaped like a metal bolt of lightning. The knight models themselves seem to have been updated, with panels offering up a better explanation behind their names. Most of the old ones are back with a fresh coat of paint (I missed you, Saviour). New death animations and wild special effects tore across the screen without a hitch on my far-from-gaming ready laptop. Even with eight players littering the field with mines and horse corpses, the game managed to run smoothly without dropping frames.

在提供圖形保真度方面令人滿意的升級的同時,該游戲絲毫沒有失去其前任的魅力。 奇怪的幽默感可能并不適合所有人,但是當我看到閃電般的形狀像閃電般的金屬螺栓時,我笑了。 騎士模型本身似乎已更新,面板在名稱后面提供了更好的解釋。 大部分舊的都帶著新漆回來了(我很想你,救主)。 新的死亡動畫和狂野的特效在整個屏幕上撕裂,而我的遠距游戲就緒筆記本電腦卻毫無故障。 即使有八名玩家用地雷和馬具亂扔垃圾,游戲也能平穩運行,而不會掉落幀。

嚴格控制競技場 (Granular control over the arena)

Image captured by the author.作者捕獲的圖像。

While its predecessor hinged its ambitions on unpredictability, Knight Squad II wishes to have its cake and eat it too. Modifiers bring a whole new flavor to the metal massacre that was getting long in the tooth. Exploding bodies and a slippery arena force you to think twice before adopting a strategy or chasing down an enemy. Random item spawns are the icing on the said cake. While a laser gun is useful, accidentally picking up a self-destructing kamikaze pickup on one end of the map is a pitiful way to die.

盡管其前身的雄心壯志在于不可預測性,但Knight Squad II希望自己也吃蛋糕。 修飾劑為牙齒上長了的金屬大屠殺帶來了全新的風味。 爆炸的身體和濕滑的舞臺迫使您在采取策略或追逐敵人之前三思而后行。 隨機物品生成物為所述蛋糕錦上添花。 盡管使用了激光槍,但在地圖的一端意外撿起自毀的神風敢死隊是一種可憐的死亡方式。

You also have the ability to customize your loadout before you head into a match. Be warned that Knight Squad 2 keeps things fair: you won’t be the only one riding a unicorn with a saw gun strapped to your back. While the map variety is merely a taste of what is to come, these options changed things up enough that every match seemed like a unique encounter.

您還可以在比賽前自定義加載。 請注意,《 騎士小隊2》讓事情變得公平:您將不會是唯一一個綁著鋸槍綁在獨角獸上的獨角獸。 雖然地圖種類僅僅是對即將到來的事物的品嘗,但這些選項足以改變事情,以至于每場比賽似乎都是一次獨特的遭遇。

Image captured by the author.作者捕獲的圖像。

操作有效載荷 (Operation payload)

Payload is a brand-new mode that Knight Squad 2 brings to the medieval table, battered and slanted far enough that you’d be surprised that food stays on it. While the game type is by no means original, it fits right in among the rich variety of modes offered by its predecessor. It pits two teams in a race to get the cart in the center to the opposing team’s base.

有效載荷是Knight Squad 2帶到中世紀餐桌上的一種全新模式,其飽受打擊和傾斜的程度足以讓您吃驚,因為食物會停留在上面。 盡管游戲類型絕非原創,但它恰好適合其前任提供的多種模式。 它在比賽中使兩個車隊進站,以使推車位于中央,到達對方車隊的基地。

Think soccer, but with a cart laden with explosives.

想想足球,但裝滿炸藥的購物車。

It’s where I spent most of my time during my hands-on with the game. Things are certain to get messy, with the AI bots holding their own across a wide range of difficulties. Be warned: they’re meaner than they look. But the real difficulty I had with Knight Squad 2 was grappling with its keyboard controls. While its precursor was no knight in shining armor in this department, it was easier to grasp, albeit while granting controller players a slight advantage. Knight Squad 2 expects you to hold a key to move while using your cursor to tell your knight where to go. It sounds good in theory, and I’m certain that it’ll work out well with a controller. But things felt rather mushy on my laptop.

在這里,我大部分時間都在玩游戲。 人工智能機器人在各種各樣的困難中占據了自己的位置,事情肯定會變得混亂。 警告:它們比看起來更卑鄙。 但是我在Knight Squad 2上遇到的真正困難在于如何應對其鍵盤控件。 盡管它的前身在這個部門中不是騎士,但它雖然易于獲得控制者的優勢,但更容易掌握。 Knight Squad 2希望您在使用光標告訴騎士要去的地方時按住鍵來移動。 從理論上講,這聽起來不錯,而且我敢肯定,與控制器配合使用會很好。 但是我的筆記本電腦上的感覺有些糊狀。

For one, I couldn’t pull off the dashing sword pirouettes that I had adopted and honed during my hours with the original. It was a pain to aim since you cannot turn while being stationary. It’s hard enough to keep track of all the carnage around you, let alone a cursor that dictates where you’re facing. The little cursor demands a good deal of your attention; attention that could be better spent on incoming lightning bolts and missiles.

首先,我無法拿出我在與原版的搭配中磨練過的破破爛爛的劍法。 對準目標很痛苦,因為您不能在靜止時轉彎。 跟蹤您周圍的所有屠殺已經非常困難,更不用說指示您所面對位置的光標了。 小光標需要引起您的極大關注。 最好將注意力集中在傳入的雷電和導彈上。

Image captured by the author.作者捕獲的圖像。

振作起來 (Brace yourself)

Perhaps the biggest change that Knight Squad 2 establishes is the ability to block incoming attacks. It felt cumbersome at first. Slowing down and stopping to raise a shield was the last thing on my mind as knights tossed boomerangs and missiles at each other across the battlefield. I didn’t even know it existed for the first few matches. I questioned the move until I decided to play defensively by choice. I thought it was a futile endeavor.

Knight Squad 2所建立的最大變化也許是阻止傳入攻擊的能力。 起初感覺很麻煩。 放慢腳步,停下來舉起盾牌,這是我心目中的最后一件事,因為騎士在戰場上互相擲回Dart和導彈。 我什至不知道在前幾場比賽中就已經存在。 我質疑這一舉動,直到我決定選擇防守。 我認為這是徒勞的。

Until it stopped a bazooka missile dead in its tracks.

直到它停止了火箭筒導彈在其軌道上死亡。

I began to make mincemeat out of my foes by carefully dancing around them as metal fiends hurled objects and expletives at me. It would have been glorious, but the finicky control system keeps it from attaining true gothic greatness. Knight Squad 2 doesn’t reinvent the torture wheel in its entirety, but its novel weaponry in tandem with its approach to customizing the arena freshens things up. It cranks up the heat and ensures that I’ll be sinking in a couple of hours once the game is out.

當金屬惡魔向我投擲物體和攻擊物時,我開始小心翼翼地在敵人周圍跳舞,以使百果餡成為可食用的肉。 這本來是光榮的,但嚴格的控制系統使它無法達到真正的哥特式偉大。 Knight Squad 2并沒有徹底改造酷刑輪,但其新穎的武器與定制競技場的方法相得益彰。 它提高了發熱量,并確保游戲結束后我將在幾個小時內沉沒。

While I’d have loved narrative challenges that multiple players can tackle coupled with an achievement system to unlock new knights, I suppose there’s enough time for the developers to tinker with the game before it launches. With Knight Squad 2, Chainsawesome Games doubles down on what made the first game so special: cutesy carnage. It retains the eight-player mayhem and its inexplicable sense of charm is still alive and kicking in 2020.

盡管我喜歡多個玩家可以解決的敘事挑戰,再加上成就系統來解鎖新騎士,但我認為開發人員有足夠的時間在游戲發布前進行修補。 有了Knight Squad 2 ,Chainsawesome Games可以使第一款游戲如此特別的內容翻倍:可愛的大屠殺。 它保留了八名球員的混亂局面,其莫名的魅力仍在繼續,并在2020年開始。

Knight Squad 2 launches on Xbox One and PC later this year.

Knight Squad 2將于今年晚些時候在Xbox One和PC上發布。

翻譯自: https://medium.com/super-jump/knight-squad-2-first-impressions-men-in-metal-a901dacda056

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